130.Mirror Mafia - Game Over


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130.Mirror Mafia - Game Over

Post Post #0 (isolation #0) » Thu Apr 14, 2011 6:10 am

Post by Tasky »

Game:
130.Mirror Mafia

Moderator:
Tasky

Backup-Moderator:
DemonHybrid

Game Status:
Game Over, Black Mafia wins!

Deadline:
//

Living Players (1):

10.
hohum
(Ion67)
, Mafia Watcher
survived!

Dead Players:

05.
Zdenek, Town Mason
, killed N1
06.
evilpacman18, Town Hider
, killed N1
17.
Caboose
(Quilford)
, Town Mason
, killed N1
14.
Gollum (Kise+Nero Cain hydra), Mafia Goon
, lynched D2
01.
Cecily, Town Vanilla
, killed N2
02.
farside22
(Kcdaspot)
, Mafia Watcher
, killed N2
03.
pappums rat
(MrTrow)
, Town Hider
, killed N2
11.
Thor665, limited Serial Killer Neighborizer
, lynched D3
04.
Duplicity (Regfan+Gorilla hydra)
(Acronach)
(CJMiller)
, Mafia Tracker
, killed N3
07.
flinter, Mafia Godfather
, killed N3
12.
Haylen
(TheJakalope)
, Mafia Goon
, lynched D4
15.
Calcifer (Mastin+Nacho hydra), Vanilla Townie
, killed N4
18.
Furcolow, Vanilla Townie
, killed N4
08.
Bub Bidderskins, Vanilla Townie
, lynched D5
16.
Bunnylover
(Zombeh-Pug)
, Vanilla Townie
, killed N5
21.
Pine, Mafia Tracker
, killed N5
13.
Twistedspoon, Mafia Godfather
, lynched D6
20.
Ctorj49, Vanilla Townie
, lynched D7
09.
Nocmen, Vanilla Townie
, endgamed N7
19.
Magister Ludi, Vanilla Townie
, endgamed N7

Potential Replacements:
//

V/LA:


Votecounts:

Day 1: 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 1.10, 1.11, 1.12, 1.13, 1.14, 1.15, 1.16
Day 2: 2.1, 2.2, 2.3
Day 3: 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 3.7, 3.8, 3.9, 3.10, 3.11, 3.12, 3.13, 3.14
Day 4: 4.1, 4.2
Day 5: 5.1, 5.2, 5.3
Day 6: 6.1, 6.2
Last edited by Tasky on Mon Jun 20, 2011 7:05 am, edited 107 times in total.
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Post Post #1 (isolation #1) » Thu Apr 14, 2011 6:10 am

Post by Tasky »

Mirror Mafia


1. General Rules

1.1 This is a game. Have fun.
1.2 Do not, ever, try to outguess me. You will fail.
1.3 Rule violations will be dealt case by case. I am not afraid to modkill, should it be necessary.
1.4 If you think I made a mistake contact me.
1.5 Usually I will post in
bolded orange
.
1.6 My decision is final on whatever is going on in this game.
1.7 What your role PM says has priority over every one of the following rules.

2. Votes and Lynches

2.1 To vote a person use vote tags, e.g. VOTE: Tasky or bold your vote. If your vote is already on someone, an unvote would be nice.
2.2 You may use abbreviations as long as it's clear who you want to vote.
2.3 If I think you meant to vote, I will count the vote.
2.4 As soon as the majority of the players vote at the same time for a player, that player is immediately lynched.
2.5 You may VOTE: No Lynch, as you would vote any player. If half of the players (rounded up) vote No Lynch, the day will end without lynch.
2.6 After a lynch, no one is considered dead until I lock the thread. Therefore every player is allowed to post during twilight.

3. Do and Don't

3.1 The only place you are allowed to talk about this game is in this thread or in a PM addressed at me and only at me.
3.2 You may not edit or delete any posts of this thread.
3.3 Do not quote or pretend to quote any private communication with me. This includes your role PM.
3.4 Do not use any kind of cryptography.
3.5 Play to win. Don't do anything obviously detrimental to your faction on purpose.

4. Prods and Replacements

4.1 You are allowed to be on V/LA for no more than half of base-time
4.2 If you do not post in thread for more than 48 hours without announcing a V/LA, you will be prodded.
4.3 If a player fails to pick up his prod and post in thread for more than 36 hours, he will be forced to replaced out or modkilled.
4.4 Every player may request a prod or a forced replacement. I will then consider his/her request.
4.5 The sooner I know you have to be replaced, the better it is for me and for the game. If you know you will have to replace out, let me know in advance

5. Deadlines

5.1 Each day's length is the sum of the base-time and the extra-time.
5.2 The base-time is [n/2]+2 days, where n is the number of living players.
5.3 The extra-time is the sum of three random numbers, each ranging from 0 to 3. You will not be told how much the extra is.
5.4 I will tell you the exact deadline 24 hours before the deadline hits.
5.5 Deadline extensions may be granted in extraordinary situations.
5.6 Night deadline is always 72 hours.
5.7 Night actions I haven't got until deadline will either not happen or be randomized (whichever I think is more damaging to your faction). If you wish not to perform any action, I want that stated explicitly.

6. Flavor

This game will have no flavor. The title was chosen only because I felt it was better to have a title.


Spoiler: Sample Role PM's
Town Vanilla wrote: You are a
Town Vanilla
.

Special Abilities:

You have no special abilities.

Win Condition:

You win iff every living player's role name includes the word "Town" or nothing can prevent the same.
Mafia Goon wrote: You are the
Mafia Goon
. You are in a team with
???
.

Special Abilities:

You have no special abilities.

Factional abilities:

Kill:
(active, night) Target a living player. If this ability resolves successfully, your target will die. You may not use this ability if any other member of your team uses it the same night.
Safehouse:

At night and pre-game you may discuss freely with your teammates in this quicktopic: ???

Win Condition:

You win iff the only living players are members of your team (or nothing can prevent the same).
Last edited by Tasky on Fri Apr 22, 2011 5:05 am, edited 10 times in total.
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Post Post #2 (isolation #2) » Thu Apr 14, 2011 6:10 am

Post by Tasky »

post 3
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Post Post #22 (isolation #3) » Fri Apr 15, 2011 9:52 pm

Post by Tasky »

Role PMs are out.

Game will start as soon as everybody has posted in thread at least once.
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Post Post #29 (isolation #4) » Sun Apr 17, 2011 2:30 am

Post by Tasky »

Furcolow wrote:also, @mod: when you say no cryptography, does that include breadcrumbing?
you are allowed to use normal breadcrumbing techniques like writing a word with the first letters of each sentence.
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Post Post #33 (isolation #5) » Sun Apr 17, 2011 5:56 am

Post by Tasky »

CJMiller wrote:/out

I am in no condition to be playing at the mafia :(
CJMiller is being replaced.
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Post Post #37 (isolation #6) » Sun Apr 17, 2011 9:32 am

Post by Tasky »

Acronach replaces CJMiller, effective immediately.


THE GAME BEGINS!

With 21 alive it takes 11 to lynch.

Base-Time will be [21/2]+2=12 days. After that there will be 0-9 extra days.
Base-Time ends 29.04.2011, 22:00 CET
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Post Post #63 (isolation #7) » Sun Apr 17, 2011 5:55 pm

Post by Tasky »

VOTECOUNT 1.1


Twistedspoon (2/11): Thor665, Bub Bidderskins
Gollum (1/11): Zombeh-Pug
Bub Bidderskins (2/11): Twistedspoon, Quilford
Acronach (1/11): Ion67

Not Voting (15): Cecily, Kcdaspot, MrTrow, Zdenek, evilpacman18, flinter, Nocmen, TheJakalope, Gollum, Calcifer, Furcolow, Magister Ludi, Ctorj49, Pine, Acronach

With 21 alive it takes 11 to lynch.

Base-Time ends 29.04.2011, 22:00 CET
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Post Post #128 (isolation #8) » Tue Apr 19, 2011 5:30 am

Post by Tasky »

VOTECOUNT 1.2


Acronach (4/11): Ion67, Calcifer, Zdenek, Bub Bidderskins
Twistedspoon (2/11): Thor665, Acronach
Bub Bidderskins (2/11): Quilford, evilpacman18
Nocmen (2/11): Magister Ludi, MrTrow
Gollum (1/11): Zombeh-Pug
Thor (1/11): Nocmen
Calcifer (1/11): flinter
flinter (1/11): Kcdaspot
Cecily (1/11): Twistedspoon

Not Voting (6): Cecily, TheJakalope, Gollum, Furcolow, Ctorj49, Pine

With 21 alive it takes 11 to lynch.

Base-Time ends 29.04.2011, 22:00 CET


__

Caboose replaces Quilford, effective immediately. Thanks Caboose.
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Post Post #193 (isolation #9) » Tue Apr 19, 2011 6:41 pm

Post by Tasky »

VOTECOUNT 1.3


Twistedspoon (3/11): Thor665, Caboose, flinter
Bub Bidderskins (3/11): evilpacman18, Magister Ludi, Ion67
Acronach (3/11): Zdenek, Gollum, Ctorj49
Ctorj49 (2/11): Acronach, Zombeh-Pug
Nocmen (1/11): MrTrow
Thor (1/11): Nocmen
Cecily (1/11): Twistedspoon
Zdenek (1/11): Calcifer
Pine (1/11): Bub Bidderskins

Not Voting (5): Cecily, TheJakalope, Furcolow, Pine, Kcdaspot

With 21 alive it takes 11 to lynch.

Base-Time ends 29.04.2011, 22:00 CET
Last edited by Tasky on Wed Apr 20, 2011 1:51 am, edited 1 time in total.
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Post Post #199 (isolation #10) » Wed Apr 20, 2011 1:51 am

Post by Tasky »

Zdenek wrote:
Mod: Ctorj's vote is on Acronach
fixed, thx.
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Post Post #220 (isolation #11) » Wed Apr 20, 2011 5:27 pm

Post by Tasky »

farside22
replaces
Kcdaspot
, effective immediately. Thank you farside22.
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Post Post #230 (isolation #12) » Thu Apr 21, 2011 3:45 am

Post by Tasky »

VOTECOUNT 1.4


Bub Bidderskins (4/11): evilpacman18, Magister Ludi, Ion67, Zdenek
Pine (3/11): Bub Bidderskins, Cecily, Furcolow
Twistedspoon (2/11): Caboose, flinter
Acronach (2/11): Gollum, Ctorj49
Ctorj49 (2/11): Acronach, Zombeh-Pug
Cecily (2/11): Twistedspoon, Thor665
Nocmen (1/11): MrTrow
Thor (1/11): Nocmen
Zdenek (1/11): Calcifer

Not Voting (3): TheJakalope, Pine, farside22

With 21 alive it takes 11 to lynch.

Base-Time ends 29.04.2011, 22:00 CET
Last edited by Tasky on Thu Apr 21, 2011 9:21 am, edited 1 time in total.
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Post Post #234 (isolation #13) » Thu Apr 21, 2011 5:38 am

Post by Tasky »

Prodding
Nocmen
,
MrTrow
and
Ctorj49
.
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Post Post #252 (isolation #14) » Thu Apr 21, 2011 5:50 pm

Post by Tasky »

VOTECOUNT 1.5


Bub Bidderskins (5/11): evilpacman18, Magister Ludi, Ion67, Zdenek, farside22
Cecily (3/11): Twistedspoon, Thor665, Nocmen
Pine (2/11): Bub Bidderskins, Cecily
Twistedspoon (2/11): Caboose, flinter
Ctorj49 (2/11): Acronach, Zombeh-Pug
Acronach (1/11): Gollum
Nocmen (1/11): MrTrow
Gollum (1/11): Calcifer
MrTrow (1/11): Furcolow

Not Voting (3): TheJakalope, Pine, Ctorj49

With 21 alive it takes 11 to lynch.

Base-Time ends 29.04.2011, 22:00 CET



__

Prodding
Pine
,
Gollum
and
Ion67
Last edited by Tasky on Fri Apr 22, 2011 4:49 am, edited 1 time in total.
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Post Post #259 (isolation #15) » Fri Apr 22, 2011 4:51 am

Post by Tasky »

Prodding
flinter
and
Cecily
.
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Post Post #272 (isolation #16) » Fri Apr 22, 2011 11:35 pm

Post by Tasky »

Due to eastern holiday I'm going to be a bit lenient about activity this week end. I expect everyone to start posting regularly Monday evening/Tuesday morning.
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Post Post #289 (isolation #17) » Sun Apr 24, 2011 3:13 am

Post by Tasky »

VOTECOUNT 1.6


Bub Bidderskins (5/11): evilpacman18, Magister Ludi, Ion67, Zdenek, farside22
Cecily (5/11): Twistedspoon, Thor665, Nocmen, Pine, Furcolow
Pine (2/11): Bub Bidderskins, Cecily
Twistedspoon (2/11): Caboose, flinter
Ctorj49 (2/11): Acronach, Zombeh-Pug
Acronach (1/11): Gollum
Gollum (1/11): Calcifer
Caboose (1/11): MrTrow

Not Voting (2): TheJakalope, Ctorj49

With 21 alive it takes 11 to lynch.

Base-Time ends 29.04.2011, 22:00 CET



__


Bunnylover
replaces
Zombeh-Pug
, effective immediately. Thank you Bunnylover.
Last edited by Tasky on Sun Apr 24, 2011 7:32 am, edited 2 times in total.
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Post Post #320 (isolation #18) » Sun Apr 24, 2011 11:10 pm

Post by Tasky »

pappums rat
replaces
MrTrow
, effective immediately. Thanks pappums rat!
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Post Post #327 (isolation #19) » Mon Apr 25, 2011 4:36 am

Post by Tasky »

VOTECOUNT 1.7


Cecily (5/11): Twistedspoon, Thor665, Nocmen, Pine, Furcolow
Bub Bidderskins (4/11): evilpacman18, Magister Ludi, Ion67, farside22
Pine (3/11): Bub Bidderskins, Cecily, pappums rat
Twistedspoon (2/11): Caboose, flinter
Ctorj49 (2/11): Acronach, Zombeh-Pug
Acronach (1/11): Gollum
Gollum (1/11): Calcifer
pappums rat (1/11): Zdenek


Not Voting (2): TheJakalope, Ctorj49

With 21 alive it takes 11 to lynch.

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Post Post #353 (isolation #20) » Tue Apr 26, 2011 7:54 am

Post by Tasky »

VOTECOUNT 1.8


Cecily (5/11): Twistedspoon, Thor665, Nocmen, Pine, Furcolow
Bub Bidderskins (3/11): evilpacman18, Magister Ludi, Ion67
Zdenek (3/11): flinter, pappums rat, Calcifer
Pine (2/11): Bub Bidderskins, Cecily
Ctorj49 (2/11): Acronach, Zombeh-Pug
Nocmen (2/11): Zdenek, farside22
Twistedspoon (1/11): Caboose
Acronach (1/11): Gollum


Not Voting (2): TheJakalope, Ctorj49

With 21 alive it takes 11 to lynch.

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Post Post #357 (isolation #21) » Tue Apr 26, 2011 8:17 am

Post by Tasky »

pappums rat wrote:Hey Tasky, could you give some people some prods? There are people in this game that have not posted for 5 and 6 days. In fact, I think a mass-prod may be in order, this game is suffering from a serious lack of participation.
I already sent out a mass prod yesterday, where I gave people time until today to post. If those people haven't posted in the next hours, I will sent them a "last-chance" prod.
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Post Post #382 (isolation #22) » Wed Apr 27, 2011 4:08 am

Post by Tasky »

VOTECOUNT 1.9


Zdenek (5/11): flinter, pappums rat, Calcifer, Thor665, Bunnylover
Cecily (4/11): Twistedspoon, Nocmen, Pine, Furcolow
Bub Bidderskins (2/11): evilpacman18, Magister Ludi
Pine (2/11): Bub Bidderskins, Cecily
Nocmen (2/11): Zdenek, farside22
Ctorj49 (1/11): Acronach
Twistedspoon (1/11): Caboose
Acronach (1/11): Gollum
Calcifer (1/11): Ion67


Not Voting (2): TheJakalope, Ctorj49

With 21 alive it takes 11 to lynch.

Base-Time ends 29.04.2011, 22:00 CET


__

Prodding
Pine
and
Caboose
. Replacing
TheJakalope
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Post Post #394 (isolation #23) » Wed Apr 27, 2011 5:54 am

Post by Tasky »

Haylen
replaces
TheJakalope
, effective immediately. Thank you
Haylen
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Post Post #420 (isolation #24) » Wed Apr 27, 2011 10:52 pm

Post by Tasky »

VOTECOUNT 1.10


Zdenek (6/11): flinter, pappums rat, Calcifer, Thor665, Bunnylover, Bub Bidderskins
Cecily (3/11): Twistedspoon, Nocmen, Furcolow
Nocmen (2/11): Zdenek, farside22
Twistedspoon (2/11): Caboose, Haylen
Bub Bidderskins (1/11): Magister Ludi
Pine (1/11): Cecily
Ctorj49 (1/11): Acronach
Acronach (1/11): Gollum
Calcifer (1/11): Ion67
Furcolow (1/11): Pine


Not Voting (2): Ctorj49, evilpacman18

With 21 alive it takes 11 to lynch.

Base-Time ends 29.04.2011, 22:00 CET


__

Prodding
Cecily
and
Magister Ludi
. Replacing
Acronach
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Post Post #457 (isolation #25) » Thu Apr 28, 2011 10:25 pm

Post by Tasky »

VOTECOUNT 1.11


Zdenek (8/11): flinter, pappums rat, Thor665, Bunnylover, Bub Bidderskins, Gollum, Cecily, Nocmen
Gollum (4/11): evilpacman18, Furcolow, Zdenek, Calcifer
Cecily (2/11): Twistedspoon, Caboose
Nocmen (1/11): farside22
Twistedspoon (1/11): Haylen
Bub Bidderskins (1/11): Magister Ludi
Ctorj49 (1/11): Acronach
Calcifer (1/11): Ion67
Furcolow (1/11): Pine


Not Voting (1): Ctorj49

With 21 alive it takes 11 to lynch.

Base-Time ends 29.04.2011, 22:00 CET


__

Prodding
Ion67
,
Bunnylover
, and
Twistedspoon
. Still looking for an
Acronach
replacement
Last edited by Tasky on Fri Apr 29, 2011 3:44 am, edited 1 time in total.
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Post Post #462 (isolation #26) » Fri Apr 29, 2011 3:44 am

Post by Tasky »

Nocmen wrote:
Mod:
I changed my vote in 436.

fixed.
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Post Post #484 (isolation #27) » Fri Apr 29, 2011 9:03 am

Post by Tasky »

VOTECOUNT 1.12


Zdenek (6/11): flinter, pappums rat, Bunnylover, Bub Bidderskins, Cecily, Nocmen
Gollum (7/11): evilpacman18, Furcolow, Zdenek, Calcifer, Caboose, Thor665, Twistedspoon
Bub Bidderskins (2/11): Magister Ludi, Gollum
Nocmen (1/11): farside22
Twistedspoon (1/11): Haylen
Ctorj49 (1/11): Acronach
Calcifer (1/11): Ion67


Not Voting (2): Ctorj49, Pine

With 21 alive it takes 11 to lynch.

BASE TIME IS NOW OVER. I WILL TELL YOU 24 HOURS BEFORE DEADLINE HITS.

__

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Post Post #492 (isolation #28) » Fri Apr 29, 2011 10:02 am

Post by Tasky »

Gollum wrote:
Zdenek (7/11): flinter, pappums rat, Bunnylover, Bub Bidderskins,
Gollum
, Cecily, Nocmen

?????

Gollum wrote:
Unvote and Vote: Bubs

!!!!!!

:o

fixed, next time please don't use colors while voting. It makes them more difficult for me to see.
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Post Post #527 (isolation #29) » Fri Apr 29, 2011 10:39 pm

Post by Tasky »

VOTECOUNT 1.13


Gollum (7/11): evilpacman18, Furcolow, Zdenek, Twistedspoon, flinter, Bub Bidderskins, Pine
Zdenek (3/11): pappums rat, Cecily, Nocmen
Bub Bidderskins (2/11): Magister Ludi, Gollum
Cecily (2/11): Thor665, Caboose
Nocmen (1/11): farside22
Twistedspoon (1/11): Haylen
Ctorj49 (1/11): Acronach
farside22 (1/11): Calcifer


Not Voting (3): Ctorj49, Bunnylover, Ion67

With 21 alive it takes 11 to lynch.

BASE TIME IS NOW OVER. I WILL TELL YOU 24 HOURS BEFORE DEADLINE HITS.

__

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Post Post #576 (isolation #30) » Sat Apr 30, 2011 10:38 pm

Post by Tasky »

VOTECOUNT 1.14


Gollum (5/11): evilpacman18, Furcolow, Twistedspoon, Bub Bidderskins, Cecily
Bub Bidderskins (3/11): Magister Ludi, Gollum, Nocmen
farside22 (2/11): Calcifer, flinter
Magister Ludi (2/11): Thor665, Pine
Nocmen (2/11): farside22, Zdenek
Zdenek (1/11): pappums rat
Cecily (1/11): Caboose
Twistedspoon (1/11): Haylen
Ctorj49 (1/11): Acronach

Not Voting (3): Ctorj49, Bunnylover, Ion67

With 21 alive it takes 11 to lynch.

BASE TIME IS NOW OVER. I WILL TELL YOU 24 HOURS BEFORE DEADLINE HITS.

__

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Post Post #584 (isolation #31) » Sun May 01, 2011 9:25 am

Post by Tasky »

DEADLINE WILL HIT 24 HOURS FROM THIS POST
.
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Post Post #620 (isolation #32) » Mon May 02, 2011 4:22 am

Post by Tasky »

VOTECOUNT 1.15


Cecily (6/11): Caboose, Thor665, Pine, Bunnylover, Ion67, Zdenek
Bub Bidderskins (3/11): Magister Ludi, Gollum, Nocmen
Gollum (2/11): Bub Bidderskins, Cecily
Twistedspoon (2/11): Haylen, Furcolow
Magister Ludi (1/11): evilpacman18
farside22 (1/11): flinter
Bunnylover (1/11): Calcifer
Nocmen (1/11): farside22
Zdenek (1/11): pappums rat
Ctorj49 (1/11): Acronach

Not Voting (2): Ctorj49, Twistedspoon

With 21 alive it takes 11 to lynch.

Deadline hits 02.05.2011, 22:30 CET



__

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Post Post #622 (isolation #33) » Mon May 02, 2011 4:44 am

Post by Tasky »

Duplicity wrote:
@Mod, if we haven't reached 11 votes by the deadline does a no lynch occur or does the person with the most votes die?

If no lynch has been agreed upon at deadline, no lynch will happen.
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Post Post #633 (isolation #34) » Mon May 02, 2011 6:28 am

Post by Tasky »

farside22 wrote:
Tasky wrote:
Duplicity wrote:
@Mod, if we haven't reached 11 votes by the deadline does a no lynch occur or does the person with the most votes die?

If no lynch has been agreed upon at deadline, no lynch will happen.


Mod some clarity on this please.

A lynch can happen only if the absolute majority of players vote for the lynchee.
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Post Post #645 (isolation #35) » Mon May 02, 2011 9:37 am

Post by Tasky »

VOTECOUNT 1.16


Cecily (10/11): Caboose, Thor665, Pine, Bunnylover, Ion67, Zdenek, Duplicity, Nocmen, pappums rat, flinter
Bub Bidderskins (3/11): Magister Ludi, Gollum, farside22
Gollum (2/11): Bub Bidderskins, Cecily
Twistedspoon (2/11): Haylen, Furcolow
Magister Ludi (1/11): evilpacman18
Bunnylover (1/11): Calcifer

Not Voting (2): Ctorj49, Twistedspoon

With 21 alive it takes 11 to lynch.



__

No lynch has been reached in time. No one is lynched Day 1.

Night deadline is 05.05.2011, 22:00 CET.
I'd like to remind everyone that night actions I haven't got until deadline will either not happen or be randomized (whichever I think is more damaging to your faction). If you wish not to perform any action, I want that stated explicitly.
Last edited by Tasky on Fri May 06, 2011 6:56 am, edited 1 time in total.
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Post Post #646 (isolation #36) » Thu May 05, 2011 9:11 am

Post by Tasky »

Night 1 is over and you find some bodies. Unluckily for you (well, not all of you), it's just good guys:

evilpacman18, Town Hider
Zdenek, Town Mason
Caboose, Town Mason




With 18 alive it takes 10 to lynch.
Base time ends in [18/2]+2=11 days, that is 16.05.2011, 21:00 CET.
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Post Post #671 (isolation #37) » Thu May 05, 2011 5:27 pm

Post by Tasky »

VOTECOUNT 2.1


Gollum (7/10): Nocmen, Cecily, farside22, Twistedspoon, flinter, Ctorj49, Duplicity
Bub Bidderskins (3/10): Calcifer, Magister Ludi, Gollum

Not Voting (8): Thor665, Pine, Bunnylover, Ion67, pappums rat, Bub Bidderskins, Haylen, Furcolow

With 18 alive it takes 10 to lynch.
BasteTime ends 16.05.2011, 21:00 CET.
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Post Post #684 (isolation #38) » Fri May 06, 2011 7:04 am

Post by Tasky »

VOTECOUNT 2.2


Gollum (4/10): farside22, Twistedspoon, Ctorj49, Duplicity
Bub Bidderskins (7/10): Calcifer, Magister Ludi, Gollum, Pine, Thor665, pappums rat, Nocmen

Not Voting (7): Bunnylover, Ion67, Bub Bidderskins, Haylen, Furcolow, flinter, Cecily

With 18 alive it takes 10 to lynch.
BasteTime ends 16.05.2011, 21:00 CET.
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Post Post #761 (isolation #39) » Fri May 06, 2011 11:52 pm

Post by Tasky »

WOW, you sure were active last night, guys. I like it.


__

VOTECOUNT 2.3


Gollum (10/10): farside22, Twistedspoon, Ctorj49, Duplicity, Furcolow, Thor665, pappums rat, Bunnylover, Magister Ludi, Pine

Bub Bidderskins (2/10): Gollum, Nocmen
Bunnylover (1/10): Calcifer

Not Voting (5): Ion67, Bub Bidderskins, Haylen, flinter, Cecily

You decide someone has to pay for evilpacman18's death.


Gollum, Mafia Goon
, has been lynched Day 2.

Deadline for Night 2 is 10.05.2011, 13:00 CET.
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Post Post #762 (isolation #40) » Mon May 09, 2011 11:25 pm

Post by Tasky »

Night 2 is over and again you find some bodies:


pappums rat, Town Hider

farside22, Mafia Watcher

Cecily, Town Vanilla



With 14 alive it takes 8 to lynch. Base-Time will end in [14/2]+2=9 days, that is 19.05.2011, 13:00 CET.
Last edited by Tasky on Tue May 10, 2011 1:26 am, edited 1 time in total.
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Post Post #787 (isolation #41) » Tue May 10, 2011 8:05 am

Post by Tasky »

VOTECOUNT 3.1


Bub Bidderskins (2/8): Nocmen, Calcifer
Pine (1/8): Thor665
Not Voting (11): Pine, Bunnylover, Ion67, Duplicity, flinter, Magister Ludi, Bub Bidderskins, Haylen, Furcolow, Ctorj49, Twistedspoon

With 14 alive it takes 8 to lynch.
Base-Time ends 19.05.2011, 13:00 CET.



Pine wrote:
@Mod: Does a Hider die if they hide behind scum?

Yes.
Last edited by Tasky on Tue May 10, 2011 9:29 am, edited 2 times in total.
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Post Post #797 (isolation #42) » Tue May 10, 2011 9:00 am

Post by Tasky »

Thor665 wrote:
Pine wrote:
@Mod - theoretically in a game you designed, would a Hider die if he hid behind a role that was investigation immune? e.g. A Godfather.

Yes, he would die. The only thing that matters is alignment, not role (that means, e.g. that he wouldn't die behind a Miller).
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Post Post #801 (isolation #43) » Tue May 10, 2011 9:29 am

Post by Tasky »

^thx
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Post Post #842 (isolation #44) » Tue May 10, 2011 7:20 pm

Post by Tasky »

VOTECOUNT 3.2


Haylen (4/8): Pine, Magister Ludi, Duplicity, Furcolow
Bub Bidderskins (3/8): Nocmen, Calcifer, Ctorj49
Magister Ludi (1/8): flinter
Duplicity (1/8): Haylen
Pine (1/8): Thor665
Not Voting (4): Bunnylover, Ion67, Bub Bidderskins, Twistedspoon

With 14 alive it takes 8 to lynch.
Base-Time ends 19.05.2011, 13:00 CET.
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Post Post #881 (isolation #45) » Fri May 13, 2011 9:49 am

Post by Tasky »

VOTECOUNT 3.3


Haylen (2/8): Magister Ludi, Furcolow
Magister Ludi (2/8): flinter, Bub Bidderskins
Pine (2/8): Thor665, Calcifer
Bub Bidderskins (1/8): Ctorj49
Duplicity (1/8): Haylen
Thor665 (1/8): Pine
Furcolow (1/8): Nocmen
Bunnylover (1/8): Duplicity
Not Voting (3): Bunnylover, Ion67, Twistedspoon

With 14 alive it takes 8 to lynch.
Base-Time ends 19.05.2011, 13:00 CET.
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Post Post #907 (isolation #46) » Sun May 15, 2011 9:50 am

Post by Tasky »

VOTECOUNT 3.4


Pine (4/8): Thor665, Calcifer, Twistedspoon, Furcolow
Magister Ludi (2/8): flinter, Bub Bidderskins
Haylen (1/8): Magister Ludi
Bub Bidderskins (1/8): Ctorj49
Duplicity (1/8): Haylen
Thor665 (1/8): Pine
Furcolow (1/8): Nocmen
Bunnylover (1/8): Duplicity

Not Voting (2): Bunnylover, Ion67

With 14 alive it takes 8 to lynch.
Base-Time ends 19.05.2011, 13:00 CET.
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Post Post #951 (isolation #47) » Tue May 17, 2011 5:20 am

Post by Tasky »

VOTECOUNT 3.5


Pine (3/8): Thor665, Calcifer, Furcolow
Magister Ludi (2/8): flinter, Bub Bidderskins
Haylen (1/8): Magister Ludi
Duplicity (1/8): Haylen
Thor665 (1/8): Pine
Furcolow (1/8): Nocmen
Bunnylover (1/8): Duplicity
Ctorj49 (1/8): Twistedspoon

Not Voting (3): Bunnylover, Ion67, Ctorj49

With 14 alive it takes 8 to lynch.
Base-Time ends 19.05.2011, 13:00 CET.
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Post Post #1011 (isolation #48) » Wed May 18, 2011 10:28 am

Post by Tasky »

VOTECOUNT 3.6 (unchanged)


Pine (3/8): Thor665, Calcifer, Furcolow
Magister Ludi (2/8): flinter, Bub Bidderskins
Haylen (1/8): Magister Ludi
Duplicity (1/8): Haylen
Thor665 (1/8): Pine
Furcolow (1/8): Nocmen
Bunnylover (1/8): Duplicity
Ctorj49 (1/8): Twistedspoon

Not Voting (3): Bunnylover, Ion67, Ctorj49

With 14 alive it takes 8 to lynch.
Base-Time ends 19.05.2011, 13:00 CET.


__


HinduLover, who are you?
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Post Post #1022 (isolation #49) » Wed May 18, 2011 2:08 pm

Post by Tasky »

Magister Ludi wrote:(also Mod, can you just send out waves of prods. Activity feels very low)

Actually activity is still out of prod-range for everybody.
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Post Post #1072 (isolation #50) » Thu May 19, 2011 1:07 am

Post by Tasky »

VOTECOUNT 3.7


Pine (4/8): Thor665, Calcifer, Furcolow, Bunnylover
Thor665 (3/8): Pine, Magister Ludi, flinter
Magister Ludi (1/8): Bub Bidderskins
Duplicity (1/8): Haylen
Furcolow (1/8): Nocmen
Bunnylover (1/8): Duplicity
Ctorj49 (1/8): Twistedspoon

Not Voting (2): Ion67, Ctorj49

With 14 alive it takes 8 to lynch.

Base-Time is over. Deadline might now hit anytime. I will tell you 24 hours in advance.
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Post Post #1101 (isolation #51) » Thu May 19, 2011 9:53 pm

Post by Tasky »

VOTECOUNT 3.8


Thor665 (5/8): Pine, Magister Ludi, flinter, Bub Bidderskins, Calcifer
Pine (4/8): Thor665, Furcolow, Bunnylover, Ctorj49
Duplicity (1/8): Haylen
Furcolow (1/8): Nocmen
Bunnylover (1/8): Duplicity
Ctorj49 (1/8): Twistedspoon

Not Voting (1): Ion67

With 14 alive it takes 8 to lynch.

Base-Time is over. Deadline might now hit anytime. I will tell you 24 hours in advance.
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Post Post #1110 (isolation #52) » Fri May 20, 2011 3:35 am

Post by Tasky »

Pine wrote:READ THE FUCKING THREAD, HAYLEN.

keep your language at an appropriate level please.
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Post Post #1138 (isolation #53) » Fri May 20, 2011 9:07 pm

Post by Tasky »

VOTECOUNT 3.9


Thor665 (6/8): Pine, Magister Ludi, flinter, Bub Bidderskins, Calcifer, Nocmen
Pine (4/8): Thor665, Furcolow, Bunnylover, Ctorj49
Duplicity (1/8): Haylen
Ctorj49 (1/8): Twistedspoon
Twistedspoon (1/8): Duplicity

Not Voting (1): Ion67

With 14 alive it takes 8 to lynch.

Base-Time is over. Deadline might now hit anytime. I will tell you 24 hours in advance.
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Post Post #1160 (isolation #54) » Sat May 21, 2011 9:04 am

Post by Tasky »

VOTECOUNT 3.10


Thor665 (5/8): Pine, Magister Ludi, Bub Bidderskins, Calcifer, Nocmen
Pine (4/8): Thor665, Furcolow, Bunnylover, Ctorj49
Ctorj49 (2/8): Twistedspoon, Haylen
Twistedspoon (2/8): Duplicity, flinter

Not Voting (1): Ion67

With 14 alive it takes 8 to lynch.

Base-Time is over. Deadline might now hit anytime. I will tell you 24 hours in advance.
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Post Post #1200 (isolation #55) » Mon May 23, 2011 12:42 am

Post by Tasky »

VOTECOUNT 3.11 (unchanged)


Thor665 (5/8): Pine, Magister Ludi, Bub Bidderskins, Calcifer, Nocmen
Pine (4/8): Thor665, Furcolow, Bunnylover, Ctorj49
Ctorj49 (2/8): Twistedspoon, Haylen
Twistedspoon (2/8): Duplicity, flinter

Not Voting (1): Ion67

With 14 alive it takes 8 to lynch.

Base-Time is over. Deadline might now hit anytime. I will tell you 24 hours in advance.


__

Prodding Furcolow, Ctorj49, Twistedspoon.
I'm replacing Ion67, who failed to respond to my prod.
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Post Post #1209 (isolation #56) » Mon May 23, 2011 8:12 am

Post by Tasky »

hohum replaces Ion67, effective immediately. Thank you hohum.
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Post Post #1237 (isolation #57) » Tue May 24, 2011 7:48 am

Post by Tasky »

VOTECOUNT 3.12


Thor665 (7/8): Pine, Magister Ludi, Bub Bidderskins, Calcifer, Nocmen, flinter, Ctorj49
Pine (4/8): Thor665, Bunnylover, hohum, Haylen
Ctorj49 (1/8): Twistedspoon
Twistedspoon (1/8): Duplicity
Nocmen (1/8): Furcolow

Not Voting (0): //

With 14 alive it takes 8 to lynch.

Base-Time is over. Deadline might now hit anytime. I will tell you 24 hours in advance.
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Post Post #1260 (isolation #58) » Wed May 25, 2011 1:11 am

Post by Tasky »

VOTECOUNT 3.13


Thor665 (6/8): Magister Ludi, Bub Bidderskins, Calcifer, Nocmen, flinter, Ctorj49
Pine (4/8): Thor665, Bunnylover, hohum, Haylen
Ctorj49 (1/8): Twistedspoon
Twistedspoon (1/8): Duplicity
Nocmen (1/8): Furcolow

Not Voting (1): Pine

With 14 alive it takes 8 to lynch.


EXTRA-TIME IS ALMOST OVER. DEADLINE WILL FALL 24 HOURS FROM THIS POST!
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Post Post #1263 (isolation #59) » Wed May 25, 2011 1:30 am

Post by Tasky »

hohum wrote:
@mod
What happens if we don't reach a lynch consensus in the next 24 hours? Do we forfeit our lynch?

yes.
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Post Post #1266 (isolation #60) » Wed May 25, 2011 2:20 am

Post by Tasky »

VOTECOUNT 3.14


Thor665 (LYNCH!): Magister Ludi, Bub Bidderskins, Calcifer, Nocmen, flinter, Ctorj49, hohum, Pine
Pine (3/8): Thor665, Bunnylover, Haylen
Ctorj49 (1/8): Twistedspoon
Twistedspoon (1/8): Duplicity
Nocmen (1/8): Furcolow


Thor665, limited Serial Killer Neighborizer
, lynched Day 3



Deadline for Night 3 is 28.05.2011; 16:00 CET
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Post Post #1267 (isolation #61) » Sat May 28, 2011 12:06 am

Post by Tasky »

There would be 3 more hours until deadline. But since I won't be around later and got all the night actions I need, I will end N3 now.

There were two deaths tonight:


flinter, Mafia Godfather

Duplicity, Mafia Tracker



With 11 alive, it takes 6 votes to lynch. Base time will end approximately a week from this post
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Post Post #1296 (isolation #62) » Sat May 28, 2011 9:51 am

Post by Tasky »

VOTECOUNT 4.1


Haylen (5/6): Pine, Bub Bidderskins, Ctorj49, Nocmen, Bunnylover
Pine (2/6): hohum, Haylen
Ctorj49 (1/6): Twistedspoon

Not Voting (3): Magister Ludi, Calcifer, Furcolow

With 11 alive it takes 6 to lynch.
Basetime ends 04.06.2011 15:00 CET
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Post Post #1300 (isolation #63) » Sat May 28, 2011 10:12 am

Post by Tasky »

VOTECOUNT 4.2


Haylen (LYNCH): Pine, Bub Bidderskins, Ctorj49, Nocmen, Bunnylover, Calcifer
Pine (2/6): hohum, Haylen
Ctorj49 (1/6): Twistedspoon

Not Voting (2): Magister Ludi, Furcolow


Haylen, Mafia Goon
has been lynched D4.


Night 4 ends 01.06.2011 00:00 CET
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Post Post #1301 (isolation #64) » Tue May 31, 2011 10:11 am

Post by Tasky »

Night 4 is over and again there are some bodies. Unluckily it's all townies this time:

Furcolow, Vanilla Townie
Calcifer, Vanilla Townie




With 8 alive it takes 5 to lynch. Base-Time will end in 6, days, that is 06.06.2011 23:59 CET

I will be away until saturday, so for a few days you'll have to do without me. I hope that's no problem.
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Post Post #1322 (isolation #65) » Tue May 31, 2011 11:08 pm

Post by Tasky »

VOTECOUNT 5.1


hohum (2/5): Bunnylover, Magister Ludi
Magister Ludi (1/5): Ctorj49
Ctorj49 (1/5): Nocmen
Bub Bidderskins (1/5): Pine

Not Voting (3): Bub Bidderskins hohum, Twistedspoon


With 8 alive it takes 5 to lynch. Base-Time will end 06.06.2011 23:59 CET


__


Good week-end guys. See you saturday.
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Post Post #1378 (isolation #66) » Sat Jun 04, 2011 6:37 am

Post by Tasky »

Hi everybody, I'm back!


__

VOTECOUNT 5.2


hohum (3/5): Bunnylover, Magister Ludi, Bub Bidderskins
Bub Bidderskins (3/5): Pine, Nocmen, Twistedspoon
Magister Ludi (1/5): Ctorj49
Pine (1/5): hohum

Not Voting (0):


With 8 alive it takes 5 to lynch. Base-Time will end 06.06.2011 23:59 CET



__

Pine wrote:
@Mod: In your ruleset, can Godfathers be tracked to a kill?
Yes.

Pine wrote:
@Mod: Same question regarding GF's interaction with Watchers and Hiders.

Godfathers can be seen by a watcher and will kill a Hider
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Post Post #1400 (isolation #67) » Mon Jun 06, 2011 11:31 am

Post by Tasky »

VOTECOUNT 5.3


Bub Bidderskins (LYNCH!): Pine, Nocmen, Twistedspoon, Ctorj49, hohum
hohum (3/5): Bunnylover, Magister Ludi, Bub Bidderskins

Not Voting (0): //

Bub Bidderskins, Vanilla Townie
,
lynched Day 5

Night 5 will end 10.06.2011 00:00 CET
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Post Post #1401 (isolation #68) » Thu Jun 09, 2011 10:24 pm

Post by Tasky »

Okidoki, so another night has passed, and you expect to find some bodies.
Your expectations was correct:

Pine, Mafia Tracker
and
Bunnylover, Vanilla Townie
killed N5

With 5 players alive, Base Time is only 4 days, it will end June, 15th; 15:00 CET
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Post Post #1438 (isolation #69) » Sat Jun 11, 2011 11:46 pm

Post by Tasky »

VOTECOUNT 6.1


Ctorj49 (1/3): Twistedspoon
Twistedspoon (2/3): hohum, Nocmen

Not Voting (2): Magister Ludi, Ctorj49


With 5 alive it takes 3 to lynch. Base-Time will end June, 15th; 15:00 CET
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Post Post #1481 (isolation #70) » Sun Jun 12, 2011 7:40 am

Post by Tasky »

VOTECOUNT 6.2


Ctorj49 (1/3): Twistedspoon
Twistedspoon (1/3): hohum

Not Voting (3): Magister Ludi, Ctorj49, Nocmen


With 5 alive it takes 3 to lynch. Base-Time will end June, 15th; 15:00 CET


__

I will be away next week. Our backup-mod (DemonHybrid) will take over in that period.
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Post Post #1566 (isolation #71) » Mon Jun 20, 2011 4:55 am

Post by Tasky »

Hi guys, I'm back! I'm a little sorry the game ended when I was away, but meh.
I will comment on the course of the game later or so, right now I'm a bit tired.

PS: here is the mod QT, where you can find all the information you need on this game (except one: limited serial killer could only kill as soon as there was a dead mafioso).
http://www.quicktopic.com/46/H/UWEHL62CBhns
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Post Post #1568 (isolation #72) » Mon Jun 20, 2011 7:02 am

Post by Tasky »

Oh, btw, if you liked my game, keep tuned on my Wiki for upcoming games. I am planning to run a Death Note Mafia in the near future and a Red Herring Mafia as soon as Time Travel Mafia is over (and I get over the mini theme queue).
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Post Post #1583 (isolation #73) » Tue Jun 21, 2011 11:51 pm

Post by Tasky »

Ok, here I go with some comments:

first, balance:
after seeing how the game played out, I am really, really happy about this setup. I think it was very self-balancing.
I can see why someone when looking at the setup for the first time might think it is unbalanced against town for some reasons, I'd like you to consider some things, though:

1. there are 4 factions (let's say 3.5, since the SK usually is expected to have less winning chance), so even if town had only a 30% chance of winning, the game would be balanced (30/30/30/10 I would consider perfectly acceptable). In my opinion, however, town had at least 40%, which is more than enough in a 4-factions game
so, yes you could say the game was scum-sided, if you add all the anti-town percentages together, but each individual scum-faction had definitely not a bigger chance at winning than town (read further for explantation)

2. someone argued in the dead QT, that town had only 4 PRs, while there where 7 anti-town ones (4 track/watch, 2 GF, 1 neighborizer). This is however fallacious because every single one of the 7 anti-town PRs worked in towns favor:
-> The GFs just distracted the scum and did in fact nothing
-> The watcher/tracker had no town-target, since hiders can't be killed at night anyway even if found by a watcher/tracker, on the contrary, tracking a hider who dies would help scum find and kill each other better
on the other side, watchers/trackers increased the likelyhood of crosskills enormously, since each team had now 3 targets (opposing tracker,watcher, killer) and 2 roles to find it. Add to that the triple targeting of the serial killer (who in fact did absorb one NK this game) and you see how pro-town this supposed anti-town PRs were.
-> The neighborizer is pro-town anyway, as more discussion will always be an advantage (maybe small, but definitely no disadvantage)

3. While it is true that town had the possibility to lose 4 members the first night (2 hiders, 2 scumkills), this is definitely made up by the enormous likelihood of multiple crosskills after that. the serial killer limitation was intended exactly for the purpose of reducing N1-massacres.

4. Just by looking at this game, you can see how good towns chances actually were: town played a TERRIBLE game from D1 onwards. You managed to no-lynch D1, while outing both masons. except for the gollum-lynch, you were basically always sheeping scum-members and you failed TWICE to lynch a scum-caught-in-fake-claim (Pine and hohum). Maybe I'm a bit biased, but I can't understand how town could not lynch those.
And still you made it to 4P-MyLo (why one would lynch over no-lynch in that situation is another mistery to me).
There were 4 crosskills (5, considering the one absorbed by the SK). removing those players, town had only 4 scum (who were actively bussing each other, due to not being on the same team)+1SK to lynch. I think that is a very reasonable task.




second, some random comments:
1. I found it amusing that the red mafia totally forgot that they had seen Ion target one of theirs. It was pointed out by their watcher, and later forgotten. Probably Twistedspoon could have won if he had remembered that and killed hohum instead of furcolow
2. Ctorj, didn't you see pappums rat's breadcrumb on his night-target in the neighbor-QT? Again, maybe I was biased, but it looked kind of obvious to me.
3. I think the best player in the game was Magister Ludi. Except for the fact that he had Pine as town (I still can't see how that's possible) all his scum-reads were in fact scum (especially here).
4. I liked Thor's play a lot too, too bad he got unlucky with those tracks. I think he could have a decent shot at winning.
5. I think calcifer did some nice plays, but he wall-o-texted way to much. In the end I think a lot of his analysis was just lost in those huge walls.
6. town did not deserve to win this. However, I still don't understand how town could lose after hohums obvious fake-claim.
7. blackscum played very, very aggressively. It payed off, cause town was lost already. I think it could have gone very, very bad, though. Well, they took the gamble and won. Congratulations
8. In a one-scum game, red scum would have definitely owned the town. They were flying under the radar always, and hadn't it been for black-scum's over aggressiveness, they would have never died. Two of them were killed at night, the other two were lynched as a result of a black-scum gamble. So I think redscum has a too calm way of playing here, which didn't quite work out in this game.
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Post Post #1588 (isolation #74) » Thu Jun 23, 2011 12:57 am

Post by Tasky »

Thor665 wrote:I actually think this setup favored town pretty strongly. It was a setup ripe for town breakage. All of my accurate calls in the dead QT (and in thread) were easily based off the most simplistic setup spec it was laughable. Yeah, there was a ton of scum, but town should have been eating their faces because by Day 3 9and certainly by Day 4+) scum functionally had no allowable false PR claims.

Don't forget, however, that in this setup PR-fakeclaims weren't needed at all. With the large amount of VT's this setup had, fakeclaiming (or even worse, real-PR-claiming) was actually a very bad idea. I think scum was way to over-agressive trying to confirm themselves as town too much, which would then punish them with a shot in the back from the other team.

Probably scum should have needed to realize the setup they were in earlier, so they wouldn't have exposed themselves so much.
Maybe, but I'm not sure, not using the Watchers/Trackers would even have been optimal play. I liked the prisoner's dilemma- style thing here:
if both scumteams used w/t, they would both be punished. however, if the other team didn't, then using it would be best play.

I think scumteams had a very reasonable chance at winning (Looking back at stuff I'd say 40/25/25/10 is a good estimate for this games odds).
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