DEFCON Mafia 3.0 - Over, American Victory!


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Post Post #3825 (ISO) » Sun Jul 31, 2011 1:17 am

Post by Internet Stranger »

Pooky was a coward for killing me and denying me lylo glory.
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Post Post #3826 (ISO) » Sun Jul 31, 2011 4:36 am

Post by Faraday »

PookyTheMagicalBear wrote:

@faraday if you really think it's ok to post after gamedeath on events that happen after you r hit by a nuclear missile then I have nothing to say to you about this subject.

i'm not going to stop posting untill the mod says i'm dead
are you thinking of me when you're with somebody else?
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Post Post #3827 (ISO) » Sun Jul 31, 2011 5:13 am

Post by Fate »

^
Who knows

You could be battleshipped, defensive mode, etc. Etc. >_>
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Post Post #3828 (ISO) » Sun Jul 31, 2011 5:43 am

Post by inHimshallibe »

PookyTheMagicalBear wrote:They basically adopted this plAn for endgame except with me nuking after inhim nuked me. If Mina had not made this post I would've been in a much better spot to drive the town.

@faraday if you really think it's ok to post after gamedeath on events that happen after you r hit by a nuclear missile then I have nothing to say to you about this subject.

btw i didn't use this post as justification for nuking you.


you didn't pookypromise, you were dead radioactive teddy bear meat.
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Post Post #3829 (ISO) » Sun Jul 31, 2011 1:55 pm

Post by PookyTheMagicalBear »

Fate wrote:^
Who knows

You could be battleshipped, defensive mode, etc. Etc. >_>


Cuz Mina doesnt know that battleship didnt make it to that night or that she didn't set her nuke silo on defensive mode.

yea
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Post Post #3830 (ISO) » Sun Jul 31, 2011 5:31 pm

Post by Fate »

ETC

ETC

WHA

ETC
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Post Post #3831 (ISO) » Sun Jul 31, 2011 5:31 pm

Post by Fate »

PookyTheMagicalBear wrote:
Fate wrote:Mina would've nuked you if she calculated deadlines right

Scumplain moar

I would be mad too if I needed modkill+zombieposting to win an inherently imba setup vs a scumteam that basically gave themselves up.


Umadbro? Lolfate.


I'm actually quite happy I caught you when no one else did and you reacted like a deer stuck in caughtlights
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Post Post #3832 (ISO) » Mon Aug 01, 2011 12:59 am

Post by Vi »

Fate wrote:ETC

ETC

WHA

ETC
:ohdear:
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #3833 (ISO) » Mon Aug 01, 2011 3:15 am

Post by inHimshallibe »

etc
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Post Post #3834 (ISO) » Mon Aug 01, 2011 3:23 am

Post by AurorusVox »

For the record, I don't think Pooky was "lolstupid" for trying it - he obv. intended to force a panicked quicklynch with the fake nuke, but he probably should have asked if it would have been counted as deceiving the mod before doing it (cf. rule 14)

@AGM, I do hope you run "DEFCON 4.0: Total War" because I just want to fire a nuke ;_;
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Post Post #3835 (ISO) » Mon Aug 01, 2011 3:41 am

Post by Faraday »

av if i was here i'd have maybe not let you get lynched b/c :notthatscummy:, otoh redcoyote was v scummy imo >_>
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Post Post #3836 (ISO) » Mon Aug 01, 2011 3:45 am

Post by AurorusVox »

RC somehow scumslipped despite being town >_>
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Post Post #3837 (ISO) » Mon Aug 01, 2011 3:55 am

Post by inHimshallibe »

Nah, I don't think he scumslipped. Just didn't present any good reason for switching his vote.
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Post Post #3838 (ISO) » Wed Aug 03, 2011 2:12 pm

Post by CSL »

Now in 97% less anger: Why did you fake the nuke pooky?
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Post Post #3839 (ISO) » Wed Aug 03, 2011 2:33 pm

Post by Magua »

To get exactly the reaction out of gorilla that he did.
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Post Post #3840 (ISO) » Wed Aug 03, 2011 2:58 pm

Post by MagnaofIllusion »

Its funny since AGM went out of his way in the rules to explicitly say that Fake Nuke shenanigans were banned ...
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Post Post #3841 (ISO) » Wed Aug 03, 2011 3:22 pm

Post by Faraday »

AMERICA
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Post Post #3842 (ISO) » Wed Aug 03, 2011 5:04 pm

Post by CSL »

MagnaofIllusion wrote:Its funny since AGM went out of his way in the rules to explicitly say that Fake Nuke shenanigans were banned ...


And how is this funny?
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Post Post #3843 (ISO) » Wed Aug 03, 2011 10:27 pm

Post by Andrius »

AurorusVox wrote:@AGM, I do hope you run "DEFCON 4.0: Total War" because I just want to fire a nuke ;_;
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Post Post #3844 (ISO) » Thu Aug 04, 2011 1:56 am

Post by Hinduragi »

In case it wasn't obvious, if there's a Defcon 4, pre-/in.
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Post Post #3845 (ISO) » Thu Aug 04, 2011 2:17 am

Post by MagnaofIllusion »

CSL wrote:And how is this funny?


Its funny as hell that Pooky is trying to defend his actions and say he shouldn't have been Modkilled.

Because that is
Total Crap
.

What he tried to pull is EXACTLY why the rule was there in the first place. If you know you can't Nuke throwing a Fake Nuke in a time sensitive environment (AGM can't instantly react) violates that rule 100%. It can't be argued.

CSL - Do you have anything better to do then ask obv questions?
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Pretty much Geriatric game restricted at this point ... unless there are players I REALLY want to play with.
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Post Post #3846 (ISO) » Thu Aug 04, 2011 3:08 am

Post by AlmasterGM »

MagnaofIllusion wrote:What he tried to pull is EXACTLY why the rule was there in the first place. If you know you can't Nuke throwing a Fake Nuke in a time sensitive environment (AGM can't instantly react) violates that rule 100%. It can't be argued.

This is exactly the reason for the rule. In a perfect world, I would immediately post launch sequences after they were initiated, so players would instantly know whether a nuke was fake or not. However, I can't be online all the time, so players need to be able to assume a
Nuke: [PLAYERNAME]
is actually a nuke. Otherwise, the game would fall to pieces.

With regards to this specific situation - my goal as a mod is to be as consistent as possible so every player feels they are being treated fairly. In DEFCON 2.0, I ruled that player intent was the deciding factor when enforcing Rule #14, not simply their actions in a vacuum. In other words, honest mistakes that were immediately corrected would be forgiven, whereas intentional deceit would face consequences. I think this is a fair interpretation because it corrects the actual problem the rule was created to solve instead of just enforcing a regulation for the sake of it. Consequentially, it was pretty clear in this case that Pooky's plan the entire day had been to deceive, so I went with the stricter punishment.

As far as DEFCON 4.0 goes - I think the setup needs some balance work and I have some other themes I want to try, but there will probably be one in the future ... perhaps with some shiny new mechanics. The two rule ideas I am toying with right now are radiation level, which would trigger abilities and penalties based on the number of nukes launched, and changing defensive mode to SAM (surface-to-air) mode, which would allow you to intercept anyone's missiles, not just ones targeting you. I'll be sure to send anyone who played previous DEFCON game a heads up if this ever comes to fruition.
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Post Post #3847 (ISO) » Thu Aug 04, 2011 3:52 am

Post by CSL »

MoI - Do you have anything better to do than ask stupid questions?

AGM - Expect a PM shortly.
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Post Post #3848 (ISO) » Thu Aug 04, 2011 4:57 am

Post by Lady Lambdadelta »

CSL, the modkill was absolutely right. Honestly, it IS about the intent.

And Pooky CLEARLY intended to fire a fake nuke and trick Gorilla.
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Post Post #3849 (ISO) » Thu Aug 04, 2011 5:03 am

Post by Magua »

CSL wrote:MoI - Do you have anything better to do than ask stupid questions?


CSL wrote:Now in 97% less anger: Why did you fake the nuke pooky?

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