ASOIAF: Test of Faith Mafia (Game Over!)


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Post Post #3525 (ISO) » Sat Aug 20, 2011 9:09 pm

Post by ooba »

Role PMs

Spoiler: Town Roles
Role PM
Townsperson


These are troubling times for Avilare. Right from childhood, you've been brought up to believe that one turns to the Seven for guidance in times of need. But now, the Sept has been burnt - and if the Seven cannot protect themselves, how will they able to protect you? Filled with doubt, the only thing you know for sure is that by the end of this, your faith will be surely tested!


Abilities:

None
You have your voice and vote.

Win condition:
You win when all other factions have left the game, or nothing can prevent the same.


Role PM
Townsperson (Embodiment of the Father)


These are troubling times for Avilare. Right from childhood, you've been brought up to believe that one turns to the Seven for guidance in times of need. But now, the Sept has been burnt - in these troubling times, you fall back on your sense of judgement - the ability to bring those who lost their faith to justice!


Abilities:

Cult-Cop (Active)

Each night, you may target a player. If successful, I will tell you whether that person is a worshiper of R'hllor or not. Note: There may be certain actions in the game which cause your inspect to fail; In those cases, you will receive a message saying your inspection failed; That is not an indication of cult-status of your target.

Unrecruitable (Passive)

Due to your strong faith, any attempts to convert you to a R'hllor worshiper will be unsuccessful.

Win condition:
You win when all other factions have left the game, or nothing can prevent the same.


Role PM
Townsperson (Embodiment of the Mother)


These are troubling times for Avilare. Heretics vowing vengeance, innocents getting slaughtered - in these troubling times you fall back on your greatest asset - your compassion. By protecting the innocent during this storm, you will make sure that Avilare will rise back to it's feet after this!


Abilities:

Jailkeeper (Active)

Each night, you may target a player. If successful, that player will be protected from any harm. Also any actions taken by the player and targeting the player will fail.

Unrecruitable (Passive)

Due to your strong faith, any attempts to convert you to a R'hllor worshiper will be unsuccessful.

Win condition:
You win when all other factions have left the game, or nothing can prevent the same.


Role PM
Townsperson (Embodiment of the Smith)


These are troubling times for Avilare. The Commander of the City Watch commissioned you to make a fine blade for the Heretic beheading ceremony - and now he was dead. In these troubling times, you know that Avilare will survive only if the tough work gets done. You vow that you will forge that blade and behead all those who oppose your faith!


Abilities:

Vigilante (Active)

From N3 onwards - Each night, you may target a player. If successful, you will kill that player.

Unrecruitable (Passive)

Due to your strong faith, any attempts to convert you to a R'hllor worshiper will be unsuccessful.

Win condition:
You win when all other factions have left the game, or nothing can prevent the same.


Role PM
Townsperson (Embodiment of the Stranger)


These are troubling times for Avilare. You're no stranger to troubling times - and while the city might have considered you an outcast - you will not stand by and let anybody oppose your faith. You will stick the shadows and make sure the Heretics never knew what hit them!


Abilities:

Tracker (Active)

Each night, you may target a player. If successful, I will tell you who that player targeted.

Unrecruitable (Passive)

Due to your strong faith, any attempts to convert you to a R'hllor worshiper will be unsuccessful.

Win condition:
You win when all other factions have left the game, or nothing can prevent the same.

Spoiler: Mafia Roles
Role PM
Worshiper of the Old Gods


Branded as heretics, seeing your friends murdered in the name of faith - Avilare suddenly is a more dangerous place to live in. However, like the Godswood which has survived throughout the ages, so will you - and you're willing to go to any lengths to do so!


Abilities:

Mafia-ite (Innate)

You worship the old gods along with XXX,YYY and ZZZ. You may use the Godswood to talk with your fellow worshipers at any time. The Godswood is the only place where you know you can talk without the fear of being overheard (Meaning: You can only communicate with each other outside the thread using this quicktopic only). Each night, one worshiper can use their kill ability. Please post in your quicktopic as to who is making the kill and intended target.

Mafia-Kill (Active)

Each night, you may target a player. If successful, he\she will be killed.

Unrecruitable (Passive)

Due to your strong faith, any attempts to convert you to a R'hllor worshiper will be unsuccessful.

Win condition:
You win when all other factions have left the game, or nothing can prevent the same.


Role PM
Worshiper of the Old Gods (Embodiment of the Heart Tree)


Branded as heretics, seeing your friends murdered in the name of faith - Avilare suddenly is a more dangerous place to live in. However, like the Heart Tree with it's face staring at you - you will keep watching and strike at the right moment to capture back what was rightfully yours!


Abilities:

Mafia-ite (Innate)

You worship the old gods along with XXX,YYY and ZZZ. You may use the Godswood to talk with your fellow worshipers at any time. The Godswood is the only place where you know you can talk without the fear of being overheard (Meaning: You can communicate with each other outside the thread using this quicktopic only). Each night, one worshiper can use their kill ability. Please post in your quicktopic as to who is making 2the kill and intended target.

Mafia-Kill (Active)

Each night, you may target a player. If successful, he\she will be killed.

Watcher (Active)

Each night, you may target a player. If successful, you will see who targeted them that night. This ability may not be used on the same night when you are making the Mafia-kill.

Unrecruitable (Passive)

Due to your strong faith, any attempts to convert you to a R'hllor worshiper will be unsuccessful.

Win condition:
You win when all other factions have left the game, or nothing can prevent the same.

Spoiler: Cult Recruiter
Role PM
Melisandre (Cult Recruiter)


R'hllor!
The Lord of the Light gives you the strength to vanquish the weak!
The Lord of the Light protects you from those who seek to harm you!
The Lord of the Light will show you the way to victory!


Abilities:

Cultist (Passive)

You may talk with any followers of the Lord of the Light in the Temple at any time. The Temple is the only place where you know you can talk without the fear of being overheard (Meaning: Members of the cult may communicate with each other outside the thread using this quicktopic only).

Recruit (Active)

From N2 onwards - Each night, you may target a player. If successful, you will attempt to recruit that player. A PM will be sent to the player asking him/her to choose between serving the Lord of the Light or dying. If he/she accepts, they win join the cult with their win condition changing to your win condition and will be allowed to use the cult QT.

Nightkill (Active)

From N2 onwards - you may attempt to kill a player during the night. You may do this by sending me a PM with the subject "Kill: Player". If successful, you will kill that player. Note: You may NOT use this ability on the same night you use Recruit.

One-shot Daykill (Active)

Once in the game, you may day-kill a player. You may do this by either sending me a PM with the subject "Kill: Player" (or) posting
Kill: Player
in the thread.

One-shot Bulletproof (Passive)

The first night-kill which would have otherwise killed you is countered. You will be notified when this happens.

Win condition:
You win when at least half of all living players are worshiping R'hllor, the Lord of the light.
Last edited by ooba on Sat Aug 20, 2011 9:50 pm, edited 2 times in total.
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Post Post #3526 (ISO) » Sat Aug 20, 2011 9:09 pm

Post by ooba »

Story and Night Actions


Prologue

Spoiler: Prologue: Scum Backstory & Fakeclaims
"My friends,

I have taken care of the Commander of the city watch who threatened to burn down our Godswood. I write this before I set off to kill the scum in the temple who brought this upon us. I also expect that the townsfolk will be organizing manhunts for us. We need to mingle in and lie low; Based on whatever I have overheard, I have prepared some backgrounds we can use. While using any other exotic backgrounds may sound nice to hear, they might probably get us into trouble.


Fakeclaim
Townsperson


These are troubling times for Avilare. Right from childhood, you've been brought up to believe that one turns to the Seven for guidance in times of need. But now, the Sept has been burnt - and if the Seven cannot protect themselves, how will they able to protect you? Filled with doubt, the only thing you know for sure is that by the end of this, your faith will be surely tested!


Abilities:

None
You have your voice and vote.

Win condition:
You win when all other factions have left the game, or nothing can prevent the same.


Fakeclaim
Townsperson (Embodiment of the Crone)


These are troubling times for Avilare. Heretics vowing vengeance, innocents getting slaughtered - in these troubling times you fall back on your greatest asset - your wisdom. May the light of your lantern allow you to identify those who would bring harm upon the innocents of Avilare!


Abilities:

Watcher (Active)

Each night, you may target a player. If successful, you will see who targeted them that night.

Unrecruitable (Passive)

Due to your strong faith, any attempts to convert you to a R'hllor worshiper will be unsuccessful.

Win condition:
You win when all other factions have left the game, or nothing can prevent the same.


Fakeclaim
Townsperson (Embodiment of the Maiden)


These are troubling times for Avilare. Heretics vowing vengeance, innocents getting slaughtered - However, this does not scare you because you know you are strong of faith. The Seven will protect you and allow Avilare to triumph over the Heretics!


Abilities:

Unrecruitable (Passive)

Due to your strong faith, any attempts to convert you to a R'hllor worshiper will be unsuccessful.

Win condition:
You win when all other factions have left the game, or nothing can prevent the same.


In case I do not make it back, take care of my family. May the old gods be with you!
Flameaxe"

Spoiler: Prologue: Cult Backstory & Fakeclaims
"Dear Lady,

The temple will be completed in two days time. I have also taken the trouble to talk to some of the locals and figure out the best way to show them the way of R'hllor. The ideal approach is to appear as one of them while talking to and convincing them; while using any other exotic background may sound nice to hear, they might probably get us into trouble. Here are some of the backgrounds you can use:


Fakeclaim
Townsperson


These are troubling times for Avilare. Right from childhood, you've been brought up to believe that one turns to the Seven for guidance in times of need. But now, the Sept has been burnt - and if the Seven cannot protect themselves, how will they able to protect you? Filled with doubt, the only thing you know for sure is that by the end of this, your faith will be surely tested!


Abilities:

None
You have your voice and vote.

Win condition:
You win when all other factions have left the game, or nothing can prevent the same.


Fakeclaim
Townsperson (Embodiment of the Warrior)


These are troubling times for Avilare. However, the Heretics do not scare you; they cannot match your prowess. The only cause for concern is that you only have a dagger with you. But you know that sometimes one decisive strike is all it takes for victory!


Abilities:

One-shot Daykill (Active)

Once in the game, you may day-kill a player. You may do this by either sending me a PM with the subject Kill: Player (or) posting Kill: Player in the thread.

Unrecruitable (Passive)

Due to your strong faith, any attempts to convert you to a R'hllor worshiper will be unsuccessful.

Win condition:
You win when all other factions have left the game, or nothing can prevent the same.


Fakeclaim
Townsperson (Embodiment of the Warrior)


These are troubling times for Avilare. However, the Heretics do not scare you; they cannot match your prowess. As a person who has seen many battles, it will take more than one strike to fell you down. And you don't expect to give them a chance to strike twice!


Abilities:

One-shot Bulletproof (Passive)

The first night-kill which would have otherwise killed you is countered. You will be notified when this happens.

Unrecruitable (Passive)

Due to your strong faith, any attempts to convert you to a R'hllor worshiper will be unsuccessful.

Win condition:
You win when all other factions have left the game, or nothing can prevent the same.


I now go to meet the Lord of the Light.
May he guide your actions,
Seacore"


N1

Mafia - Vezo - kills - <Kast>
Empking - watches - <LostButterfly> - "Nobody visited LostButterfly"

Bilbo Baggins - JKs - <Maemuki>
hasdgfas - cult-cops - <Thor> - "NOT a worshiper of R'hllor"
LMP - tracks - <SpyreX> - "SpyreX did not visit anyone"
SK - Works on sword - Half done

Maemuki - Oversees final construction of temple so that she can start recruiting from the next night

N2

Mafia - Vezo - kills - <BB>
Empking - watches - <DGB> - "Nobody visited DGB"

Bilbo Baggins - JKs - <Espeonage>
hasdgfas - cult-cops - <Locke Lamora> - "NOT a worshiper of R'hllor"
LMP - tracks - <Espeonage> - "Track fails"

Espeonage - <recruits> - LostButterfly - Recruit fails (CR was Jailkept)

N3

Mafia - Thor - kills - <DGB>
Empking - watches - <Spy> - "Nobody visited SpyreX"

LMP - tracks - <Magua> - "Magua visited no-one"

Espeonage - <recruits> - AGM
AGM PoV wrote:"As you find your way back home during the night, you pass through an alley where all the shutters have been closed. You see a distant light and hurry towards it. Suddenly someone approaches from the shadows. Startled, you freeze there. Suddenly the figure starts speaking...

"AGM, this be Espe" he says in his deep throated voice.

"I am the CR. You, me, join together rule the world. Yes or Yes?"

You quickly realize that you have two choices before you - you can either try and make a run for it - but you have a feeling you won't get far. Or you may choose to head what this heathen says. After all, the Seven seem to be powerless these days. Maybe it is time for a new god! Whatever your decision, you knew you had to make it fast.."

I need you to PM your choice back to me. Join the cult (or) die as town retaining your old wincon.

AGM - Accepts

N4

Mafia - Thor - kills - <AGM>
Empking - watches - <LB> - "Nobody visited LostButterfly"

CES - tracks - <Nexus> - "Nexus did not visit anyone"

Espeonage - <recruits> - CES - Recruit fails (CES is Unrecruitable)

N5

Mafia - Thor - kills - <CES>
Empking - watches - <LB> - "Espeonage visited LostButterfly"

CES - tracks - <> - Didn't wait for action as he was dying anyway

Espeonage - <kills> - LB

N6

Espeonage - <recruits> - Hinduragi
Hinduragi PoV wrote:As you find your way back home during the night, you pass through an alley where all the shutters have been closed. You see a distant light and hurry towards it. Suddenly someone approaches from the shadows. Startled, you freeze there. Suddenly the figure starts speaking...

"Hello my friend. Hope things are going well for you ..." he says with a hint of laughter in his voice.

You quickly realize that this is the infamous CR you have been hunting all along. And even though he left it unsaid - that fact that he's approached you means you have two choices before you; You can either try and make a run for it - but you have a feeling you won't get far; Or you may choose to head what this heathen says. After all, the Seven seem to be powerless these days. Maybe it is time for a new god! Whatever your decision, you knew you had to make it fast..

I need you to PM your choice back to me. Join the cult (or) die as town retaining your old wincon.

Hinduragi refuses

Espeonage PoV wrote:You wait for your target a long time. You aren't too worried as your know he will pass through this alley on his way home. After what seems like hours, he enters the narrow passageway ..

You step out of the shadows and announce - "Hello my friend. Hope things are going well for you ..." you say with a hint of laughter in your voice. You watch his reactions as he quickly realizes what is happening. It is left unsaid but the he knows you're the CR he has been hunting all along and that he now has two choices - either trying to make a run for it or joining you.

You know his decision before he even takes the first step. You quickly slit his throat as he is turning to run. He falls with a scream and the blood gushes out. You look at him sadly and realize that he was never meant to know the glory of R'hllor. Suddenly you hear footsteps and flee the scene ..


Mafia - Thor - kills <Hinduragi>
Thor PoV wrote:You spend the better part of the evening standing close to your target and watching him. Most of the time is spent in discussing who the infernal heathen supporting the Lord of the Light were. You laugh at this pathetic attempt at a guise from Hinduragi, since he was the CR and all this discussion was his way of muddying the waters.

When the darkness sets in and the city watch starting lighting the fires, he sets off. You follow him and make sure you have your knife by your side. He seems to be in a hurry and rapidly moves along the various alley ways. Your curse as this was never your favorite part of town. Suddenly you realize you've lost him!

You spend the better part of two minutes retracing other branches - until you hear a scream from your left. You reach the body just in time to see someone fleeing into the shadows. And looking down at Hinduragi at that moment, you realize that he was not the CR. He was a heathen who worshiped the Seven gods. You hear other people arriving behind you due to the scream. You decide that staying here would only implicate you and flee the scene...

N7

Espeonage - <recruits> - Thor (He said it was a toss up between Magua and Thor)
Mafia - Thor - kills <Espeonage>
Espeonage PoV wrote:You decide that you will recruit Thor this night. You start from the temple & quickly walk towards that part of town. It's quite a distance away and you nearly do not take notice of someone else that is walking towards you. You look up and you see Thor right in front of you!

He looks equally startled. You start to think of the words to say when you suddenly glimpse a flash of steal. He pins you down and you struggle to keep him off you. Your quickly fumble for the pendant you wear across your neck; It glows a bright red and that blinds him for a second. It gives you a vital second in which you make a run for it…

After running for sometime, you realize that he is no longer following you. You look at the shattered pendant in your hand and know that while R'hllor protected you tonight, you may not be so lucky in the future ….

Your recruit fails.
You lose your bulletproof protection.

Thor PoV wrote:You and your comrade decide that you will kill Espeonage tonight. You start from the Godswood & quickly walk towards that part of town. It's quite a distance away and you nearly do not take notice of someone else that is walking towards you. You look up and you see Espeonage right in front of you!

He looks equally startled. He starts to say something when your instincts take over - you quickly take out your dagger and pin him down. He struggles to keep you off him - but you know that your strength is no match for his - it is just a matter of time before you overpower him. Suddenly, there is a bright flash and you are blinded. By the time you open your eyes, you notice that he is gone. You curse yourself for letting him distract you and escape.

You vow that he won't escape so easily next time ...

Last edited by ooba on Sat Aug 20, 2011 9:50 pm, edited 1 time in total.
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Post Post #3527 (ISO) » Sat Aug 20, 2011 9:09 pm

Post by ooba »

Setup

The major inspiration for this setup came from the discussion after Blackest Night Mafia. The objective was to make a balanced cult game. Some parts of the setup were decided at the very beginning:
- The cult has to be announced beforehand
- There has to be another faction so that the game doesn't stop even if CR is lynched D1
- Cult needed to have daytalk (Given starbuck's problems with being recruited in Walking Dead and not being able to talk to the CR)

The recruitment-mechanic inspiration came when considering what I call the "Andrius" problem. A pro-town person does everything in his power to lynch Mafia and cult and yet, is recruited and now has a different wincon. This can be pretty annoying (and not to mention, IMO, the major cause for recruits turning on CRs).
- So there had to be a buy-in for recruitment i.e You become a recruit only if you want to
- There also had to be a trade off for someone who chooses not to join i.e death
So the entire game revolves around this. The flavor inspiration only came after this since the religious faiths of "A Song of Ice & Fire" lent itself well to this. The game is a literal test of faith for townies when chosen for recruitment - "Do you believe town can win or are you better off joining the other team".

The rest of the roles was more intuitive.
- Mafia got a Watcher which could help them catch the CR. (Initially Mafia were powerless but this was suggested by reviewers). Their kill vs the CR's bulletproof also acted as a pseudo-investigate.
- CR's "Recruit failed" option acted as Mafia & PR indentifier. CR was nearly unchanged from the first draft where he got the 1-shot DK, 1-shot BP. Only thing which changed in review was him being given a full NK instead of one-shot so that he can play it like a SK if needed. (in situations where nobody joins him)
- Town had a Cult Cop specifically for CR-hunting
- Vig, Tracker & JK were duel purpose (i.e both Mafia and Cult).

The only point-of-debate seems to be the daykill power of the CR. A public daykill ability was given to balance the following:
- Delayed recruit start: He had to dodge four shots before even his first recruit opportunity (2 lynches, 1 Mafia kill, 1 cult Investigation)
- Half the game (8/19) was unrecruitable
- N2, had the Tracker, Watcher & cult-cop to deal with again

Two of the ideas which didn't make the cult:
- The "Embodiment of the Maiden" actually being a cult mason group. i.e "Confirmed not be cult and unrecruitable" to each other. One would be Mafia (a fakeclaim) and one would be town.
- The "Embodiment of the Maiden" being backup-neighbour pair. The Mafia-head would get One-shot Cult cop and One-shot JK when the town PRs died and the the town-head would get One-shot Vig and One-shot tracker.

In hindsight, I think it turned out well. All three factions had a chance going into the last day.

But I would like your thoughts on this though. Things you would have tweaked\changed?

Play

I don't I have to tell the town what they already know. I thought the hasdgfas & Benmage lynches were bad in particular because everyone thought they couldn't be CRs. The silver lining in the town play were some excellent night choices. I think BB blocking the CR, the breadcrumbing of the track results, the clearing of two people as CRs made sure town still had a chance at the end.
P.S: @SK, Why didn't you claim the flavor as to why the Vig was delayed and fit with "Embodiment of the Smith"?

Cult's highpoints were
- Espeonage replacing Maemuki: It was incredible how he managed to make everyone think he was town within a couple of posts.
- AGM's recruitment + fakeclaim: I thought the "1-shot which refreshes if it hits cult" was a very good fakeclaim. At around D4 or so, it looked like cult were going to steamroll both the Mafia and the town.
I think cult was undone by the N4 & N5 choices.
- N4: LMP has dropped a lot of PR tells when SK was lynched
- N5: I think at this point Espeonage was fearing scum becoming too powerful and wanted to get a kill in. However, given that he had no recruits, I think killing instead of recruiting was sub-optimal. And why not kill Empking - who had claimed scum watcher in thread?
edit: Although it didn't really affect the game, I would like to have seen Espe using the psychological aspect of his flavor text more. (i.e everything between "Suddenly the figure starts speaking..." & "You quickly realize that you have two choices before you.." was based on what he wanted to tell the recruit.).

The Mafia played a excellent game overall. The play of all four, the timing of the claims & the Thor\SpyreX minibus interaction throughout the game was great. Was a bit surprised that they went PR hunting the first two nights instead of trying to shoot the CR from the get go, though.

Overall, I think the faction that played the best won.

P.S: I'm not sharing the scum & cult QTs. I leave it up to the members.
Last edited by ooba on Sun Aug 21, 2011 2:01 am, edited 2 times in total.
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Post Post #3528 (ISO) » Sat Aug 20, 2011 9:20 pm

Post by Nexus »

Bollocks.

Good game Spy and Thor. You had me utterly convinced. I genuinely would've lynched Magua tomorrow if we hadn't been endgamed.

Town: I apologise for being fucking terrible. I think I'm going to have to stop playing Large Themes for a while, because I get too overwhelmed and suck. Although, I was right when I got into the argument with Spyrex about me posting elsewhere and him being scummy for pointing it out :P. Nonetheless, I was unable to really get into it and go on the attack, which cost me any town points and stuff.

At least cult didn't win.
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Post Post #3529 (ISO) » Sat Aug 20, 2011 9:24 pm

Post by Nexus »

Also, thanks ooba for modding it! I don't like cult games anymore ;-;
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Post Post #3530 (ISO) » Sat Aug 20, 2011 9:28 pm

Post by Nexus »

And finally: http://www.mafiascum.net/forum/viewtopi ... 9#p3363629

Hopefully everyone at least agrees with the ooba noms.
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Post Post #3531 (ISO) » Sat Aug 20, 2011 9:35 pm

Post by Espeonage »

ugh I knew who scum was. I needed to be followed.
Don't @ me.
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Post Post #3532 (ISO) » Sun Aug 21, 2011 1:36 am

Post by MagnaofIllusion »

Well hey look ... Vezok was scum and 66% of the remaining scum was on the early SaintK wagon .... just like I suggested.

Told You So!


Good game scum.

Good game ooba (as always).
"I am a leaf on the wind ... watch how I soar!"

Pretty much Geriatric game restricted at this point ... unless there are players I REALLY want to play with.
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Post Post #3533 (ISO) » Sun Aug 21, 2011 2:14 am

Post by hasdgfas »

hasdgfas wrote:
vote: Empking


after re-reading him, it seems that he's putting trying to sound impressive(read:town) without actually saying anything.


So remember when I said this and everyone jumped on me because Empking was obvtown? Yeah.

Not that I played well, but it appears my gut is getting a bit better, since it was screaming to me about Thor and Empking this game.
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Post Post #3534 (ISO) » Sun Aug 21, 2011 3:25 am

Post by Faraday »

what a bizzare game.

i can't play cult games. trying to focus on lynching one person really annoys me (the cult leader) and i think thor and spyrex were given a free pass because of it.

scum deserved it, cult certainly didn't.
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Post Post #3535 (ISO) » Sun Aug 21, 2011 5:20 am

Post by Thor665 »

hasdgfas wrote:So remember when I said this and everyone jumped on me because Empking was obvtown? Yeah..

*spreads arms wide*
:wink:
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Post Post #3536 (ISO) » Sun Aug 21, 2011 5:20 am

Post by Magua »

Espeonage wrote:ugh I knew who scum was. I needed to be followed.


YOU COULD'VE CLAIMED LIKE THE EIGHTY THOUSAND TIMES YOU HAD THE CHANCE TO.

But, no.

Thor did a great job. I was thinking SpyreX could be scum or cult somewhere around D5 and that kept growing, but I kept slotting Thor into a townslot. That was a good job on their part.

Don't understand why they shot Espeonage the final Night instead of shooting anyone else and winning. Guess they were scared he was going to shoot them, going by SpyreX's posts.

I definitely don't begrudge mafia their win here. They did the best job of the factions.
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Post Post #3537 (ISO) » Sun Aug 21, 2011 5:22 am

Post by Party Crashers »

HEY ESPEONAGE

WHY DID YOU KILL LOST BUTTERFLY

IF YOU WERE AIMING FOR SCUM WHY NOT SHOOT THE CLAIMED FUCKING SCUM WATCHER

IF YOU WERE TRYING TO KILL TOWN WHAT WERE YOU DOING

IF YOU WERE KILLING UNRECRUITABLES THERE WAS SPYREX


I DEMAND ANSWERS
THE PARTY JUST STARTED

WE HAVE WHAT YOU LACK. COURAGE.
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Post Post #3538 (ISO) » Sun Aug 21, 2011 5:22 am

Post by Party Crashers »

never mind don't want answers
THE PARTY JUST STARTED

WE HAVE WHAT YOU LACK. COURAGE.
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Post Post #3539 (ISO) » Sun Aug 21, 2011 5:25 am

Post by Magua »

Was right on cult recruiter being able to kill or recruit.

Was right that LB was targetted N2.

Was wrong that the cult recruiter wouldn't be able to dayvig. =P

Didn't expect that recruitment could be refused. That seems like a *really* bad idea, balance-wise, as you're almost always better off rejecting recruitment. Yeah, Andrius problem, but that's part of being in a cult-game.
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Post Post #3540 (ISO) » Sun Aug 21, 2011 5:27 am

Post by Party Crashers »

Oh I agree, I'd have accepted recruitment btw as it feels kinda wrong not to.

I was totally sad I wasn't recruited too, woulda been awesome hammering people at L-1 and trolling :(
THE PARTY JUST STARTED

WE HAVE WHAT YOU LACK. COURAGE.
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Post Post #3541 (ISO) » Sun Aug 21, 2011 5:28 am

Post by Thor665 »

Magua wrote:Don't understand why they shot Espeonage the final Night instead of shooting anyone else and winning. Guess they were scared he was going to shoot them, going by SpyreX's posts.

Since I had seen someone "kill" when I came to kill Hinduragi we were convinced he was a regular SK with full kill power and recruitment protection.
So we thought we were heading into 2 cult/2 scum/1 SK lylo. If he didn't have kill protection we would then have won flat out, if he did have kill protection we figured (I figured) we could sweet talk him for the Kingmaker. Meanwhile, if he was NK immune and we killed cult then we would have been setting ourselves up for a lot of fail depending on his NKs - we really just wanted to know what we were dealing with...and were mostly frothing around in confused confusion at the time.

I'm at least happy I kept being weirded out because of all the town reads I was getting off you ;) My Magua gut remains happy and accurate.

@Scum - I support release of our QT. (besides, it's mostly one post of me going 'coordinate for quickhammer?' and then three pages of SPyrex chanting how much I suck about once every five minutes till I showed up again :P
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Post Post #3542 (ISO) » Sun Aug 21, 2011 5:30 am

Post by Thor665 »

Magua wrote:Didn't expect that recruitment could be refused. That seems like a *really* bad idea, balance-wise, as you're almost always better off rejecting recruitment. Yeah, Andrius problem, but that's part of being in a cult-game.

Yeah, maybe just daytalk is the viable solution so people don't feel in the dark with their new evil buddies? When you join a cult game you're accepting that your wincon may change - any whining about that is sillysauce.
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Post Post #3543 (ISO) » Sun Aug 21, 2011 5:31 am

Post by Magua »

THOR

THOR

IF YOU COULD'VE TURNED YOUR BACK ON THE OLD FAITH

WE COULD'VE LYNCHED ESPEONAGE

AND THEN LYNCHED SPYREX THE NEXT DAY

AND TURNED THIS GAME INTO A TOWN WIN

HOLY SHIT

HOW COULD YOU BETRAY ME LIKE THIS?
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Post Post #3544 (ISO) » Sun Aug 21, 2011 5:32 am

Post by Thor665 »

MY ROLE PM TOLD ME I HAD TO HATE YOU.

I ALWAYS BELIEVE WHAT I READ!

DON'T WORRY, YOU CAN TRUST ME NEXT TIME, 4 REALZ!
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Post Post #3545 (ISO) » Sun Aug 21, 2011 5:49 am

Post by Magua »

TOWN WIN

32,767 MISLYNCHES AND TOWN DEATHS

AND IT STILL COULD'VE BEEN A TOWN WIN

SO GODDAMN CLOSE
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Post Post #3546 (ISO) » Sun Aug 21, 2011 5:52 am

Post by ooba »

Magua wrote:Didn't expect that recruitment could be refused. That seems like a *really* bad idea, balance-wise, as you're almost always better off rejecting recruitment. Yeah, Andrius problem, but that's part of being in a cult-game.That seems like a *really* bad idea, balance-wise, as you're almost always better off rejecting recruitment. Yeah, Andrius problem, but that's part of being in a cult-game.

Hey, if you refuse - you die as town meaning your wincon as town just got a bit harder. To put it into perspective .. I'll show you AGM's PoV ..
- Town Vig lynched Day 2
- Town Cult Cop lynched Day 3
- To top it off, two townies dead and the town JK was killed night 2.
- So that's 5 town dead, of which 3 are power-roles and no scum have been lynched as of now
- You know cult can recruit from N2 so you're mostly looking at 9-10 Town, 2 Cult, 3-4 Mafia. Even with perfect lynching from there it looks difficult with a cult around so you choose to join.
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Post Post #3547 (ISO) » Sun Aug 21, 2011 6:15 am

Post by vezokpiraka »

Awesome game.

Awesome play by Thor and SpySpy. Accepting if you want to be culted is one of the coolest things in this game.
I really liked the game.
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Post Post #3548 (ISO) » Sun Aug 21, 2011 6:48 am

Post by Benmage »

Cult game..lol everyone was afraid of the boogyman! Scum did do a good job maintaining that fear for wayyy to long. Tsk tsk.

Why did Magua vote confirmed nonscum Espe and hand scum the win?

Why didn't Espe NK Empking the claimed scum watcher?

Raise your hand if you lynched town over openly claimed scum, where you had to lynch scum the next day anyways.
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Post Post #3549 (ISO) » Sun Aug 21, 2011 6:48 am

Post by Benmage »

I was surprised CR wasnt immune to Cult Cop...
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