[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #3350 (ISO) » Sat May 28, 2011 2:25 pm

Post by ConSpiracy »

farside22 wrote:Consp: The only situation that hurts the scum team if a cop claims if they have no RB. The only situation that occurs is the 3rd option happens. If a cop claims, the RB in the game just Rb's him.
The only concern at that point is if the scum team has no RB, but then they have a GF on their side, so the cop's chances of finding the only guilty verdict is 1 out of 8 players (take away the lynchee) 1 out of 7.

You know for the 3rd option giving the scum team a possible framer might not be a bad idea actually.

You think of it another way.
In 50% of the setups there is no RB'er. In those setups the cop benefits claiming
The other 50% consists of:
1. 25% doc - Nothing happens, the only available option that isn't helpful
2. 25% watcher - RB isn't an option. The watcher can claim since there is just 1 player that could have targeted the cop (The maf. RB)

I think either one of these options are far better than relying on the results of the cop, especially when he can get a guilty 75% of the time on just one mafia. Keep in mind that with this few players he may have just one result with 5 other players to choose from. The more valuable part of the Cop is confirmed town status, at least in my eyes.

If something is tweaked so the cop does not benefit from claiming D1 (such as the macho cop or twisted result doc) I will Nth this setup.

BTW: Non-Consecutive night protection doesn't cut it. The game will most likely just have 1 or 2 nights.

Wait, I just see this game is 9 players. Hmmz, Something in me says this game is a bit too overpowered. Might still give it I try though.
If somebody has tools to fix my scumdar, pm me.
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Post Post #3351 (ISO) » Sat May 28, 2011 3:01 pm

Post by Quilford »

ConSpiracy wrote:In 50% of the setups there is no RB'er.

Wrong. In 33% of the setups this is the case.


ConSpiracy wrote:BTW: Non-Consecutive night protection doesn't cut it. The game will most likely just have 1 or 2 nights.

My simulations indicate 2 nights is the norm, but more often 3 nights than 1.


Perhaps the protective roles have a 50% chance of being CPR roles (i.e. killing that person if they're not being visited/targeted)? Would they be told of this?
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Post Post #3352 (ISO) » Sat May 28, 2011 3:02 pm

Post by Quilford »

Maybe that percentage should be lower?
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Post Post #3353 (ISO) » Sat May 28, 2011 3:04 pm

Post by Quilford »

Perhaps an additional factor is determined at the start of the game

2 of the following, no duplicates: (25% Macho Cop, 25% Impatient (CPR) Watcher, 25% CPR Doctor, 25% no change)
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Post Post #3354 (ISO) » Sat May 28, 2011 4:54 pm

Post by Quilford »

So the setup would now be:

Scales of Justice

5 Vanilla Townies
2 out of (Mafia Roleblocker, Mafia Goon, Mafia Godfather [receives a Goon role PM]) with equal chance and no duplicates.

-- if Mafia Roleblocker + Mafia Goon --
1 Town Doctor
1 out of (Town Cop, Town Watcher) with equal chance.

-- if Mafia Godfather + Mafia Roleblocker --
1 Town Watcher
1 out of (Town Doctor, Town Cop) with equal chance.

-- if Mafia Godfather + Mafia Goon --
1 Town Cop
1 out of (Town Doctor, Town Watcher) with equal chance.

2 out of the following restrictions (Macho Cop, Impatient (CPR) Watcher, CPR Doctor, no restriction) with no duplicates and equal chance.
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Post Post #3355 (ISO) » Sat May 28, 2011 5:48 pm

Post by earworm »

Quilford wrote:So the setup would now be:

Scales of Justice

5 Vanilla Townies
2 out of (Mafia Roleblocker, Mafia Goon, Mafia Godfather [receives a Goon role PM]) with equal chance and no duplicates.

-- if Mafia Roleblocker + Mafia Goon --
1 Town Doctor
1 out of (Town Cop, Town Watcher) with equal chance.

-- if Mafia Godfather + Mafia Roleblocker --
1 Town Watcher
1 out of (Town Doctor, Town Cop) with equal chance.

-- if Mafia Godfather + Mafia Goon --
1 Town Cop
1 out of (Town Doctor, Town Watcher) with equal chance.

2 out of the following restrictions (Macho Cop, Impatient (CPR) Watcher, CPR Doctor, no restriction) with no duplicates and equal chance.


I don't like games that can end on night one. So please no CPR roles. I like the Macho Cop a lot though.
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Post Post #3356 (ISO) » Sat May 28, 2011 6:33 pm

Post by Quilford »

I agree, actually.

Just a 50% chance of a Macho Cop, then?
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Post Post #3357 (ISO) » Sun May 29, 2011 9:46 am

Post by ConSpiracy »

Quilford wrote:
ConSpiracy wrote:In 50% of the setups there is no RB'er.

Wrong. In 33% of the setups this is the case.

That is not true. The setups a cop can be in with equal chance:
- Cop/Doc - GF and goon
- Cop/Watcher - GF and goon
- Cop/Doc - RB and goon
- Cop/Watcher - GF and RB
That's 50% of the setups.

Quilford wrote:
ConSpiracy wrote:BTW: Non-Consecutive night protection doesn't cut it. The game will most likely just have 1 or 2 nights.

My simulations indicate 2 nights is the norm, but more often 3 nights than 1.

I'm sorry, this was under the assumption said game was with 7 players.

Quilford wrote:Perhaps the protective roles have a 50% chance of being CPR roles (i.e. killing that person if they're not being visited/targeted)? Would they be told of this?

Meh, that makes the game far too swingy.
I'd go for the macho cop role:
- Cop/Doc - GF and goon -> Mafia has to take the risk of there being a doc or a watcher
- Cop/Watcher - GF and goon -> Mafia has to take the risk of there being a doc or a watcher
- Cop/Doc - RB and goon -> Mafia can easily kill the cop
- Cop/Watcher - GF and RB -> Mafia still isn't in advantage

It doesn't take the "cop should claim day 1" away completely, but enough to consider not claiming.
And I think it should be 7 player to balance it a bit. Keep in mind doc+watcher is insanely powerful. (Though I can live with this being a 9 player game)
If somebody has tools to fix my scumdar, pm me.
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Post Post #3358 (ISO) » Fri Jun 03, 2011 10:45 am

Post by Empking »

Third Mafia


1 Scum Jester
1 Scum Lyncher

5 Townies

1 non-lyncher is told they're the lynchee and flips as such.
Scum have to fulfill both of their win conditions.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #3359 (ISO) » Fri Jun 03, 2011 10:48 am

Post by theplague42 »

Hmm I don't understand how that would work.
Part of the problem.
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Post Post #3360 (ISO) » Fri Jun 03, 2011 10:54 am

Post by bvoigt »

Empking wrote:
Third Mafia


1 Scum Jester
1 Scum Lyncher

5 Townies

1 non-lyncher is told they're the lynchee and flips as such.
Scum have to fulfill both of their win conditions.


What if both sides needed to complete two win conditions?

1 Mafia Lyncher
1 Mafia Goon

6 Townies
1 Town Jester
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Post Post #3361 (ISO) » Fri Jun 03, 2011 10:59 am

Post by Empking »

theplague42 wrote:Hmm I don't understand how that would work.


Why not?

bvoigt: The jester just needs to claim in your one.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #3362 (ISO) » Fri Jun 03, 2011 12:07 pm

Post by bvoigt »

Empking wrote:bvoigt: The jester just needs to claim in your one.


Oops, I guess that would be a problem if the town has any kind of multi-step win condition.
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Post Post #3363 (ISO) » Fri Jun 03, 2011 2:27 pm

Post by Quilford »

re: Scales of Justice

Let's put this to rest: the cop in the final setup is Macho. He cannot be protected; but if he is nothing happens and scum can still kill him.
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Post Post #3364 (ISO) » Fri Jun 03, 2011 5:10 pm

Post by earworm »

Empking wrote:
Third Mafia


1 Scum Jester
1 Scum Lyncher

5 Townies

1 non-lyncher is told they're the lynchee and flips as such.
Scum have to fulfill both of their win conditions.


I assume you mean one townie is chosen as the lynchee, correct?

If lynchee knows they are the lynchee they claim day one. To make it possible to lynch him at any given time one of the scum need to cc correct? That leaves a pile of five people with one scum in it. So two mislynches correct? (I'm just trying to figure out how this would work.)
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Post Post #3365 (ISO) » Fri Jun 03, 2011 5:11 pm

Post by earworm »

Quilford wrote:re: Scales of Justice

Let's put this to rest: the cop in the final setup is Macho. He cannot be protected; but if he is nothing happens and scum can still kill him.


*Thumbs up*
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Post Post #3366 (ISO) » Fri Jun 03, 2011 8:45 pm

Post by andrew94 »

i dont get your setup either empking.
i hate walls, i will only skim walls.
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Post Post #3367 (ISO) » Sat Jun 04, 2011 12:46 am

Post by Empking »

earworm wrote:
Empking wrote:
Third Mafia


1 Scum Jester
1 Scum Lyncher

5 Townies

1 non-lyncher is told they're the lynchee and flips as such.
Scum have to fulfill both of their win conditions.


I assume you mean one townie is chosen as the lynchee, correct?


No, its possible for the Scum Jester to be the lynchee.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #3368 (ISO) » Sat Jun 04, 2011 3:28 am

Post by Max »

That's a bad game...
Scum need to play as normal until mafia has a majority of the town then they lynch the townies, then lynch the jester.

So you're suggesting 2:5 is a balanced set-up.
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Post Post #3369 (ISO) » Sat Jun 04, 2011 3:36 am

Post by Empking »

Max wrote:That's a bad game...
Scum need to play as normal until mafia has a majority of the town then they lynch the townies, then lynch the jester.

So you're suggesting 2:5 is a balanced set-up.


One somebody has fulfilled their win con the game ends. This means that for both the Jester and lyncher to win they have to endgame after lynching the jester and lynchee.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #3370 (ISO) » Sat Jun 04, 2011 11:08 am

Post by Quilford »

Ahhhhh.

So there's the factional wincon: Equal or outnumber the town

and the two personal wincons: Get lynched and lynch player X respectively

and both have to be achieved?

So technically it would be possible for only one mafioso would win?

Interesting.
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Post Post #3371 (ISO) » Sat Jun 04, 2011 11:13 am

Post by Silver1337 »

Someone make an all 3rd party game. :D
I'm a lurker.
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Post Post #3372 (ISO) » Sat Jun 04, 2011 11:24 am

Post by drmyshottyizsik »

Silver1337 wrote:Someone make an all 3rd party game. :D

Not Mafia
Nominate Emp's new game
#freeShotty
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Post Post #3373 (ISO) » Sat Jun 04, 2011 11:54 am

Post by Tragedy »

Jesters, Lovers and Enemies


2 Mafia Goons
1 Mafia Lover


1 Jester Lover


1 Lover [With Jester]
1 Lover [With Mafia]
5 Vanilla Townies


Jester Lover wins when either his/her partner or him/herself is/are lynched.
Town (Lovers) win when they lynched the Mafias.
Mafia (Lover) wins when Town are doomed.
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
Tragedy
~
I wish for Kami-nii-sama to have better naming skills.
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Post Post #3374 (ISO) » Sat Jun 04, 2011 4:01 pm

Post by Mist7676 »

Do they recieve a townie PM?
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