Lost: Season Four (Massacre!)


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Post Post #150 (ISO) » Sat Apr 16, 2011 8:33 am

Post by jasonT1981 »

actually, looking over Vezo in ISO he has failed to do a single thing in this game or add anything to it.
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Post Post #151 (ISO) » Sat Apr 16, 2011 8:39 am

Post by vezokpiraka »

@Jason: Are you sure you played with me before?
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Post Post #152 (ISO) » Sat Apr 16, 2011 8:43 am

Post by Faranor »

dramonic wrote:I love how you fail to provide any reason why it's a town role.
Your reasoning is it's TOO POWERFUL TO BE A TOWN ROLE, I'm outright rejecting that. Oops.
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Post Post #153 (ISO) » Sat Apr 16, 2011 8:44 am

Post by dramonic »

once again, complete failure to provide an explanation.
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Post Post #154 (ISO) » Sat Apr 16, 2011 8:45 am

Post by jasonT1981 »

Yes, Lost Season 1 you were very active in your role as Lyncher

Lost s2 you gave opinions as town redirector.

Lost s3 as scum you didn't do very much

Lost s4... you aint doing very much....

conclusion?
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Post Post #155 (ISO) » Sat Apr 16, 2011 8:45 am

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My reasoning is it has the potential to isolate scum and prevent any scumkill from happening from then on.
That's a freakin overpowered townrole.
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Post Post #156 (ISO) » Sat Apr 16, 2011 8:46 am

Post by Faranor »

dramonic wrote:once again, complete failure to provide an explanation.
Well I mean
it's not
is pretty explicit. I don't expect you to be convinced, you can just continue to be wrong and I'll BASK in my glory of outguessing the mod.
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Post Post #157 (ISO) » Sat Apr 16, 2011 8:47 am

Post by vezokpiraka »

I have to agree with dram here.

But why do we think it's a town role?
I think it's a mod mechanic. The mod sends some of us depending on the day to the boat.
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Post Post #158 (ISO) » Sat Apr 16, 2011 8:48 am

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dramonic wrote:My reasoning is it has the potential to isolate scum and prevent any scumkill from happening from then on.
That's a freakin overpowered townrole.
That would require isolating all of the scum. That's not likely at all. It's a fucking modified jailer role. Simple.

Because flavour wise it makes no sense as a scum role at all. That's why. It's pretty apparent to me who will have the role.
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Post Post #159 (ISO) » Sat Apr 16, 2011 8:50 am

Post by dramonic »

Yeah, you're scum.
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Post Post #160 (ISO) » Sat Apr 16, 2011 8:50 am

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dramonic wrote:once again, complete failure to provide an explanation.

this is getting to much into role speculation etc, I am guessing this is only Fara/hydra personal opinion.. one I also support as I believe it is too powerful to be scum too.

none of us have seen this mechanic before as far as I am aware so we do not know how it fully works, how can he offer an explination as to why it is or isn't? all he can offer is opinion on it right now.
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Post Post #161 (ISO) » Sat Apr 16, 2011 8:52 am

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vezokpiraka wrote:I have to agree with dram here.

But why do we think it's a town role?
I think it's a mod mechanic. The mod sends some of us depending on the day to the boat.
This could also be an option, but it borders bastard modding deciding who goes where. I feel it is more than likely to be a role someone actually has as opposed to a mod decission.
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Post Post #162 (ISO) » Sat Apr 16, 2011 8:52 am

Post by Faranor »

Yeah, you're wrong. lurk more dram.


Your argument is fucking stupid LOL IT'S TOO POWERFUL AS A SCUM ROLE BECAUSE THEY CAN VANILLAISE EVERYONES AND TURN IT MOUNTAINOUS. that level of badness. it's clearly a double edged town sword as you've already pointed out. lol op'd.
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Post Post #163 (ISO) » Sat Apr 16, 2011 8:54 am

Post by dramonic »

...

WHY do you think it's too powerful to be a scum role.
How hard can it be to answer that simple question.

Faranor deflected and went into flavor speculation (big surprise considering he's scum).
Now you're just ignoring the question.

Jesus Christ, does a third person wants to buddy up here so we can just end this game right now?
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Post Post #164 (ISO) » Sat Apr 16, 2011 8:55 am

Post by chesskid3 »

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Post Post #165 (ISO) » Sat Apr 16, 2011 8:56 am

Post by dramonic »

Faranor wrote:Your argument is fucking stupid LOL IT'S TOO POWERFUL AS A SCUM ROLE BECAUSE THEY CAN VANILLAISE EVERYONES AND TURN IT MOUNTAINOUS. that level of badness. it's clearly a double edged town sword as you've already pointed out. lol op'd.
First, tone it the fuck down.

Second, I'm not saying it's too powerful as scum. I'm saying it's too powerful as town. You're very bad at this reading thing.
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Post Post #166 (ISO) » Sat Apr 16, 2011 8:57 am

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dramonic wrote:My reasoning is it has the potential to isolate scum and prevent any scumkill from happening from then on.
That's a freakin overpowered townrole.
and scum in turn has the power to isolate a townie power role and prevent any block/doc/investigation etc that may prevent the kill or help in findign scum from then on.
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Post Post #167 (ISO) » Sat Apr 16, 2011 8:58 am

Post by dramonic »

Except scum can't kill that townie PR Jason.
It's part of the concept of isolating someone.
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Post Post #168 (ISO) » Sat Apr 16, 2011 8:59 am

Post by Faranor »

I'm going from the basis that giving town that power is fairly overpowered since there's a chance they can isolate the scum.

^ your original basis is wrong. It's not overpowerd to give that role to town. You can't seem to fucking understand this though. It's not overpowered as a scum role, btw I'm parodying you. Frank's obvtown though, thanks for the link chess!
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Post Post #169 (ISO) » Sat Apr 16, 2011 8:59 am

Post by Faranor »

dramonic wrote:
Faranor wrote:Your argument is fucking stupid LOL IT'S TOO POWERFUL AS A SCUM ROLE BECAUSE THEY CAN VANILLAISE EVERYONES AND TURN IT MOUNTAINOUS. that level of badness. it's clearly a double edged town sword as you've already pointed out. lol op'd.
First, tone it the fuck down.

Second, I'm not saying it's too powerful as scum. I'm saying it's too powerful as town. You're very bad at this reading thing.
i'm parodying your bad reasons.
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Post Post #170 (ISO) » Sat Apr 16, 2011 9:00 am

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I fail to understand how it is too powerful to be town
keep moving townreads over but they become Vanillas
scum keeps killing on island
waits till about 4 people on friegther maybe does a kill there
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Post Post #171 (ISO) » Sat Apr 16, 2011 9:00 am

Post by Faranor »

dramonic wrote:Except scum can't kill that townie PR Jason.
It's part of the concept of isolating someone.
You uh, don't MAYBE think the transport can work both ways? Since it's a helicopter.
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Post Post #172 (ISO) » Sat Apr 16, 2011 9:01 am

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Like maaaaaybe dramonic is thinking if it's a town role
move scumreads over
but nobody is going to 3/3 anyway so it's still not overpowered

plus wifom lol
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Post Post #173 (ISO) » Sat Apr 16, 2011 9:02 am

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*back to writing paper* fml
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Post Post #174 (ISO) » Sat Apr 16, 2011 9:02 am

Post by jasonT1981 »

All this speculation of what it may or may not be needs to stop... it is hugely taking away from scum hunting.

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