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Post Post #550 (ISO) » Tue Mar 21, 2006 3:27 am

Post by VisMaior »

Er what?

Is it definite that we have a cult? I dont understand...
If the cult recruits at random, they have some unwished possibilities:
1. Choosing a mason, which are unconvertible.
2. Choosing a mason's child - Will be lynched immediately.
3. Choosing a power role, which sometimes end in the recruiter's death (As far as I know).
4. Choosing a vanilla town - They have a new member.
:shock: Where does this come from? Did I miss something?
"logic is in the eye of the beholder" -LyingBrian in Eyewitness 1
"correct me if i'm wrong, but isn't the CHANCE of something happening always 50% (either it will or it won't)?" -LyingBrian in BJs Wild West mafia
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Post Post #551 (ISO) » Tue Mar 21, 2006 3:52 am

Post by Hop Shui »

YOU CAN'T TRUST ANYBODY VOTECOUNT:

Tamuz 3 : (CES, Yosarian2, Glork)

Thok 2 : (Fritzler, BabyJesus)
BabyJesus 1 : (thedocsalive)
chamber 1 : (Thok)
Fritzler 1 : (Tamuz)
Long live Mao!
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Post Post #552 (ISO) » Tue Mar 21, 2006 5:19 am

Post by Glork »

The Unwritten wrote:So Fritzler sent a PM, which results into a posting restriction for Thok.
The same happened for Glork.
Ahem? I don't recall mentioning a posting restriction or recieving a PM.



Anyway, if the SK no-kills, then says "oh, there must not be an SK," he can later claim Vigilante, announce who he kills, make the kill, and get off scot-free.
Also, keep in mind, people, that there are a lot of possible explanations as to why we had only one kill last night. Doc protection, roleblocking, killers pickig the same target, etc. People are so quick to assume that there's exactly one mafia with X people left, and probably a cult, and no more SK. It's really, really hard (and generally really, really stupid) to jump to such conclusions this early in the game. It's a great ploy for scum, because if the town goes along with these bogus assumptions, we could completely screw ourselves over.
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Post Post #553 (ISO) » Tue Mar 21, 2006 5:22 am

Post by VisMaior »

Can we have a votecount?
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Post Post #554 (ISO) » Tue Mar 21, 2006 5:22 am

Post by Cogito Ergo Sum »

Ã
Scumchat is awesome. Yarr!

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Post Post #555 (ISO) » Tue Mar 21, 2006 5:22 am

Post by VisMaior »

Eh, Im blind or something.
"logic is in the eye of the beholder" -LyingBrian in Eyewitness 1
"correct me if i'm wrong, but isn't the CHANCE of something happening always 50% (either it will or it won't)?" -LyingBrian in BJs Wild West mafia
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Post Post #556 (ISO) » Tue Mar 21, 2006 5:23 am

Post by VisMaior »

vote Y
his last post triggers my scumdar.
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Post Post #557 (ISO) » Tue Mar 21, 2006 6:14 am

Post by Fritzler »

Thok wrote:Fritzler, it's conceivable to me that the mod didn't tell you that your post forced a post restriction.
Yea, not a big deal, I'll get to see tonight if it is or not.

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Post Post #558 (ISO) » Tue Mar 21, 2006 6:35 am

Post by Twomz »

Vote: Tamuz
for reasons stated earlier.
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Post Post #559 (ISO) » Tue Mar 21, 2006 6:59 am

Post by The Unwritten »

Glork wrote:Ahem? I don't recall mentioning a posting restriction or recieving a PM.
You somewhat let through that you experienced the same, I thought.
Maybe my misinterpretion. Skip that anyway then.
Glork wrote:Anyway, if the SK no-kills, then says "oh, there must not be an SK," he can later claim Vigilante, announce who he kills, make the kill, and get off scot-free.
Also, keep in mind, people, that there are a lot of possible explanations as to why we had only one kill last night. Doc protection, roleblocking, killers pickig the same target, etc. People are so quick to assume that there's exactly one mafia with X people left, and probably a cult, and no more SK. It's really, really hard (and generally really, really stupid) to jump to such conclusions this early in the game. It's a great ploy for scum, because if the town goes along with these bogus assumptions, we could completely screw ourselves over.
He can claim vigilante, but that doesn't guarantee him life.
All know that SK have the tendacy to claim vig. A player won't get away that easy with it. Especially when the number of living players decrease.
Even if he kills in favor of the town, he will not last.

I don't know if the town gets informed of a failed hit or double targeting, otherwise we can assume that there is no kill. (Doesn't say anything about the next night though)
And we can assume, it does not threaten us.
We can assume that there are 5 mafiates. If we lynched 5 of them and find out that we haven't lynched the leader, we know that there will be 6 of them. It doesn't really matter.
It does matter when we're going to take actions on it.
But not yet case right now, yes.

Mafia can see the town saying 5 mafiates, when there are in fact 6.
But what ploy could they make of it? I've never seen the town fail because they thought of a different number of roles.
You shouldn't worry about it too much.
Nobody talks about it.
Only the courage needed to write it in dark words,
but fear for those who will put it on a piece of paper.
Yet, it's still unwritten.
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Post Post #560 (ISO) » Tue Mar 21, 2006 7:09 am

Post by Thok »

The Unwritten wrote:Mafia can see the town saying 5 mafiates, when there are in fact 6.
But what ploy could they make of it? I've never seen the town fail because they thought of a different number of roles.
You shouldn't worry about it too much.
unvote chamber, vote The Unwritten
, and thanks for letting us know that there are 5 people in your scum group.
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Post Post #561 (ISO) » Tue Mar 21, 2006 7:27 am

Post by Cogito Ergo Sum »

Thók, stóp béíng só síllý ánd vóté fór Támúz.
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Post Post #562 (ISO) » Tue Mar 21, 2006 7:34 am

Post by Glork »

Yeah, TU's claim that there are "in fact 6" mafiates makes me curious. Could you clarify the basis on which you made that statement?
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Post Post #563 (ISO) » Tue Mar 21, 2006 7:34 am

Post by Fritzler »

aweogh amlncva


unvote, vote: The Unwritten
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Post Post #564 (ISO) » Tue Mar 21, 2006 7:52 am

Post by The Unwritten »

Wow LOL

I just made an example of 5 to 6 mafiamembers.
What else would you like to have as example? Masons? No problem.
Nobody talks about it.
Only the courage needed to write it in dark words,
but fear for those who will put it on a piece of paper.
Yet, it's still unwritten.
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Post Post #565 (ISO) » Tue Mar 21, 2006 8:10 am

Post by edion0 »

"The comrades must be helped to preserve the style of plain living and hard struggle!"
sorry, post restriction...

@Unwritten: giving examples can start bandwagons very easily... be careful when doing so.

i think the vote count is something like this:

Tamuz 4 : (CES, Yosarian2, Glork)
Thok 1 : (BabyJesus)
The Unwritten 2: (Fritzler, Thok)
BabyJesus 1 : (thedocsalive)
Y 1 : (Thok)
Fritzler 1 : (Tamuz)

not voting: everybody else.
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Post Post #566 (ISO) » Tue Mar 21, 2006 8:12 am

Post by edion0 »

addendum: 26 Alive, 14 to Lynch
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Post Post #567 (ISO) » Tue Mar 21, 2006 8:27 am

Post by Yosarian2 »

VisMaior wrote:Er what?

Is it definite that we have a cult? I dont understand...
Well, Glork's PM apparently said his daughter might be recruited, so it seems pretty clear we have recuriting bad guys. Most likely a cult, although I've seen a SK that could recruit before.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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Post Post #568 (ISO) » Tue Mar 21, 2006 9:29 am

Post by Shamrock »

It sure didn't sound like you were giving an example. It sounded like you were correcting because you know what the actual number is.

Vote: The Unwritten
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Post Post #569 (ISO) » Tue Mar 21, 2006 9:43 am

Post by Cogito Ergo Sum »

ûñvôtê, vôtê: Thê Ûñwrîttêñ
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Post Post #570 (ISO) » Tue Mar 21, 2006 10:45 am

Post by thedocsalive »

Y wrote:Thedocsalive was even kind enough to let the whole word know how to find them Day 1.
I know it seemed like a stupid idea, but look at it closer. Let's pretend I didn't say anything. A vanilla claim wasn't going to save Twomz from a lynch. So, we'd have a dead townie, and then people would have gone back to look at the post restriction list provided by Shamrock earlier. We would have figured it out anyway, at the expense of Twomz' life. Instead, we wound up with a SK lynch and the same knowledge we would have had anyway.

As for The Unwritten, I agree with Thok in 560 and Shamrock in 568 about the way he phrased his discussion of the mafia. I also went back in The Unwritten's posts, and found something else I don't like:
The Unwritten in post 442 wrote:I would like to lynch you, but it would be a waste.
This is referring to CES, who was a claimed mason at the time. Surely he'd like to kill a mason, but he's got bigger fish to fry...

Unvote: BabyJesus
Vote: The Unwritten
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Post Post #571 (ISO) » Tue Mar 21, 2006 10:49 am

Post by Glork »

Unvote Tamuz
(We can kill him tomorrow.)
Vote: The Unwritten




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Post Post #572 (ISO) » Tue Mar 21, 2006 11:13 am

Post by mystery meat of doom »

That doesn't seem like a serious scum tell to me.

And CES is that a restriction?
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Post Post #573 (ISO) » Tue Mar 21, 2006 11:20 am

Post by Twomz »

Eh, i could see it going either way. But, since it's 14 to lynch, i don't really think it matters right now.
Unvote, Vote: The Unwritten
I doubt we'll have to worry about speed lynches the early in a game this size.
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Post Post #574 (ISO) » Tue Mar 21, 2006 11:25 am

Post by Hop Shui »

The abacus says:

The Unwritten 6 : (Thok, Shamrock, CES, Glork, the docsalive, Twomz)

Tamuz 1 : (Yosarian2)
Thok 1 : ( BabyJesus)
Fritzler 1 : (Tamuz)
Y 1: (VisMaior)

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Long live Mao!

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