Scummies 2011 Nominations


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Packbat
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Post Post #1075 (ISO) » Sat Aug 27, 2011 2:20 pm

Post by Packbat »

Third GreyICE


In Sherlock Holmes Mafia, he not only was a major player in tagging scum, he bluffed Mafia into wasting their kill on him instead of the claimed tracker by pretending to be an unlimited jailkeeper instead of a one-shot.
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Post Post #1076 (ISO) » Sun Aug 28, 2011 12:01 am

Post by Twistedspoon »

4th Greyice
1 Thessalonians 5:21: Test everything, but hold fast onto what is good

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Post Post #1077 (ISO) » Sun Aug 28, 2011 4:43 am

Post by Faraday »

If you're nominating GreyICE using PYP as an example seems fairly counter productive...
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Post Post #1078 (ISO) » Sun Aug 28, 2011 5:12 am

Post by SleepyKrew »

nth GI
LLD better be eligible now. I want to see sparks fly :twisted:
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Post Post #1079 (ISO) » Sun Aug 28, 2011 5:16 am

Post by Oversoul »

Faraday wrote:If you're nominating GreyICE using PYP as an example seems fairly counter productive...


I'd also like to point out Tv Theme Mafia for GI (under the Castle Bravo alt). Please no comments as the game is still ongoing.
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Post Post #1080 (ISO) » Sun Aug 28, 2011 5:41 am

Post by The Fonz »

Packbat wrote:
Third GreyICE


In Sherlock Holmes Mafia, he not only was a major player in tagging scum, he bluffed Mafia into wasting their kill on him instead of the claimed tracker by pretending to be an unlimited jailkeeper instead of a one-shot.


That seems like a derpy gambit that has the potential for immense harm and little gain.
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Post Post #1081 (ISO) » Sun Aug 28, 2011 7:47 am

Post by GreyICE »

The Fonz wrote:
Packbat wrote:
Third GreyICE


In Sherlock Holmes Mafia, he not only was a major player in tagging scum, he bluffed Mafia into wasting their kill on him instead of the claimed tracker by pretending to be an unlimited jailkeeper instead of a one-shot.


That seems like a derpy gambit that has the potential for immense harm and little gain.

At the time, I was looking at the following:

2 dead scum
Two outed PRs
Town Doctor dead

Tracker was confirming town with every night kill. If both PRs were town, then my plan ensured the tracker lived two nights, confirmed a town each night. That left us, when the tracker died, with 3 living players and two confirmed town, or one confirmed scum.
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Post Post #1082 (ISO) » Sun Aug 28, 2011 5:42 pm

Post by Espeonage »

I'll
Nth GIce
Don't @ me.
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Post Post #1083 (ISO) » Sun Aug 28, 2011 7:32 pm

Post by ooba »

Nominate Succession Mafia II for Best Flavour Text

Flavor immersion was high.
- Played on a representation of the actual RiverQuay map
- Pregame Flavor, snippets during the game made it feel like an actual mob war
- Also night action flavor helped make you feel like you were playing your part. I've added one of my night action results as an example.

Spoiler: Night Result
Mr. Flay wrote:
ooba wrote:
Watch: Lot-31. Limelight Cabaret

The Limelight certainly gets a great deal of traffic after most places are closed, but nobody of note goes in or out while you're watching, at least for quite a while.

Image

However, eventually the rapid clic-clic-click of high heels of pavement wakes you up just in time to see DrippingGoofball walk up to the Cabaret and let herself in by a side door. Shortly afterward, Nobody Special goes up to the same door, opens it, and goes inside as well. What happens after that is anybody's guess, at least until the cops show up in the morning...


Nominate the Tree-stumped Cult Recruiters in Succession Mafia II for Best Mechanic/Mutation

- Every cult game has the problem of "You need to lynch the recruiter before lynching recruits"
- The idea of Tree-stumped recruiters avoids this problem totally. I think these will\should become the norm for most pre-announced cult games.
- edit: Had a White-flag rule in place with this
Last edited by ooba on Sun Aug 28, 2011 9:40 pm, edited 2 times in total.
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Post Post #1084 (ISO) » Sun Aug 28, 2011 9:31 pm

Post by petroleumjelly »

I get to say this because I am going to decline the nomination for Best Mechanic (with the double-votes):

I completely fail to see how making a Cult Recruiter a "stump" somehow remedies the problem of a Cult. It essentially boils down to the following:

Instead of being able to stop recruiting once and for all by lynching the Cult Leader, the only way to stop the cult from recruiting is to completely eliminate the Cult. And since Cults recruit as fast as you can lynch them, it makes beating the Cult even harder than usual. Effectively, if the Town doesn't win within the first few days by breaking a Cult down to having no recruits, it's just a matter of time until the Town loses. Add the fact that the Cult can apparently recruit Vigilantes, and you have yourself a recipe for a lost Town. I am not going so far as to "anti-nominate" here, but I certainly hope reviewers don't suddenly think this is a "solution" to the Cult problem. (And apparently the reviewers are rather susceptible in approving cult "fixes," given that a recent Best Mechanic was a Cult twist a year back or so.)

/wanders off again
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Post Post #1085 (ISO) » Mon Aug 29, 2011 2:24 am

Post by Gammagooey »

petroleumjelly wrote:given that a recent Best Mechanic was a Cult twist a year back or so.)

No?
The best role award was given to malth for a cult that gave recruits one guess to identify the recruiter, keeping their win condition and killing the recruiter if successful, but that doesn't seem Really comparable to a cult with a tree-stumped leader.
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Post Post #1086 (ISO) » Mon Aug 29, 2011 2:45 am

Post by Empking »

2nd the Flay's flavour nom.
- I wasn't in the game but came in when I saw the phase change just to read the flavour.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #1087 (ISO) » Tue Aug 30, 2011 4:19 am

Post by Beck »

Maruchan wrote:
There should be an award for Latest-Start-Of-Game


Strategy Mafia - Starts Post #231


yawn

Set's Speed Mafia Starts on post # 452
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Post Post #1088 (ISO) » Tue Aug 30, 2011 8:40 am

Post by Fate »

Nth GreyIce


Fate wrote:Just shut the fuck up Grey
Fate is absurdly beautiful. 運命に弄ばれる
"Fate you keep alternating between narratives of doing it for fun and doing it for the sake of winning"
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Post Post #1089 (ISO) » Tue Aug 30, 2011 9:52 pm

Post by singersigner »

Packbat wrote:
Third GreyICE


In Sherlock Holmes Mafia, he not only was a major player in tagging scum, he bluffed Mafia into wasting their kill on him instead of the claimed tracker by pretending to be an unlimited jailkeeper instead of a one-shot.

I like how quadz and I pegged scum and he called for our lynch... >_>

(we were the tracker...)
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Post Post #1090 (ISO) » Thu Sep 01, 2011 3:25 pm

Post by xRECKONERx »

Can I
Nominate SpyreX for Funniest Poster
?

I seriously find myself laughing my ass off at most posts he makes, and he's never too over the top or aggressive. Just little subtleties in his posts make me crack up.
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Post Post #1091 (ISO) » Thu Sep 01, 2011 3:28 pm

Post by gandalf5166 »

xRECKONERx wrote:Can I
Nominate SpyreX for Funniest Poster
?

I seriously find myself laughing my ass off at most posts he makes, and he's never too over the top or aggressive. Just little subtleties in his posts make me crack up.

I think he's gotten it before.

2nd
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Post Post #1092 (ISO) » Thu Sep 01, 2011 3:32 pm

Post by MagnaofIllusion »

3rd
Spyrex for Funniest Poster. It's like a Lifetime Body of Work award.
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Pretty much Geriatric game restricted at this point ... unless there are players I REALLY want to play with.
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Post Post #1093 (ISO) » Sat Sep 03, 2011 2:18 am

Post by Katsuki »

nth spyspy
Fluffy fluffy~~~ |
"READING KATSUKI IS LIKE SOME SORT OF POSTMODERN ARTFORM"
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Post Post #1094 (ISO) » Tue Sep 06, 2011 12:57 pm

Post by DonJosh »

Why hasn't Vi gotten anything for the EV Project?
Nominate Vi for whatever category that fits into
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Post Post #1095 (ISO) » Tue Sep 06, 2011 1:13 pm

Post by Vi »

In post 1094, DonJosh wrote:Why hasn't Vi gotten anything for the EV Project?
Nominate Vi for whatever category that fits into
I know arguing against myself is a bad thing and I should stop doing it, but Scummies are usually for successful projects. :\
It sparked a nice conversation about the practical value of theoretical win rates though. And a few interesting theory/gambit side pages came out of it.
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Post Post #1096 (ISO) » Wed Sep 07, 2011 7:37 pm

Post by gandalf5166 »

What is the EV project?
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Post Post #1097 (ISO) » Thu Sep 08, 2011 12:51 am

Post by Vi »

In post 1096, gandalf5166 wrote:What is the EV project?
Here and here.

It also spawned a few cool theory pages and definitions, plus discourse on them. Unfortunately, I have to agree with Empking that theoretical win rates don't actually mean a lot in practice, because the means by which those win rates are produced are not realistic.
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Post Post #1098 (ISO) » Fri Sep 09, 2011 12:21 pm

Post by Empking »

nominate XRecknoner
for something for Maships and Mafia for performing an important historical function on the site (possibly wrong phrasing).
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #1099 (ISO) » Fri Sep 09, 2011 12:30 pm

Post by SleepyKrew »

Best Radio Show award?
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