Scarlet's Rules
1. Each contestant begins the game with 1000
Power Points
.
2. Each round there will be a total of three powers up for bid. Bids will not be revealed, only the winner of the bids will be revealed. If there is a tie for highest bid, whichever contestant has the most points remaining will win the tiebreaker.
Power I: The Crimson Glove
- During this auction, each contestant will send in a bid. Whoever bids the highest on the Crimson Glove will be safe that round and will select two contestants to mark for elimination.
Power II: The Burgundy Cloak
- During this auction, each contestant may send in a bid. Whoever bids the highest will win the Burgundy Cloak. The winner of the cloak has the option to save one of the nominees. If one of the nominees is saved, the winner of the Crimson Glove must nominate a replacement. The owner of the Burgundy Cloak can not be the replacement.
Power III: The Scarlet Dagger
- Every contestant, except the Crimson Glove winner, nor the two nominees, may bid on this power. The winner of the power must stab, and thereby eliminate, one of the two nominees.
3. Throughout the game, preplanned challenges will allow the contestants to earn additional Power Points that may be spent during the auctions for power.
4. Once only two contestants remain, the eliminated players will return to crown a winner.
5. Additional Notes:
* The Burgundy Cloak may no longer be bid on at the Final Four.
* The Scarlet Dagger may no longer be bid on at the Final Three.
* If nobody bids on the Scarlet Dagger in any particular round, the holder of the Crimson Glove automatically receives the Dagger.
* The holder of the Burgandy Cloak may choose to save themselves if they are a nominee.