[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #3400 (ISO) » Mon Jun 06, 2011 5:00 pm

Post by farside22 »

Tragedy wrote:
Nightless Vengeful Mayhem
2 Mafia Goons
1 Two-Shot Day Goon


8 Vanilla Townies


Notes

Two-Shot Day Goon may only shot once per Game Day.
Limited to two uses.
When a VT has been lynched on D1, s/he can choose to take someone else down with him/her. Only affects D1.
Mafia has Day Talk.


Ic.


Fixed for clarity. And good looking to boot. If you chose to run this instead of the other game, let me know.
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Post Post #3401 (ISO) » Mon Jun 06, 2011 5:02 pm

Post by farside22 »

CSL wrote:Before the day ends. I should have clarified that it was instant-night.


Scum day talks?
mmmmm still I don't see the point of it. I know some people do what is called Twilight instead of night giving players something like 24 hours to turn in their action but seriously if you don't like Night time because of waiting I usually have a 48 to 72 hour night.
Personal looking at your set up I see no reason for it to be nightless.
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Post Post #3402 (ISO) » Mon Jun 06, 2011 5:05 pm

Post by CSL »

Then I'll scrap that part.
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Post Post #3403 (ISO) » Tue Jun 07, 2011 2:41 am

Post by Max »

Nightless Traitor


2 Mafiates
1 Traitor
7 Town

The traitor knows the identity of the mafiates. Mafiates have no way of recruiting the traitor.
EDIT: Scum can day talk

4 Mislynches for Mafia Win, 3 Lynches for town win
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Post Post #3404 (ISO) » Tue Jun 07, 2011 2:53 am

Post by CSL »

With 7:3, Max?

With 2 mislynches in a row, traitor can claim, and they blitz remaining townies.
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Post Post #3405 (ISO) » Tue Jun 07, 2011 3:03 am

Post by Max »

Please read the title...
Please...
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Post Post #3406 (ISO) » Tue Jun 07, 2011 3:10 am

Post by Hoopla »

Max wrote:4 Mislynches +1 for each time the town lynches correctly for Mafia Win, 3 Lynches for town win


That's better...
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Post Post #3407 (ISO) » Tue Jun 07, 2011 5:24 am

Post by drmyshottyizsik »

3 of 5

Same of 2 of 4 but the Role Cop is an option.
#freeShotty
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Post Post #3408 (ISO) » Tue Jun 07, 2011 7:53 am

Post by ConSpiracy »

drmyshottyizsik wrote:
3 of 5

Same of 2 of 4 but the Role Cop is an option.

And.... If this is just a replacement of 2 of 4 this is not enough. Game would be extremely town sided.
If somebody has tools to fix my scumdar, pm me.
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Post Post #3409 (ISO) » Tue Jun 07, 2011 8:06 am

Post by chkflip »

ConSpiracy wrote:
drmyshottyizsik wrote:
3 of 5

Same of 2 of 4 but the Role Cop is an option.

And.... If this is just a replacement of 2 of 4 this is not enough. Game would be extremely town sided.
"Fuck you. I opened up my heart to you and you stabbed it a thousand times." - Gamma, to me, right before confessing to being the town vig and murdering my scum partner N1.
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Post Post #3410 (ISO) » Wed Jun 08, 2011 1:04 pm

Post by Tragedy »

Friends and Enemies and That Other Bastard
2 Mafia Goons


1 Cult Recruiter


3 Masons
6 Vanilla Townies


Notes

Mafia Goons & Masons cannot be recruited.
Cult Recruiter is immune to death during Night One only.
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
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I wish for Kami-nii-sama to have better naming skills.
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Post Post #3411 (ISO) » Wed Jun 08, 2011 1:14 pm

Post by drmyshottyizsik »

Tragedy wrote:
Friends and Enemies and That Other Bastard
2 Mafia Goons


1 Cult Recruiter


3 Masons
6 Vanilla Townies


Notes

Mafia Goons & Masons cannot be recruited.
Cult Recruiter is immune to death during Night One only.

Maybe ad a doctor and/or a vig and I will nominate like hell!
#freeShotty
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Post Post #3412 (ISO) » Wed Jun 08, 2011 7:32 pm

Post by earworm »

Tragedy wrote:
Friends and Enemies and That Other Bastard
2 Mafia Goons


1 Cult Recruiter


3 Masons
6 Vanilla Townies


Notes

Mafia Goons & Masons cannot be recruited.
Cult Recruiter is immune to death during Night One only.


Winning as a cultist is going to be based on a lot of luck, since you can only recruit a little more than half of the remaining player base.
Overall:1-2-0
Town:0-1-0
Scum:1-1-0
Other:0-0-0
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Post Post #3413 (ISO) » Wed Jun 08, 2011 7:38 pm

Post by earworm »

White Flag Neighbors
3 Mafia Goons


10 Vanilla Townies


Notes

3 players chosen at random are also give a one-shot neighborizer ability. This can include scum.
Mafia wins when they control half of the town or nothing can stop it.
Town wins when the mafia numbers are less than two.
Overall:1-2-0
Town:0-1-0
Scum:1-1-0
Other:0-0-0
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Post Post #3414 (ISO) » Thu Jun 09, 2011 2:33 am

Post by drmyshottyizsik »

So little friends, and so many enemies!
1 Mafia Goon
1 Mafia Jailkeper


1 BP SK


1 Cult Recruiter
1 Cult member/back-up Recruiter


1 3rd Party BP PGO


3 Masons
6 Townies
1 Doctor
1 Roleblocker

Notes

Only Vanilla Roles can be recruited. Even mafia goons. But the mafia jailkeeper can jailkeep his goon if he wants.
The PGO has no night kill.
Only the first cult member serves as a back up recruiter.
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Post Post #3415 (ISO) » Thu Jun 09, 2011 3:04 am

Post by farside22 »

Tradegy game: Cultist are not normal

Earworm: Not bad game. I bit of WIFOM, claiming doesn't do anything until later in the game......

drmyshottyizsik: See Tradegy point above.
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Post Post #3416 (ISO) » Thu Jun 09, 2011 3:06 am

Post by drmyshottyizsik »

ok
#freeShotty
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Post Post #3417 (ISO) » Thu Jun 09, 2011 3:07 am

Post by Powerrox93 »

earworm wrote:
White Flag Neighbors
3 Mafia Goons


10 Vanilla Townies


Notes

3 players chosen at random are also give a one-shot neighborizer ability. This can include scum.
Mafia wins when they control half of the town or nothing can stop it.
Town wins when the mafia numbers are less than two.

Nominate


Looks really interesting
Hoping to make a comeback to mafia soon...

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Post Post #3418 (ISO) » Thu Jun 09, 2011 4:18 am

Post by DarthYoshi »

Medical School of Hard Knocks



1 Mafia Goon
1 Mafia Rolecop


2 Town-Aligned Armed Compulsive Doctors
1 Town-Aligned Tracker
4 Vanilla Townies


Special mechanic: The Armed Compulsive Doctors begin the game as any typical Compulsive Doctor--they must protect one person per night and cannot choose to not protect. If their protection is ever successful, they are notified and stripped of their protecting powers, and instead given a one-shot vig ability. (This role was originated by, I think, the Fonz over on the "Should the Doctor be Euthanized?" thread--I just added the compulsive part.)

The Mafia also has a factional one-shot Hitman ability (a kill that bypasses protection).

Day start.

Seriously just something I thought off the top of my head, and the number of respective playslots may still need to be tweaked, but thoughts?
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Post Post #3419 (ISO) » Thu Jun 09, 2011 4:34 am

Post by CSL »

DarthYoshi wrote:
Medical School of Hard Knocks



1 Mafia Goon
1 Mafia Rolecop


2 Town-Aligned Armed Compulsive Doctors
1 Town-Aligned Tracker
4 Vanilla Townies


Special mechanic: The Armed Compulsive Doctors begin the game as any typical Compulsive Doctor--they must protect one person per night and cannot choose to not protect. If their protection is ever successful, they are notified and stripped of their protecting powers, and instead given a one-shot vig ability. (This role was originated by, I think, the Fonz over on the "Should the Doctor be Euthanized?" thread--I just added the compulsive part.)

The Mafia also has a factional one-shot Hitman ability (a kill that bypasses protection).

Day start.

Seriously just something I thought off the top of my head, and the number of respective playslots may still need to be tweaked, but thoughts?


I like this. This makes the compulsive doctors think very carefully about who to protect, as it gives them a powerful role.

Question: will the 1-shot vig ability be compulsive?
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" - Amrun

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Post Post #3420 (ISO) » Thu Jun 09, 2011 5:29 am

Post by Amrun »

I like the medical one a lot.
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Post Post #3421 (ISO) » Thu Jun 09, 2011 5:45 am

Post by DarthYoshi »

CSL wrote:I like this. This makes the compulsive doctors think very carefully about who to protect, as it gives them a powerful role.

Question: will the 1-shot vig ability be compulsive?


Thanks! I actually thought about making the one-shot vig ability be compulsive and decided against it, because if it happened on, say, the night of MyLo, town auto-loses.

I'm also open to suggestions for a more catchy title from anyone. :)
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Post Post #3422 (ISO) » Thu Jun 09, 2011 6:02 am

Post by CSL »

DarthYoshi wrote:
CSL wrote:I like this. This makes the compulsive doctors think very carefully about who to protect, as it gives them a powerful role.

Question: will the 1-shot vig ability be compulsive?


Thanks! I actually thought about making the one-shot vig ability be compulsive and decided against it,
because if it happened on, say, the night of MyLo, town auto-loses.


I'm also open to suggestions for a more catchy title from anyone. :)


@ Bolded: That's only if scum is NOT hit. On a night of mylo, (4:2, or 3:1) it can end up like (2:1, or 1:0) which are lylo and Town win respectively.

Nevertheless,
Nominate
Yoshi's idea.
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Post Post #3423 (ISO) » Thu Jun 09, 2011 7:11 am

Post by DarthYoshi »

@CSL: You're right, but I think encouraging bad vig play like that (on the night of MyLo, or the night before LyLo, I think optimal vig play is to NOT shoot) is not something the setup should be aiming to do.

That being said, not having the vig be compulsive isn't an idea I'm wedded to--if it'll help the game get put in the open queue, I'm happy to change it, but given the choice, I'd rather make the vig action elective rather than compulsory.
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Post Post #3424 (ISO) » Thu Jun 09, 2011 7:50 am

Post by Amrun »

I think the flavor should be like field surgeons in Afghanistan or something, and a catchy title could come out of that.
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