Wizards at the Sorcerers' Den - Endgame


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Post Post #575 (ISO) » Mon May 23, 2011 8:27 am

Post by chesskid3 »

ITS ONLY GOING TO WORK ON TRUECLAIMING PEOPLE
SCUM USING FAKECLAIMS ARE NOT AFFECTED BY WHATEVER HAPPENS TO TRUECLAIMERS

JESUS H CHRIST
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Post Post #576 (ISO) » Mon May 23, 2011 8:27 am

Post by LimMePls »

amrun wrote:this plan amuses me, but won't work in practice.


Why?

Also

LMP wrote:Will someone quote the rule that specifically says that name claiming is verboten?


This, cause I've just been through the rules 3 times and I can't find any rule that specifically says claiming your role name is against the rules. There is the "no quoting" rule, but I've never seen that applied to role names before.
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Post Post #577 (ISO) » Mon May 23, 2011 8:28 am

Post by SGRaaize »

As I said before, if nothing happens, we know he was lying about his claim.
Duh
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Post Post #578 (ISO) » Mon May 23, 2011 8:28 am

Post by SGRaaize »

The above post was directed at Chesskid3
I'm from EpicMafia and I love it there. Everything I say is now invalid.
I am a bad player, but I like to think of myself as the wild card that is unpredictable.
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Post Post #579 (ISO) » Mon May 23, 2011 8:28 am

Post by LimMePls »

chesskid3 wrote:ITS ONLY GOING TO WORK ON TRUECLAIMING PEOPLE
SCUM USING FAKECLAIMS ARE NOT AFFECTED BY WHATEVER HAPPENS TO TRUECLAIMERS

JESUS H CHRIST


SO WHEN THEY CLAIM AND DON'T EXPLODE WE LYNCH THEIR FUCKING ASS.

WHAT IS HARD TO UNDERSTAND ABOUT THIS!? MAYBE IF YOU SPENT LESS TIME CAPS-LOCK RAGING AND MORE TIME THINKING YOU'D FIGURE THIS OUT.
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Post Post #580 (ISO) » Mon May 23, 2011 8:29 am

Post by LimMePls »

SGRaaize wrote:Ah...
Well, but it wouldn't really be fair to punish us Townies for one guy claiming, especially when we didn't know claiming resulted in Mod-Kill


This is an argument for the "that wasn't a mod kill" viewpoint.
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Post Post #581 (ISO) » Mon May 23, 2011 8:30 am

Post by LimMePls »

Has anyone ever been in an S_B game that had a modkill? If so, did S_B specifically say "this player is being mod killed" or was it like the death that just happened?
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Post Post #582 (ISO) » Mon May 23, 2011 8:34 am

Post by SGRaaize »

Hmmmmmmmmmm...
You really seem to be wanting to do this, LynchMePls...

Unvote
, for now.
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Post Post #583 (ISO) » Mon May 23, 2011 8:34 am

Post by SGRaaize »

If nothing bad happens to us by doing this, I just won us the game, no big deal, you guys can thank me later.
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Post Post #584 (ISO) » Mon May 23, 2011 8:36 am

Post by Amrun »

It won't work because townies are bound not to claim and/or argue about why this plan isn't good.

It takes some of the fun out of the game, so we won't see universal yeses.

And modkilled players don't win no matter what, so it's pretty unfair.

I don't care either way, but if we do it, I won't put this game in my records.
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Post Post #585 (ISO) » Mon May 23, 2011 8:52 am

Post by IceyCupcake »

JESUS FUCK PEOPLE THAT WASN'T A MODKILL

IT'S LIKE HOW CERTAIN PEOPLE THINK HYDRAS GET TWO ROLE PMs.
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Post Post #586 (ISO) » Mon May 23, 2011 8:54 am

Post by IceyCupcake »

CHESSKID WHAT ARE YOU DOING SITTING ON THE SIDELINES GOING HERP HERP IMMA LET THEM TALK ABOUT ABOUT MODKILLS FOR 2 PAGES WHEN YOU SHOULD KNOW THIS ISN'T HOW S_B MODKILLS.

NOT TO MENTION YOU PLAYED BOTH THE ORIGINAL AND THE LAST WIZARDS GAME.
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Post Post #587 (ISO) » Mon May 23, 2011 8:54 am

Post by IceyCupcake »

Haven't slept all night, dunno when I'll catch up with this game.

Weekends... =.=b
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Post Post #588 (ISO) » Mon May 23, 2011 9:01 am

Post by gandalf5166 »

Snow_Bunny wrote:
-A friendly advice:
Actually, two advices from your friendly mod. First, though you can paraphrase your role pm and make a claim, it is not advised to do so. Really, listen to me this time. Second, don't try to outguess me. You will fail so hard it won't be funny.

LMP, this is the rule you're looking for.
LynchMePls wrote:Has anyone ever been in an S_B game that had a modkill? If so, did S_B specifically say "this player is being mod killed" or was it like the death that just happened?

I have been modkilled in an S_B game(I called somebody a fucktard, IIRC)

I'm just thinking that there has to be some reason that this plan won't work. Personally, I think that it's probably caused by a role. So our fun will end once we kill that role....... I mean really, S_B or Andy would have noticed at some point.......
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Post Post #589 (ISO) » Mon May 23, 2011 9:04 am

Post by Amrun »

If it wasn't a modkill and all abilities resolve at the end of the phase, then what the hell was it?
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Post Post #590 (ISO) » Mon May 23, 2011 9:04 am

Post by SGRaaize »

Might have been just a mechanic of the game *Shrugs*
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Post Post #591 (ISO) » Mon May 23, 2011 9:08 am

Post by IceyCupcake »

Amrun wrote:If it wasn't a modkill and all abilities resolve at the end of the phase, then what the hell was it?


Try and think for once.
Don't get back to me until you do.

I would like to see where it says all abilities resolve at the end of the phase though.
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Post Post #592 (ISO) » Mon May 23, 2011 9:09 am

Post by chesskid3 »

SO ITS NOT INFINITE DAY 1 LYNCHES

ITS ONE SCUM LYNCH WITH X TOWN LYNCHES BEFORE THAT EACH DAY
idsjafodsjfiasofjasiodfjiasodjfoasjdfajdfsiofjs
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Post Post #593 (ISO) » Mon May 23, 2011 9:09 am

Post by SGRaaize »

chesskid3 wrote:SO ITS NOT INFINITE DAY 1 LYNCHES

ITS ONE SCUM LYNCH WITH X TOWN LYNCHES BEFORE THAT EACH DAY
idsjafodsjfiasofjasiodfjiasodjfoasjdfajdfsiofjs


That's still fucking awesome.
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Post Post #594 (ISO) » Mon May 23, 2011 9:09 am

Post by IceyCupcake »

chesskid3 wrote:SO ITS NOT INFINITE DAY 1 LYNCHES

ITS ONE SCUM LYNCH WITH X TOWN LYNCHES BEFORE THAT EACH DAY
idsjafodsjfiasofjasiodfjiasodjfoasjdfajdfsiofjs


The fuck?
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Post Post #595 (ISO) » Mon May 23, 2011 9:10 am

Post by chesskid3 »

Snow_Bunny wrote:
-Spells and abilities:
Most players have a set of abilities or spells. Abilities (spells and non-spells) can be used both during day and night. However, only one ability can be used per phase. Abilities during the day will resolve at the end of the day, during the twilight period. Abilities during the night resolve at the end of the night. In both cycles the abilities will resolve depending on the ability resolution order. Abilities that target all players usually don't affect the user of such ability.


hurp derp derp
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Post Post #596 (ISO) » Mon May 23, 2011 9:11 am

Post by IceyCupcake »

Ah thanks.

We probably have some strong scum ability that brings death to those that claim then.

THANKS FOR INSERTING SUCH A $%(^*$%( ROLE INTO THE GAME S_B
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Post Post #597 (ISO) » Mon May 23, 2011 9:12 am

Post by IceyCupcake »

ACTUALLY

HEY PINE
LOOKS LIKE VOTING ME GOT YOU KILLED
KEKEKEKEKEKEKEKE

/hadtogetthatoneoutlol
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Post Post #598 (ISO) » Mon May 23, 2011 9:13 am

Post by gandalf5166 »

Amrun wrote:If it wasn't a modkill and all abilities resolve at the end of the phase, then what the hell was it?

A passive ability belonging to a role that kills anyone who claims their rolename, much like the one in the original where Kats immediately stole the abilities of anybody who claimed their rolename as well as any abilities they claimed the name of.
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Post Post #599 (ISO) » Mon May 23, 2011 9:13 am

Post by SGRaaize »

Why does it matter where the ability came from? What matters is it works.
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I am a bad player, but I like to think of myself as the wild card that is unpredictable.

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