Mini 1138 - Candy Zoo Mafia (Game Over!)


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Post Post #1325 (ISO) » Tue May 24, 2011 3:50 am

Post by Pine »

I actually haven't had a chance to do that.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #1326 (ISO) » Tue May 24, 2011 3:54 am

Post by Pine »

Okay, that actually didn't take a tenth as long as expected. I ISO'd mb, and guess what I found? mb's ISO #1 busses Hoppster. mb sticks on Hoppster for quite a while on D1, then magically reverses his position. FROM THAT POINT ON, mb supports Hopp in everything he says and does, and expresses not a shred of suspicion towards him.

That was fun. I'm going to ISO Hoppster and CP for links too.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #1327 (ISO) » Tue May 24, 2011 4:19 am

Post by Pine »

CP tried very, very hard not to say anything in either direction about Hoppster. At no point, in any day, did CP say anything strong about Hoppster at all. The biggest comments he made about him were things like "Hoppster's case is good." "I agree with Hoppster." or "Hoppster's claim seems too powerful." The overall strongest thing he said was "Hoppster-Leaning Town" in a mass read list.

Hoppster ALSO immediately distances from CP, calling him on an early OMGUS. Like mb, though, he immediately backs off and actually
defends
CP in the run-up to the CP lynch until the CP lynch becomes obviously inevitable, at which point he flips again and starts bussing CP hard core, ultimately hammering.

ISO of Hoppster searching for mb references is bastardly difficult because I can't search for "mb" without hitting every post of Hopp's because his join date is in Nove
mb
er. Hoppster immediately distances from mb, then drops it and buddies to him. When mb slips and wavers on the Twisted lynch, he turns on mb just long for mb to explain himself, then back to mb.

That's as far as I've gotten, more later.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #1328 (ISO) » Tue May 24, 2011 10:50 am

Post by Hoppster »

Pine wrote:I didn't stutter. The case has been presented, and you're dragging your feet instead of either making a decision or providing a counter-case.

No, it hasn't, that's the whole freaking point. You were at work, remember? >>


Pine wrote:The claim isn't lynch-worthy, everything else is. You chose to hide or do nothing three out of four nights, those nights when getting innocent results and maybe protecting a night kill were important. The Town reaction to that role would be to protect/investigate as much as you could in the early game, and now in the late game (with most or all non-candy animal Town dead) to hide and hope for a misfire to get a no-kill night.

Actually, no, my reaction to the role was to try and draw a NK off the bat (and I probably succeeded in that N1).

If I was scum just trying to confirm as few town as possible,
why for the love of all that is holy would I not claim to have confirmed Zyrconium as town, who is practically confirmed-town anyway?!


It literally makes NO sense for scum. Either I claim to have confirmed 2 innocents (in Zyrc and Hazard) or claim to have confirmed just the 1 innocent (Zyrc) and continue to push a Hazard lynch.


@ Mod: Semi-V/LA until Friday (inclusive)


VOTE: vezokpiraka

Look at his freaking posts he's made today.
Benmage: First, for the sake of irony. I'm going to illustrate how completely idiotic and hypocritical scumhunter is.
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Post Post #1329 (ISO) » Tue May 24, 2011 10:59 am

Post by Pine »

Confirming Zyrc would not have been a pro-Town move. He was already confirmed Town. Flail more
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #1330 (ISO) » Wed May 25, 2011 10:09 am

Post by ToastyToast »

@Mod: Plz prod self and Hazard


maybe if he says something it'll stimulate...something
"A train robbery is where you take a train to your destination, make your move, and take a train back, right?"-Isaac

Town: 12-10 (I think)
Mafia: 1-1
Third Party: 1-0
Alive in:0
Dead in:0
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Post Post #1331 (ISO) » Wed May 25, 2011 5:00 pm

Post by Charlie »

Prodding myself. Hazard with a Glove has announced V/LA, so I'm going to wait 24 more hours before issuing a prod.
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Post Post #1332 (ISO) » Thu May 26, 2011 7:58 am

Post by Zyrconium »

FUCK.
THIS.
SHIT.

vote Hoppster


Told you I'd get bored.... also talked way to much about Homestuck.
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Post Post #1333 (ISO) » Thu May 26, 2011 9:13 am

Post by ToastyToast »

Zyrconium wrote:FUCK.
THIS.
SHIT.

vote Hoppster


Told you I'd get bored.... also talked way to much about Homestuck.

O.o I came back and something happened!
"A train robbery is where you take a train to your destination, make your move, and take a train back, right?"-Isaac

Town: 12-10 (I think)
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Third Party: 1-0
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Post Post #1334 (ISO) » Thu May 26, 2011 9:17 am

Post by Morthas »

Woooo, can't say i blame him XD
Capitalism, ho
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Post Post #1335 (ISO) » Thu May 26, 2011 9:30 am

Post by Morthas »

Auuugh, i want to see the flip before i go sleep D;
Capitalism, ho
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Post Post #1336 (ISO) » Thu May 26, 2011 2:30 pm

Post by Charlie »

I have limited access.
I see a lynch. If I'm mistaken, PM me.
Reveal later.
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Post Post #1337 (ISO) » Fri May 27, 2011 5:03 am

Post by Charlie »

No desktop access, so I can't do flips comfortably.
Assume it's Night 5 until further notice.
Suspense!


Vote count 33

Hoppster (4) - vezokpiraka, Pine, ToastyToast, Zyrconium
vezokpiraka (1) - Hoppster

Not voting: Hazard with a Glove, Morthas
Hoppster has been lynched

Deadline is on Friday, 10th June at 1100 hours (GMT-5)


Thirty three. That's a sweet number. Huh? Oh, that was just me recalling something about voting and counting. Don't worry about it.
OK, Hoppster is selected to be kicked out of the Candy Zoo. I mean just look at him! He's clearly nothing like a candy animal at all.
"Look, I'm just visiting here, but I fou-"
"No buts! You heard me the first time, all zoo visitors were to leave until these mysterious murders are solved! Now out you go!"
*boot*
"Ouch!"
Hmm, looks like he was no ordinary zoo visitor...

Hoppster, Mafia Zoo Visitor/Traitor, lynched Day 5


A
w
i
n
c
o
n
d
i
t
i
o
n
h
a
s
b
e
e
n
a
c
h
e
i
v
e
d
!


Let's take a closer look at what he had...hmm... Hoppster was carrying a piece of paper with... a cake recipe?
What's this? He wanted to bake...a cake?
"Hey, Zookeeper guy! What happened to the Zoo Animals? Half of them are missing!"
"Huh? Who said that? Percy! And EmpKing, here too! You two are not dead!"
"What, no. We just had a sugar fix from all these goodies the candy animals shared with us. We probably went into a hyperlycaemic stupor and passed out for a bit. Then we took a nap in the visitor centre"
"Why didn't anyone bother to check the pul... Oh you know what, its great news to know you're not dead after all. That clearly means no crime has been committed."

After getting everyone one back inside the Candy Zoo, we discovered that crazypianist1116 and mb53 weren't evil people after all (I did tell you guys that, specifically!) All they wanted to do was bake birthday cake. Well, it was mainly crazypianist1116 the wizard lizard. mb53 the school of licorice fish liked the idea, and immediately agreed to help when approached during the night before this whole "murders" took place. And where does Hoppster the Zoo Visitor come into the picture? Well, he just happened to stumble across a scrap of paper containing some ingredients of a cake, and it was covered with lemons, limes and licorice. He traced the stuff, found the two, and wanted in on this surprise birthday cake! Yummy!

And where did those people disappear to during the Nights? Well, that's really simple. They were merely enlisted into helping out with the surprise birthday cake for the rest. It was all fun and games; nobody died and we all get some cake to eat after all.

THE END


Congratulation to
TOWN
for winning Candy Zoo Mafia!


Hazard with a Glove, Zoo Visitor, survived and won Day 5


Zyrconium, Cookie Dough Crow, Watcher Candy Animal in possession of
Butter cookies,
Orange cookies
,
Brown sugar
,
Corn syrup
,
Flour
and
Raw dough
,
survived and won Day 5


vezokpiraka, Jellybean Giraffe, Vanilla Candy Animal in possession of
Jellybeans
, Salt,
Buttermilk
and
Flavouring
,
survived and won Day 5


Pine,
Purple Peppermint Porcupine,
Odd-Night Commuter in possession of
Peppermint leaves
,
Peppermint candy
,
White sugar
and
Colouring
,
survived and won Day 5


Morthas, Lollipop Lynx, Vanilla Candy Animal in possession of
Lollipops,
Cola
,
Pop
,
Carbonated water
, Baking soda
and
Baking powder
,
survived and won Day 5


ToastyToast,
M
a
g
i
c
a
l
Cocoa Unicorn
,
Vanilla Candy Animal in possession of
Strong brewed coffee
,
Cocoa powder
,
Chocolate chips
and
Chocolate chip cookies
,
survived and won Day 5


And those Town members who got lynched/NK-ed, you've won too.
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Post Post #1338 (ISO) » Mon May 30, 2011 3:45 am

Post by Charlie »

Here are some goodies for all:

Where the idea of this silliness came from:

This song.

QTs:

Mod - http://www.quicktopic.com/46/H/hy58Wm5iMRs <--- Role randomizations, Night Actions, etc.
Mafia - <REDACTED> <--- I think there are no objections by the Mafia, but I'll leave it to them to decide the reveal for themselves.
Dead - http://www.quicktopic.com/46/H/NYxD3LmUfaiXR

Neighbour QTs
(opened as needed)
Hazard with a Glove & Kalofer - http://www.quicktopic.com/46/H/Y9hTtaVjZhN7
Hazaard with a Glove & Hoppster - http://www.quicktopic.com/46/H/GM7FUGVqFdGS

Nobody Special/VasudeVa/Pine's Role PM wrote:You are a
purple peppermint porcupine
(Candy Animal) and you're covered in sticky porcupine spines!

You are able to hide yourself in the rocks, but are also good-natured and friendly so you're only able to do so on odd-numbered Nights. (You are a
Town Odd-Night Commuter
. Should you commute, you become immune to all Night-Actions targeting you for the Night.)
Send me a PM on odd-numbered Nights e.g. Night 1, Night 3 if you wish to commute. Otherwise, you'll default to No Action.

You possess the following goodies:

-Peppermint leaves
-Peppermint candy
-White sugar
-Colouring

Be careful. There are some
evil people
who are very interested to know what goodies you have, so it would be wise to keep this knowledge to yourself.

Win condition: You are aligned with Town, as such you'll win when all threats to Town have been eliminated, even when you're dead.

The game thread is here: <link>

Please confirm receipt of your role via return PM.


ToastyToast's Role PM wrote:You are a
m
a
g
i
c
a
l
cocoa unicorn
(Candy Animal) and you have great big
chocolate
unicorn horns!

You have no special abilities whatsoever (You are a
Vanilla Townie
), but you do possess the following goodies:

-Strong brewed coffee
-Cocoa powder
-Chocolate chips
-Chocolate chip cookies

Be careful. There are some
evil people
who are very interested to know what goodies you have, so it would be wise to keep this knowledge to yourself.

Win condition: You are aligned with Town, as such you'll win when all threats to Town have been eliminated, even when you're dead.

The game thread is here: <link>

Please confirm receipt of your role via return PM.


crazypianist1116's Role PM wrote:You are a wizard lizard (Candy Animal) and you like to conjure candied
lemon
and
lime
!

You are not evil in this game, but you
are
the informed minority. (This means you are
Mafia-aligned
) You and your scumbuddy, (mb53) may communicate at this quicktopic during Nights: <link>
Each Night, you may target a player to kill. You may have wizardry powers, but you don't have a working wand so you're essentially a
Mafia Goon
.

You possess the following goodies:

-Lemons
-Limes

Win condition: You win when there is at least one mafia member alive and all the other players are dead or when nothing can prevent this from happening.

Hang on, you have an alternate win condition which you share with your scumbuddy. As players are lynched and/or killed, you'll recover any goodies they possess and add it to a common inventory for the Mafia team. Recover enough of the correct goodies and you'll achieve your alternate win condition.

Alternate win condition: Bake a cake! You need the following:-

-Flour
-White sugar
-Cocoa powder
-Baking soda
-Baking powder
-Salt
-Eggs
-Strong brewed coffee
-Buttermilk
-Vegetable oil
-Flavouring
-Colouring

The game thread is here: <link>

Please confirm receipt of your role via return PM.


mb53's Role PM wrote:You are a school of liquorice fish (Candy Animal) and you love to make birthday cake!

You are not evil in this game, but you are the informed minority. (This means you are
Mafia-aligned
) You and your scumbuddy, (crazypianist1116) may communicate at this quicktopic during Nights: <link>

Being simple fish, you have no other ability other than the shared Mafia night kill, so essentially you are a
Mafia goon
.

You possess the following goodies:

-Licorice
-Flavouring

Win condition: You win when there is at least one mafia member alive and all the other players are dead or when nothing can prevent this from happening.

Hang on, you have an alternate win condition which you share with your scumbuddy. As players are lynched and/or killed, you'll recover any goodies they possess and add it to a common inventory for the Mafia team. Recover enough of the correct goodies and you'll achieve your alternate win condition.

Alternate win condition: Bake a cake! You need the following:-

-Flour
-White sugar
-Cocoa powder
-Baking soda
-Baking powder
-Salt
-Eggs
-Strong brewed coffee
-Buttermilk
-Vegetable oil
-Flavouring
-Colouring

The game thread is here: <link>

Please confirm receipt of your role via return PM.


Morthas' Role PM wrote:You are a lollipop lynx (Candy Animal) and you make fizzy things!

You have no special abilities whatsoever (You are a
Vanilla Townie
), but you do possess the following goodies:

-Lollipops
-Cola
-Pop
-Carbonated water
-Baking soda
-Baking powder

Be careful. There are some
evil people
who are very interested to know what goodies you have, so it would be wise to keep this knowledge to yourself.

Win condition: You are aligned with Town, as such you'll win when all threats to Town have been eliminated, even when you're dead.

The game thread is here: <link>

Please confirm receipt of your role via return PM.


vezokpiraka's role PM wrote:You are a jellybean giraffe (Candy Animal) and you're quite the giant!

You have no special abilities whatsoever, (You are a
Vanilla Townie
) but you do possess the following goodies:

-Jellybeans
-Salt
-Buttermilk
-Flavouring

Be careful. There are some
evil people
who are very interested to know what goodies you have, so it would be wise to keep this knowledge to yourself.

Win condition: You are aligned with Town, as such you'll win when all threats to Town have been eliminated, even when you're dead.

The game thread is here: <link>

Please confirm receipt of your role via return PM.


Stel's Role PM wrote:You are a talented musical monkey (Candy Animal) and you're rather funky!

You have no special abilities whatsoever, (You are a
Vanilla Townie
) and you do not possess any goodies. Hey, what do you expect? You play music, and this is a Candy Zoo after all.

Win condition: You are aligned with Town, as such you'll win when all threats to Town have been eliminated, even when you're dead.

The game thread is here: <link>

Please confirm receipt of your role via return PM.


Amrun's Role PM wrote:You are a mole (Candy Animal), you love underground patrol and have a Tootsie Roll hole!

You are able to hide yourself in underground tunnels, but are also good-natured and friendly so you're only able to do so on even-numbered Nights. (You are a
Town Even-Night Commuter
. Should you commute, you become immune to all Night-Actions targeting you for the Night.)
Send me a PM on even-numbered Nights e.g. Night 2, Night 4 if you wish to commute. Otherwise, you'll default to No Action.

You possess the following goodies:

-Tootsie Rolls
-White sugar
-Corn syrup
-Vegetable oil
-Flavouring

Be careful. There are some
evil people
who are very interested to know what goodies you have, so it would be wise to keep this knowledge to yourself.

Win condition: You are aligned with Town, as such you'll win when all threats to Town have been eliminated, even when you're dead.

The game thread is here: <link>

Please confirm receipt of your role via return PM.


Zyrconium's Role PM wrote:You are a cookie dough crow (Candy Animal) and you obviously can fly!

Being able to fly rocks! During pre-game, you may PM me if you wish to become a
Town Tracker
or a
Town Watcher
. Once you've decided, you'll get an updated role PM and there is no turning back, so choose wisely. If you can't decide, I'll flip a coin for you.

You possess the following goodies:

-Butter cookies
-Orange cookies
-Brown sugar
-Corn syrup
-Flour
-Raw dough

Be careful. There are some
evil people
who are very interested to know what goodies you have, so it would be wise to keep this knowledge to yourself.

Win condition: You are aligned with Town, as such you'll win when all threats to Town have been eliminated, even when you're dead.

The game thread is here: <link>

Please confirm receipt of your role via return PM.


Zyrconium's Updated Role PM wrote:You are a cookie dough crow (Candy Animal) and you obviously can fly!

Being able to fly rocks! You've decided to sit perched from atop the trees, watching from high above. (You are a
Town Watcher
. Each Night, you may PM me a name of a living player who you want to watch. You'll find out who visited them that Night, if any.)

You possess the following goodies:

-Butter cookies
-Orange cookies
-Brown sugar
-Corn syrup
-Flour
-Raw dough

Be careful. There are some
evil people
who are very interested to know what goodies you have, so it would be wise to keep this knowledge to yourself.

Win condition: You are aligned with Town, as such you'll win when all threats to Town have been eliminated, even when you're dead.

The game thread is here: <link>

You've already confirmed via return PM, so just sit tight until the game starts.


Hazard with a Glove's Role PM wrote:You are a Zoo Visitor.

Each Night, you may target another player to visit. If you target a Candy Animal you'll get some goodies! Get enough of the right items and maybe you'll be able to make something out of those goodies. I'll keep track of what you have.

Win condition: You are aligned with
Town
, as such you'll win when all threats to Town have been eliminated, even when you're dead.

The game thread is here: <link>

Please confirm receipt of your role via return PM.


Kalofer's Role PM wrote:You are a Zoo Visitor.

Each Night, you may target another player to visit. If you target a Candy Animal you'll get some goodies! Get enough of the right items and maybe you'll be able to make something out of those goodies. I'll keep track of what you have.

Win condition: You are aligned with
Town
, as such you'll win when all threats to Town have been eliminated, even when you're dead.

The game thread is here: <link>

Please confirm receipt of your role via return PM.


Twistedspoon's Role PM wrote:You are a Zoo Visitor.

Each Night, you may target another player to visit. If you target a Candy Animal you'll get some goodies! Get enough of the right items and maybe you'll be able to make something out of those goodies. I'll keep track of what you have.

Win condition: You are aligned with
Town
, as such you'll win when all threats to Town have been eliminated, even when you're dead.

The game thread is here: <link>

Please confirm receipt of your role via return PM.


Mod note: The role is Town Flavour Cop/Selective Neighbourizer. There are 3 of these roles.
Mod note: Should they target a Candy Animal, they will gain a goody from that player that is non-essential for the Mafia's alternate win condition. Candy Animals effectively "spawn" new goodies to give Zoo visitors.
Mod note: Should they target another Zoo visitor, a QT (QuickTopic) will be opened up for them to use at Night.
Mod note: These QTs can expand up to the maximum number of 4 people i.e. close the old QTs, open new QT.

Hoppster's Role PM wrote:You are a
Mafia-aligned
Zoo Visitor. You are also a
Traitor
.

You know that the scumteam are crazypianist1116 and mb53 but you have no way of communicating with them until they recruit you. They are
NOT
aware that you exist.
You also know that the Mafia team have an alternate win condition involving a cake, but you do
NOT
share this alternate win condition with them, unless you are recruited.

You can perform one of these two actions each Night:

1) You may target yourself. Doing so will make you immune to all Night actions and is your only chance of getting recruited, provided you're targeted by the Mafia that same Night.

2) You may target another player to visit. If you target a Candy Animal you'll get some goodies! Get enough of the right items and you'll be able to make something out of those goodies. I'll keep track of what you have.

Win condition: You are aligned with Mafia, as such you'll win when all threats to Town have been eliminated
AND
you're alive at the end of the game.

The game thread is here: <link>

Please confirm receipt of your role via return PM.


Miscellaneous:

For Mafia to achieve their alternate win condition (difficult), they need all 3 Town PRs dead and 3 out of 4 Vanilla Townies dead (total 6 dead) and either Goon alive, unless they recruit the Traitor, in which case any of the Mafia alive would suffice.

Traitor loses if alternate win condition is achieved without getting recruitment. (This would require 3 prefect mislynches and 3 perfect kills into LyLo!)
Traitor also loses when dead.
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Post Post #1339 (ISO) » Mon May 30, 2011 4:05 am

Post by vezokpiraka »

YAY. Pretty good setup.

Eh. I don't know what to say about the game.

The alternate mechanic was bad. It didn't involve other people except the mafia.
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Post Post #1340 (ISO) » Mon May 30, 2011 4:06 am

Post by Pine »

I announced myself as an even-night commuter hoping the Mafia would believe me and target me on N5.

Charlie, did the N1 no-kill result from the Mafia targeting my predecessor?
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #1341 (ISO) » Mon May 30, 2011 4:06 am

Post by Charlie »

Firstly, I'd like to thank my reviewers, Empking and Percy for giving their thoughts and opinions on the setup. It underwent some changes from the original, which had a Mafia Ninja and there was an idea for a pair of mason-ish Tracker and Watcher combination. The potential for me to go crazy on the power roles for this game was immense, but at the end of the day I've decided to simplify everything to have more vanilla (hence, the 'you are still playing Mafia' game specific note at no.2). Yes, this game was based off Rainbow Robot Unicorn :)

Secondly, I'd like to thank all players for participating and also the replacements. Both Town are Mafia played well, although I felt that the Day 1 play had a little too much setup speculation in Town's part, causing a distraction. Mafia had the upper hand early game, and honestly at one point I thought they would make a clean sweep with a perfect game. After discussion had stagnated, Town lynched a lurker which so happens to be Mafia-aligned. Did Town just luck out? Possibly. The next turning point was Zyrconium being successful in Watching Amrun's killer, mb53. Then Hoppster didn't submit a Night Action N4 (but even if he did, and choose to to NK Pine, he would have been seen by Zyrconium who targeted Pine N4). He was also neighbourized by Hazard with a Glove, further complicating his fakeclaim strategy. The rest is history.

Thirdly, I'd like to apologize if I had made errors in modding. I think there were no major problems, apart from the delayed Endgame (I had no desktop access, posting endgame stuff on a mobile is treacherous and should be declared a crime) but I think a little wait is okay :)
Hope you guys had as much fun as I did.
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Post Post #1342 (ISO) » Mon May 30, 2011 4:09 am

Post by Charlie »

vezokpiraka wrote:The alternate mechanic was bad. It didn't involve other people except the mafia.

If it were to involve Town, the complexity level of the game increases multiple fold. I didn't want to mod 'complex', so yeah it was more of a personal choice.

Pine wrote:Charlie, did the N1 no-kill result from the Mafia targeting my predecessor?

No. Hoppster was recruited N1, given the scum QT + alternate win condition.
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Post Post #1343 (ISO) » Mon May 30, 2011 4:27 am

Post by vezokpiraka »

Charlie wrote:
vezokpiraka wrote:The alternate mechanic was bad. It didn't involve other people except the mafia.

If it were to involve Town, the complexity level of the game increases multiple fold. I didn't want to mod 'complex', so yeah it was more of a personal choice.
.

I see. Will you make another game like this where the ingredients actually do something?
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Post Post #1344 (ISO) » Mon May 30, 2011 4:56 am

Post by Charlie »

Perhaps a different theme altogether, with a similar mechanic. Now that I've modded 'simple', if I were to continue my modding career it would only be logical to up my game to 'complex'. But no plans to do so in the near future :P
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Post Post #1345 (ISO) » Mon May 30, 2011 5:52 am

Post by Hoppster »

Oh, man, absolutely gutted to lose this. I had felt I was in control earlier in the game. :(

It makes me marginally less gutted to know Zyrc would have caught me NK'ing Pine N4 anyway had I remembered to submit the kill.
Benmage: First, for the sake of irony. I'm going to illustrate how completely idiotic and hypocritical scumhunter is.
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Post Post #1346 (ISO) » Mon May 30, 2011 6:15 am

Post by Twistedspoon »

told you hoppster was scum
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Post Post #1347 (ISO) » Mon May 30, 2011 6:32 am

Post by Hoppster »

Yes, but you had no logical basis for it. >>
Benmage: First, for the sake of irony. I'm going to illustrate how completely idiotic and hypocritical scumhunter is.
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Post Post #1348 (ISO) » Mon May 30, 2011 6:35 am

Post by Twistedspoon »

my logical basis for it was that you were scum. And that you tunnel too hard.

That's logical enough

and Kalofer should've, yknow, told everyone my role was a town one. For some reson he thought it'd be cool for my lynch but whatever
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Post Post #1349 (ISO) » Mon May 30, 2011 6:37 am

Post by Hoppster »

My tunelling was at least partially justified by your helpfully scummy play.

And your role was not a town one, I was a scum version of it.
Benmage: First, for the sake of irony. I'm going to illustrate how completely idiotic and hypocritical scumhunter is.

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