Max wrote:Better Idea:
If Town Mislynch, Scum Sacrifice a player
If Town Lynch Correctly, Scum kill a townie.
Like My "perpetual mylo". It reduces the swinginess as appropriate.
I approve of Max's set-up with the following added rule.
Scum are not allowed to Sacrifice any scum player who hammers a wagon. It prevents the L-1 on Town quickhammer and sacrifice strategy that really helped Scum win in the original iteration.
- Example: Every even night, they are a Watcher, every odd they are a Tracker. They aren't told which they are on what night. Each alternation is chosen randomly from these:
Spoiler: First W/T
- Even Watch, Odd Track (65%)
- Even Track, Odd Watch (35%)
Spoiler: Second W/T
- Even Watch, Odd Track (35%)
- Even Track, Odd Watch (65%)
I'd call it... "WT-65". Sounds spacey.
Thoughts? Improvements? Thanks in advance
(I bet I've done something wrong with keeping it in "Normal" rules. Just let me know)
@animorpherv--but w/ one protective + one investigatory role (rather than two protective), couldn't the town still have two cleared townies in a day? The point of Faith Plus One is to allow both protective and investigatory roles in an open setup without relying on the more cliched solutions of maf roleblockers, macho cops, etc.
@cjdrum--with that many investigatory roles in the game, I'd make one of the mafia a godfather or ninja at the very least.
On hiatus from any new mafia commitments.
Jesus loves you. But that doesn't mean you're town.
James 2:13
Yours is however broken by having cop and faith healer claim, because if the FH protecting the other FH gets good luck and lots of saves, ten game can essentially fall into a "rocks fall, everyone dies" scenario where the mafia can't (and/or won't) kill anyone else and town consistently NLs so they get more information.
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
@DY: I was reluctant about using a Godfather because of the single Cop, but I can see where you are coming from. A Ninja, though? I don't think I've heard of it...
PEdit: I think that, considering the ambiguity of when the two W/Ts are each role, the Ninja is pretty overpowered. The Godfather seems to be the best option, here, though.
Revised?
cjdrum wrote:
2 Mafiosos
1 Godfather
1 Cop
1 Vigilante
2 Watcher/Trackers
5 VTs
Watcher/Trackers
- Example: Every even night, they are a Watcher, every odd they are a Tracker. They aren't told which they are on what night (or which probabilities of these they specifically have). Each alternation is chosen randomly from these:
Spoiler: First W/T
- Even Watch, Odd Track (65%)
- Even Track, Odd Watch (35%)
Spoiler: Second W/T
- Even Watch, Odd Track (35%)
- Even Track, Odd Watch (65%)
Cjdrum. Your setup is incredibly broken. If town mass-claims day one mafia will have issues counter claiming a power role meaning the following roles will be un counter-claimed and clear: Vig, Cop, 2 Watchers/Trackers.
Tell Watcher/Tracker #1 to be on the the vig claim. Tell Watcher/Tracker #2 to be on the cop claim.
Mafia can't kill either of the vig or cop without having a 65% chance of being caught. If mafia shoot a watcher they allow the uncounterclaimed cop to attain a likely clear or a possible guilty.
Lets run an example. Mafia shoot the cop N1. Watcher #2 has a guily on mafia #1. Watcher #1 is on the vig claim N2. Watcher #2 is on Watcher #1 N2. Mafia again have to kill one of them, 65% chance of town catching another mafia again unless mafia just shoot watcher #2. If they shoot watcher #2 the vig remains alive meaning town have multiple more shots at nailing mafia.
There are three ways of dealing with difference: domination, compromise, and integration. By domination only one side gets what it wants; by compromise neither side gets what it wants; by integration we find a way by which both sides may get what they wish. - Mary Parker Follett.
This is a suggestion that could be kind of fun if played out:
Military Mafia
9 townies
1 roleblocker
3 mafia goons
All players have a 1-shot night kill, and all players have a 1-shot bulletproof. The same mafia goon cannot use his one-shot kill and factional kill at the same time. Likewise, the roleblocker can't block and kill at the same time.
Voltaire fan. (yes, both of them). If you are a fan as well, pm me, and we'll converse for hours about why they're awesome.
I like it and I think it goes back to what the Open Queue is all about.
Empking's Military Mafia
4 Townies
1 Roleblocker
2 Mafia Goons
All players have a 1-shot night kill, and all players have a 1-shot bulletproof. The same mafia goon cannot use his one-shot kill and factional kill at the same time. Likewise, the roleblocker can't block and kill at the same time.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
Empking wrote:I like it and I think it goes back to what the Open Queue is all about.
Empking's Military Mafia
4 Townies
1 Roleblocker
2 Mafia Goons
All players have a 1-shot night kill, and all players have a 1-shot bulletproof. The same mafia goon cannot use his one-shot kill and factional kill at the same time. Likewise, the roleblocker can't block and kill at the same time.
The mafia will win very quickly. Probably on Day 1.
Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone
Empking wrote:I like it and I think it goes back to what the Open Queue is all about.
Empking's Military Mafia
4 Townies
1 Roleblocker
2 Mafia Goons
All players have a 1-shot night kill, and all players have a 1-shot bulletproof. The same mafia goon cannot use his one-shot kill and factional kill at the same time. Likewise, the roleblocker can't block and kill at the same time.
The mafia will win very quickly. Probably on Day 1.
Do you mean night one? And I'm not too sure (and if thery do it means that town made a concentrated effort to kill two townies. They deserve to lose.)
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
cjdrum wrote:Bloody hell this thread is full of "Nah that idea fails". Does
anybody
help with making the setup better, or is everything instant-yes/instant-no-get-rid-of-it?
I've just improved Meransiel's game. Also why don't you comment productively?
(I think we have to remember that a large porportion of set ups put out in this thread both suck and lack a decent hook. I think it shows good spirit that we're willing to just say the sucky set ups suck.)
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
cjdrum wrote:Bloody hell this thread is full of "Nah that idea fails". Does
anybody
help with making the setup better, or is everything instant-yes/instant-no-get-rid-of-it?
It's because people propose too many crappy setups which feature neither a purpose nor any good ideas within them
in the case of the setup I linked above, it caught my attention because it seems like it has potential, but unfortunately the main dynamic in it is ultimately unworkable
Currently modding Mole Mafia: http://www.mafiascum.net/forum/viewtopic.php?f=23&t=20529
Feel free to PM me to be ready in case I need a replacement.
1. Steal somebody else's idea
2. Make a cosmetic change
3. Add your name to it.
1. Work out a hook
2. Evaluate the hook. Is it good? If yes go to three.
3. Work out the bare minimum of roles needed to fulfill your hook.
4. Work out the bare minimum of scum needed (two or more).
5. Make your set up only using those bare minimums.
On another note:
Thinking about it.
Empking's Military Mafia V.2
2 Mafia
1 Roleblocker
5 Townies
All players have a 1-shot night kill, and all players have a 1-shot bulletproof. The same mafia goon cannot use his one-shot kill and factional kill at the same time. Likewise, the roleblocker can't block and kill at the same time.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
That idea has been done before in Hard Boiled, but more complex and with more distractions. Just telling you that, not saying it's a bad idea to make a simpler version. Although two cops might still be a bit much.
Once again, as I have told Tragedy. Me = New player
If it looks as if I'm ripping somebody off, that's not the case. Just sayin'.
Also, ok, 1 townie dropped.
Btw, I think 2 cops is not too much because the scum team may use only 1 member to make kills, so there's a good chance the other member will come off as confirmed for just enough to warrant a win.
Last edited by Meransiel on Sat Apr 30, 2011 2:41 am, edited 2 times in total.
Voltaire fan. (yes, both of them). If you are a fan as well, pm me, and we'll converse for hours about why they're awesome.