Newbie 1072 - Game Over!

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Newbie 1072 - Game Over!

Post Post #0 (isolation #0) » Mon Feb 28, 2011 2:07 pm

Post by Vel-Rahn Koon »

You awaken to the hustle and bustle of your home town’s daily activity. Little did you know that the peaceful quiet of your normal, everyday life would come crashing down today. It seems that one of your fellow citizens has angered the Mob, and has paid for it with his life! What are you going to do? Why, you’re going to get your peaceful, little town back, that’s what…

Your job, fair citizens of the town’s Ruling Council, is to discover who among you belong to the Mafia and summarily lynch them. Two of your fellow Council members are working for the Mafia - find them before they take over the Council and the town!



Player List
-
Confirmed players are listed in bold-face type

Charlie *

Dazzy

Meransiel
(replaced FarmeriXi)
Forseti

Ghostlin ^

tclawren
(replaced gxw)
KingTwelveSixteen

Mute ^

Twistedspoon


* = Inexperience Challenged (IC)
^ = Semi-Experienced (SE)

The IC(s) are here to help you learn to play the game. Their play is governed by the wiki article Being a good IC.


Dead Players

Spoiler: Role Reveal
Twistedspoon,
Townie
, lynched Day 1

Forseti,
Townie
, killed Night 1

Meransiel,
Townie
, lynched Day 2

tclawren,
Townie
, killed Night 2

Ghostlin,
Cop
, lynched Day 3

Dazzy,
Townie
, killed in Endgame

Charlie,
Doctor
, killed in Endgame



The
Mafia
team wins the game!


Game Links


Day 1 Lynch | Day 2 Lynch | Day 3 Lynch
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Post Post #1 (isolation #1) » Mon Feb 28, 2011 2:08 pm

Post by Vel-Rahn Koon »

Game Rules


The Golden Rule

Please remember that this is a game and your main objective is to have fun! Be considerate of each other, don’t get personal, and enjoy the game. Playing to win does not preclude being considerate of each other!

There is a ZERO tolerance policy for personal attacks in this game. I will remove you from the game (possibly without warning) if you get too personal.


General Rules/Game Etiquette
  1. In order for all players to play at least one game day this game will start with a Day phase.
  2. Communication outside the thread (if your role specifically allows it) is allowed until the game begins.
  3. You may not quote private Moderator-supplied information (either real or fabricated) of any kind. Paraphrasing (for role claims, etc.) is acceptable.
  4. Please remember that you made a commitment to participate when you signed up to play. If you cannot fulfill this commitment, please contact the Mod and request a replacement instead of just disappearing!
  5. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.
    If someone contacts you outside the game you should report it to the game Mod IMMEDIATELY.
Activity/Prods/Replacements
  1. You should aim for one post every 48 hours, minimum, to keep the game moving.
  2. Prods of missing players will be issued upon request or after 3 real-life days of no activity.
  3. A prodded player has 48 hours to respond to the prod, after which time a replacement search will begin. The prodded player may re-enter the game so long as no replacement has been found.
  4. A player who has been prodded 3 times is subject to possible replacement without further notice (player-requested prods do not count towards this total).
  5. If you anticipate being unavailable for more than a 48-hour period please PM the Mod so that you don’t get replaced!
Deadlines
  1. All Newbie games have strict 3-week deadlines.

  2. Extensions are given only in extreme circumstances.
  3. Nights will have a standard deadline of 72 hours.
  4. If you have a role with a Night action your choices are due to me by the posted deadline. If I do not receive your choice via PM by the posted deadline you will forfeit your actions.
  5. Deadlines may be shortened if activity is too low, or if all Night choices have been received early.
Player Actions/Voting/Player Death
  1. A simple majority of all living players must agree on one person (via voting) for a Lynch to occur (simple majority = ½ # of living players +1, rounded down). If no one has a simple majority of votes at deadline a No Lynch will occur.
  2. Votes should be bolded or they may not be counted (e.g.
    Vote: Player
    ).
  3. Vote revocations should be bolded or they may not be counted (e.g.
    Unvote: Player
    or
    Unvote
    ). Unvotes are not necessary before changing votes.
  4. You may
    Vote: No Lynch
    - a simple majority of these vote types are required to send the game to Night phase without a Lynch.
  5. Votes/Unvotes should be placed on a line all by themselves to make them easier for everyone to see.
  6. Votes/Unvotes that reasonably follow the guidelines specified above, and are unambiguous with respect to player nicknames/abbreviations, will count. Attempting to fake a vote will result in a Modkill.
  7. Once a player has reached a simple majority of votes no further unvoting will change their fate.
  8. When a player is lynched the game enters twilight until I post a death scene; all players may continue to post.
  9. If you are killed (either via lynch or night kill) you may no longer post except for a brief “Bah!”-type post that contains NO game related information.
  10. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage).
  11. Any player with a Night action may instead submit a “No Action” PM to let the Mod know that you do not want to perform your expected action that Night phase.
Miscellaneous
  1. Red
    or
    Purple
    text is reserved for the Mod. No invisible/small/encrypted text is allowed.
  2. Vote counts will be posted once per page or once per 24 hours.
  3. If you have an issue/problem with the game, please PM the Mod privately. Do not post issues/complaints in the game thread.
  4. The Mod may make mistakes - please point out any mistakes gently. Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed. These will stand as final to be commiserated over after the game.
  5. Please bold all requests to the Mod so that they don’t get missed.

  6. Rules violations will be dealt with according to their severity (up to and including a Modkill) as the Mod sees fit.
  7. Modkills may be accompanied by a change to day/night. The offender’s role will be changed to Neutral Survivor, which guarantees a loss.
  8. Any situation not explicitly covered above is subject to Mod discretion and will be handled as the Mod sees fit on a case-by-case basis.
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Post Post #2 (isolation #2) » Mon Feb 28, 2011 2:09 pm

Post by Vel-Rahn Koon »

The F11 setup is the current game format used in Newbie games. To prevent the development of game-breaking strategies, these Newbie Games are Semi-Open, wherein the actual game setup is randomly chosen from one of four possible setups as detailed below:
  • 1 Mafia Goon, 1 Mafia Roleblocker, 1 Sane Cop, 1 Sane Doctor, 5 Townies
  • 1 Mafia Goon, 1 Mafia Roleblocker, 7 Townies
  • 2 Mafia Goons, 1 Sane Cop, 6 Townies
  • 2 Mafia Goons, 1 Sane Doctor, 6 Townies
If either of the first two setups are in play, and the situation occurs where the Goon is lynched first, the Roleblocker will still be able to submit both night kills and roleblocks (roleblocking is a function of the Roleblocker; night kills are a function of the scum team as a whole).



These are the Role PMs that have potentially been sent to the players:

Mafia-Aligned players:

Mod wrote:
name
(a Mafia Goon) and
name
(who is also a Mafia Goon) are part of the local Mafia crime family. Since your plot to quietly overtake the town has failed, you will attempt take it by force by eliminating the others until you outnumber the populace.
  • During the day, try to blend in with the normal Townies, and attempt to get someone lynched.
  • During the NIGHT cycle ONLY, you may talk with your fellow Mafia (via this QuickTopic) and choose another player in the town to kill that night. One of you must
    send me a PM
    with your choice of who to kill.
  • You may communicate privately via QuickTopic with your fellow Mafia up until the game thread is opened (this is called Night 0). Once the game begins, all outside communication must cease until the night cycle.
  • You win when the number of Mafia equals or exceeds the number of remaining Town players, whether you survive to the end or not.
Mod wrote:

name
(a Mafia Roleblocker) and
name
(a Mafia Goon) are part of the local Mafia crime family. Since your plot to quietly overtake the town has failed, you will attempt take it by force by eliminating the others until you outnumber the populace.
  • During the day, try to blend in with the normal Townies and attempt to get someone lynched.
  • The Mafia Roleblocker has the ability to distract any player throughout the night, effectively negating their night ability, if they have one.
  • Send the moderator a PM with your choice of player that you want to block, usually along with the kill. If the blocked player has a role with a Night action, it will have no effect. You will not be informed as to whether the roleblock was successful or not.
  • During the NIGHT cycle ONLY, you may talk with your fellow Mafia () and choose another player in the town to kill that night. One of you must
    send me a PM
    with your choice of who to kill.
  • You may communicate privately via QuickTopic with your fellow Mafia up until the game thread is opened (this is called Night 0). Once the game begins, all outside communication must cease until the night cycle.
  • You win when the number of Mafia equals or exceeds the number of remaining Town players, whether you survive to the end or not.

Town-Aligned players:

Mod wrote:

You are a normal townsperson, trying to make a living and survive this insanity.
  • You have no abilities at Night other than getting a good night's rest.
  • Although you do not have any special abilities, your voice and vote are powerful weapons in their own right. Use them to your best advantage!
  • At no time may you privately communicate with any other player.
  • You win when all the Mafia players are gone, whether you survive to the end or not.
Mod wrote:

You are the local law enforcement, and can tell the good guys from the bad.
  • Each NIGHT, you may send the moderator a PM with your choice of player that you want to investigate.
  • The Moderator will inform you as to that person’s guilt or innocence. If you are blocked by a Mafia Roleblocker, you will receive a PM stating “No Result”.
  • At no time may you privately communicate with any other player.
  • In a Newbie game, you will always get a correct result (no sanity issues).
  • You win when all the Mafia players are gone, whether you survive to the end or not.
Mod wrote:

You are the local physician, and can protect people from harm.
  • Each NIGHT, you may send the moderator a PM with your choice of player that you want to protect.
  • If someone attempts to kill that player during the Night, they will be spared. You will not be informed as to whether your protection was successful or not.
  • You may not protect yourself.
  • At no time may you privately communicate with any other player.
  • In a Newbie game, your protection target will always live through the night.
  • You win when all the Mafia players are gone, whether you survive to the end or not.
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Post Post #3 (isolation #3) » Tue Mar 01, 2011 3:13 am

Post by Vel-Rahn Koon »

All players have confirmed and Day 1 has begun.

5 to Lynch.
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Post Post #14 (isolation #4) » Tue Mar 01, 2011 12:38 pm

Post by Vel-Rahn Koon »

Vote Count 1.1


Twistedspoon - 1 (gxw)
gxw - 1 (KingTwelveSixteen)
Mute - 1 (Ghostlin)
FarmeriXi - 1 (Mute)
Ghostlin - 1 (Dazzy)

Not Voting - 4 (Charlie, FarmeriXi, Forseti, Twistedspoon)


5 to Lynch.
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Post Post #28 (isolation #5) » Wed Mar 02, 2011 12:26 am

Post by Vel-Rahn Koon »

Vote Count 1.2


Twistedspoon - 2 (gxw, Dazzy)
gxw - 2 (KingTwelveSixteen, Twistedspoon)
Mute - 1 (Ghostlin)

Not Voting - 4 (Charlie, FarmeriXi, Forseti, Mute)


5 to Lynch.
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Post Post #58 (isolation #6) » Thu Mar 03, 2011 1:43 pm

Post by Vel-Rahn Koon »

Vote Count 1.3


Twistedspoon - 3 (gxw, Dazzy, Charlie)
gxw - 1 (KingTwelveSixteen)
Charlie - 2 (Mute, Ghostlin)

Not Voting - 3 (FarmeriXi, Forseti, Twistedspoon)


5 to Lynch.
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Post Post #84 (isolation #7) » Fri Mar 04, 2011 1:43 pm

Post by Vel-Rahn Koon »

Vote Count 1.4


Twistedspoon - 3 (gxw, Dazzy, Charlie)
Charlie - 4 (Mute, Ghostlin, Twistedspoon, KingTwelveSixteen)

KingTwelveSixteen - 1 (FarmeriXi)

Not Voting - 1 (Forseti)


5 to Lynch.
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Post Post #135 (isolation #8) » Sun Mar 06, 2011 8:16 am

Post by Vel-Rahn Koon »

Sorry guys, I was out of town for the weekend and forgot to post the V/LA.



Vote Count 1.5


Twistedspoon - 4 (gxw, Charlie, Forseti, Mute)

Charlie - 2 (Ghostlin, Twistedspoon)
KingTwelveSixteen - 1 (FarmeriXi)

Not Voting - 2 (Dazzy, KingTwelveSixteen)


5 to Lynch.
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Post Post #149 (isolation #9) » Tue Mar 08, 2011 3:54 am

Post by Vel-Rahn Koon »

Added a "Helpful Links" section to the bottom of the Game Rules post. I used to have this in my word doc but it got deleted apparently.

~Vel
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Post Post #150 (isolation #10) » Tue Mar 08, 2011 3:56 am

Post by Vel-Rahn Koon »

Vote Count 1.6


Twistedspoon - 3 (gxw, Forseti, Mute)
Charlie - 1 (Ghostlin)
KingTwelveSixteen - 1 (FarmeriXi)
gxw - 1 (Charlie)

Not Voting - 3 (Dazzy, KingTwelveSixteen, Twistedspoon)


5 to Lynch.
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Post Post #177 (isolation #11) » Fri Mar 11, 2011 12:44 am

Post by Vel-Rahn Koon »

Prodding Forseti and Mute.




Vote Count 1.7


Twistedspoon - 3 (gxw, Forseti, Mute)
Charlie - 1 (Ghostlin)
KingTwelveSixteen - 1 (FarmeriXi)
gxw - 1 (Charlie)
FarmeriXi - 1 (KingTwelveSixteen)

Not Voting - 2 (Dazzy, Twistedspoon)


5 to Lynch.
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Post Post #190 (isolation #12) » Sat Mar 12, 2011 2:06 am

Post by Vel-Rahn Koon »

Looking for a replacement for gxw.
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Post Post #194 (isolation #13) » Sat Mar 12, 2011 7:09 am

Post by Vel-Rahn Koon »

:evil: You people are killing me :evil:


tclawren replaces gxw. Looking for a replacement for Farmer.
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Post Post #196 (isolation #14) » Sat Mar 12, 2011 7:34 am

Post by Vel-Rahn Koon »

Meransiel replaces Farmer.
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Post Post #207 (isolation #15) » Sat Mar 12, 2011 10:13 am

Post by Vel-Rahn Koon »

Vote Count 1.8


Twistedspoon - 3 (tclawren, Forseti, Mute)
tclawren - 2 (Charlie, Ghostlin)
Meransiel - 1 (KingTwelveSixteen)

No Lynch - 1 (Meransiel)

Not Voting - 2 (Dazzy, Twistedspoon)


5 to Lynch.
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Post Post #241 (isolation #16) » Sun Mar 13, 2011 2:24 pm

Post by Vel-Rahn Koon »

Vote Count 1.9


Twistedspoon - 3 (Forseti, Mute, Dazzy)
Meransiel - 2 (KingTwelveSixteen, tclawren)
Forseti - 1 (Twistedspoon)
Charlie - 1 (Ghostlin)

Not Voting - 2 (Charlie, Meransiel)


5 to Lynch.
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Post Post #303 (isolation #17) » Mon Mar 14, 2011 1:42 pm

Post by Vel-Rahn Koon »

Vote Count 1.10


Twistedspoon - 5 (Forseti, Mute, Dazzy, tclawren, Ghostlin)

Meransiel - 2 (KingTwelveSixteen, Twistedspoon)

Not Voting - 2 (Charlie, Meransiel)


5 to Lynch.
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Post Post #304 (isolation #18) » Mon Mar 14, 2011 1:49 pm

Post by Vel-Rahn Koon »

You're all convinced that TS is working for the mob. Handing him over to the mob of citizens waiting outside, they drag him off to a rather horrible end.



Twistedspoon,
Townie
, lynched Day 1



Night has begun. Those of you with night actions must submit your choices
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Post Post #305 (isolation #19) » Thu Mar 17, 2011 3:16 pm

Post by Vel-Rahn Koon »

The Mafia have struck again, taking out another member of the Council. Keep vigilant, and the perpetrators may yet be brought to justice!



Forseti,
Townie
, killed Night 1



Day 2 has begun. With 7 alive, it takes 4 to lynch. Deadline is April 7.




I'm going to be V/LA until Sunday night. Very limited access until then.
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Post Post #394 (isolation #20) » Sun Mar 20, 2011 6:20 am

Post by Vel-Rahn Koon »

Vote Count 2.1


Meransiel - 4 (Charlie, Mute, Ghostlin, tclawren)

Ghostlin - 1 (Meransiel)

Not Voting - 2 (Dazzy, KingTwelveSixteen)


4 to Lynch.
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Post Post #395 (isolation #21) » Sun Mar 20, 2011 6:29 am

Post by Vel-Rahn Koon »

No one feels that much discussion is necessary this day, and you decide that Meransiel is today's candidate for scum.



Meransiel,
Townie
, lynched Day 2



Night has begun. Those of you with night actions must submit your choices
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Post Post #396 (isolation #22) » Wed Mar 23, 2011 1:00 pm

Post by Vel-Rahn Koon »

Yesterday's mislynch was a bitter pill to swallow, made even more distasteful by the body you found this morning.



tclawren,
Townie
, killed Night 2



Day 3 has begun. With 5 alive, it takes 3 to lynch. Deadline is April 13.
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Post Post #423 (isolation #23) » Thu Mar 24, 2011 12:54 pm

Post by Vel-Rahn Koon »

Vote Count 3.1


KingTwelveSixteen - 1 (Ghostlin)
Ghostlin - 1 (KingTwelveSixteen)

Not Voting - 3 (Charlie, Dazzy, Mute)


3 to Lynch.
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Post Post #427 (isolation #24) » Thu Mar 24, 2011 2:13 pm

Post by Vel-Rahn Koon »

Vote Count 3.2


KingTwelveSixteen - 1 (Ghostlin)
Ghostlin - 1 (KingTwelveSixteen)

Not Voting - 3 (Charlie, Dazzy, Mute)


3 to Lynch.
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Post Post #464 (isolation #25) » Sun Mar 27, 2011 3:58 am

Post by Vel-Rahn Koon »

Vote Count 3.3


KingTwelveSixteen - 1 (Ghostlin)
Ghostlin - 1 (KingTwelveSixteen)

Not Voting - 3 (Charlie, Dazzy, Mute)


3 to Lynch.
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Post Post #483 (isolation #26) » Mon Mar 28, 2011 11:35 pm

Post by Vel-Rahn Koon »

Vote Count 3.4


KingTwelveSixteen - 1 (Ghostlin)
Ghostlin - 1 (KingTwelveSixteen)

Not Voting - 3 (Charlie, Dazzy, Mute)


3 to Lynch.
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Post Post #503 (isolation #27) » Thu Mar 31, 2011 2:59 pm

Post by Vel-Rahn Koon »

Vote Count 3.5


KingTwelveSixteen - 1 (Ghostlin)
Ghostlin - 1 (KingTwelveSixteen)

Not Voting - 3 (Charlie, Dazzy, Mute)


3 to Lynch.
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Post Post #521 (isolation #28) » Fri Apr 01, 2011 1:49 am

Post by Vel-Rahn Koon »

Vote Count 3.6


KingTwelveSixteen - 1 (Ghostlin)
Ghostlin - 3 (KingTwelveSixteen, Dazzy, Mute)


Not Voting - 1 (Charlie)


3 to Lynch.
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Post Post #522 (isolation #29) » Fri Apr 01, 2011 1:55 am

Post by Vel-Rahn Koon »

Despite his best arguments, Ghostlin is condemned as Mafia. As he's led off to the gallows, you can't help but feel that something just isn't right...



Ghostlin,
Cop
, lynched Day 3


Dazzy,
Townie
, killed in Endgame


Charlie,
Doctor
, killed in Endgame


Mute and King
win the game for the
Mafia
team!!
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Post Post #523 (isolation #30) » Fri Apr 01, 2011 1:59 am

Post by Vel-Rahn Koon »

Role Reveal:


PlayerReplacedRole
Charlie *Doc
DazzyTownie
MeransielFarmeriXiTownie
ForsetiTownie
Ghostlin ^Cop
tclawrengxwTownie
KingTwelveSixteenMafia Goon
Mute ^Mafia Roleblocker
TwistedspoonTownie




Night Actions:


Night 1:

Charlie protects Ghostlin.
Ghostlin investigates Charlie.
KingTwelveSixteen kills Forseti.
Mute blocks Meransiel.

Night 2:

Charlie protects Dazzy.
Ghostlin investigates KingTwelveSixteen.
KingTwelveSixteen kills tclawren.
Mute blocks Charlie.
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Post Post #524 (isolation #31) » Fri Apr 01, 2011 2:07 am

Post by Vel-Rahn Koon »

Everyone should use this time to post thoughts and observations about the game. Ask questions and try to figure out what went wrong (and right) with your play and how you can learn from it and improve. Be polite in pointing out mistakes made by others! Conversely, if someone points something out, learn from it – don’t get offended!!

My Observations
:

I have to agree that gut reads, especially in endgame, are much more often than not correct. Ghost you did a good job, but it's hard to be a Cop in LyLo with a guilty. I don't know what you could have done differently. Not sure how much your quick hammer on Day 1 (?) played a factor, but I find that forcing things to go the way you want as a PR usually doesn't work out the way you exect it to.

Charlie, feel free to sign up as an IC again. I think you did well.




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Post Post #546 (isolation #32) » Mon Jun 13, 2011 5:09 am

Post by Vel-Rahn Koon »

Last post.
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