Metropolis: Revisited [Game Over]


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Post Post #1350 (ISO) » Thu Apr 21, 2011 1:36 pm

Post by Kise »

Strike: Exe


Don't go anywhere, RC.
They have escaped into the mansion where they thought it was safe.

Yet…
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Post Post #1351 (ISO) » Thu Apr 21, 2011 1:40 pm

Post by Hrezs »

Kublai Khan wrote:Also...
KageLord wrote:Most town: Magua and KK.
*hi fives Magua*
He also listed Exe and Mute as scummy. With only 3 scans he might have just been waiting for a good time to make a solid case against them. Not to mention the town IC might scan inno.

Found Mute's pseudo-hammer scummy. He just showed up and did it without any other input or a look from a fresh perspective.

I agree with the Exe strikes, will place mine later after everyone has gotten their word in.
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Post Post #1352 (ISO) » Thu Apr 21, 2011 1:40 pm

Post by ReaperCharlie »

Kise wrote:
Strike: Exe


Don't go anywhere, RC.
*thumbs nose at Kise, and hops in the car to drive home and play Portal 2*
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Post Post #1353 (ISO) » Thu Apr 21, 2011 1:42 pm

Post by ReaperCharlie »

Metropolis:
Revisited
— The Phantom Pollbooth



Exe [4] – Kublai Khan, Mute, StrangerCoug, Kise

Magua [1]
– Exe

Hasn't struck a blow yet
– Everyone else



With 11 alive, it takes 7 strikes to kill, and 5 strikes to send someone to the hospital.

The deadline for Day 5 is May 9th at 6pm PST (9pm EST).

.
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Post Post #1354 (ISO) » Thu Apr 21, 2011 1:55 pm

Post by Kast »

Hey guys, some thoughts I didn't get to post yesterday (updated):
-If LLD was an IC, then it is completely implausible that she would have come out as she did without wearing the IC vest. If the lynch had failed, it would have confirmed her as IC (and based on Exe, it would have cleared SC as non-IC). Since the lynch DID fail, then it doesn't seem at all plausible that LLD was IC.
-Either Exe is the skullcrusher IC (in which case he's almost definitely wearing the vest and thus unlynchable) OR one of the previous skullcrushers was the IC and we have confirmation that ICs don't flip on death.

@Exe-
To be clear, does that strike on Magua mean you failed to kill him? Is there a point to striking Magua instead of waiting to see if either Magua/SC is a viable target?

Kage's post that KK quoted strongly indicates he had innocent results on KK and on Magua. At this point, I'm counting both of them as confirmed town. You are self admitted scum and possibly scum IC, so if you're seriously pushing a case on someone else, you better have a good reason (a failed kill would not count as good reason).

I'm guessing Exe is the skullcrusher IC, SC is the nightrider IC (and his buddy), and the townie IC is among {Kise, Mute, ABR, Hrezs, Plum, Camn}. DSK is also among the same group. I'd also guess the DSK is one of {Mute, Plum, Camn}.

@Numbers-
With 11 alive it takes 7 to lynch and 5 to block. Assuming DSK kills at L-1 again, it's going to be 6 to lynch and 4 to block. I'm in favor of 4 strikes to block SC and the remaining 6 strikes to lynch Exe (which may fail if he is wearing the vest BUT it will definitely block the skullcrusher/IC kill & roleblock tonight).

However, with 1 strike on Magua, we only have 10 strikes available for actual candidates. It would be best if DSK kills BEFORE Exe gets to 6 strikes. Then we can safely roleblock SC and kill Exe.

@DSK-
As far why DSK should do this, if Exe/SC/??? are the ICs, then DSK shooting a townie today and a failed lynch on Exe means tonight there are 10 people with 3 ICs and 1 DSK. Skullcrusher-IC and Nightrider-IC WILL AIM for the DSK because it means they win. Killing the DSK means they enter tomorrow with 9 people, and one of them is unlynchable. With 9 players alive, it is impossible to lynch and roleblock, and ICs would control 3 of the 9 strikes anyway so if even 1 single townie disagrees with the rest of town, it becomes impossible to lynch and ICs win.

If you let us block SC AND lynch Exe, then you're at least guaranteed survival until tomorrow. So please make your shot BEFORE Exe gets to 6 strikes. Or even better, shoot Exe.
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Post Post #1355 (ISO) » Thu Apr 21, 2011 2:27 pm

Post by Kise »

Nah don't shoot Exe I just tsruck him
They have escaped into the mansion where they thought it was safe.

Yet…
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Post Post #1356 (ISO) » Thu Apr 21, 2011 2:29 pm

Post by Kise »

The fuck?

Okay so the wiki tells that the IC wins with ALL surviving, so as long as the gangs are gone, the citizen IC should play nice. Eliminating all of Exe's members will at least give us the Citizen IC's sympathy.
They have escaped into the mansion where they thought it was safe.

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Post Post #1357 (ISO) » Thu Apr 21, 2011 2:55 pm

Post by Exe »

Herp derp:
people claiming I'm the IC are clearly having trouble using their brains.

Kast, why the FUCK would I out MYSELF during NO pressure during the previous day, if I was a role that NEEDS TO SURVIVE TO WIN.

Herp.
Derp.

I'm not IC. This game has been won by town, unless you can't manage to catch the DSK.
Note: Weekends are my busiest time. Expect me to not post much from Friday to Sunday.

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Post Post #1358 (ISO) » Thu Apr 21, 2011 2:56 pm

Post by Exe »

Though, it's actually been won by the IC & scum teams FOR the town, so I correct myself regarding that part.
Note: Weekends are my busiest time. Expect me to not post much from Friday to Sunday.

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Post Post #1359 (ISO) » Thu Apr 21, 2011 3:32 pm

Post by Kise »

Win is a win. If you're the last Skuller then that means IC definitely lost.
They have escaped into the mansion where they thought it was safe.

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Post Post #1360 (ISO) » Thu Apr 21, 2011 4:03 pm

Post by Kast »

@Kise-
Wiki lists ICs as winning when they control a majority and that they need to avoid being killed. Not sure where you're reading that they win with town...it explicitly states that ICs do NOT win with their cover faction so I doubt town IC wins with town.

In the event that one or both scum IC is dead, the town IC has equal incentive to help town or scum. It likely comes down to whoever he likes more (unless RC changes the IC win con).

@Exe-
Wow are you a complete idiot? You and LLD were the last two SkullCrushers. It's obvious LLD was going to out you if you didn't out her first. Exe-IC with SC-IC buddy was the most likely scenario yesterday anyway; you just jumped the gun on her and admitted it before she did.
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Post Post #1361 (ISO) » Thu Apr 21, 2011 4:22 pm

Post by Kise »

I don't know RC edited it on 13th but I swear it earlier said they win when ALL members alive.
They have escaped into the mansion where they thought it was safe.

Yet…
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Post Post #1362 (ISO) » Thu Apr 21, 2011 4:33 pm

Post by Albert B. Rampage »

BTW I think that I was framed because Kagelord was on my ass a lot. Just FYI.
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Post Post #1363 (ISO) » Thu Apr 21, 2011 5:10 pm

Post by Kast »

@Kise-
My understanding is that "ALL members alive" means all IC members alive. If any IC members are killed, then the IC team loses. It sounds like we agree on that.

What I disagree with is that the town-IC doesn't necessarily have any reason for helping town; he might help town, he might help surviving scum, he might help DSK. If he has already lost the game, then it shouldn't matter who he helps and the game could swing a lot depending what he chooses (which is why it's bad game design if the town IC is still running around after he already lost).
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Post Post #1364 (ISO) » Thu Apr 21, 2011 5:13 pm

Post by Albert B. Rampage »

Strike: Exe


Good hustle, unfortunately you die
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Post Post #1365 (ISO) » Thu Apr 21, 2011 5:15 pm

Post by Kast »

@DSK-
Now is the time to kill someone.
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Post Post #1366 (ISO) » Thu Apr 21, 2011 5:17 pm

Post by Albert B. Rampage »

Now is the time to strike lol, why haven't you striked yet?
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Post Post #1367 (ISO) » Thu Apr 21, 2011 5:24 pm

Post by Kast »

@ABR-
Pay attention. We should block SC tonight.
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Post Post #1368 (ISO) » Thu Apr 21, 2011 5:41 pm

Post by Albert B. Rampage »

We have JK for that, so get your strike on right now bro.
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Post Post #1369 (ISO) » Thu Apr 21, 2011 5:41 pm

Post by Albert B. Rampage »

And seriously I'm against blocking SC, I think it's retarded. But whatever, like I said, JK's decision, whatever, let's lynch now
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Post Post #1370 (ISO) » Thu Apr 21, 2011 5:50 pm

Post by Kublai Khan »

Kise wrote:I don't know RC edited it on 13th but I swear it earlier said they win when ALL members alive.
Kast is wrong.
Note the Wiki-change (red highlight).
Also...
Wiki wrote:The Inner Circle wins when they control the majority of the players left.
With only 1 kill last night, that means that one of the scum groups got stymied and it's likely that the Inner Circle don't have a kill of their own (barring unknown mechanics, of course).

So after Exe is dead. We need to eliminate either the last Night Rider or the DSK, then the other. Once the kills are eliminated and if town doesn't auto-win, then we worry about Inner Circle. There's no sense on focusing on them too early.
Exe wrote:Though, it's actually been won by the IC & scum teams FOR the town, so I correct myself regarding that part.
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Post Post #1371 (ISO) » Thu Apr 21, 2011 5:57 pm

Post by Albert B. Rampage »

Kublai Khan wrote:With only 1 kill last night, that means that one of the scum groups got stymied and it's likely that the Inner Circle don't have a kill of their own (barring unknown mechanics, of course).
It's obvious that with Exe in the open, the opposing scum simply roleblocked him. That or a town JK, or both. I doubt paramedics had anything to do with this last night.
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Post Post #1372 (ISO) » Thu Apr 21, 2011 6:29 pm

Post by Magua »

Kast wrote:-If LLD was an IC, then it is completely implausible that she would have come out as she did without wearing the IC vest. If the lynch had failed, it would have confirmed her as IC (and based on Exe, it would have cleared SC as non-IC). Since the lynch DID fail, then it doesn't seem at all plausible that LLD was IC.
This (bulletproof vest protects from lynches) kind of made sense when it was "All the IC have to be alive." If it's now "Control the majority of the town," it makes no sense, because the IC would never be able to lose. I seriously doubt we have to worry about this.

Anyways, there's no way that both Exe and SC are IC members. If so, then a kill failed and you better believe that Exe would be telling us. IC need the DSK dead. No, ABR is right that the Night Riders roleblocker just roleblocked him.

That said, it seems fairly obvious to me that Exe and SC are the remaining scum. I think LLD was IC was trying to clean up the Night Riders, which is why she didn't immediately come out against Exe (who did come out against her).
Albert B. Rampage wrote:And seriously I'm against blocking SC, I think it's retarded. But whatever, like I said, JK's decision, whatever, let's lynch now
Roleblock someone today. If there's a death, they're cleared of being the mafia. What part of this do you not like? In fact, all security guards, especially if they're one shot, should pick someone and roleblock them. With Exe gone, there'll only be one scum. This is the *perfect* time to roleblock someone. Either we'll save a kill or we'll have a cleared non-Night Rider. I'm seriously not getting your opposition to this plan.

With 11 alive, it takes 7 strikes to kill, and 5 strikes to send someone to the hospital. After the DSK kills, it will take 6 and 4. You have one strike on me and five strikes on Exe already. That leaves five strikes remaining. We should place four on StrangerCoug, and *only then* have someone hammer on Exe, so that the DSK can't end the day early again.

Holding off on striking until I get an answer: Exe, who'd you kill each night?
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Post Post #1373 (ISO) » Thu Apr 21, 2011 6:34 pm

Post by Albert B. Rampage »

I don't want to fucking block SC, what the hell is your problem?
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Post Post #1374 (ISO) » Thu Apr 21, 2011 6:37 pm

Post by Albert B. Rampage »

LL might have protected SC, BUT, if she's IC and not Exe, then she can just a) tell SC to wear bulletproof vest or b) tell SC to roleblock the person carrying out the kill.

SC is not a fucking mafioso
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