Starcraft Mafia Mini 1210 (Over)


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Post Post #1050 (ISO) » Fri Sep 30, 2011 10:20 am

Post by Shadow Dancer »

Anyway: Every one join this game!
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Post Post #1051 (ISO) » Fri Sep 30, 2011 11:10 am

Post by Iecerint »

I hope he didn't just make her a gimp SK. People make it too hard to win as an SK on this site. :(

I wonder what other secret abilitie I had. Maybe I was also secretly Cult-Sided?
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Post Post #1052 (ISO) » Fri Sep 30, 2011 1:49 pm

Post by DeathNote »

DeathNote wrote:
Sarah Kerrigan, Queen of Blades (Cult Recruiter)


Powers:
Infest (Active)- Target one player per night. The player will be told they are infected and now follow your wincon. Should you die, the infected will die and will lose. Infected people are killed the following night as their bodies can not survive the infection.
Psychic Intuition (Passive)- Should anyone target you for anything, you will know who they are. (Role Name and Player Name)
Manipulation (Passive)- You appear innocent to most results.

Win Condition:
Be the last one standing.

You should not need a safe claim but just in case you know that Ariel Hanson is not in the game.


Confirm via PM!!!!


DeathNote wrote:
Jim Raynor (Town)


Powers:
Sarah Kerrigan (Passive)- You know that
Vifam
is Sarah Kerrigan and not town aligned however you are not allowed to reveal this information or vote for that player. If you do, then you kill yourself of a broken heart and will auto lose the game.
Raynor's Raiders (Active/Passive)- You may attempt to start a QT with someone each night so long as they are aligned with Raynor's Raiders. Being a Raider is not indicative of being town.

Win Condition:
You win when all threats to town have been eliminated. Should you be in a LYLO situation with Sarah Kerrigan, you will be able to vote her but not reveal any information.


Please confirm via PM!



DeathNote wrote:
Samir Duran (Town)


Powers:
[Redacted!]
[Redacted!]
[Redacted!]

Win Condition:
You win when all threats to town have been eliminated.
[Redacted!]


Please confirm via PM!

(This is not really a bastard set up so dont fret too much about receiving the most bastardized role)


*Once targeted for a night kill, it is revealed that Duran is immune to standard night kills.
*Once targeted by mafia for any reason, he is given the option of joining them but changing his win condition. (This only works if the mafia have lost a member, it isn't lylo, and Duran is not targeted by an ability that prevents him switching)
*If town gets to lylo before mafia get down to one man left, Duran gets town-sided. This prevents a mislynch but does not explain why. If mafia sided, then the last scum is immune that night from actions.

DeathNote wrote:
Valerian Mengsk (Town)


Powers:
Bribe (Active)- Target one person and prevent any active power that person has for one night.
Mengsk's Blood (Passive)- Arcturus Mengsk is in the game and can not target you for a kill.

Win Condition:
You win when all threats to town have been eliminated.


Please confirm via PM


DeathNote wrote:
Zeratul (Town)


Powers:
Raynor's Raiders (Passive)- You are part of Raynor's Raiders!
To the Darkness (Active)- Turn invisible and no one can target you!
To the Void (Active)- You can imprison one person each night and prevent them from being targeted or preforming active abilities.
The Choice (Passive)- Only one Active ability may be used

Win Condition:
You win when all threats to town have been eliminated.


Please Confirm Via PM


DeathNote wrote:
Artanis (Town)

Powers:
Battle Plan (Active)- Pick one person per night and learn who they targeted if anyone.
Protoss Come First (Passive)- If you target a Protoss character, you will instead learn their Role Name. Since you trust all Protoss, you are not allowed to track Protoss actions.

Win Condition:
You win when all threats to town have been eliminated.


Please Confirm Via PM


DeathNote wrote:
Edmund Duke (Town)


Powers:
Enforce (Active)- Keep watch over one player and prevent them from switching sides.
Strong Willed (Passive)- You can not be targeted by powers that recruit or force you to do anything.

Win Condition:
You win when all threats to town have been eliminated.


Please Confirm Via PM


DeathNote wrote:
Arcturus Mengsk (Mafia)


Powers:
*Group- Each person on the team will preform a different type of kill.
Arcturus' kills can not be prevented.
Nova's kills can not be tracked
Ulrezja's kills are normal.
-You three may communicate Here.
*Player:
Dominion! (Active)- If you do not kill, then you may pick one person per day and steal their vote.
Long Live the Emperor (passive)- You are immune to standard kills.
Raynor Inflitrator (Passive)- You can join the Raynor's Raiders.

Win Condition:
You win when the Mafia equal or exceed the number or town or nothing can prevent the same.

Safe Claim- You will need this claim. Matt Horner is not in the game.


Please Confirm Via PM


DeathNote wrote:
Nova (Mafia)


Powers:
*Group- Each person on the team will preform a different type of kill.
Arcturus' kills can not be prevented.
Nova's kills can not be tracked
Ulrezja's kills are normal.
-You three may communicate Here.
*Player:
Trace (Active)- If you do not kill, then you may pick one person to trace. You will learn every action that players uses that night and whom they used it on. This power can not be stopped or tracked.

Win Condition:
You win when the Mafia equal or exceed the number of town or nothing can prevent the same.

Safe Claim- Should you believe your name will give you away as mafia, you know that Gabriel Tosh is not in the game
.

Please Confirm Via PM


DeathNote wrote:
Ulrezja (Mafia)


Powers:
*Group- Each person on the team will preform a different type of kill.
Arcturus' kills can not be prevented.
Nova's kills can not be tracked
Ulrezja's kills are normal.
-You three may communicate Here.
*Player:
Dark Vengeance (Passive/Active)- Should you die, you will kill your killer. Should you be lynched, you will kill the person whom hammers.

Win Condition:
You win when the Mafia equal or exceed the number of town or nothing can prevent the same.

Safe Claim- Should you believe your name will give you away as mafia, you know that Fenix is not in the game.


Please Confirm Via PM
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Post Post #1053 (ISO) » Fri Sep 30, 2011 1:50 pm

Post by DeathNote »

In post 1051, Iecerint wrote:I hope he didn't just make her a gimp SK. People make it too hard to win as an SK on this site. :(

I wonder what other secret abilitie I had. Maybe I was also secretly Cult-Sided?


Not me!

http://mafiascum.net/forum/viewtopic.php?f=3&t=15826

This game populartajo was an SK and he won! It was a large theme too!
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Post Post #1054 (ISO) » Fri Sep 30, 2011 1:59 pm

Post by Iecerint »

Oh, neat.

Could I have perma-joined Kerrigan?
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Post Post #1055 (ISO) » Fri Sep 30, 2011 2:27 pm

Post by DeathNote »

In post 1054, Iecerint wrote:Oh, neat.

Could I have perma-joined Kerrigan?



I considered it and honestly, I never decided haha.
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Post Post #1056 (ISO) » Fri Sep 30, 2011 3:15 pm

Post by killerjester »

And he forgot me ; ;

DeathNote wrote:
Selendis (Town)


Powers:
Guardian (Active)- Keep watch over one player and take a bullet for them.

Win Condition:
You win when all threats to town have been eliminated.


Please Confirm Via PM
Lord of Lynch protect us. For the Night is dark and full of scum.

Noir Mafia, a 13p bastard Mini Theme delayed until further notice.
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Post Post #1057 (ISO) » Fri Sep 30, 2011 9:59 pm

Post by Shadow Dancer »

Hey, DeathNote, you forgot half the town roles!
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Post Post #1058 (ISO) » Sat Oct 01, 2011 2:45 am

Post by DeathNote »

DeathNote wrote:
Tychus Finely (Town)


Powers:
Raynor's Raiders (Passive)- You are part of Raynor's Raiders!
B.A.G. (Active)- You have a Big Ass Gun. You may kill one person each night.

Win Condition:
You win when all threats to town have been eliminated.


I forgot two... calm down everyone :P
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Post Post #1059 (ISO) » Fri Mar 16, 2012 1:20 pm

Post by hasdgfas »

Fin
jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
jdodge1019: thus he is a cow

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