Mini 1265: Wickedestjr's Mini Normal- Game Over


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Regfan
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Post Post #575 (ISO) » Wed Nov 16, 2011 1:38 pm

Post by Regfan »

I think the setup was reasonably balanced, the godfather weakens the gunsmith significantly and the limited amount of shots on the doctor gives scum a little bit of leeway. The rolecop also allows scum to hunt down the power roles at a relatively fast speed, the only thing that prevented this from occurring this game was mafias quit deaths. Perhaps also limiting the amount of shots the gunsmith had to 2 or 3 would have perfectly balanced it though.
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Post Post #576 (ISO) » Wed Nov 16, 2011 1:55 pm

Post by bionicchop2 »

I think it was balanced fine.
The above written statement is pro-town.
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Post Post #577 (ISO) » Wed Nov 16, 2011 2:35 pm

Post by DemonHybrid »

Too much power for town at one time. Too many confirmable roles. /shrug
This account is no longer being used.

You want this one.
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Post Post #578 (ISO) » Wed Nov 16, 2011 4:04 pm

Post by el simo »

Man I didn't even get to post in the last two days..

I hate speed lynches lol.

GG town.
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"If el simo + Internet Stranger end up being scum in this game, I'm going to openly weep when we lose." chkflip
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Post Post #579 (ISO) » Wed Nov 16, 2011 4:19 pm

Post by Retrospective »

This was one of my favorite games. It may or may not have been because everyone was calling me town. :3 I also liked how easy it was to scumhunt in this game.
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Post Post #580 (ISO) » Wed Nov 16, 2011 5:24 pm

Post by Katty Bard »

oh what town won already
yay~
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An explosion left this link here! :O
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Post Post #581 (ISO) » Wed Nov 16, 2011 5:51 pm

Post by treznor »

Yaaa town! :) My questioning Odysseus in the Dead QT really looks foolish now. Honestly, I was getting such a scum read on you Odysseus precisely because I was getting absolutely no scumminess at all, if that makes sense. Most people slip up somewhere or another and make a post that's questionable, even as town but you really weren't. I was oddly getting a scum read on you and couldn't explain it at all. Good to see you were really town :)
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Post Post #582 (ISO) » Wed Nov 16, 2011 8:51 pm

Post by Gen_Wolf »

Speed lynch FTL :(

Wicked, really enjoyed the game, thanks for modding! I would only suggest making day stages 48 hours but i'm sure there is a reason why they are 72.

Would def play another game if you were to mod.

Well played town, really enjoyed. Hope to see you all around soon!
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Post Post #583 (ISO) » Wed Nov 16, 2011 8:52 pm

Post by Gen_Wolf »

P.S. I liked the interview like questions in the QT, made for an interesting read after!
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Post Post #584 (ISO) » Wed Nov 16, 2011 10:06 pm

Post by Soben »

In post 582, Gen_Wolf wrote:I would only suggest making
day stages
48 hours

I agree!!!
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Post Post #585 (ISO) » Wed Nov 16, 2011 10:08 pm

Post by Slaxx »

I prefer instant day stages tbh
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Post Post #586 (ISO) » Wed Nov 16, 2011 10:09 pm

Post by Soben »

We can also have a redemption island where lynched townies have a chance at getting back in the game.

Woah, Gen_Wolf is a genius!
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Post Post #587 (ISO) » Wed Nov 16, 2011 10:34 pm

Post by Gen_Wolf »

Haha my bad! *facepalm* you can tell I just woke up... meant night stages!
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Post Post #588 (ISO) » Fri Nov 18, 2011 6:57 am

Post by Timeater »

hydras aren't fair

srs
watch for the eggshells
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Post Post #589 (ISO) » Mon Mar 26, 2012 8:30 am

Post by Papa Zito »

fin.
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