Colour Concentration Mafia (Mini 1174) - Over


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Colour Concentration Mafia (Mini 1174) - Over

Post Post #0 (isolation #0) » Mon May 23, 2011 12:13 pm

Post by Seacore »

S
e
a
c
o
r
e
'
s
C
o
l
o
u
r
C
o
n
c
e
n
tr
a
t
i
o
n
M
a
f
i
a


The world is rainbow of variety, a palette of differences, a kaleidescope of colours. But 'wrongness' is entering the world. Colourlessness is creeping in, looking to eliminate the beauty of chaos and replace it with ordered murk.
The colourlessness has approached and caught the colour unprepared. Separated, diluted, weak.
As each drop is eliminated, the remaining drops will become more concentrated. More powerful. Stronger.

Welcome to Colour Concentration Mafia.

Gracing the Palette

Leiskyrie
Meransiel
xvart
HotDogs
hiplop
Glass
Jedo the Jedi


Painted Over

Voidedmafia -
colourless
- Lynched Day 1
hiphop -
colourless
- Lynched Day 2
Ghostlin -
drop of red
- Died from poison Night 2
Packbat -
drop of yellow
- Killed Night 2
StrangerCoug -
colourless
- Lynched Day 3
Rhinocke -
drop of yellow
-
Macho Cop
- Killed Night 3
Last edited by Seacore on Tue Jun 14, 2011 7:11 pm, edited 13 times in total.
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Post Post #1 (isolation #1) » Mon May 23, 2011 12:14 pm

Post by Seacore »

Rules
(stolen from Hoopla with some modifications).


> Fundamental

1) The site-wide rules apply, please read them and don't do anything stupid.
2) Unless it is explicitly stated in your role PM that you can do so, do not talk about this game outside of the game thread.
3) Do not quote any communication you have with me, the moderator of the game. Depending on the circumstance, you may be able to paraphrase things I have sent you (such as a role PM). Use common sense and if you are unsure feel free to ask me via PM. This includes timestamps of role pm's.
4) Be courteous to your fellow player. This is just a game - please don't bring personal grudges into the game. Try and keep it civil.

> Voting, Lynching & Death

5) For your vote to be counted, it must be bold, and in the form Vote: Seacore. Caps and colons are optional, but it does need to be bolded.
6) Unvotes aren't necessary, but will be appreciated.
7) A lynch will occur when a player achieves 50% +1 of the votes. When this has happened, any subsequent votes and unvotes will not be counted, and the game will enter twilight. Night will begin as soon as I have declared the lynch.
8) You may vote for a ‘no lynch’ if desired. If a majority of the players in the game vote for a no lynch, the game will progress to night without a lynch.
9) Once you're dead, you are dead. Do not post in the thread until the game is over, not even a 'bah' post. There'll be a graveyard to complain in.


> Activity & Deadlines

10) Treat this game as a commitment, and try your best to stay active.
11) Prods will be issued after 48 hours in a row without posting. If I keep having to prod you I'll get cranky and replace you. Players may request a prod on another player too, I'm human I may forget so if you want someone prodded just tell me.
11a) If you do not open a prod within 24 hours of it being sent I will begin looking for a replacement.
12) Things come up in life, if you need time off for something, please let myself and the players know in-thread for V/LA purposes. I will be flexible, but if you can't be here for a significant amount of time I will replace you.
13) Deadlines for each game day will be
2 weeks unless specified as otherwise

14) In the event of a deadline ending without a player gaining a majority of votes, there will no lynch.
15) Nights will have a 72 hour deadline. If you fail to send in a night choice, I will automatically default to 'no choice' for that night, and you will do nothing.
16) Deadlines will only be extended if I need a number of replacements, or barring some other freak circumstances. Apart from that laziness, or anything else, will not result in a deadline extension.


> Other Information

17) No mechanism or website may be used to prove that a decision was achieved randomly. I.e. you may chose who claims first by rolling a dice, but you'll have to trust the person who rolled the dice not to lie.
18)
Khaki
and Mech font are my colours I will use for modly purposes. All other colors are fair game as long as they are easily read by your other players/myself. I'll not modkill you if you happen to use them, but try not to please.
19) I will try to post Vote Counts as often as possible. If you feel a vote count is needed, don’t hesitate to ask for one, and I’ll provide one at the next opportunity.
20) It's more than possible I've missed a rule or haven't completely covered something. Don't be a prick and try to exploit it, or I will punish you. If something is fuzzy for you, please ask!
21) I reserve the right to add more, or modify existing rules at any time. If this happens, I will let everyone know in thread.
22) Flavour in night/day write up's is just that: flavour. Don't look for secret meanings.
23) Have fun!

>Theme Specific Rules

24) All players and factions in this game begin vanilla. In effect the game begins mountainous.
25) When a drop of colour is eliminated, the remaining drops of colour will gain a power. If a second drop of that colour is eliminated, the remaining drop's power is enhanced. Those powers will either be Protective or Investigative.
26) Similarly the
colourless
faction powers increase with their own eliminations.
27) The
colourless
faction begins the game aware of all the colours in the game.

SAMPLE VANILLA PM:

Welcome to Colour Concentration Mafia, XXX.

You are a drop of colour. A
drop of khaki
. You know there are other
drops of khaki
out there, diluting your essence. There are other colours out there too. And then there is the
colourless
... dark grey blobs of murk, looking to destroy your world. Eliminate them.

You currently have no powers, except for voting.

If one of your fellow
drops of khaki
is eliminated, you and the other
drop of khaki
will gain a weak power.

If the other
drop of khaki
is also eliminated, you will gain a stronger power.

You win when all the
colourless
have been eliminated.
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Post Post #2 (isolation #2) » Mon May 23, 2011 12:15 pm

Post by Seacore »

Day 1 Begins


With 13 alive 7 are needed for a lynch.
There are two weeks until deadline

Deadline can be found here
Last edited by Seacore on Mon May 23, 2011 1:29 pm, edited 1 time in total.
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Post Post #26 (isolation #3) » Mon May 23, 2011 3:36 pm

Post by Seacore »

hiphop wrote:

mod will the colors(yes "colors" not "colours") be revealed upon death?




Yes.

For what it's worth, I'll continue to use Colo
u
r but I have no problem with either being used.
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Post Post #32 (isolation #4) » Mon May 23, 2011 3:53 pm

Post by Seacore »

Vote count 1.1


Voidedmafia (2) -
StrangerCoug, Glass

Jedo the Jedi (1) -
Packbat

hiphop (1) -
hiplop

hiplop (1) -
hiphop


Not Voting (8) - Leiskyrie, Meransiel, Rhinocke, xvart, HotDogs, Ghostlin, Jedo the Jedi, Voidedmafia


With 13 alive 7 are needed for a lynch.

Deadline can be found here


Attention:

It has become clear at this point that I have botched a bunch of the Role PMs. Yay Seacore! Apologies for this.
To rectify this with as little damage to the game as possible the two points below apply.

1. Your dots of colour gain powers as their dots of the same colour die. Some PMs will suggest that others dots of other colours do too. That's a copy/paste error, ignore it.

2. To limit the amount of damage done, I will make the mistake available to everybody


Example of botched Role PM wrote:
Welcome to Colour Concentration Mafia, XXX.

You are a drop of colour. A
drop of khaki
. You know there are other
drops of khaki
out there, diluting your essence. There are other colours out there too. And then there is the
colourless
... dark grey blobs of murk, looking to destroy your world. Eliminate them.

You currently have no powers, except for voting.

If one of your fellow
drops of khaki
is eliminated, you and the other
drop of red
will gain a weak power.

If the other
drop of khaki
is also eliminated, you will gain a stronger power.

You win when all the
colourless
have been eliminated.


Notice the big bold underlined bit? That should read whatever colour you are.

Be careful if you choose to discuss this, as it will likely border on quoting the PMs which is verboten.
Last edited by Seacore on Mon May 23, 2011 3:55 pm, edited 1 time in total.
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Post Post #54 (isolation #5) » Tue May 24, 2011 6:38 pm

Post by Seacore »

Vote count 1.2


Voidedmafia (4) -
StrangerCoug, Glass, xvart, Packbat

xvart (2) -
Rhinocke, Voidedmafia

hiphop (1) -
hiplop

hiplop (1) -
hiphop

HotDogs (1) -
Jedo the Jedi

Ghostlin (1) -
Meransiel

Meransiel (1) -
Ghostlin


Not Voting (2) - Leiskyrie, HotDogs


With 13 alive 7 are needed for a lynch.

Deadline can be found here



Leiskyrie has yet to pick up the Role PM. I'll send another PM to try and ping them in their email inbox and after that I'll start searching for a replacement.

Edit: Lol. First time I've been ninja'd by a PM. Leiskyrie has confirmed. Good to go.
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Post Post #101 (isolation #6) » Wed May 25, 2011 1:01 pm

Post by Seacore »

Final vote count Day 1


Voidedmafia (7) -
StrangerCoug, Glass, xvart, Packbat, Leiskyrie, hiphop, HotDogs

hiphop (2) -
hiplop, Rhinocke

xvart (1) -
Voidedmafia

HotDogs (1) -
Jedo the Jedi

Ghostlin (1) -
Meransiel

Meransiel (1) -
Ghostlin



With 13 alive 7 were needed for a lynch.



The rainbow swirls around, seeking to find some order to the chaos. The shapes and colours and shadows move around one another, seeking weakness and taint. The vortex grows strongest around Voidedmafia until it grows too strong. Too strong too quickly some might say, and did. But it is too late. Voidedmafia is flung from the palette.

As he departs, unwillingly, from existence, it is clear. He was of the
colourless
.
Some rejoice, but then they notice, the kaleidoscope has grown no brighter, no richer. The murk remains as strong as ever... just more concentrated.

Voidedmafia -
colourless
- Lynched Day 1

Night 1 has begun. QTs are open, actions are due in 72 hours.
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Post Post #102 (isolation #7) » Thu May 26, 2011 7:05 pm

Post by Seacore »


Night will probably be a further 24 hours or so on top of the 72, as I'll be away this weekend. I hear tell it's a holiday weekend for some of you, so have fun and be safe.
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Post Post #103 (isolation #8) » Sun May 29, 2011 12:19 am

Post by Seacore »


Day returns to the rainbow like a beam of light striking a prism. Colour swirls into being in a vortex of life and chaos. But the colours are not as vibrant as they may be, colourlessness still lurks among them.

Day 2 has begun. With 12 alive, 7 are required for a lynch. The Day 2 deadline can be found here.
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Post Post #121 (isolation #9) » Sun May 29, 2011 12:30 pm

Post by Seacore »

Vote count 2.1


hiphop (6) -
xvart, Packbat, Glass, hiplop, Rhinocke, StrangerCoug

xvart (1) -
hiphop


Not Voting (5) - Leiskyrie, HotDogs, Jedo the Jedi, Meransiel, Ghostlin


With 12 alive 7 are needed for a lynch.
The Day 2 deadline can be found here.

Leiskyrie's V/LA has been noted.
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Post Post #208 (isolation #10) » Mon May 30, 2011 12:21 pm

Post by Seacore »

Vote count 2.2


hiphop (6) -
xvart, hiplop, Rhinocke, StrangerCoug, HotDogs, Jedo the Jedi

hiplop (2) -
hiphop, Glass


Not Voting (4) - Leiskyrie, Meransiel, Ghostlin, Packbat


With 12 alive 7 are needed for a lynch.
The Day 2 deadline can be found here.

Leiskyrie, as mentioned in the previous votecount, is on V/LA.
Meransiel is within the posting requirements as Day 2 is not 48 hours old yet, but will be prodded.
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Post Post #219 (isolation #11) » Mon May 30, 2011 5:03 pm

Post by Seacore »

Final vote count Day 2


hiphop (7) -
xvart, hiplop, Rhinocke, StrangerCoug, HotDogs, Jedo the Jedi, Glass

hiplop (1) -
hiphop


Not Voting (4) - Leiskyrie, Meransiel, Ghostlin, Packbat


With 12 alive 7 were needed for a lynch.


Once again the the vortex of colours swirls. Violently. Energetically. Rapidly. Different shades and tints crash against each other, investigating their different densities, searching for further darkness. Hiphop is tested within the whirlpool, battered from all sides until his true essence is revealed. As he is expelled from the rainbow that essence is revealed to be grey dark nothingness.

The vortex swirls triumphantly as the light leaves it behind. It swirls in a refusal to admit the truth. That the murk is as strong as ever, and it's taint has already begun to seep into the palette.

Hiphop -
colourless
- Lynched Day 2

Night 2 has begun. QTs are open, actions are due in 72 hours.
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Post Post #220 (isolation #12) » Thu Jun 02, 2011 4:35 pm

Post by Seacore »


Day brings light, which itself brings the rainbow from the storm cloud of darkness. And the night was a storm indeed. The rainbow is smaller today, drops of colour have been cast aside during the night. But while it is smaller, it is vibrant.

Day 3 has begun. With 9 alive, 5 are required for a lynch. The Day 3 deadline can be found here.

Ghostlin -
drop of red
- Died from poison Night 2
Packbat -
drop of yellow
- Killed Night 2
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Post Post #299 (isolation #13) » Sat Jun 04, 2011 3:41 pm

Post by Seacore »

Vote count 3.1


StrangerCoug (3) -
Glass, xvart, Meransiel

Meransiel (2) -
StrangerCoug, hiplop

Jedo the Jedi (2) -
Leiskyrie, Rhinocke


Not Voting (2) - HotDogs, Jedo the Jedi


With 9 alive 5 are needed for a lynch.
The Day 2 deadline can be found here.

Last edited by Seacore on Sun Jun 05, 2011 12:32 pm, edited 1 time in total.
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Post Post #319 (isolation #14) » Sun Jun 05, 2011 12:35 pm

Post by Seacore »

Vote count 3.2


StrangerCoug (2) -
Glass, xvart

Jedo the Jedi (2) -
Leiskyrie, Rhinocke

Meransiel (1) -
hiplop


Not Voting (4) - HotDogs, Jedo the Jedi, Meransiel, StrangerCoug


With 9 alive 5 are needed for a lynch.
The Day 2 deadline can be found here.

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Post Post #355 (isolation #15) » Tue Jun 07, 2011 2:32 pm

Post by Seacore »

Vote count 3.3


Jedo the Jedi (2) -
Rhinocke, HotDogs

StrangerCoug (2) -
Glass, xvart

HotDogs (2) -
Jedo the Jedi, StrangerCoug

Meransiel (1) -
hiplop



Not Voting (2) - Meransiel, Leiskyrie


With 9 alive 5 are needed for a lynch.
The Day 3 deadline can be found here.

Last edited by Seacore on Thu Jun 09, 2011 1:21 pm, edited 2 times in total.
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Post Post #404 (isolation #16) » Sat Jun 11, 2011 7:01 pm

Post by Seacore »

Vote count 3.4


StrangerCoug (4) -
Glass, xvart, Meransiel, Leiskyrie

Jedo the Jedi (2) -
Rhinocke, HotDogs

HotDogs (2) -
Jedo the Jedi, StrangerCoug


Not Voting (1) - hiplop


With 9 alive 5 are needed for a lynch.
The Day 3 deadline can be found here.

Last edited by Seacore on Mon Jun 13, 2011 12:49 am, edited 1 time in total.
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Post Post #420 (isolation #17) » Mon Jun 13, 2011 12:50 am

Post by Seacore »

New rule, because I keep screwing it up:

Please put your votes on a separate line.
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Post Post #432 (isolation #18) » Mon Jun 13, 2011 3:51 pm

Post by Seacore »

Final vote count Day 3


StrangerCoug (5) -
Glass, xvart, Meransiel, Leiskyrie, Jedo the Jedi

Jedo the Jedi (2) -
Rhinocke, HotDogs

HotDogs (1) -
StrangerCoug


Not Voting (1) - hiplop


With 9 alive 5 were needed for a lynch.



The multi-coloured blobof paint rolls around the palette. Twisting in upon itself, colours bending and pressing against each other. A drop is expelled from palette to land on the paint tarp, StrangerCoug crashes into the cloth with a splat. A dark, colourless splat

But the blob is still not free of taint, it's colour still holds the same lifeless murk. Somewhere within it lies truly dense and concentrated darkness.

StrangerCoug -
colourless
- Lynched Day 3

Night 3 has begun. QTs are open, actions are due in 72 hours.
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Post Post #433 (isolation #19) » Tue Jun 14, 2011 6:59 pm

Post by Seacore »


Light streams through the artist's window, beams of rich light striking the unfinished canvas. The drops of paint burst into colour, reflecting their majesty back towards the sun. But all is not well on the canvas, some colour has been painted over in the night, covered by a dull grey stain.

Day 4 has begun. With 7 alive, 4 are required for a lynch. The Day 4 deadline can be found here.

Rhinocke -
drop of yellow
- Macho Cop - Killed Night 3
Last edited by Seacore on Tue Jun 14, 2011 7:12 pm, edited 1 time in total.
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Post Post #435 (isolation #20) » Tue Jun 14, 2011 7:13 pm

Post by Seacore »


Apologies, I originally left out Rhinocke's role due to copy/paste laziness. It has now been added.
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Post Post #496 (isolation #21) » Wed Jun 15, 2011 5:39 pm

Post by Seacore »

Vote count 4.1


Meransiel (3) -
Leiskyrie, Glass, Jedo the Jedi

Leiskyrie (1) -
Meransiel


Not Voting (3) - xvart, hiplop, HotDogs


With 7 alive, 4 are required for a lynch. The Day 4 deadline can be found here.



In regards for the request for me to clarify the rules. I will not do so in this instance, interpret as you wish.
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Post Post #498 (isolation #22) » Wed Jun 15, 2011 7:22 pm

Post by Seacore »

Final vote count Day 4


Meransiel (4) -
Leiskyrie, Glass, Jedo the Jedi, Meransiel


Not Voting (3) - xvart, hiplop, HotDogs


With 7 alive, 4 were required for a lynch.



The rainbow erupts in a geyser of colour and the last taint of murk is easily expelled from it's radiance. The colour is safe and free.

Meransiel -
colourless
- Lynched Day 4

Drops of Colour Win!
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Post Post #501 (isolation #23) » Wed Jun 15, 2011 7:29 pm

Post by Seacore »

Okay, that was incredibly disappointing.

Voided and Hiphop did not play strongly and the town was lucky to catch them in their flailing.

But nothing was as bad as Meransiel's gambit. It all but guaranteed a scum loss the moment that he claimed a colour.

To win he needed to not hit yellow. And he needed town to not lynch yellow. Which would obviously become progressively harder each day. I did some rough calculations in the graveyard and the odds were like 10% chance at winning. The ninja upgrade was not worth the gambit in the slightest.

I feel sorry for StrangerCoug, there was very little he could do. Do you know why he 'reacted too strongly'? Because his sole remaining teammate fucked both of them in a single post.

I don't mean to take anything from town, you played a decent game, but this town does not deserve a nomination for "best town" the same way I'm not Napoleon reborn when I chase and kick puppies.

I'm going to rewrite some of the rules and try and run this again.

I'll post a description of the game in a bit.
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Post Post #502 (isolation #24) » Wed Jun 15, 2011 7:33 pm

Post by Seacore »

3 drops of yellow
3 drops of red
3 drops of blue
4 colourless

When 1 yellow dies, yellow upgrades to macho cop and 1-shot bulletproof, when the 2nd yellow dies, upgrades to cop or full bulletproof
When 1 red dies, red upgrades to voyeur and detoxer, when 2nd red died, upgrades to watcher or doctor
When 1 blue dies, blue upgrades to follower and roleblocker, when 2nd yellow dies, upgrades to tracker or jailbreaker

Scum start with no kill, gain poison, upgrade to normal kill, then upgrade to untrackable kill godfather.

I don't think this game is unwinnable for scum. My reviewer actually had it as scum favoured.
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Post Post #504 (isolation #25) » Wed Jun 15, 2011 7:40 pm

Post by Seacore »

So, lets say mylo is 3v1?

There are 1 red, 1 yellow, 1 blue, and 1 scum pretending to be yellow.
Town realise that one of the yellows is scum.
Town lynch wrong one, scum kills one of the others, scum wins.

@Voided. I'm not saying you played a terrible game, but when I say flailing, look at the your post to other people's post ratio of Day 1. You were far too present. Nobody could look at anything but you. While you were definitely unlucky, you made it easier to be unlucky.
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Post Post #508 (isolation #26) » Wed Jun 15, 2011 9:32 pm

Post by Seacore »

And even that was moot. The only thing in contention once she cc'd was whether it would be a perfect game or not.
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Post Post #510 (isolation #27) » Wed Jun 15, 2011 9:37 pm

Post by Seacore »

Feel free to sign up again next time around.
I'm interested in what people think of the set up.

I think I'll make colours unknown to the players next time. So you'll know you're a drop of colour, just not which one. Death will reveal the colour though.
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Post Post #514 (isolation #28) » Thu Jun 16, 2011 12:45 am

Post by Seacore »

That's if the Jailkeeper is left alive, but I see your point. Maybe the scum needs to become unblockable instead of untrackable.
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Post Post #533 (isolation #29) » Thu Jun 16, 2011 12:58 pm

Post by Seacore »

Thanks for the comments. Here's some responses and thoughts

Town's Play

I do apologise if I even suggested that I said town did nothing. I find the baseball metaphor off target. I see it more as a game of soccer. The scum team scored some own goals and gained some penalties allowing some free kicks, thus allowing town to easily win the game. Town didn't get an opportunity to show they were great. Only good. And town were good. xvart was indeed on the money with SC early, and some of the comments in the Rhinocke hydra QT were also bang on. All I was trying to say was that scum lost this more than town won it, town didn't get a chance to shine.

Colour Claim

The game is safe from a mass claim right at the beginning. I definitely checked that. Assuming the scum split themselves 1/1/2 across the colours (which is why I gave them the colours), it gives scum all the power as far as night targets go, and it really just splits up the game into 3 mini games, with 3v1/3v1/3v2 pools of scum. I ran the numbers and it actually favours scum quite a bit.
The problem with what happened here is that scum fake claimed while obtaining no claim information from anybody else.
What I haven't looked at is a mid-game claim, and I think that is where it breaks down for scum, although not as completely as it did here.

I think for that purpose, I'd run the set up with colours unaware of what colour they are even with death.
This would remove claiming as a tactic. Players will still be able to work out what colour they had in common with dead people, but it wouldn't be as mod-confirmed.

Colour Spread and 3rd Parties

I think I want to keep it even for the next game. GreyIce PM'd me with lots of ways to play with the colour spread that doesn't just involve making them uneven, and they're good ideas too, but I think I'll still keep it to 3/3/3/4. We didn't get a chance to see it play out this time, and I think the lack of colour info might fix most of the problems. 3 drops to a colour allows me to play the weak power/strong power effect more easily.
I'm against 3rd parties even more, at this point, because 3rd parties are a fairly heavily balancing effect and I don't want to muddy up the potential balancing effect of the concentration mechanic.

Powers

I'm curious how people found the powers in this game.
As far as poison/detox go, I think I agree, I'll not tell somebody if they were poisoned in the future. So there's still the chance that an active detoxer/doctor can protect them but that'll power up the scum some.
The bulletproof fails in a 1v1 situation, to prevent draws that way. The rb/jk should probably do the same.

Originally (before Trumpets knocked some sense into me) I had three categories for each drop of colour, with each dot being predetermined into each one (although they weren't aware of it)
So each colour had a protective power, and aggressive power and an investigative power.
Protective powers were detox/doc, rb/jk and 1shotBP/full BP
Investigative powers were voyeur/watcher, follower/tracker, macho cop/cop
Aggressive powers were harder to settle on, and they weren't that town friendly, I had Paranoid Taser Owner/PGO (taser just removed your current PR for a day or something like that), Vig Poisoner/Vig Killer, ... yeah, I wasn't doing to good at that.

The upside of aggressive powers is that it limits the assurance of what powers will end up in end game. The downside was that a) I couldn't settle on what made good aggressive powers and b) they weren't really that pro-town.


Scum

Scum were very debated between Trumpet and I. His number crunching said that even with no kill, 4 scum were really strong. We played with 3 scum, starting them with a poison power and growing the same way. We discussed making their final stage unblockable as well as untrackable but agreed that it was probably too strong.

As xvart has raised, he's be tempted to bus a scum buddy to get the detox kill from the start. But if the town is headed for an easy mislynch, maybe it's best to wait for D2 to start doing that. Or D3. Of course, by then there could be 1 major or 4 minor powers in the mix.

Pre-ins

Packbat
xvart


Like I said, it's an experimental set up. The overarching principle of the set up is that the game (somewhat) balances itself. In a standard mafia game, killing town makes town weaker (unless there's a PoE effect happening) and killing scum weakens them (usually be allowing relationship analysis). While those effects still exist in this game, there's supposed to be an offset. "Yes, we've been mislynching every day, but now we have a tracker and a doc" etc.

I'm happy for any and all opinions. If this game does get to a stage where it works, it potentially be an open set up, with just the configuration set up randomly.
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Post Post #534 (isolation #30) » Thu Jun 16, 2011 1:02 pm

Post by Seacore »

Oh, that reminds me, thanks very much to the people who played

And thank you very very much to Trumpets for helping me with the set up.

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