Succession Mafia II signups (over)

For archiving signup threads after their corresponding games are complete.
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Succession Mafia II signups (over)

Post Post #0 (ISO) » Thu May 12, 2011 1:32 am

Post by Mr. Flay »

Image

  1. TheJakalope
    ‡‡‡‡
    ReaperCharlie
    ‡‡‡‡
    gandalf5166
    ‡‡‡‡
    chesskid3
    ‡‡‡‡
  2. Yosarian2
  3. xvart
  4. Chronopie (dead)
  5. Flameaxe
  6. Katsuki (dead)
  7. Kinetic
  8. Seraphim (dead)
  9. Magister Ludi
  10. Albert B. Rampage (dead)
  11. bvoigt
  12. populartajo
    Amrun
  13. Porochaz (dead)
  14. Cobblerfone
  15. ooba
  16. Dry-fit
    inHimshallibe (dead)
  17. Fritzler
    ConSpiracy
  18. ThAdmiral (dead)
  19. RaudhrGarm
    Andrius/ToastyToast (dead)
  20. Zdenek
  21. Cecily
    Lady Lambdadelta
  22. Bunnylover
  23. DrippingGoofball (dead)
  24. Battousai
  25. Tanarin
    Darox (dead)
  26. Nobody Special
  27. Herodotus
  28. springlullaby (dead)
Backup mod: animorpherv1
Reviewers: Tasky and Kublai Khan

  1. Replacements:
  2. popsofctown
  3. Blonde Doctor
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Post Post #1 (ISO) » Thu May 12, 2011 1:44 am

Post by Mr. Flay »

Rules


Rules
  1. The mod is still god. There are some unusual roles and mechanics in this game. Feel free to PM me, but don't just assume I've made a mistake. I'll answer in thread if I have, but may not if it is intended behavior. I will not
    lie
    to you, but I may not tell you the whole truth, either.
    The mech tag is reserved for my use!

  2. Voting occurs as normal in this game; I encourage you to use the {vote} tags so that they are easier to spot.
  3. Once a majority has voted for someone, they will be removed from the game. There are no unvotes after that moment. At deadline, I may lower the vote total required slightly.
  4. Dead men (and those doing time in Federal prison) tell no tales. A brief 'Bah!' post is acceptable, but no game-related information can be shared.[/smallcaps]
  5. Nights will last around 72 hours, perhaps somewhat shorter in the late game. If you need an extension, let me know. Because of the complicated mechanics I encourage you to submit your choices earlier than 72 if possible; I will even take 'Twilight' choices by PM, within reason (such as
    "If X flips Town, target Y, otherwise do nothing")
    .

  6. This game is on a real-life timer, with each Day being exactly equivalent to a day in the real world. In addition it will use bankable deadlines; Day 1 will last up to 21 days, but after that each Day will only add 14 days to the remaining time. Prods will come if you don't show up for 48 hours, exclusive of weekends or announced absences. Replacement can be forced for inactivity or excessive lurking.
  7. Acting like a goon does not require personal attacks, flames, or spamming. Violators will be re-educated with extreme prejudice.
  8. Don't edit or delete existing posts. See Rule 7.
  9. Don't quote to this thread any PMs/QuickTopics/private conversations you may have access to. See Rules 7 and 8.
  10. Don't discuss this game out of thread unless you have permission from the mod. See rules 7, 8, and 9 for clarification.
  11. No strong cryptography or steganography in this game thread. Questions about what qualifies should be directed to me by PM.
  12. If you're going to be gone for a significant length of time, let everyone know. Management not responsible for other players believing your claim of absence, however.
  13. Don't make me modkill you. If you want to 'fake' breaking a rule, you'd better clear it with me first, otherwise I may just believe you myself.
  14. Have fun with it; this is a bit different type of game.
Retired as of October 2014.
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Post Post #2 (ISO) » Sun May 15, 2011 1:39 am

Post by Mr. Flay »

Roles


This game does not have an Open Setup; however, for balance reasons, here are two sample Role PMs:[/anchor]
Sample TownieYou're
Marion Trozollo
, organizer and visionary behind the River Quay Merchants Association that is revitalizing the riverfront district. After decades of neglect, your ideas and investments have brought in craftspeople, restauranteurs, and artists in numbers that surprise even you! However it has also led to the involvement of some unscrupulous characters; mobsters and petty thugs, go-go dancers and drug users. The disorder and implicit violence of these people threatens to bring your fragile recovery crashing down around your ears. Best to use your influence and intelligence to try to make sure they go somewhere else.

Win Condition:
You win when the gangsters and major criminals are dead, convicted, or neutralized.


Powers:
  • Visit
    (active, night): You may choose to 'visit' any named/numbered location on the map at Night if you wish, but you have no action or influence there. You may not converse with anyone at Night unless told otherwise.
    (in an ordinary game, you would be considered a )


Home Base:
You start and end most evenings at the River Quay Merchant's Association, #22 on the map.


Sample Power RoleYou're
Nicholas Civillia
, Don of the Kansas City underworld. Having held control of the town's organized crime factions with a velvet-covered iron fist for more than two decades, you fear nothing and no one. While you must ultimately answer to the Chicago Outfit, they are far away and do not care to get involved in how you run your 'business' from day to day. This uppity ""River Quay Merchant Association"", however, has been stirring up trouble in the very part of Kansas City where you grew up. It may be time to knock a few heads...

Win Condition:
You win when the Town has been eliminated, or nothing can prevent that from happening.


Powers:
  • Faction Kill
    (active, night, via PM)
    :
    You are a ; as such, each Night you may order the murder of one Townsperson. Select a member of your criminal organization to perform the kill, and they will do their best to see that it is done. If you die, this ability will pass to one of your lieutenants.
  • Investigation Immunity
    (passive, night)
    :
    Due to your connections and influence, you will come up as Innocent to any Kansas City Police Department investigations, unless you are caught red-handed committing the Night Kill.
  • Tour the Neighborhood:
    (active, night)
    :
    You may choose to have your driver transport you around the area at Night if you like; this will increase your visibility, but may not improve your efficiency at directing actions. The location you visit will know you were there, but unless you choose to use one of your other abilities, you will have no effect by showing up.
  • Kill Immunity
    (passive, night, single-use)
    :
    You also have a one-shot Night Kill Immunity through the efforts of your driver/bodyguard.
  • Faction Allies
    (special, night)
    :
    Individual members of your organization may also have additional skills to offer you; discuss them at Night in this QuickTopic.


Home Base:
You start and end most evenings at the Godfather Lounge, #14 on the map.
Retired as of October 2014.
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Post Post #3 (ISO) » Sun May 15, 2011 1:42 am

Post by Mr. Flay »

One more thing: This game will use during signups to winnow the playerlist. What this means is that if you have a problem with someone who has signed up, tell me
by PM
. If four people or more people would rather not play with the same person (each marked by a ‡), that person will be removed from the playerlist, for the good of the game overall. I will wait 24 hours after the final slot fills just in case one of the last signups turns out to be a problem. Anybody who canvasses the thread for 'allies' to blacklist somebody runs the risk of getting ejected themselves. Don't do it, and don't abuse this; this is an experiment that will hopefully work better than the traditional blacklist. I will also attempt to vett the replacement list the same way, if it is needed.

In addition, you must have completed at least one large game and one theme game prior to this (they can be the same game, obviously). This game contains SEVERAL game mechanics that will not be kind to the raw newbie... no offense.
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Post Post #4 (ISO) » Sun May 15, 2011 2:37 am

Post by Super Smash Bros. Fan »

Normally, I'd /out now since I still have school and I can only see myself playing reasonably in one game at a time, but with it ending in a couple of weeks (Exams are important to me, but not really something I consider sp super important thing that'll determine everything), this being an awesome mechanics, and the fact that "Wisdom of the Crowds" feature means awesome player list, I'm all game for it. Looking forward to play in this game.
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Post Post #5 (ISO) » Sun May 15, 2011 4:12 am

Post by gandalf5166 »

/in
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Post Post #6 (ISO) » Sun May 15, 2011 4:53 am

Post by inHimshallibe »

/in to replace



/karma
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Mini 1208 - Mafia in the Scarlet Monastery
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Post Post #7 (ISO) » Sun May 15, 2011 5:20 am

Post by ConSpiracy »

Let's be a replacee.
If somebody has tools to fix my scumdar, pm me.
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Post Post #8 (ISO) » Sun May 15, 2011 5:34 am

Post by Yosarian2 »

/confirm pre-in
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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Post Post #9 (ISO) » Sun May 15, 2011 6:23 am

Post by Flameaxe »

/confirm pre-in.
Defined by who I dislike, not who I like~
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Post Post #10 (ISO) » Sun May 15, 2011 8:19 am

Post by Andrius »

/out from pre-in
/in to replace as per discussed with Flay.

I can't play anything until July, but once I get back I'll be able to fill in here, and if this proves anything like the last game you'll need people willing to read 100+ page games. :D
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Post Post #11 (ISO) » Sun May 15, 2011 8:50 am

Post by ooba »

/in
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Post Post #12 (ISO) » Sun May 15, 2011 10:22 am

Post by Chronopie »

I have exams in a few weeks (probably around Day 2 start) but nevertheless:

/confirm pre-in
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Steam: Chronopie


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Post Post #13 (ISO) » Sun May 15, 2011 10:50 am

Post by Seraphim »

Alright. Let's try this again.

/in
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Post Post #14 (ISO) » Sun May 15, 2011 10:59 am

Post by Super Smash Bros. Fan »

Chronopie wrote:I have exams in a few weeks (probably around Day 2 start) but nevertheless:

/confirm pre-in
Just noticed this since you won Best Mafia Performance. I gotta say, I'm really impressed how much you've improved since we first played with each other. Back when you started, you were considered a VI, but now this shows anything but that. Glad to see that you've learn from your solid play in Super Smash Bros. Mafia.
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Post Post #15 (ISO) » Sun May 15, 2011 11:35 am

Post by Magister Ludi »

This looks like an exceedingly interesting game.

/in
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Post Post #16 (ISO) » Sun May 15, 2011 11:50 am

Post by Chronopie »

Super Smash Bros. Fan wrote:
Chronopie wrote:I have exams in a few weeks (probably around Day 2 start) but nevertheless:

/confirm pre-in
Just noticed this since you won Best Mafia Performance. I gotta say, I'm really impressed how much you've improved since we first played with each other. Back when you started, you were considered a VI, but now this shows anything but that. Glad to see that you've learn from your solid play in Super Smash Bros. Mafia.


I always play better when I'm having fun. And Flay's game promises to be fun. :mrgreen:
Show
He's
baaa-aaack


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Post Post #17 (ISO) » Sun May 15, 2011 12:38 pm

Post by Mr. Flay »

Magister Ludi wrote:This looks like an exceedingly interesting game.

/in

Do you have a completed (your role, not necessarily the game itself) large game and a theme game (can be the same game, of course) somewhere else? I noticed you just signed up for the site in April...
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Post Post #18 (ISO) » Sun May 15, 2011 12:53 pm

Post by Albert B. Rampage »

/in
Guard your honor. Let your reputation fall where it will. And outlive the bastards.
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Post Post #19 (ISO) » Sun May 15, 2011 1:58 pm

Post by Kinetic »

/confirm pre-in
First game in about a year or so
Large Theme List Mod Emeritus
On hiatus due to Real Life
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Post Post #20 (ISO) » Sun May 15, 2011 2:33 pm

Post by bvoigt »

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Post Post #21 (ISO) » Sun May 15, 2011 4:46 pm

Post by populartajo »

/why not = in
Call me Tajo.
http://www.mafiascum.net/forum/viewtopic.php?t=12894
Coming summer 2010: Tajo's Starcraft Mafia.
Tajo's MagictheGathering Mafia
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Post Post #22 (ISO) » Sun May 15, 2011 10:22 pm

Post by ReaperCharlie »

/confirm pre-in

A couple things:
1. How can the game be on a real-life timer—as in, a day in the real world is equivalent to a day in the game—but still have 72-hour nights? If this is going to be like the first game where you'll have that "real-time" (but actually relative time) clock floated in the vote counts, then the rules are a bit misleading.

2. The link to the map is busted-ish because the thumbnail creator on the wiki isn't in working order. I dug around a bit, and here's the absolute link to the full-resolution version of the map: http://mafiascum.net/wiki/images/e/ec/Riverquaymap.png

Looking forward to playing with you all (so far).

This is freakin' exciting.
Show
"Take me to Pleasure Town!" "Look, the most Glorious Rainbow Ever!" "Do me on it!" -

Spoiler:
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Porochaz
Porochaz
Oh, Prozac
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Porochaz
Oh, Prozac
Oh, Prozac
Posts: 9317
Joined: September 6, 2007

Post Post #23 (ISO) » Sun May 15, 2011 11:47 pm

Post by Porochaz »

/in
Mostly retired. Unless you ask or it's something interesting.
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Porochaz
Porochaz
Oh, Prozac
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Porochaz
Oh, Prozac
Oh, Prozac
Posts: 9317
Joined: September 6, 2007

Post Post #24 (ISO) » Sun May 15, 2011 11:50 pm

Post by Porochaz »

Although Im away until the 21st
Mostly retired. Unless you ask or it's something interesting.

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