Prozacs Basic Theme 3 - GAME OVER


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Post Post #1525 (ISO) » Sun Oct 30, 2011 4:20 pm

Post by Katsuki »

Ok you know what, I really don't have much to say.

I'm not sure who outside of Nocmen is scum.

VOTE: NOCMEN
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Post Post #1526 (ISO) » Sun Oct 30, 2011 4:45 pm

Post by Mastermind of Sin »

If by some terrible turn of events this game isn't over, y'all better look hard at everything tomorrow and not rush to a decision. An argument could be made for any one of you three to be scum, so don't try and take an easy way out. Look back on my analysis, but draw your own conclusions. Just because I was right three times before doesn't mean I'm right again, and if the game is still going tomorrow that will be the perfect example because it means Nocmen wasn't scum. But I feel like I've given you guys the tools to make the right decision, so just consider carefully before you make any moves.
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Post Post #1527 (ISO) » Sun Oct 30, 2011 5:18 pm

Post by Porochaz »

Jesus, its 4am!!! Why now!
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Post Post #1528 (ISO) » Sun Oct 30, 2011 5:26 pm

Post by Mastermind of Sin »

It's only 11:30 pm here... =P
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Post Post #1529 (ISO) » Sun Oct 30, 2011 5:37 pm

Post by Porochaz »

Joanne Keir was the casino owner, she had been targetted as a potential threat to the remaining town members. Unfortunately for them, she didn't have a clue what was going on, her backstory was sound and she sounded totally legitamite. They got one of the seat cushions and smothered her with it. She flailed violently then she was silently still.

A closer inspection revealed however a note in her pocket with targets on it, and notes about all the remaining players. This confirmed it, you had found the last threat. You slept on it just in case, but when you woke and there was no dead bodies, you felt confident enough to remove the key she had been hiding and walk out to the police cars waiting patiently. The police rushed in and confirmed what had happened to the last detail.

Phil Gauld - Casino Manager was allowed to walk free having had no evidence seen that he was working with the owner as was Emma Hammond, Blackjack dealer. Both had been seen sleeping soundly in the managers office and the staffroom respectively. Andrew Hutton left shaken, had to go into rehab but soon went back into studies as a hero, some say he fought the last murderer to a viscous stand still. However those were unconfirmed rumours. That left the non-believer, Stacey Douglas, the one who was about to let Joanne go. She was shaken to the core. She vowed to give up her gold digging ways and live a life of honesty with Phil, whom she fell in love with over the past year but stayed away from to earn her money.

They all lived happily ever after. Except the ones that died.

Nocmen - Joanne Keir - Casino Owner - Mafia Godfather - Smothered Day 7


Dramonic - Phil Gauld - Casino Manager - VT - Survived
MoS - Andrew Hutton - Student - VT - Survived
Katsuki - Emma Hammond - Blackjack Dealer - VT - Survived
chkflp - Stacey Douglas - Gold Digger - VT - Survived
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Post Post #1530 (ISO) » Sun Oct 30, 2011 5:40 pm

Post by Porochaz »

I will sort everything out later like first post, role pms,
quicktopics
, erm...
any last bits of flavour,
any questions, my notes beyond what I will say below... the ongoing escapes of bunnylover, so many times... gah! So frustrating.

For the record, for a large amount of this game, I wanted town to win but it was like wanting to punch myself in the face. Only after I decided Id rather see the blue team take it did MoS come forward and propel the town to victory. I think the night kills especially later on worked massively in towns favour and thats how you won unfortunately. Between red mafia sitting on Bunnylover being scum for so long (I'll get to that later) and Stranger and myko shooting each other well... it played into towns hands.
Last edited by Porochaz on Sun Oct 30, 2011 6:06 pm, edited 1 time in total.
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Post Post #1531 (ISO) » Sun Oct 30, 2011 5:43 pm

Post by Porochaz »

Oh also, you should all be aware in case someone does it before me. I ranted a lot in the dead qt so you may find some of it insulting...
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Post Post #1532 (ISO) » Sun Oct 30, 2011 5:43 pm

Post by scooby »

Just wanted to say FATE is a completely retarded asshole

ok
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Post Post #1533 (ISO) » Sun Oct 30, 2011 5:45 pm

Post by Flameaxe »

Least satisfying win ever?

Yep.
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Post Post #1534 (ISO) » Sun Oct 30, 2011 5:46 pm

Post by Mastermind of Sin »

Just wanted to say that scooby nearly screwed us over because it gave the scum fodder to discredit me

ok
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Post Post #1535 (ISO) » Sun Oct 30, 2011 5:48 pm

Post by Porochaz »

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Post Post #1536 (ISO) » Sun Oct 30, 2011 5:51 pm

Post by Katsuki »

<3 MoS

He was the beacon of towniness that this town needed.

Well not to mention, BL+Myko interaction with MOS, and his clearing of chkflip as town meant that it HAD to be nocmen/dram. And Dram towntell doesn't fail. :D

I was right that Fate wasn't a mason. And that myko was probably scum. = =
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Post Post #1537 (ISO) » Sun Oct 30, 2011 5:51 pm

Post by Katsuki »

Also thanks to poro for modding what must've been an incredibly frustrating game from a mod standpoint. XD
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Post Post #1538 (ISO) » Sun Oct 30, 2011 5:54 pm

Post by Mastermind of Sin »

In post 1536, Katsuki wrote:<3 MoS

He was the beacon of towniness that this town needed.

Well not to mention, BL+Myko interaction with MOS, and his clearing of chkflip as town meant that it HAD to be nocmen/dram. And Dram towntell doesn't fail. :D

I was right that Fate wasn't a mason. And that myko was probably scum. = =


Katsuki you scared me for a sec when you voted me. I had almost not posted the chkflip gambit because I was afraid someone would think I was scum for it. Then, I didn't want to wait another 24 hours for a possible wagon to build on me without me being able to explain that it was a gambit.
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Post Post #1539 (ISO) » Sun Oct 30, 2011 5:58 pm

Post by Nocmen »

I honestly had no idea how to play at the end. I played so sloppy over the whole game, I was just kind of stalling to hope that something good would come up. I knew dram was town, and MoS's logic just got stronger and stronger. I would have much difficulty pulling the lynch off on kats, and once chk died, I knew I was next.
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Post Post #1540 (ISO) » Sun Oct 30, 2011 6:00 pm

Post by Katsuki »

In post 1538, Mastermind of Sin wrote:
In post 1536, Katsuki wrote:<3 MoS

He was the beacon of towniness that this town needed.

Well not to mention, BL+Myko interaction with MOS, and his clearing of chkflip as town meant that it HAD to be nocmen/dram. And Dram towntell doesn't fail. :D

I was right that Fate wasn't a mason. And that myko was probably scum. = =


Katsuki you scared me for a sec when you voted me. I had almost not posted the chkflip gambit because I was afraid someone would think I was scum for it. Then, I didn't want to wait another 24 hours for a possible wagon to build on me without me being able to explain that it was a gambit.


Well, considering that your reasoning behind that post was exactly the same as mine for my earlier post, I knew you were most likely not scum.

I kinda wanted to see if anyone else would go along with voting you though. I didn't think that there'd be any possibility of a quicklynch on you so. = =b
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Post Post #1541 (ISO) » Sun Oct 30, 2011 6:01 pm

Post by Katsuki »

In post 1539, Nocmen wrote:I honestly had no idea how to play at the end. I played so sloppy over the whole game, I was just kind of stalling to hope that something good would come up. I knew dram was town, and MoS's logic just got stronger and stronger. I would have much difficulty pulling the lynch off on kats, and once chk died, I knew I was next.


You had me paranoid that I had dram read wrong.

If not for MoS, I easily would've went for chkflip's lynch first.
Nice act of obtusity though. :P
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Post Post #1542 (ISO) » Sun Oct 30, 2011 6:02 pm

Post by Porochaz »

EPILOGUE


1 month later


Richard Jones had raided the pockets of the last person he killed and found an address. This lead a few miles down the road to a cottage. He entered the cottage and found the man on the screen, the man who had offered him millions of pounds to kill his wife and friends(Basic Theme 1), the man who appeared on a big screen and try to kill him and his wife not so long ago. Well Richard Jones wanted a fresh start. Before the man could speak and convince him otherwise Richard Jones shot him in the head and walked out the door.

1 year later - the village where Basic Theme 1 was set


The village was booming, it was the summer months and a lot of people had moved back in, looking for a quieter life in the Highlands of Scotland. The village being deserted was a thing of the past, Richard Jones had seen to that. Making sure the pub was manned and advertising the village as a place to come for fishermen and families wanting a christmas vacation. He however, tried to stay away from all that. Once the village was established, he made friends but he never spent too long conversing. Neighbours thought he was a bit of a loner. However they realised that this was for one important reason.

He had to look after his wife. She walked with a cane now, the bullet had caused a little damage, so she was a little unsteady but overall she was as fit as a fiddle. Together Richard and Nina Jones worked as mayors of the village making sure they made it as lovely and serene as they could. Nina worked with the public making sure they were happy whilst Richard dealt with the background stuff and his wife's ongoing care. They opened a memorial statue of Michael Murphy and dedicated it to all those who had died on the course of there journey. When someone asked, they told the story, except leaving out that Richard was a part of it all.

And they lived there for the rest of there lives in peace.
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Post Post #1543 (ISO) » Sun Oct 30, 2011 6:03 pm

Post by Porochaz »

I had to write a "happily ever after" for my 2 characters who had survived all 3games. It was a shame though, you killed Michael Murphy off. Its the BBM curse of him dying early on in all my games...
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Post Post #1544 (ISO) » Sun Oct 30, 2011 6:04 pm

Post by mykonian »

Congrats town.

This game made me sad. I've probably never played better as scum, I told various people very clearly I was scum, didn't even bother to follow my town meta from time to time, and apart from that rocketwagon (stopped by fates claim, thank you again), you simply refused to lynch me. And well, endgame... Lets say that I would have wanted a lot of small and big things to have been different.
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Post Post #1545 (ISO) » Sun Oct 30, 2011 6:09 pm

Post by Porochaz »

Oh and Im going to run a christmas themed game next. It will be a bit different than this, some would call it a little bit bastard-y. It has experimental mechanics in it at least and it will be a fairly speedy game. (as it has to end by Jan 28th) If you want more info or a pre-in (8 available) then please do so. I also need a backup mod. But its meant to be festive and explosive.
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Post Post #1546 (ISO) » Sun Oct 30, 2011 6:14 pm

Post by Mastermind of Sin »

In post 1539, Nocmen wrote:I honestly had no idea how to play at the end. I played so sloppy over the whole game, I was just kind of stalling to hope that something good would come up. I knew dram was town, and MoS's logic just got stronger and stronger. I would have much difficulty pulling the lynch off on kats, and once chk died, I knew I was next.


I applaud you for the effort, even if it was the fact that you clearly did not understand what I was arguing that eventually convinced me it had to be you. I went through the same situation playing a board game (Betrayal at House on the Hill) last night where I had to be the hidden traitor (essentially an SK) and convince everyone I was on their side while refusing to do the one thing that would have cleared me as town but killed me if I was the traitor. I got them to waver for like 20-30 minutes and then they finally played it right and took me out. It's not a good situation to be in, so I don't envy you having to dig out of that hole. All in all, you made the best out of a bad situation, and I think your play on this last day was very good.
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Post Post #1547 (ISO) » Sun Oct 30, 2011 6:15 pm

Post by Porochaz »

Gah one more.

Big thanks to

BrianMcQueso - back up mod and reviewer supreme

and

farside22 and Mr. Flay - My other two awesome reviewers.




I'd be interested to know what you thought of the setup.
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Post Post #1548 (ISO) » Sun Oct 30, 2011 6:16 pm

Post by Katsuki »

In post 1350, Katsuki wrote:Myko you do realize that the only reason WHY you're still alive is because Fate chose to fake a mason claim on you, right?


Pretty much sums up why myko even lasted past D2.

Scum this game kind of underperformed though, there wasn't a single townie scum minus Elli.
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Post Post #1549 (ISO) » Sun Oct 30, 2011 6:18 pm

Post by Mastermind of Sin »

In post 1544, mykonian wrote:Congrats town.

This game made me sad. I've probably never played better as scum, I told various people very clearly I was scum, didn't even bother to follow my town meta from time to time, and apart from that rocketwagon (stopped by fates claim, thank you again), you simply refused to lynch me. And well, endgame... Lets say that I would have wanted a lot of small and big things to have been different.


<3. Yea, I never really bought you or Bunny as being obvtown (didn't think you were obvscum either until later), but as a replacement who hadn't read most of the game, I didn't feel like I had the juice to get you guys lynched since everyone else (except DavidX and then later Banshee) seemed to be content letting you live. So I just focused on finding someone else who was scum, since I knew there had to be several left and I wasn't certain about you guys anyway. The only thing I knew for sure was that DavidX and TheJak were obvtown and in the middle of that I found SCscum. But once we got down to crunch time and I had failed to stop 2 mislynches, I knew I had to do something major to turn the tide, so I spent like 3 hours on that initial analysis post, lol...
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