THE APPRENTICE [Four Remain?!]


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THE APPRENTICE [Taking out the trash.]

Post Post #0 (isolation #0) » Thu Aug 04, 2011 3:31 pm

Post by Blackberry »

Welcome to
The Apprentice
!

I, Blackberry, am looking for an Apprentice to assist me in the co-moderation of an upcoming game I am planning. This apprentice will assist me with storyline development, plot twists, game mechanics, updates, etc. With our powers combined, we will create the ultimate Mish Mash game that will go down in history as the BEST GAME EVER.

But first, I must select an apprentice to moderate this game with...

Thus, you all will compete to be my apprentice. The rules are posted below. To /in, simply post so below. The competition begins...
now
.


Team Eucleia

  • Cybele
  • Mist7676
  • DonJosh
  • animorpherv1
  • kloud1516
  • Thomith
  • ZazieR


Team Excel

  • Leonshade
  • Tragedy
  • SleepyKrew
  • kiwieagle
  • CSL


Exterminated

  • 13th:
    TornadoSwirl
    [fired]

  • 14th:
    Chevre
    [fired]

  • 15th:
    TwistedSpoon
    [fired]

  • 16th:
    cjdrum
    [fired]

  • 17th:
    Quilford
    [resigned]

  • 18th:
    JDGA
    [resigned]

  • 19th:
    diginova
    [resigned]



Task #1: Learning the Fundamentals

  • Mist7676
    (Eucleia) vs.
    Tragedy
    (Excel)
  • After explosive drama, involving a decapitated horse,
    diginova
    resigns from Team Excel
  • SleepyKrew
    is invited to take diginova's spot on Team Excel
  • Team Excel was defeated in Task #1
  • JDGA
    resigns from Team Eucleia,
    Thomith
    is invited to take JDGA's spot
  • Quilford
    resigns from Team Excel,
    CSL
    is invited to take Quildford's spot
  • Tragedy
    selected
    kiwieagle
    and
    cjdrum
    to join her in The Boardroom
  • cjdrum
    was fired because he was a mime

Task #2: Please Me... Aesthetically

  • Cybele
    (Eucleia) vs.
    Leonshade
    (Excel)
  • After a back and forth between the two Project Managers, both declined the deadline extension opportunity
  • The teams argue over the concept of a banner
  • Team Excel was defeated in Task #2
  • Leonshade
    has brought
    Chevre
    and
    Twistedspoon
    to join him in The Boardroom
  • TwistedSpoon
    was fired due to lack of commitment

  • Chevre
    was fired due to lack of activity

  • TornadoSwirl
    was fired because he was a tree stump


The Rules

I.
Each round the teams will compete in a
Task
. Each team will designate a
Project Manager
(PM) for the task. Tasks may involve game design, storyline development, or perhaps even startegic gameplay.
II.
After the Task is complete, I will invite everyone into the
War Room
. For a designated time we will engage in discussion in the forum. I will then reveal which team lost. The losing team's Project Manager will be responsible for selecting two other contestants that he or she thinks performed the worst during the task.
III.
In the
Boardroom
I will evaluate the three contestants (the Project Manager, and the two selected contestants) and will decide whom to fire.
IV.
The game continues until only one contestant remains, The Apprentice.

Disclaimer: The winner does not necessarily get excluded from playing the future Mish Mash game and will have the option of playing instead if he or she wishes to do so.
Last edited by Blackberry on Thu Aug 18, 2011 11:56 am, edited 38 times in total.
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Post Post #5 (isolation #1) » Thu Aug 04, 2011 4:51 pm

Post by Blackberry »

mallowgeno wrote:Dangit I was gonna run this. Oh well :/


You can still run one, while joining mine, all at the same time! ^_^ I remember Norinel ran one and I got into the final two and then it was abandoned... I think. :eek:
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Post Post #7 (isolation #2) » Thu Aug 04, 2011 4:53 pm

Post by Blackberry »

mallowgeno wrote:Nah I'm no where near done developing it and I'm involved in a lot of other crap right now too lol. I would join though if I wasn't modding a mini-theme.


You have two hours to change your mind.
Or else.
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Post Post #10 (isolation #3) » Thu Aug 04, 2011 5:02 pm

Post by Blackberry »

animorpherv1 wrote:So is there a time limit or are we waiting on a certain number?


The game will begin Monday. Teams
may
be announced and begin strategizing before then, but the game and first Task will begin Monday (assuming a proper number of participants have applied).
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Post Post #18 (isolation #4) » Thu Aug 04, 2011 6:24 pm

Post by Blackberry »

kiwieagle wrote:I think she invited everyone xD

/in


No, only people that I thought were active in Mish Mash and potential apprentice material.

Btw, you might want to know my gender if you want to be my apprentice... :igmeou:
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Post Post #20 (isolation #5) » Thu Aug 04, 2011 6:32 pm

Post by Blackberry »

Tragedy wrote:
Blackberry wrote:
No, only people that I thought were active in Mish Mash and potential apprentice material.


Sounds like you just take anybody, right?


Only people that I thought were potential apprentice material.
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Post Post #22 (isolation #6) » Thu Aug 04, 2011 6:38 pm

Post by Blackberry »

Tragedy wrote:You're still telling me that you can't accept certain people, right?


I invited people to let them know about it. I will accept everyone and give everyone an equal shot. Unless you are an ex of mine. In which case you will be eliminated based on bias.
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Post Post #34 (isolation #7) » Sat Aug 06, 2011 10:08 am

Post by Blackberry »

Twistedspoon wrote:are there any live challenges?


No. But it is advised you be active during discussions (Discussion Room and Boardroom if you are in a Boardroom) so that your input is heard. These room discussions will take place over a 24-48 hour period.
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Post Post #36 (isolation #8) » Sat Aug 06, 2011 10:22 am

Post by Blackberry »

The game will begin Monday. Teams
may
be announced and begin strategizing before then, but the game and first Task will begin Monday.
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Post Post #38 (isolation #9) » Sat Aug 06, 2011 10:26 am

Post by Blackberry »

Tragedy wrote:Could make alliances with other people, right?


Correct. Although you don't know your team members yet.
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Post Post #40 (isolation #10) » Sat Aug 06, 2011 10:29 am

Post by Blackberry »

Twistedspoon wrote:do we choose our own team names?
will you be judging by yourself?


I will be asking your team to select their own names. I will be primarily judging by myself but may on occasion invite a guest judge or two to assist me. Utlimately though, for better or worse, I have the final say.
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Post Post #42 (isolation #11) » Sat Aug 06, 2011 12:28 pm

Post by Blackberry »

diginova wrote:If there's going to be any of the "let's blow a challenge so my alliance partner gets in", then I'm /out.


I am not sure what you are referring to, but I assure you, purposely throwing a challenge will only reflect badly on the players who are throwing the challenge. Although I suppose it will be helpful to have friends and allies on your team that will back you up... This isn't Survivor, I am the one making the decisions, not your fellow teammates.
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Post Post #54 (isolation #12) » Sun Aug 07, 2011 8:35 pm

Post by Blackberry »

Welcome to
The Apprentice
!

Sixteen of you have decided to test your strengths, and your weaknesses. Sixteen of you have decided to bare your souls for me to judge. Only one of you will come out of this competition as The Apprentice. Best of luck to everyone.


TEAM ANNOUNCEMENT

I have randomly assigned all of you into two teams. The teams are listed below. As a team, it is your responsibility to set-up a team room for each task (i.e., I suggest a quick topic so that you may collaborate). It is also your responsibility to select a Project Manager before each task begins. This must be made publically.

Your first task will begin Monday.
Have your Project Manager selected before 6:00 PM Est. on Monday, August 8.


The Project Manager will be responsible for coordinating the task and leading their team to victory during that particular task. In the event that your team loses, the Project Manager must select two other contestants from their team to drag into the board room. I will then decide which of the three of you to fire.

Also, it is your team's responsibility to come up with a team name. You may begin discussing your team name and I will announce a deadline shortly (most likely due Tuesday or Wednesday).


So what are the teams? Well, let's find out!


Team 1

  • DonJosh
  • animorpherv1
  • kloud1516
  • Mist7676
  • Cybele
  • JDGA
  • ZazieR
  • TornadoSwirl


Team 2

  • QuilFord
  • Tragedy
  • cjdrum
  • diginova
  • kiwieagle
  • TwistedSpoon
  • Chevre
  • Leonshade
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Post Post #61 (isolation #13) » Mon Aug 08, 2011 7:00 am

Post by Blackberry »

I will provide the basics of the task as a hint, however, I believe an Apprentice should be versatile and be prepared for anything ;). Also, once the task starts, I believe the teams should know going-in who the PM is, and not waste time arguing over who should or shouldn't be the PM.

The First Task will involve, from most important to least important:
  • Comprehension of the Fundamentals of a Mish Mash Game
  • Game Mechanic Creation
  • Writing Abilities
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Post Post #64 (isolation #14) » Mon Aug 08, 2011 7:12 am

Post by Blackberry »

Challenges may involve:
  • Inventing a brand new Mish Mash game
  • Developing the mechanics for a short challenge
  • Writing an exciting storyline
  • Providing your personal views on modding etiquette and Mish Mash games in general
  • Creating an intriguing plot or theme


The answer to your second question is that it all depends on how the members of your team work together and the effort and skills of each of the members brought into the boardroom.
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Post Post #65 (isolation #15) » Mon Aug 08, 2011 7:20 am

Post by Blackberry »

Leonshade wrote:Are we allowed to discuss our Project Manager choice privately via PM or QT? On that same token, are we allowed to make a QT for the tast of choosing a Project Manager?


You are permitted to make any QT's you deem necessary. You are allowed to discuss anything with anyone, anytime, anyplace.
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Post Post #86 (isolation #16) » Mon Aug 08, 2011 12:46 pm

Post by Blackberry »

I see both teams failed to note that the deadline was at 6:00 PM Est... meaning both teams were late. How is it that all sixteen of you allowed the deadline to slip? Mmmmm?

I should fire all sixteen of you!


... Oh, I can't do that though. Then this game wouldn't be any fun. I'll let this slide... for now. :evil:

Team #1 has selected
Mist7676
to be the Project Manager. Team #2 has selected
Tragedy
. Best of luck to both of you... you'll need it.

Task #1: Learning the Fundamentals

Welcome to your first task. For your first task, I will be testing your understanding of the basic fundamentals of a Mish Mash Game. Learning the fundamentals of any subject area is critical before embarking on the endevour that ensues. There will be two parts to this task. Each task will be scored out of 50. The team that scores the highest overall will win the Task and be safe from the boardroom. The losing team's PM will select two other team members to join her in the board room to face me, and one of those three will be fired.

Assignment #1:
The Fundamentals
Each team is to write an essay concerning the five features that are fundamental for a phenomenal Mish Mash game. Each guide must not exceed 500 words. It is up to you and your team to research past games and come up with the five fundamental features that you believe make an epic Mish Mash game.

Assignment #2:
The Phenomenal Game
Keeping the five features that you selected in Assignment #1 in mind, each team is to design the opening post of a Mish Mash game. This includes the storyline, game mechanics, and the rules for the game. You may design and come up with any Mish Mash game you desire.

Your assignments are due 9:00 PM Est. on Wednesday, August 10.
Please have them sent to me via PM for evaluation.

Project Managers
- keep in mind you have a team of 8 at your disposale. Utilize them as you see fit. You may delegate areas of work to anyone you think is capable, but remember, your team's success is ultimately dependent on how you organize and work with your team.

Things to keep in mind:

  • Am I covering the most important features that make a Mish Mash game epic?
  • Have I researched enough Mish Mash game so that I am not missing any key ideas?
  • Is my essay concise and does it clearly explain what your team's idea is of the five fundamental features of what a phenomenal Mish Mash game contains?


What am I looking for?

  • Comprehension of the Fundamentals of a Mish Mash Game
  • Game Mechanic Creation - does your Mish Mash creation embody all of the five features mentioned previously?
  • Writing Abilities
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Post Post #90 (isolation #17) » Mon Aug 08, 2011 12:51 pm

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Individual Assignment #1: Favorite Mish Mash Game

The following is an individual assignment that will allow me to learn about each and every one of you on an individual basis. I would like each of you to PM me telling me what your favorite Mish Mash game is and why. You don't need to make it long, 1-3 sentences will do. I just want to know a bit more about you. You may select any Mish Mash game in the history of Mish Mash games. :)

This assignment is also due by 9:00 PM Est. on Wednesday, August 10. A submission is expected from every contestant.
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Post Post #91 (isolation #18) » Mon Aug 08, 2011 12:53 pm

Post by Blackberry »

Cybele wrote:http://www.timeanddate.com/library/abbr ... a/est.html
I think BB is thinking of EDT.


What is this? I refute this claim of time. It is currently 7:53 PM... Eastern Blackberry Time. Topic closed. This website is a fraud!
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Post Post #94 (isolation #19) » Mon Aug 08, 2011 4:32 pm

Post by Blackberry »

Zang wrote:Image


What the F#CK IS THIS DOING IN MY THREAD!?!
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Post Post #97 (isolation #20) » Mon Aug 08, 2011 4:47 pm

Post by Blackberry »

*Security escorts
Zang
out of the building, by throwing him out the window of the 102nd floor.*

Ahem, there will be no decapitated horses in my thread. Mmmk?
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Post Post #107 (isolation #21) » Mon Aug 08, 2011 5:56 pm

Post by Blackberry »

I am sad to see
diginova
resign from the game, as I was greatly looking forward to seeing his work and potential. However,
SleepyKrew
will walk in as a replacement for diginova.

Effective immiediately, SleepyKrew has joined Team #2.
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Post Post #114 (isolation #22) » Mon Aug 08, 2011 6:10 pm

Post by Blackberry »

Zang
is a non-player who has been thrown out a window.

I advise both teams to get back to work and focus their time and energy at the task at hand, and not the nonsense that is occuring that bares no weight on the outcome of your tasks.


Although you may continue if you desire, I am sure the audience loves the drama.
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Post Post #116 (isolation #23) » Mon Aug 08, 2011 6:17 pm

Post by Blackberry »

Diginova
has decided to resign. I will not invite him back into the game. If he wishes to make a case as to why he would like to re-enter the game, I will allow him the opportunity to make his case. But as of this time, diginova has made a decision to resign.
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Post Post #142 (isolation #24) » Tue Aug 09, 2011 11:10 am

Post by Blackberry »

Don't forget to come up with a Team Name!

Team names are due by 9:00 PM EDT, Wednesday, August 10.


Also, there will not be anymore replacements at this time, as no one else has left. I will be in contact with Thomith though.
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Post Post #146 (isolation #25) » Tue Aug 09, 2011 11:14 am

Post by Blackberry »

SleepyKrew wrote:Deadline extension pl0x.


Denied.
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Post Post #166 (isolation #26) » Wed Aug 10, 2011 10:33 am

Post by Blackberry »

Anyone. Sure.
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Post Post #173 (isolation #27) » Wed Aug 10, 2011 3:45 pm

Post by Blackberry »

Thank you both teams for submittings your assignments on time.

Now, I will welcome both teams into
The War Room
where we will discuss your hideous submissions.


THE WAR ROOM: TASK #1

In the War Room each contestant will be asked a question or more. The responses will help me get a clear picture of how well each of your worked together as a team. It will also allow me to determine who did well, and who didn't do so well. I will begin looking at the submissions, in the mean time, please answer the questions below. Somewhere during the War Room I will reveal both team's submissions so they may criticize or gasp at their defeat. At the conclusion of the War Room, I will reveal which team has lost the Task and ask the Project Manager to select two comrades to join me in the Board Room.


'By the way, Blackberry, what are the team names?'


Team #1 has selected...
Eucleia!


Team #2 has selected...
Excel!


Post the answers to your questions in the thread.


Team Eucleia
Mist7676
[Project Manager]
  • Explain to me how YOU led your team to your current submission? Why didn't you send me the submission?
  • Who came up with the idea that was submitted (the essay and the mish mash game)?
  • Did you permit Cybele to post your QT in the thread, and if so, why?
  • Who didn't perform so well in this task?
  • Are you satisfied with your final submission?

DonJosh

  • What did you do during this task?
  • Are you satisfied with your team's final submission?
  • How do you think Mist7676 performed as Project Manager?
  • Do you think Cybele posting the QT in the thread was a smart move?

animorpherv1

  • What did you contribute to this task?
  • Are you satisfied with your team's final submission?
  • Who on your team were the weak links?
  • Do you think Cybele posting the QT in the thread was a smart move?

kloud1516

  • What did you contribute to this task?
  • Do you think Cybele posting the QT in the thread was a smart move?
  • Are you satisfied with your team's final submission?
  • Who on your team were the weak links?

Cybele

  • Why did you post your team's discussion in the thread, what advantage do you think this provides your team? Were you cocky that your team was going to win?
  • Are you satisfied with your team's final submission?
  • Why did you send me the final submission and not Mist7676?
  • Who on your team were the weak links?

JDGA

  • What did you contribute to this task?
  • Are you satisfied with your team's final submission?
  • How do you think Mist7676 performed as Project Manager?
  • Who on your team were the wink links?

ZazieR

  • What did you contribute to this task?
  • Do you think Cybele posting the QT in the thread was a smart move?
  • Are you satisfied with your team's final submission?
  • Who on your team were the wink links?

TornadoSwirl

  • Did you contribute anything to this task?
  • Are you alive?
  • What are your thoughts on your team's final submission?
  • Do you think Cybele posting the QT in the thread was a smart move?


Team Excel
Tragedy
[Project Manager]
  • Explain to me who did what in this Task and who were your strongest members?
  • Who came up with the idea that was submitted (the essay and the mish mash game)?
  • Who do you think is to blame for diginova's disatisfaction with the way the game was being played?
  • Who were the weak links on your team?
  • Are you satisfied with your final submission?
  • What do you think of Cybele's decision to post their team's QT in the thread? Did seeing your opponent's QT assist your team in bettering your submission?

QuilFord

  • What did you contribute during this task?
  • Are you satisfied with your team's final submission?
  • How do you think Tragedy performed as Project Manager?
  • Do you think Cybele posting their team's QT in the thread was a smart move?

cjdrum

  • What did you contribute during this task?
  • Are you satisfied with your team's final submission?
  • How do you think Tragedy performed as Project Manager?
  • Do you think Cybele posting their team's QT in the thread was a smart move?

SleepyKrew

  • What did you contribute during this task?
  • Are you satisfied with your team's final submission?
  • How do you think Tragedy performed as Project Manager?
  • How did you think you did, considering you came in halfway through the Task?

kiwieagle

  • Who performed the worst during this task?
  • Are you satisfied with your team's final submission?
  • Who do you think is to blame for diginova's disatisfaction with the way the game was being played?
  • What do you think of Cybele's decision to post their team's QT in the thread? Did seeing your opponent's QT assist your team in bettering your submission?

TwistedSpoon

  • What did you contribute during this task?
  • Are you satisfied with your team's final submission?
  • How do you think Tragedy performed as Project Manager?
  • Who do you think is to blame for diginova's disatisfaction with the way the game was being played?

Chevre

  • What did you contribute during this task?
  • Are you satisfied with your team's final submission?
  • How do you think Tragedy performed as Project Manager?
  • What is your reaction to diginova's resignation?

Leonshade

  • What did you contribute during this task?
  • Are you satisfied with your team's final submission?
  • How do you think Tragedy perfomed as Project Manager?
  • Who performed the worst during this task?
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Post Post #174 (isolation #28) » Wed Aug 10, 2011 3:53 pm

Post by Blackberry »

Hint:
The quicker you answer, the more I'll like you.
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Post Post #176 (isolation #29) » Wed Aug 10, 2011 3:56 pm

Post by Blackberry »

Cybele wrote:I wish BB asked me what I contributed to this task. I would have had the BEST answer. Guaranteed.


Cybele

  • What did you contribute to this task?
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Post Post #180 (isolation #30) » Wed Aug 10, 2011 4:03 pm

Post by Blackberry »

Tragedy

  • Did Chevre, cjdrum, or SleepyKrew contribute anything? If not, did any of them give you notice that they would not be able to assist?
  • Did you or anyone else review your submission for any mistakes?
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Post Post #185 (isolation #31) » Wed Aug 10, 2011 4:21 pm

Post by Blackberry »

Cybele

  • ARE YOU CONFESSING TO THE ACT OF HIRING
    ZANG
    TO THROW A DECAPITATED HORSE INTO MY PRECIOUS THREAD?!?
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Post Post #205 (isolation #32) » Thu Aug 11, 2011 8:48 am

Post by Blackberry »

Before I announce the winner, let's view both team's performances...


Team Eucleia

Mist7676[Project Manager]
[area="Task #1, Assignment #1]If your aim is to run a truly phenomenal Mish Mash game, there are considerations that you must take when designing, and eventually running, the game. These are the essential elements of any successful game, and every game that fails is simply consigned to this fate by poor planning in regard to the five fundamentals of gaming. Any moderator worth his salt needs to consider Balance, Innovation, a good theme Flavour, Player Dynamics, and his own level of Commitment to the game.

Innovation is key with any successful game. A new idea, mechanic, or theme frequently catalyzes the most successful Mish Mash games, often helping to spawn ‘copycat’ games or sequels. When something new is brought to an old idea, new interest can be galvanized. It renews the playworn, and excites the player to see what might happen in a game that has both the successful mechanics of a previous favourite, and something as-of-yet unseen and exciting.

To promote player approval, each game needs to be balanced. This provides players with an equal chance to win, and thus an equal chance to enjoy themselves. Balance is often the hardest fundamental to establish, especially in games with complex mechanics. A good idea is to start with a simple mechanic set and to then build develop these as your foundation. Design your mechanics separately from any theme flavouring, and simply apply the flavouring over the finished frame.

Every game needs a narrative, a story or background to provide context for the players’ actions and goals. Exemplary theme flavour captures competitors’ imaginations and entices them to think about the game long after they've closed their browsers. Flavour development is useful to consider at the start of the idea, as it may guide and augment your mechanics and overall goals. Remember, though, the flavour should be seen as icing on the cake composed of mechanics and balance.

As a moderator, it is also important to consider the way players will be encouraged to interact with one another. Strong dynamics to look for include teamwork and cooperation, rivalry and competition, and interactions that go beyond those. Games are all about people interacting in new and exciting ways, so you should be looking for a way to place your players in an environment that takes advantage of these dynamics. Allow them to advance fluidly, and you could be surprised what happens.

Finally, if there’s one thing that unequivocally sinks most Mish Mash games, it’s failure of moderator commitment. If the moderator can’t stay dedicated to his own game, then there is nothing that can save it. Make sure to be as available as your game demands; it’s likely more time-consuming than you think. Don’t run a game when you have other commitments that will drag you away, and be sure that your interest in the game. Running a game is always hard work, but keep in mind that each successful endeavor is equally rewarding.[/area]
Task #1, Assignment #2
Image

Luigi's Mansion stood isolated within a ring of dark, brooding trees.
A meager pathway cleaved through the mansion's forested barrier, serving as the construction’s only true connection with reality. The pockmarked road snaked this way and that over spongy earth until it reached the foot of two towering doors, upon which hung a menacing brass knocker. It wasn't often that life was cursed to pass beyond these doors, but whomever was unfortunate enough to discover this garish collection of brick, glass, and darkness walked alone.

For years, a lone figure in Luigi’s Mansion had bided its time, waiting for the fateful moment when he would return. As dawn broke over the eastern treetops, the presence knew that its fragile patience would incur great a reward: revenge. It would be soon now.
Very soon.



Mario's go kart belched heated exhaust as it tore across the forest floor. Daring to steal a glance behind him, Mario discovered that Bowser, Yoshi, and Dixie Kong were barreling down upon him. Their karts rocketed over rotting branches and devoured loose vines of ivy in their pursuit. Mario’s competitors were gaining on him, and try as he might to bolster his lead they continued to close the gap between the leader. Beads of sweat ran down his face, catching in his thick mustache. Every so often, he’d floor the gas pedal, only to grimace as a koopa shell projectile tore away his kart’s back-left wheel.

With a sudden crash, Mario’s kart smacked into the ground.
It bounced with a roar three times, before skidding to a halt in a haze of smoke. Mario looked around in bewilderment. To his left, he saw nothing but a winding kart path--evidence that his competitors would soon discover his wreck. To his right, however, a dilapidated metal gate stood ajar, its hinges crippled with rust. Fresh handprints disturbed the grime and dirt covering several silver bars, and a set of smeared tracks tattooed the soil. Curious, Mario slipped from his kart and advanced to the gate. The chorus of competition grew louder in the forest. The roar of engines would soon pass him by. But as he peered through the gate’s bars, all else seemed to vanish from his mind.

There, resting in a crevice of mud and grass, was a green hat. Mario threw himself forward, knocking the gate back against its supports. As he raced to the hat, his worst fears were confirmed.

L: this was Luigi’s hat.


A firm grasp on his shoulder pulled Mario from his daze. Donkey Kong cast a shadow over his friend, before directing Mario’s attention to the grotesque mansion that loomed before them. Shortly, all the racers had congregated on the mansion’s grounds. Some insisted that they heard bellows of fear come from the upper-moist point of the house. Others started with surprise, claiming that an unseen hand had prodded them. A lone pair of footsteps led to the mansion’s door; uneven--almost staggering--footsteps. Without another moment wasted, Mario buried the hat deep into his overalls and made for the doors. Reluctantly, his acquaintances followed behind. If Luigi was in danger, they would find him.

As the last members of the group passed over the threshold, the aged gate snapped closed. A padlock appeared, its key nowhere to be found. Little did Mario and the group know, but there would be no turning back. They would find out soon enough, though.

King Boo guaranteed it.




[General Rules]

[01] This is a game. The main objective is to have fun; so no excessive flaming, spamming, or submission of anything else prohibited within the MS forums.
[02] This is a game. The secondary objective is to dominate.
[03] I am not infallible, so if I have made a mistake, please point it out to me and I will correct it if needed.

[Game Mechanics]

Pre-Game:


[01]
Luigi's Mansion: King Boo's Revenge
will consist of 16 players, each of whom will select one of the characters present on the Character Board below as his or her role for the duration of their stay in the mansion.
[02] To enter the game, simply /in and choose your desired character.
[03] Role selection will strictly function on a first-come, first-serve basis.
[04] Until the 16th contestant enters the game, you each may switch characters with other players, but only if both parties consent.

Game:


[05] The game will take place within Luigi's Mansion, a multi-floor labyrinth of rooms and passageways. Many rooms have distinct characteristics, and may offer insights to help individuals advance further into the competition.
[06]
Luigi's Mansion: King Boo's Revenge
will be divided into rounds, each of which will consist two phases: the Movement Phase and the Challenge Phase. The game will be initiated with a Challenge Phase.

Spoiler: Movement & Challenge Phases Described
[01] Movement Phase:


• The ultimate purpose of your movements from room-to-room is to reach the attic of Luigi's Mansion. Here, you will find King Boo, who will deliver you one final challenge.
• Each round (with the exception of Round 0) will begin with the posting of a list in thread that contains options for navigating through the mansion. From the provided choices, players must select one route by stating:
[Character] choses
[Option X]
. Once locking in his or her decision, a player will advance to the chosen room or corridor.
• Be sure to chose your paths carefully, for certain rooms and hallways contain traps. Some of these game devices might be beneficial, but more often than not, they will hinder your chances of advancement in some way.
• All players will begin the game in the Dining Room, which is located in the center-left area of the map.
• At any time, the collective group may be separated into smaller factions, all of which will be offered different movement paths.

[01] Challenge Phase:


• The ultimate purpose of challenges is to gain
Stars
. The player with the most stars at the end of the game will win.
• Following the Movement Phase of each round, players will face off in a challenge of some sort. Each competition will differ, and each will be strictly individual in nature.
• The winner of each Challenge Phase will receive one
Star
. The more challenges you win and the more Stars you collect, the better your chances are of winning the game.
• Each player's standing in the game will be reflected upon the appropriate board. For example, one's location can be found on the Map Board, while his or her ranking at any moment in the game will be displayed on the Star Board.

King Boo's Wrath:
At random intervals in the game, players who have not earned a specified number of stars will be forced to face off against one another in a challenge known as King Boo's Wrath. The winner of this competition will remain in the game. All losers will be eliminated.
[07] The main objectives of the game are as follows.
I. Gain as many Stars as possible
(
See Challenge Phase
)
.
II. Reach the Attic of Luigi's Mansion
(
See Movement Phase
)
.
[08] Twists will be implemented without warning or provocation throughout the game. The time and setting of each twist has already been determined, so as to neither give an unfair advantage or disadvantage to a player or group of players.


[Boards]

Spoiler: Character Board
Image
Spoiler: Star Board
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Post Post #206 (isolation #33) » Thu Aug 11, 2011 8:48 am

Post by Blackberry »

Team Excel

Tragedy[Project Manager]
[area="Task #1, Assignment #1]
Mish Mash Needs


The first fundamental is hosting your game to the best of your ability. This means you get things done in advance, you stick to your promises and rules and you manage your time correctly. Optimize is a great example of this; the hosts update the game with regularity and precision. You can always look forward to an update at the end of a day. Mafia Family Feud and Match Game: MS also involved a high degree of host activity, which fed them a constant supply of players. Don’t tackle a game unless you are certain you can manage it. You’re letting your players down, otherwise: you will see abandoned Roll to Dodge games.

The second fundamental is to lend class to your game through good narrative and
pleasing aesthetics . Without these, players often feel that they are participating in a second-rate game. The effect is perhaps even more pronounced when the game would not otherwise require it. Optimize, for example, could be run without the graphics and text it utilises but with them it has helped pull one of the largest queues in Mish-Mash history. Decathlon also shows off attractive and informative graphics, whilst the more active Roll to Dodge games, like RTD Bakershire and Zombie Apocalypse, maintain their high level of participation because of the qualitative mod flavor.

The third fundamental is to keep the game simple. Successful Mish Mash games often involve simple rules that are easy to comprehend and quick to learn. For example, the game of Ferris Wheel involves a group of players placed in a randomized order, each picking one players give answers to questions and get scored based on how many players picked the same answers. These simple premises allow people to join regardless of their schedule, granting fun for a large playerbase.

A game lives and dies based on its player activity (Notify the Players often), which is why letting many players engage in the game is the fourth fundamental. Having to wait in line for your turn can often lead people to lose their interest in a game, so maximizing the amount of people a Mish Mash game can hold allows the game to survive and thrive. Games like Ferris Wheel and What Were You Thinking have virtually no limit on the amount of players that can participate at once, while Optimize allows those waiting in line to effect the current game's outcome.

The final fundamental is to make your game fast-paced. These allow for the most fun. When properly used in conjunction with the other fundamentals, these games are often the ones that end up being replayed the most. Ferris Wheel and Yahtzee are shining examples, along with Elect the Executioner. This can be achieved most easily by cutting as much of the moderator’s work out as possible. Players should be able to take their turns as often as possible.[/area]
[area="Task #1, Assignment #2]
Image
Welcome to a Magical Land, where Warlocks collide within the city of Dalaran, filled with a great source of magic. Each day, everyone trains themselves and begins to gain more magical abilities to survive. As a Warlock, you would want to battle each other within an Arena, where each of you fight others to survive, but can you and your teammates survive the battle of wits and magic?


Game Guide

- Each player is a Warlock, each starting with 100 HP (Health Points). If you lose all your HP in the Battle, you will die and be unable to participate the fight until a new round begins.
- There are Three Rounds, where each player attempts to gain points for their Team by killing the opposing team. Each kill from the team gives them 1 point, and whichever team gets the most points after three rounds win the game. It will be a 6 versus 6 battle, so players will be able to choose what team they wish to join.
- Every player starts with 200 Gold. Before each round starts, players will be able to “purchase” items & spells so they could use it for themselves. They have 24 hours to decide what to buy as their own spells and equipments for battle. Every player is limited to only carrying 6 Items at a time. After each round ends, the players will earn 100 Gold to purchase items/Spells. Each spells and certain items are upgradable, which can increase their effects.
- When a Round begins, players will be able to perform one of two actions:
Move:
The player may move to any adjacent square. They may do this twice each turn. <i think i understood that right, feel free to correct
Cast:
The player may cast any of the spells they’ve purchased. Each spell has its own “cooldown” rate, described in the spell list. After a spell is cast, it is unavailable for as many turns as its Cooldown.
On the Map, you will see Dark Grass & Blight. Dark Grass is where battles are usually happen. However, you can still use your abilities on Blight, but for each turn you stay on the it, you will lose 10 HP until you leave the area. You will be able to walk 2 spaces per turn.


Purchasable Spells

Fireball:
Shoot a regular fireball at the enemy who is two/three/four spaces in front of you, which deals 8/9/10 HP to them. Requires 1 turn to Recharge. Costs 30 Gold to Upgrade.(You start this basic spell at Level 1!)
Lightning Bolt:
Electrocute an enemy that’s two/three/four spaces in front of you, which deals 10/12/14 HP to them. Requires 1 turn to Recharge. Costs 30 Gold to Upgrade/Purchase.
Poison:
Poison a player whose 3/4/5 spaces in front of you! They will lose 4/5/6 HP per turn, which will last for 2/3/4 turns in total! Requires 2 turns to Recharge. Costs 30 Gold to Upgrade/Purchase.
Ice Shard:
Send Ice Shards flying towards an enemy two space vertically, horizontally or diagonal from you, dealing 11/13/15 HP to them. Requires 1 turn to Recharge. Costs 30 Gold to Upgrade/Purchase.
Thunder:
Sends a Thunder down from the sky, dealing all players (including allies) on a targeted area on the map by 15 HP, where everyone who is One square near the area will be damaged as well. Requires 3 turns to Recharge, Costs 50 Gold.
Freeze:
Target an enemy player who close to you by 1/2/3 square(s); they won’t be able to move for their next turn. Requires 2 turns to Recharge. Costs 35 Gold to Purchase/Upgrade.
Shield:
Defend yourself from all spells that comes in front of you only, reducing damage towards you by 3/4/5 HP from each spell which hits you. Requires 2 turns to Recharge. Costs 30 Gold to Upgrade/Purchase.
Teleport:
Teleport 2/3/4 spaces to any squares horizontally, diagonally or vertically! Requires 2 turns to Recharge, Costs 30 Gold to Upgrade/Purchase.
Heal:
Heal yourself by 10/15/20 HP! Requires 2 turns to Recharge. Costs 35 Gold to Upgrade/Purchase.
Hook:
Hook an enemy player in front/back of you who is 2/3/4 spaces away from you. They will end up 1 space in front/back of you. Requires 3 turns to Recharge. Costs 40 Gold to Purchase/Upgrade.


Purchasable Items

Potion:
Heals 20 HP in a turn. Costs 40 Gold. Consumable Item; Goes away upon use.
Boots of Speed:
Enables use of moving one space more than usually for a turn. Can only be used once per round, Costs 30 Gold.
Cloak of Regeneration:
Heals 5 HP every turn. Costs 100 Gold. Passive Ability.
Bomb:
Can be thrown at someone, dealing 10 HP towards the enemy (Player must be 3 Space away from the enemy for it to be effective). Costs 20 Gold.
Magic Armor:
Reduces all spells’ damage (excluding Poison) towards you by 2. Costs 100 Gold. Passive Ability.
Magic Refresher:
Resets all cooldowns for spells (Meaning any spell could be used again). Costs 120 Gold.Consumable Item; Goes away upon use.
Magic Wand:
Increases damage of all offensive spells (Except Poison) by 3. Costs 100 Gold. Passive Ability.


Image
The Map You'll All be Playing In
[/area]
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Post Post #208 (isolation #34) » Thu Aug 11, 2011 8:54 am

Post by Blackberry »

SleepyKrew wrote:Who wrote the 5 fundamental essay?


... did your team send you a link to their QT?
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Post Post #210 (isolation #35) » Thu Aug 11, 2011 8:57 am

Post by Blackberry »

Cybele

  • It would appear that you assisted the other team in the creation of their final submission. Considering this is a competition, how do you think that affects my view of you? What made you think that was a smart decision?


Tragedy

  • It would appear that you either asked or accepted Cybele's assistance in the task. What was wrong with your own teammates that you had to ask an opponent to assist you in the creation of your final product?
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Post Post #212 (isolation #36) » Thu Aug 11, 2011 8:59 am

Post by Blackberry »

To Anyone

  • What do you think of your opponent's submission?


Team Excel

  • Is this a Christmas game?
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Post Post #244 (isolation #37) » Thu Aug 11, 2011 9:35 am

Post by Blackberry »

Cybele wrote:
Blackberry wrote:
To Anyone

  • What do you think of your opponent's submission?
I like it, but I think similar games have been done, even in recent past. Wizard battle is fairly close, in theme and some mechanics, though this Warlock is thankfully simpler, and has the addition of a playing-field. And team mechanics.
It's also rather similar to Rumble games, but I suppose that's cursory.
I probably wouldn't play it, but that's just personal preference.

Oh, and I actually dislike the fundamentals they've chosen. Some of them seem kinda... dumb.



Cybele

  • Do you have something against Rumble games? You actually think this game is comparable to a Rumble game?
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Post Post #247 (isolation #38) » Thu Aug 11, 2011 9:41 am

Post by Blackberry »

Team Excel, Task #1, Assignment #2 wrote:Tragedy[Project Manager]
Game Guide

- Each player is a Warlock, each starting with 100 HP (Health Points). If you lose all your HP in the Battle, you will die and be unable to participate the fight until a new round begins.
- There are Three Rounds, where each player attempts to gain points for their Team by killing the opposing team. Each kill from the team gives them 1 point, and whichever team gets the most points after three rounds win the game. It will be a 6 versus 6 battle, so players will be able to choose what team they wish to join.
- Every player starts with 200 Gold. Before each round starts, players will be able to “purchase” items & spells so they could use it for themselves. They have 24 hours to decide what to buy as their own spells and equipments for battle. Every player is limited to only carrying 6 Items at a time. After each round ends, the players will earn 100 Gold to purchase items/Spells. Each spells and certain items are upgradable, which can increase their effects.
- When a Round begins, players will be able to perform one of two actions:
Move:
The player may move to any adjacent square. They may do this twice each turn. <i think i understood that right, feel free to correct
Cast:
The player may cast any of the spells they’ve purchased. Each spell has its own “cooldown” rate, described in the spell list. After a spell is cast, it is unavailable for as many turns as its Cooldown.
On the Map, you will see Dark Grass & Blight. Dark Grass is where battles are usually happen. However, you can still use your abilities on Blight, but for each turn you stay on the it, you will lose 10 HP until you leave the area. You will be able to walk 2 spaces per turn.


Everyone

Does anyone else see any flaws in the description of the game?
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Post Post #251 (isolation #39) » Thu Aug 11, 2011 9:46 am

Post by Blackberry »

kloud1516 wrote:
Everyone

Does anyone else see any flaws in the description of the game?


Innocent typos? Or grievous flaws?


The latter.


Tragedy

Do you think your team's submission is better than the other team's submission?
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Post Post #275 (isolation #40) » Thu Aug 11, 2011 10:36 am

Post by Blackberry »

Task #1 Reviews


Let's get to it, shall we? Let's review the submissions and then I'll reveal the winning team. The winning team will be safe. The losing team's Project Manager will be required to select two other contestants to join her in the Board Room.


TEAM EUCLEIA

First, I like the selection of a greek goddess for your
team name
. Hopefully it will bring your team good luck and foreshadow the glorious products to come from your team.

Concerning
Assignment #1
, you wrote an essay about the five fundamentals of a Mish Mash game. I can find no fault with the last four fundamentals and believe they are all spot-on.

Concerning
Assignment #2
, I thought you did very well with coming up with a game idea that embodies all five of the fundamentals that your team selected. I also believe the opeing post was aesthetically pleasing and cleverly written. While I found the storyline was well written, I do also believe it was a bit lengthy. At first glance, one might think 'this looks too long to read' and leave the thread. Just a thought to consider. The flavor is clearly there, there is clearly balance with everyone beginning on the same footing. It is an innovative idea, combining qualities of the Haunted Mansion type games with challenges, which at the same time leads to provoking player dynamics.


TEAM EXCEL

First, I also like the
team name
that your team selected. I am an excel-addict and constantly utilize the application to play and organize my Mish Mash games. At the same time, you managed to copy a previously-used Apprentice team name. At first I was not fond of the idea, but I liked how it was integrated into the theme of this game.

Concerning
Assignment #1
, I was not as enthusiastic about the list that your team created. Performing to the best of the moderator's ability, and 'lending class' are both great fundamentals that I will accept. However, I do not agree with the 'player activity'/'get a lot of players' idea is a fundamental feature of a Mish Mash game. While generating a lot of interest in your Mish Mash game does allow it to become popular and memorable, I don't think it is a fundamental attribute. Also, the player activity itself is not an attribute of a game that you can control. It is indeed a goal of the game, the fundamental attributes that you selected should be ones that lead to that goal (such as provoking interesting player dynamics and unique flavor) that should result in high player activity. As someone has mentioned already, a moderator should not have to constantly notify players, a game should generate enough interest and enthusiasm that players check the thread often and do not have to be notified.

Concerning
Assignment #2
, I think the Game Guide was poorly written, as Leonshade has pointed out, there is no explanation of a turn and it simply reads as if there is only three rounds. Compared to your opponent's submission, I believe your aesthetics and flavor and a bit boring. In terms of game mechanics, I think the simple one team vs. one team is not complex enough or innovative enough to generate excitement amongst the players. Also, the list of spells and items read like a generic RPG that we've seen many times before and I see a lack in provoking strategization with the list of abilities available, i.e., I think it'd be boring to play. Lastly, considering you selected 'Simple' as a fundamental feature. I do not believe your Mish Mash game explanation is simple at all and any newcomer might have to reread the rules a few times to comprehend everything.
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Post Post #276 (isolation #41) » Thu Aug 11, 2011 10:37 am

Post by Blackberry »

Task #1 Results


I will now reveal the results. Despite my harsh criticism, I think both teams did a great job, and I am proud of both submissions. I think most of you put in plenty of work despite the fact that some of your teammates may not have been so helpful.

Without further ado, the winning team is
Team Eucleia
. Your entire team is safe, for now.

Tragedy
, as Project Manager of the losing, team you must select two individuals to join you in the boardroom. I would think about this decision very carefully before you make your selection. The three of you will be questioned by me and one of you will be fired.


Mist7676
- You are lucky your team won. However, it is noted that your performance as a Project Manager was pathetic. You can thank your team mates for carrying you through this round, but I expect you to come back and step it up.

Cybele
- This is a competition. I do not expect you to assist the other team. If I were in competition with another Mish Mash host, I would not want my apprentice to run to the other moderator and help him or her build their ideas. While I appreciate the enthusiasm to make this a good competition, if you assist the other team, that disallows me to see what the potential candidates are capable of. You become a distraction that detracts from the other contestants. Assisting the other team is a bad idea, do not do it again.

Tragedy
- I understand you were in a rush to complete this task because you came up with it at the last minute. I think it came out sloppy. However, I do appreciate the effort you put into changing the terrible Scummers to Scummers idea. A bit of advice, I absolutely hate Apples to Apples and I think the game would have become boring really quickly had you suggested it.
Last edited by Blackberry on Thu Aug 11, 2011 12:05 pm, edited 2 times in total.
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Post Post #278 (isolation #42) » Thu Aug 11, 2011 10:40 am

Post by Blackberry »

On a side note, anyone that still hasn't answered their questions is still expected to do so.


Tragedy
- Please provide your reasons as well for your selections.
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Post Post #281 (isolation #43) » Thu Aug 11, 2011 10:45 am

Post by Blackberry »

Thomith wrote:that brings up a question, what if two people dont say a thing in the board room? xD


It looks like you might just find out. :twisted:
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Post Post #290 (isolation #44) » Thu Aug 11, 2011 10:49 am

Post by Blackberry »

Tragedy
- Please provide your reasons as well for your selections.
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Post Post #295 (isolation #45) » Thu Aug 11, 2011 10:57 am

Post by Blackberry »

Thomith
has not replaced in
yet
.
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Post Post #296 (isolation #46) » Thu Aug 11, 2011 11:07 am

Post by Blackberry »

Welcome to the
Boardroom!


Welcome
Tragedy
,
kiwieagle
, and
cjdrum
to the Boardroom.

Team Excel
has lost the task and Tragedy has selected you two to join me in the Boardroom. Now is the time to plead your case as to why you should stay in the game.

Tragedy

  • Why did you not bring Chevre into the Boardroom? Do you think this could be a
    mistake
    and may result in you getting
    fired
    ?
  • Do you think kiwieagle's performance in this task was a sufficient reason to bring him into the Boardroom?
  • Do you think you deserve to stay in this game and battle it out?
  • Why do you think your team lost the Task?
  • Why should I keep you in this game? What makes you a good Apprentice candidate?


kiwieagle

  • Are your surprised Tragedy brought you into the Boardroom?
  • Given your performance in this task, do you feel there is sufficient reason to bring you into the Boardroom?
  • How do you feel Tragedy performed as Project Manager? Do you think she is worthy of being The Apprentice?
  • Tragedy says you wished to get out of the game, do you wish to leave the game?
  • Why should I keep you in the game? What makes you a good Apprentice candidate?


cjdrum

  • Where are you? Do you still wish to compete in this game?
  • Why should I keep you in the game? What makes you a good Apprentice candidate?
  • Do you feel Tragedy made a wise decision by brining kiwieagle into the Boardroom?
  • How do you feel Tragedy performed as Project Manager? Do you think she is worthy of being The Apprentice?
  • If I were to keep you in this game, what would you do to prove to me I made a smart decision?

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Post Post #299 (isolation #47) » Thu Aug 11, 2011 11:54 am

Post by Blackberry »

For anyone that is curious, here is what I think the fundamental features of a Mish Mash game should be. I might need to reword some of them, but it's the gist of my views. :P QUESTION THEM YOU DIE.

Moderator Commitment & Morality

  • A moderator should be
    active
    and honor deadline commitments made.
  • A moderator should be commited to being
    fair
    and
    unbiased
    .
  • A moderator should also have fun and make friends with his or her players ^_^.


Appeal

  • A Mish Mash game should have an enticing
    flavor
    or
    storyline
    .
  • A Mish Mash game should have appealing
    aesthetics
    or
    textual design
    .
  • This includes consistency, gramatical correctness, concise instructions, and correct spelling.


Innovative Mechanic Design / Creativity

  • A phenomenal game should sprout from an innovative idea with intriguing game mechanics (strategy, mystery, roleplay).
  • Often, combining two ideas, or taking an old idea and transforming it in a brand new way is how this is accomplished.
  • This is also accomplished by applying an unseen idea and applying it to the Mish Mash forum.
  • The two features listed below are also huge factors when developing the game and contemplating the mechanic design.


Player Dynamics

  • A unique function of the Mish Mash community is that players are often allowed to discuss outside of the thread, unlike normal Mish Mash games. This allows us as a community to form deeper and more complex bonds with one another.
  • Designing a game that encourages complex interactions (teamwork, rivalries, betrayls, mistrust, and friendships) is a huge factor of what makes the Mish Mash community unique from playing Mafia in the forums.


Playstyle Balance

  • Combining the 'Balance' attribute and 'Simple' attribute, I feel that a truly balanced Mish Mash game takes into account the different activity levels of players.
  • Players should be able to equally enjoy and compete in a game whether they are online 24/7 or can only get online an hour a day.
  • An example would be not having live challenges or challenges based on activity. An example is a game that allow for players to either play the game solo (for when they are busy), or if they wish, to strategize about the game and spend as much time as they wish to discuss the game with fellow players (Survivor, Rumble, Haunted Mansion, Planet Mafiascum - teamwork is encouraged in all of these games, however, at any time a player can play solo, so someone who may be busy for a few weeks has the opportunity to still enjoy the game as the strategical interactions are not required).
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Post Post #304 (isolation #48) » Thu Aug 11, 2011 5:33 pm

Post by Blackberry »

mallowgeno wrote:
Blackberry wrote:
Concerning
Assignment #2
, I thought you did very well with coming up with a game idea that embodies all five of the fundamentals that your team selected. I also believe the
opeing
post was aesthetically pleasing and cleverly written. While I found the storyline was well written, I do also believe it was a bit lengthy. At first glance, one might think 'this looks too long to read' and leave the thread. Just a thought to consider. The flavor is clearly there, there is clearly balance with everyone beginning on the same footing. It is an innovative idea, combining qualities of the Haunted Mansion type games with challenges, which at the same time leads to provoking player dynamics.[/color][/size][/area]


Trump needs someone to proof-read his posts O.o


WHY DO YOU THINK I NEED AN APPRENTICE?


:twisted:

*throws mallowgeno out the window*
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Post Post #307 (isolation #49) » Thu Aug 11, 2011 5:42 pm

Post by Blackberry »

kloud1516 wrote:
Blackberry wrote:
WHY DO YOU THINK I NEED AN APPRENTICE?


:twisted:

*throws mallowgeno out the window*


That poor window has seen a lot of action lately. :?

Hide yo kids, hide yo wives.


Only two people have been thrown out it thus far... :D.
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Post Post #309 (isolation #50) » Thu Aug 11, 2011 5:48 pm

Post by Blackberry »

SleepyKrew wrote:Blackberry, have I told you how much I love you?


I can't hear you, please speak up.
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Post Post #320 (isolation #51) » Thu Aug 11, 2011 9:01 pm

Post by Blackberry »

JDGA
has resigned.

Thomith
has replaced in and joins Team Eucleia.
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Post Post #328 (isolation #52) » Fri Aug 12, 2011 8:35 am

Post by Blackberry »

Quildford
has resigned.

CSL
has replaced in and joins Team Excel.


Some people just can't take the heat that exudes from my uber hot body.
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Post Post #330 (isolation #53) » Fri Aug 12, 2011 8:38 am

Post by Blackberry »

kiwieagle wrote:
  • Why should I keep you in the game?
    What makes you a good Apprentice candidate?
    Depends on who you ask.


kiwieagle

  • I'M ASKING YOU. RESPOND!

cjdrum

  • Do you want to be fired?

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Post Post #337 (isolation #54) » Sat Aug 13, 2011 7:32 am

Post by Blackberry »

On iPhone:

cjdrum, you're ugly, errr I mean, you're fired!


Please discuss your NEW project manager and announce it within 24 hours.
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Post Post #353 (isolation #55) » Sat Aug 13, 2011 9:30 am

Post by Blackberry »

SleepyKrew wrote:This is why I love you.


EXCUSE ME
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Post Post #364 (isolation #56) » Sat Aug 13, 2011 10:07 am

Post by Blackberry »

My notes are at home.

REGARDLESS

My apprentice should be prepared for anything. >:-(

I should fire you all.
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Post Post #366 (isolation #57) » Sat Aug 13, 2011 10:41 am

Post by Blackberry »

Still on iPhone ...
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Post Post #406 (isolation #58) » Sun Aug 14, 2011 11:51 am

Post by Blackberry »

Updates later tonight.

You've been warned! >=D
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Post Post #407 (isolation #59) » Sun Aug 14, 2011 1:23 pm

Post by Blackberry »

For the record...

kiwieagle
was automatically safe because Tragedy originally didn't want to bring him into the boardroom (unless, of course, kiwi asked to be fired). Thus it was Tragedy vs. cjdrum after Tragedy's indecisiveness.

...

We here, at Blackberry Corp., do not accept mimes in our industry.


So, therefore, cjdrum, the mime, was fired.


That is all.
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Post Post #409 (isolation #60) » Sun Aug 14, 2011 4:20 pm

Post by Blackberry »

My phonE line is out due to storm...

Tomorrow morning.
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Post Post #422 (isolation #61) » Mon Aug 15, 2011 8:47 am

Post by Blackberry »

Team Eucleia has selected
Cybele
to be the Project Manager.
Team Excel has selected
Leonshade
to be the Project Manager.

GOOD LUCK MATIES!

Task #2: Please Me... Aesthetically

Welcome to your second task. For your second task, I will be testing your ability to create aesthetically pleasing designs. Creating an appealing design for your game. Each task will be scored out of 50. The team that scores the highest overall will win the Task and be safe from the boardroom. The losing team's PM will select two other team members to join him in the boardroom to face me, and one of those three will be fired. The purpose of this task is to use your imagination to create aesthetically appealing designs. Feel free to think outside the box to apply a theme. You're given a blank piece of paper, and a box of crayons, the rest is up to you.

Assignment #3:
Rules of the Game
Each team is to format the rules below. You can use whatever font size, font color, area alignment, etc., that you can imagine. I want to see if you have the technique to create aesthetically pleasing text. You may add text, or move text around, but you may not delete text.

Code: Select all

FERRIS WHEEL

Ok here is the grave situation. All players are strapped into seats on a ferris wheel. At the highest point of the wheel, there is a machine gun that can obliterate any other player's seat in the time a player has to fire it before their seat starts to descend. 

You all have cell phones though so you can try to persuade people not to shoot you, or make alliances, etc.

The last person standing, wins!

This game is ridiculously simple and barely needs a mod. Just as many people as possible may sign up. I will randomly put everybody in a turn order. When it's your turn, you may kill: otherplayer in the thread. Then it is immediately the turn of the next living player in the turn order. 

If you do not kill somebody in 26 hours of it becoming your turn, your grip on the gun causes your arms to be pulled off and you die. Next guy's turn. 

I will not prod people when it's their turn, that is everybody else's job! Definitely talk outside the thread if you want. 

I would like to have 200 players. But I'll start it up if I can get 12ish within a few days. If people trickle in afterwards then they can just go at the end of the turn order. 


Assignment #4:
The Banner
To further test your artistic abilities, I want each team to create a banner for the hypothetical Ferris Wheel game. Create something that will blow me away. This can be something that is used in the opening post, added to your signature, or whatever the case may be.

Your assignments are due 9:00 PM Est. on Tuesday, August 16.
Please have them sent to me via PM for evaluation. A 24 hour extension is possible if both teams agree to it.

Things to keep in mind:

  • Are the assignments sharp and clear?
  • Does my final product look crappy or cheap?
  • Would these designs catch the attention of any onlooker?
  • Do the colors go well together? Is there a creative theme that I can apply to my game?


What am I looking for?

  • Artistic capabilities
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Post Post #424 (isolation #62) » Mon Aug 15, 2011 8:57 am

Post by Blackberry »

I added the actual text. ^_^
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Post Post #426 (isolation #63) » Mon Aug 15, 2011 9:02 am

Post by Blackberry »

animorpherv1 wrote:
Blackberry wrote:I added the actual text. ^_^



72 hours? For a Ferris Wheel?


Whatever ARE you referring to?
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Post Post #428 (isolation #64) » Mon Aug 15, 2011 9:12 am

Post by Blackberry »

Blackberry wrote: A 24 hour extension is possible if both teams agree to it.
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Post Post #431 (isolation #65) » Mon Aug 15, 2011 9:16 am

Post by Blackberry »

Correct.
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Post Post #450 (isolation #66) » Tue Aug 16, 2011 10:16 am

Post by Blackberry »

Judging is taking place, War Room shortly...
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Post Post #451 (isolation #67) » Tue Aug 16, 2011 11:08 am

Post by Blackberry »

Thank you both teams for submittings your assignments with such a short deadline.

Now, I will welcome both teams into
The War Room
where we will discuss your less-than-perfect submissions.


THE WAR ROOM: TASK #2

For those of you who just joined the game, I'll give you a little rundown of what happens in the War Room. In the War Room each contestant will be asked a few questions. The responses will help me get a clear picture of how well each of your worked together as a team. It will also allow me to determine who did well, and who didn't do so well. Somewhere during the War Room I will reveal both team's submissions so they may criticize or gasp at their defeat. At the conclusion of the War Room, I will reveal which team has lost the Task and ask the Project Manager to select two comrades to join me in the Board Room.



Team Eucleia
Cybele
[Project Manager]
  • How do you think you performed as Project Manager?
  • Who worked on Assignment #3 for this task? Why select a font that might not be able to be read by most people?
  • Who worked on Assignment #4 for this task? Do you think the image of the ferris wheel is clearly noticeable?
  • Who wrote the opening post/rewrote the text for this task?
  • Are you satisfied with your final submission?
  • Give me a summary of each player's work on this task and how you would rank them.

Team Eucleia (everyone else)

  • What did you do during this task?
  • Are you satisfied with your team's final submission? Is there anything you think could have been improved or that you would have changed?
  • How do you think Cybele performed as Project Manager?
  • Who on your team are the weak links, and why?


Team Excel
Leonshade
[Project Manager]
  • How do you think you performed as Project Manager?
  • Who worked on Assignment #3 for this task? Why select rainbow font for the title?
  • Who worked on Assignment #4 for this task? Who selected the font for the image?
  • Are you satisfied with your final submission?
  • Give me a summary of each player's work on this task and how you would rank them.

Team Excel (everyone else)

  • What did you do during this task?
  • Are you satisfied with your team's final submission? Is there anything you think could have been improved or that you would have changed?
  • How do you think Leonshade performed as Project Manager?
  • Who on your team are the weak links, and why?


Misc. Question
For Anyone

  • What are your thoughts on how the Project Managers handled the negotiation over a time extension? Did you think your team could have benefited from more time? Do you think either PM made a mistake in his negotiations?
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Post Post #455 (isolation #68) » Tue Aug 16, 2011 11:30 am

Post by Blackberry »

Tragedy wrote:
Who're the weakest links?

Kiwieagle. Maybe Chevre. But mostly kiwi.


Why are they weak links?

Same question goes for your response,
kiwieagle
.
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Post Post #458 (isolation #69) » Tue Aug 16, 2011 11:46 am

Post by Blackberry »

kloud1516
- Why is CSL a weak link?
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Post Post #461 (isolation #70) » Tue Aug 16, 2011 11:57 am

Post by Blackberry »

kloud1516 wrote:
Blackberry wrote:
kloud1516
- Why is
CSL
TornadoSwirl a weak link?


He's flaked from this competition and from mafiascum as a whole. Not only has he failed to post a single thought in either of our QTs, but he's only made three posts on site. In my opinion he is less than dead weight to our team moving forward.


*taps finger to chin*

What part in your post did you edit? Did it originally say CSL? :neutral:
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Post Post #464 (isolation #71) » Tue Aug 16, 2011 12:09 pm

Post by Blackberry »

Mist7676 wrote:What did you do during this task?
I helped with the rule list font's and such

Are you satisfied with your team's final submission? Is there anything you think could have been improved or that you would have changed?
I hope the font I suggested was used if not than I would change that.

How do you think Cybele performed as Project Manager?
He did a great job organizing and getting everyone to work. But if he sumbitted something else that Almost half the team agreed on than bad PM.

Who on your team are the weak links, and why?
People who flaked, ergo TornadoSwirl.


What font did you suggest Mist7676?
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Post Post #473 (isolation #72) » Tue Aug 16, 2011 2:02 pm

Post by Blackberry »

Before I announce the winner, let's view both team's performances...


Team Eucleia

Cybele[Project Manager]
[area="Task #2, Assignment #3]
[ Ferris Wheel: Kill to Live ]

Image

[..][.:][::][::][:.][..]


Round, like a circle in a spiral;
like a wheel within a wheel.
Never ending or beginning,
on an ever spinning reel.
Like a snowball down a mountain
or a carnivale balloon.
Like a carousel that's turning
running rings around the moon.


[..][.:][::][::][:.][..]


To Whom it May Concern:


Ok, here is the grave situation. All players are strapped into seats on a ferris wheel. None of you are going anywhere--our ride attendants saw to it that your restraints were tightly knotted before the ride began. But don't fret, for that is the least of your problems. At the highest point of the wheel, there is a machine gun that can obliterate any other player's seat in the time a player has to fire it before their seat starts to descend. Is this legal? Probably not, but who's going to stop us?

How do you survive? It's simple: The last person standing wins! If you manage to dodge the bullets, you will be released from the ride with a box of popcorn and a sincere apology from our manager. If you feel nauseous at any point during the ride, too bad.

Ah, well I digress. This game is ridiculously simple and barely needs a mod. Just as many people as possible may sign up. I would like to have 200 players. But I'll start it up if I can get 12ish within a few days. I will randomly put everybody in a turn order, and if people trickle in afterwards then they can just go at the end of the turn order. When it's your turn, you may
Kill: Other Player
in the thread. Then it is immediately the turn of the next living player in the turn order.

If you do not kill somebody in 26 hours of it becoming your turn, your grip on the gun causes your arms to be pulled off and you die.
Next guy's turn.

I will not prod people when it's their turn; that is everybody else's job! I trust you all have cell phones, though, so you can try to persuade people not to shoot you, or make alliances, etc. Definitely talk outside the thread if you want--it could very well save your life. Happy pickings.

Like a clock whose hands are sweeping
past the minutes of its face.
And the world is like an apple
whirling silently in space.
Like the circles that you find
in the windmills of your mind.
[/area]

Task #2, Assignment #4
Image


[area="Task #2, Assignment #3 Intended Look]Image
Image
Image[/area]
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Post Post #474 (isolation #73) » Tue Aug 16, 2011 2:04 pm

Post by Blackberry »

Team Excel

Leonshade[Project Manager]

[area="Task #2, Assignment #3]
F
E
R
R
I
S
W
H
E
E
L


Image


Ok, here is the grave situation. All players are strapped into seats on a ferris wheel. At the highest point of the wheel, there is a machine gun that can obliterate any other player's seat. In the time they're at the highest point of the wheel, a player has to fire it before their seat starts to descend.

You all have cell phones, though, so you can try to persuade people not to shoot you, or make alliances, etc.


The last person standing wins!


This game is ridiculously simple and barely needs a mod. Just as many people as possible may sign up. I will randomly put everybody in a turn order. When it's your turn, you may
kill: otherplayer
in the thread. Then it is immediately the turn of the next living player in the turn order.


If you do not kill somebody in 26 hours of it becoming your turn
, your grip on the gun causes your arms to be pulled off and you die. Next guy's turn.


I will
not
prod people when it's their turn, that is everybody else's job! Definitely talk outside the thread if you want.

I would like to have
2
0
0
players. But I'll start it up if I can get 12ish within a few days. If people trickle in afterwards then they can just go at the end of the turn order.[/i][/area]

Task #2, Assignment #4
Image
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Post Post #475 (isolation #74) » Tue Aug 16, 2011 2:05 pm

Post by Blackberry »

Thoughts, anyone?
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Post Post #527 (isolation #75) » Wed Aug 17, 2011 6:20 pm

Post by Blackberry »

I think both submissions suck.

Results & critiques will be posted in a moment.

Feel free to continue to argue about the banner.
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Post Post #530 (isolation #76) » Wed Aug 17, 2011 6:48 pm

Post by Blackberry »

Task #2 Reviews


Let's review the submissions and then I'll reveal the team that is safe. The losing team's Project Manager will be required to select two other contestants to join him in the Board Room.


TEAM EUCLEIA

Let's start with the banner assignment,
Assignment #4
. While I really like the idea and the commitment and work it took to develop this image, I have trouble noticing that the image is a ferris wheel that is in the eyeball. If anyone was to just see the image without any context. I also think the image size is too large and would have been more appropriate if it was smaller. Overall, I like the concept and final product. I also am unsure of what to think of the lack of text in the image... Then again, no text is better than hideous text.

Concerning
Assignment #3
, I think it was a terrible decision to use text that not everyone, including myself, may have access to. I also find the lyrics and youtube video a distraction. The post is rather lengthy for a simple Ferris Wheel Game. 'I wouldn't really read the first one. It's trying to explain the game mechanics in the flavour, and I'm not a fan of that. When I want to see if a game is worth signing up for, I want the description to be straight-forward, y'know?'


TEAM EXCEL

Let's start with the image in
Assignment #4
. I actually am fond of the black & white with a hint of red image of an old ferris wheel. However, the text selection was simply hideous, I wanted to gauge my eyeballs out. My mystery judge in-fact stabbed his eyes out upon sighting the text.

Concerning
Assignment #3
, the clash of colors makes me want to barf. A rainbow-colored title, a creepy ferris wheel, more randomly-colored text... Do you care to explain the randomly colored '200'?
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Post Post #532 (isolation #77) » Wed Aug 17, 2011 6:57 pm

Post by Blackberry »

Task #2 Results


Overall I think both teams could have taken advantage of the deadline extension and reviewed their final submissions with their whole team.

Believe it or not, the winning team is...

...

...

...

...

Team Eucleia
. Your entire team is safe, for now. Don't get too cocky though, as the points were closer this time around. This was, however, an aesthetics contest. And your submission was indeed more aesthetically pleasing. But keep in mind that sometimes a lengthy post can detract from the overall purpose.

Leonshade
, as Project Manager of the losing team you must select two individuals to join you in the boardroom. The three of you will be questioned by me and one of you will be fired.


Cybele
- I would contemplate listening to your team more closey. The fact that your team did not see the final product before it was submitted raises a flag for me about your teamwork capabilities. There are eight people on your team. I think simply erasing your other teammate's work shows me you think they are useless. I actually liked Mist7676's idea of highlighting particular words. I will also reveal that Papyrus is an old favorite of mine. Although I think it would have gone better with the opposing team's 'Creepy' theme. Another thing to keep in mind... if only you and one other person work on the task because you choose to dismiss the others' work, who do you think will be held accountable if your team loses?
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Post Post #536 (isolation #78) » Wed Aug 17, 2011 7:05 pm

Post by Blackberry »

One last question for
Team Excel
- who all saw the final product before the submission? Did nobody comment on the rainbow text/creepy banner contrast?


Also, I will be nice and reveal the next task involves
Creativity
.
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Post Post #537 (isolation #79) » Wed Aug 17, 2011 7:08 pm

Post by Blackberry »

There was no cover-up here.
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Post Post #539 (isolation #80) » Wed Aug 17, 2011 7:23 pm

Post by Blackberry »

DAMN STRAIGHT ALL THE BALLS ARE MINE.


Balls to me, Cybele, balls to me.
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Post Post #544 (isolation #81) » Wed Aug 17, 2011 7:27 pm

Post by Blackberry »

SleepyKrew wrote:I
really
want to know what BB is(n't) covering up. But a good apprentice does not qestion the shady dealings of his master!


Correction, a good apprentice already knows and helps in the cover-up. :twisted: In fact, a good apprentice already knows what will be covered-up before a covering-up takes place.

SleepyKrew, I'm not feeling
enough love
...
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Post Post #551 (isolation #82) » Wed Aug 17, 2011 7:47 pm

Post by Blackberry »

Welcome to the
Boardroom!


Welcome
Leonshade
,
Chevre
, and
TwistedSpoon
to the Boardroom.

Team Excel
has lost the task and Leonshade has selected you two to join me in the Boardroom. Now is the time to plead your case as to why you should stay in the game.

Leonshade

  • Did you not see the lack of aesthetic appeal in combining the rainbow title with your banner?
  • Why do you think your team lost the Task? Where did your team go wrong?
  • Do you think you deserve to stay in this game? What can you do to prove this?
  • Who should I fire and why?


Chevre

  • Are your surprised you were brought into the boardroom? Why haven't you answered any of your War Room questions?
  • Given your lack of performance in this task, is there a reason I should let you stay?
  • Do you think you would have performed better if you were Project Manager? What would you have done differently?
  • Who should I fire and why?


Twistedspoon

  • Are you surprised you were brought into the boardroom? Do you think you have contributed to the tasks thus far?
  • If you had a bigger impact in this task, what effect would it have had on the outcome?
  • Do you think I should keep you in the game? What can you do to prove that you're a good candidate?
  • Who should I fire and why?
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Post Post #568 (isolation #83) » Thu Aug 18, 2011 7:16 am

Post by Blackberry »

Leonshade
you are safe, you may go back and celebrate with the rest of your team.


Chevre
and
TwistedSpoon
- do either of you WANT to stay in the game?
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Post Post #571 (isolation #84) » Thu Aug 18, 2011 9:14 am

Post by Blackberry »

diginova wrote:This reminds me of something from the original Apprentice...
From the real team Excel, ironically enough.
http://www.youtube.com/watch?v=OYhaH9rimoM


Shhhh, this happens later. :evil:
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Post Post #572 (isolation #85) » Thu Aug 18, 2011 11:24 am

Post by Blackberry »

You all have 24 hours to decide your next PM. Post in thread to announce your new PM please, thanks! The challenge will involve
Creativity
and all team members are expected to contribute.
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Post Post #574 (isolation #86) » Thu Aug 18, 2011 11:34 am

Post by Blackberry »

Oh and by the way...
Last edited by Blackberry on Thu Aug 18, 2011 11:36 am, edited 1 time in total.
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Post Post #575 (isolation #87) » Thu Aug 18, 2011 11:35 am

Post by Blackberry »

TwistedSpoon
, you're fired!


If you have no time for me, I'm afraid I have no time for you. Thanks for participating.


Chevre
, you're fired!


I thought you might have potential. Apparently I was wrong. You failed to submit the War Room discussions, nor did you complete the first individual task. :evil: Good luck with IRL stuff!
Last edited by Blackberry on Thu Aug 18, 2011 11:40 am, edited 3 times in total.
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Post Post #576 (isolation #88) » Thu Aug 18, 2011 11:35 am

Post by Blackberry »

TornadoSwirl
, you're fired!


While I'm at it, I'll give you the boot as well. You came into the office and haven't once left. You've been standing there like a mindless tree stump. I don't like tree stumps.
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Post Post #608 (isolation #89) » Mon Aug 22, 2011 8:28 am

Post by Blackberry »

iPhone.

Will post full challenge when I get to comp

In meantime, with your team, create villain characters/concepts. This is your challenge in a nutshell.

Brainstorm away

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