[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #3375 (ISO) » Sat Jun 04, 2011 4:18 pm

Post by Tragedy »

No, they don't.
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


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Post Post #3376 (ISO) » Sat Jun 04, 2011 4:46 pm

Post by Mist7676 »

So they know who their lover is?
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Post Post #3377 (ISO) » Sat Jun 04, 2011 4:59 pm

Post by Tragedy »

Yeah.
Except they're going to end up fighting which alignment should win.
Basically, a bigger problem.
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


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Post Post #3378 (ISO) » Sat Jun 04, 2011 5:00 pm

Post by Mist7676 »

Why not give them townie PM's?
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Post Post #3379 (ISO) » Sat Jun 04, 2011 5:02 pm

Post by Tragedy »

Then that kills the points of having lovers. >_>
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
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Post Post #3380 (ISO) » Sun Jun 05, 2011 1:26 pm

Post by farside22 »

Empking's game = bad

I agree with the macho cop in the set up.

I really hate jesters. Not sure how balance that game is Tradegy.
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Post Post #3381 (ISO) » Sun Jun 05, 2011 1:28 pm

Post by farside22 »

Note: Quil's game looks to be something I would like to see run. With Macho Cop as discussed if a cop is in the game.

Scales of Justice
5 Vanilla Townies
2 out of (Mafia Roleblocker, Mafia Goon, Mafia Godfather [receives a Goon role PM]) with equal chance and no duplicates.

-- if Mafia Roleblocker + Mafia Goon --
1 Town Doctor
1 out of (Town Cop, Town Watcher) with equal chance.

-- if Mafia Godfather + Mafia Roleblocker --
1 Town Watcher
1 out of (Town Doctor, Town Cop) with equal chance.

-- if Mafia Godfather + Mafia Goon --
1 Town Macho Cop
1 out of (Town Doctor, Town Watcher) with equal chance.
Last edited by farside22 on Mon Jun 06, 2011 3:19 am, edited 1 time in total.
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Post Post #3382 (ISO) » Sun Jun 05, 2011 9:17 pm

Post by Quilford »

I'll be inning to mod it in 5 days. (and I want to be the first one D:)

The setup can actually be expressed in a much simpler fashion, as so:

  • 1
    Mafia Goon
    , 1
    Mafia Godfather
    , 1
    Town Macho Cop
    , 1
    Town Doctor
    , 5
    Town Citizens

  • 1
    Mafia Goon
    , 1
    Mafia Godfather
    , 1
    Town Macho Cop
    , 1
    Town Watcher
    , 5
    Town Citizens

  • 1
    Mafia Goon
    , 1
    Mafia Roleblocker
    , 1
    Town Doctor
    , 1
    Town Cop
    , 5
    Town Citizens

  • 1
    Mafia Goon
    , 1
    Mafia Roleblocker
    , 1
    Town Doctor
    , 1
    Town Watcher
    , 5
    Town Citizens

  • 1
    Mafia Godfather
    , 1
    Mafia Roleblocker
    , 1
    Town Watcher
    , 1
    Town Doctor
    , 5
    Town Citizens

  • 1
    Mafia Godfather
    , 1
    Mafia Roleblocker
    , 1
    Town Watcher
    , 1
    Town Cop
    , 5
    Town Citizens

Note that Mafia Godfathers receive a Mafia Goon Role PM.

@farside, I think only the cop in the last setup should be macho as the only purpose of making him macho is to prevent follow the cop, which he can't do in the other scenarios as there is a roleblocker
Last edited by Quilford on Sun Jul 03, 2011 11:50 pm, edited 1 time in total.
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Post Post #3383 (ISO) » Mon Jun 06, 2011 3:17 am

Post by farside22 »

Quilford wrote:I'll be inning to mod it in 5 days. (and I want to be the first one D:)

The setup can actually be expressed in a much simpler fashion, as so:

  • 1
    Mafia Goon
    , 1
    Mafia Godfather
    , 1
    Town Macho Cop
    , 1
    Town Doctor
    , 5
    Town Citizens

  • 1
    Mafia Goon
    , 1
    Mafia Godfather
    , 1
    Town Macho Cop
    , 1
    Town Watcher
    , 5
    Town Citizens

  • 1
    Mafia Goon
    , 1
    Mafia Roleblocker
    , 1
    Town Doctor
    , 1
    Town Cop
    , 5
    Town Citizens

  • 1
    Mafia Goon
    , 1
    Mafia Roleblocker
    , 1
    Town Doctor
    , 1
    Town Watcher
    , 5
    Town Citizens

  • 1
    Mafia Godfather
    , 1
    Mafia Roleblocker
    , 1
    Town Watcher
    , 1
    Town Doctor
    , 5
    Town Citizens

  • 1
    Mafia Godfather
    , 1
    Mafia Roleblocker
    , 1
    Town Watcher
    , 1
    Town Cop
    , 5
    Town Citizens

Note that Mafia Godfathers receive a Mafia Goon Role PM.

@farside, I think only the cop in the last setup should be macho as the only purpose of making him macho is to prevent follow the cop, which he can't do in the other scenarios as there is a roleblocker



Okay sounds good. If I die any time soon I may join it. :P
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Post Post #3384 (ISO) » Mon Jun 06, 2011 7:21 am

Post by earworm »

cop doesn't know he's macho right?
Overall:1-2-0
Town:0-1-0
Scum:1-1-0
Other:0-0-0
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Post Post #3385 (ISO) » Mon Jun 06, 2011 9:53 am

Post by Quilford »

He sure doesn't.
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Post Post #3386 (ISO) » Mon Jun 06, 2011 12:58 pm

Post by CSL »

Hmm

Moonlight Mafia

13 town 4 mafia

9 VTs
2 bulletproofs
1 cop (sane)
1 vig

2 goons
1 Mafia Roleblocker
1 Mafia Godfather

Nightless.
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U
N
N
I
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G
T
H
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G
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Post Post #3387 (ISO) » Mon Jun 06, 2011 1:27 pm

Post by Amrun »

Make the bulletproofs 1-shot.
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Post Post #3388 (ISO) » Mon Jun 06, 2011 1:27 pm

Post by Amrun »

Or one of them 1-shot and one of them 2-shot.
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Post Post #3389 (ISO) » Mon Jun 06, 2011 1:30 pm

Post by Mist7676 »

Nightless?
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Post Post #3390 (ISO) » Mon Jun 06, 2011 1:36 pm

Post by Tragedy »

Nightless Vengeful Mayhem


2 Mafia Goons
1 Two-Shot Day Goon


8 Vanilla Townies


Notes

Two-Shot Day Goon can choose to shoot anyone during the game any time. Limited to two uses.
When a VT has been lynched on D1, s/he can choose to take someone else down with him/her. Only affects D1.
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
Tragedy
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Post Post #3391 (ISO) » Mon Jun 06, 2011 1:40 pm

Post by farside22 »

CSL wrote:Hmm

Moonlight Mafia

13 town 4 mafia

9 VTs
2 bulletproofs
1 cop (sane)
1 vig

2 goons
1 Mafia Roleblocker
1 Mafia Godfather

Nightless.



Nightless? And I agree that 2 BP's are too one sided. Scum will loss if it comes to end game and all BP has to do is claim and town to lynch correctly.
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Post Post #3392 (ISO) » Mon Jun 06, 2011 1:42 pm

Post by farside22 »

Tragedy wrote:
Nightless Vengeful Mayhem


2 Mafia Goons
1 Two-Shot Day Goon


8 Vanilla Townies


Notes

Two-Shot Day Goon can choose to shoot anyone during the game any time. Limited to two uses.
When a VT has been lynched on D1, s/he can choose to take someone else down with him/her. Only affects D1.


Interesting.....
I assume the scum member PM's the mod to let them know who they would kill. Also the mafia member who is the shotter should only be allowed to do the action once per day.
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Post Post #3393 (ISO) » Mon Jun 06, 2011 2:25 pm

Post by Amrun »

farside22 wrote:
Tragedy wrote:
Nightless Vengeful Mayhem


2 Mafia Goons
1 Two-Shot Day Goon


8 Vanilla Townies


Notes

Two-Shot Day Goon can choose to shoot anyone during the game any time. Limited to two uses.
When a VT has been lynched on D1, s/he can choose to take someone else down with him/her. Only affects D1.


Interesting.....
I assume the scum member PM's the mod to let them know who they would kill. Also the mafia member who is the shotter should only be allowed to do the action once per day.



Nominate
this with farside's adjustments.
I survived
Tigerpocalypse 2011


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Post Post #3394 (ISO) » Mon Jun 06, 2011 2:38 pm

Post by Tragedy »

farside22 wrote:
Tragedy wrote:
Nightless Vengeful Mayhem


2 Mafia Goons
1 Two-Shot Day Goon


8 Vanilla Townies


Notes

Two-Shot Day Goon can choose to shoot anyone during the game any time. Limited to two uses.
When a VT has been lynched on D1, s/he can choose to take someone else down with him/her. Only affects D1.


Interesting.....
I assume the scum member PM's the mod to let them know who they would kill.
Also the mafia member who is the shotter should only be allowed to do the action once per day.


Which is obvious. :wink:
Meanwhile, I think that it should end the day when the goon shoots, should it?
I assume that there wouldn't be any QT or chat between them, so they going to play with their wits.
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
Tragedy
~
I wish for Kami-nii-sama to have better naming skills.
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Post Post #3395 (ISO) » Mon Jun 06, 2011 3:39 pm

Post by farside22 »

Tragedy wrote:
farside22 wrote:
Tragedy wrote:
Nightless Vengeful Mayhem


2 Mafia Goons
1 Two-Shot Day Goon


8 Vanilla Townies


Notes

Two-Shot Day Goon can choose to shoot anyone during the game any time. Limited to two uses.
When a VT has been lynched on D1, s/he can choose to take someone else down with him/her. Only affects D1.


Interesting.....
I assume the scum member PM's the mod to let them know who they would kill.
Also the mafia member who is the shotter should only be allowed to do the action once per day.


Which is obvious. :wink:
Meanwhile, I think that it should end the day when the goon shoots, should it?
I assume that there wouldn't be any QT or chat between them, so they going to play with their wits.


mmmm nightless is tough with no QT chat. Also I don't believe the day should end if the goon shots as that helps the mafia not the town.
IE:
mafia goon shoots at the start of day 1 with no info, day 1 ends
day 2 starts mafia shoots again, day 2 ends

day 3 starts with no info other then shots.

So there should be a lynch or at least players agreeing on a majority to lynch or no lynch that day.
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Post Post #3396 (ISO) » Mon Jun 06, 2011 3:40 pm

Post by CSL »

farside22 wrote:
CSL wrote:Hmm

Moonlight Mafia

13 town 4 mafia

9 VTs
2 bulletproofs
1 cop (sane)
1 vig

2 goons
1 Mafia Roleblocker
1 Mafia Godfather

Nightless.



Nightless? And I agree that 2 BP's are too one sided. Scum will loss if it comes to end game and all BP has to do is claim and town to lynch correctly.


Would making them 1-shot, per Amrun's suggestion, be good enough? Because if not, I can make one of them a VT.

And yes, Nightless. Hence the name. The mafia would obv get daychat.
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"
T
H
E
T
I
G
E
R
B
L
O
O
D
L
U
S
T
W
A
S
R
U
N
N
I
N
G
T
H
R
O
U
G
H
M
Y
V
E
I
N
S
" - Amrun

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Post Post #3397 (ISO) » Mon Jun 06, 2011 3:41 pm

Post by farside22 »

CSL wrote:
farside22 wrote:
CSL wrote:Hmm

Moonlight Mafia

13 town 4 mafia

9 VTs
2 bulletproofs
1 cop (sane)
1 vig

2 goons
1 Mafia Roleblocker
1 Mafia Godfather

Nightless.



Nightless? And I agree that 2 BP's are too one sided. Scum will loss if it comes to end game and all BP has to do is claim and town to lynch correctly.


Would making them 1-shot, per Amrun's suggestion, be good enough? Because if not, I can make one of them a VT.

And yes, Nightless. Hence the name. The mafia would obv get daychat.


1 shot BP is okay, however nightless makes no sense. You have PR's, when are they supposed to send in their information?
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Post Post #3398 (ISO) » Mon Jun 06, 2011 3:45 pm

Post by Tragedy »

Nightless Vengeful Mayhem
2 Mafia Goons
1 Two-Shot Day Goon


8 Vanilla Townies


Notes

Two-Shot Day Goon can choose to shoot anyone during the game per Game day. Limited to two uses.
When a VT has been lynched on D1, s/he can choose to take someone else down with him/her. Only affects D1.
Mafia has Day Talk.


Ic.
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
Tragedy
~
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Post Post #3399 (ISO) » Mon Jun 06, 2011 3:45 pm

Post by CSL »

Before the day ends. I should have clarified that it was instant-night.
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"
T
H
E
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I
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R
B
L
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D
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N
N
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" - Amrun

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