Mini 1190: Game over


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Post Post #1100 (ISO) » Sat Jul 23, 2011 11:33 pm

Post by TheFool »

Fair enough.
VOTE: Panzer
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Post Post #1101 (ISO) » Sat Jul 23, 2011 11:50 pm

Post by Sundy »

vote: Panzer


woo-hoo, I've been waiting for this since my first vote :D
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Post Post #1102 (ISO) » Sat Jul 23, 2011 11:52 pm

Post by iamausername »

VOTE: Panzer
Elapsam semel occasionem non ipse potest Iuppiter reprehendere
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Post Post #1103 (ISO) » Sat Jul 23, 2011 11:59 pm

Post by monk »

And that's a lynch
well that took all of one hour
Modding:
Village 13 is now in Day 4, 1 replacement needed
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Post Post #1104 (ISO) » Sun Jul 24, 2011 12:44 am

Post by Twistedspoon »

well done town

you win
1 Thessalonians 5:21: Test everything, but hold fast onto what is good

"Murder is no better than cards if cards can do the trick"
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Post Post #1105 (ISO) » Sun Jul 24, 2011 12:46 am

Post by Twistedspoon »

1 Thessalonians 5:21: Test everything, but hold fast onto what is good

"Murder is no better than cards if cards can do the trick"
~Screwtape
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Post Post #1106 (ISO) » Sun Jul 24, 2011 12:55 am

Post by iamausername »

For the record, my top three scumpicks when I was reading through were Panzer, Sundy and Thomith. Not bad, if I do say so myself.

I have no way to verify this, obviously, but it gives me personal satisfaction to have further confirmation that I am pretty damn good at finding scum.
Elapsam semel occasionem non ipse potest Iuppiter reprehendere
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Post Post #1107 (ISO) » Sun Jul 24, 2011 1:38 am

Post by SleepyKrew »

Oh cool, it's over.
Good job town.
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Post Post #1108 (ISO) » Sun Jul 24, 2011 1:43 am

Post by Sundy »

woohoo good game guys

the mason claim is really what ended it so fast
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Post Post #1109 (ISO) » Sun Jul 24, 2011 1:50 am

Post by TheFool »

Odd ending to an interesting game, but I had fun in the meantime!

And yeah, this is a good "why scum shouldn't claim masons" game.

I was the tiniest bit worried on the last day since I didn't track Panzer going anywhere, but then he folded so it's all good.
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Post Post #1110 (ISO) » Sun Jul 24, 2011 3:27 am

Post by xvart »

Good game, everyone.

volkkan in Dead QT wrote:2) Pretty amused that xvart thinks I should have been modkilled. I admit that I have a more liberal interpretation of the rules around ongoing games than most people on site (basically, I think it is okay to reference an ongoing game provided you don't discuss it, since EVERY player can look through another another player's ongoing games and potentially be influenced by them), but it still surprises me
I didn't necessarily think you
should
have been modkilled, I just know that it is a pretty fine line sometimes, especially when directly quoting from ongoing games. It is something I do not think scum would do based on the high probability of it going south or the mod being super strict regarding that rule.
I only read quote walls.

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Post Post #1111 (ISO) » Sun Jul 24, 2011 4:17 am

Post by Hoppster »

YEAH GO TOWN

WOOOOO


In a way, this is almost a perfect victory, as we actually only lynched scum.

SO YEAH WOOO


I investigated vollkan due to bad, bad gut twinges, largely on his weird stance between xvart and myself (the "Huh I believe Hoppster but xvart sounds like he's making a goodp point" stuff).

The Mason business was extremely unfortunate for poor Thomith. I had a pretty strong town read on Thomith up until then.

Fun setup, but I'm inclined to believe it's town-sided, as the traitor makes things very awkward for scumz.
Benmage: First, for the sake of irony. I'm going to illustrate how completely idiotic and hypocritical scumhunter is.
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Post Post #1112 (ISO) » Sun Jul 24, 2011 6:26 am

Post by Twistedspoon »

Hoppster wrote:
Fun setup, but I'm inclined to believe it's town-sided, as the traitor makes things very awkward for scumz.

I disagree as although on the surface this may appear so, but remember that Scum had daytalk (which is very powerful when used correctly) and the miller also favoured scum, but I feel emplking plyed the miller role well

Iamausername just got his easiest town win ever
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Post Post #1113 (ISO) » Sun Jul 24, 2011 6:28 am

Post by SleepyKrew »

I'd prefer no Daytalk and knowing all three scum, but maybe we were just lazy and didn't use it.
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Post Post #1114 (ISO) » Sun Jul 24, 2011 6:33 am

Post by Twistedspoon »

I like how you guys thought the miller was the traitor

that was the whole reason why I included him ^_^

anyways It was a quick game, but all the better for me as it means I can start doing mini themes when I'm ready :mrgreen:
1 Thessalonians 5:21: Test everything, but hold fast onto what is good

"Murder is no better than cards if cards can do the trick"
~Screwtape
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Post Post #1115 (ISO) » Sun Jul 24, 2011 6:44 am

Post by Hoppster »

Twistedspoon wrote:
Hoppster wrote:
Fun setup, but I'm inclined to believe it's town-sided, as the traitor makes things very awkward for scumz.

I disagree as although on the surface this may appear so, but remember that Scum had daytalk (which is very powerful when used correctly) and the miller also favoured scum, but I feel emplking plyed the miller role well

Iamausername just got his easiest town win ever

Daytalk doesn't compensate for "WOOPS WE JUST KILLED OUR SCUMBUDDY" imho.
Benmage: First, for the sake of irony. I'm going to illustrate how completely idiotic and hypocritical scumhunter is.
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Post Post #1116 (ISO) » Sun Jul 24, 2011 6:58 am

Post by Twistedspoon »

Vi says daytalk is as good as another scum so it does when used correctly

and I doubt Panzer would have been killed. He knew who the scum was so he could appease them to keep him alive

I've seen worse traitor roles. When I was in execution mafia the scum didn't know who the traitor was and the traitor didn't know who the scum was, so it was really random if he died or not. My traitor was quite good the reviers said
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"Murder is no better than cards if cards can do the trick"
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Post Post #1117 (ISO) » Sun Jul 24, 2011 6:59 am

Post by SleepyKrew »

The scum would like to disagree with the reviewers <.<
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Post Post #1118 (ISO) » Sun Jul 24, 2011 6:59 am

Post by Twistedspoon »

objection overruled
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Post Post #1119 (ISO) » Sun Jul 24, 2011 7:01 am

Post by SleepyKrew »

Just please keep this in mind.
Things are different in theory than in practice.
Now go /in to mod in the Mini Theme Queue.
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Post Post #1120 (ISO) » Sun Jul 24, 2011 7:05 am

Post by Twistedspoon »

SleepyKrew wrote:Just please keep this in mind.
Things are different in theory than in practice.

yeah, and that's why you lost

No setup goes perfectly. It's still well balanced. If hoppster had investigated the miller or panzer didn't fakeclaim masons then you may be singing a different tune :p

I will probably mod a theme game next. I go V/la for a couple of weeks and expect to return to some tough AS levels, so don't hold your breath :s
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"Murder is no better than cards if cards can do the trick"
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Post Post #1121 (ISO) » Sun Jul 24, 2011 7:06 am

Post by SleepyKrew »

AS?
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Post Post #1122 (ISO) » Sun Jul 24, 2011 7:09 am

Post by Twistedspoon »

I knew you'd say that :roll:

It's what you study after Year 11 in the UK (and Cameroon too according to google :? ). You probably have some American equivalent.
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Post Post #1123 (ISO) » Sun Jul 24, 2011 7:11 am

Post by SleepyKrew »

Is it O/A level stuff or is that a different system?
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Post Post #1124 (ISO) » Sun Jul 24, 2011 7:14 am

Post by Twistedspoon »

AS is the first half of A-level. A2 is the second half

O-levels are old and have been replaced by GCSEs (although I do have an O-level in religious studies from when I was 14 :? )
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