Roll to Dodge: Zombie Apocalypse!

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Post Post #1525 (ISO) » Tue Nov 01, 2011 7:32 pm

Post by CSL »

I'm not risking a -1, as it might kill me, so...

Do Nothing
Show
"I can't kill my own best friend, especially when I can't do shit at all!" - Tragedy


"
T
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N
N
I
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G
T
H
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O
U
G
H
M
Y
V
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I
N
S
" - Amrun

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Post Post #1526 (ISO) » Tue Nov 01, 2011 10:12 pm

Post by jmj3000 »

SHIT!

KILL THE ZOMBIE!
Looking for experienced designers to help me design
SONY MAFIA
, a sequel to my Nintendo Mafia game!

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Post Post #1527 (ISO) » Sun Nov 13, 2011 5:34 am

Post by mb53 »

Bump
i literally need to start a driving blog, please remind me
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Post Post #1528 (ISO) » Sun Nov 13, 2011 5:54 am

Post by Packbat »

Sorry about that - resolution to come within 48.
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Post Post #1529 (ISO) » Tue Nov 15, 2011 12:55 pm

Post by Packbat »

Turn 61 Resolution


jmj3000: 2


jmj3000 takes a quick step back and tries to work the pump action to clear the jam. Feeling it stick, he then whacks the side of the gun twice and pulls it again - whereupon the unfired buckshot shell flies free and the pump action sticks in the back. He spends another few seconds tugging before it finally seats the next shell.

At which point the first zombie is almost in his face, and two more are right behind.

jmj3000 is now carrying a shotgun loaded with two slugs and four birdshot shells. His bag has four boxes of birdshot, one with six instead of ten, and 45 rounds of 9mm cartridges. Holstered at his hip is a Beretta loaded with 15 rounds.


mb53: 5


mb53 grabs a sack from inside the counter and sets it on top to make a bench rest. He lays the barrel of the Galil on this and sights towards the door.

A moment later, a zombie staggers through.

A moment after that, five bullets lacerate its skull. It collapses like a marionette with its strings cut. But bloodier.

30 rounds remain in the box magazine of the Galil.


Tragedy: 1


Tragedy walks around the corner to see three zombies coming through the door with jmj3000 frantically struggling with his shotgun. Quickly and with a single fluid motion, she draws the Desert Eagle from its holster and fires it one-handed.

That is, fires a 300-grain hollowpoint bullet at 1,550 feet per second out of a 4.4 lb pistol ...
one-handed
.

The bullet goes flying through the ceiling as the recoil of one of the most powerful handguns in the world snaps back her wrist.

Tragedy is now carrying a Desert Eagle loaded with 6 bullets. She will be at -1 for anything requiring the use of her shooting hand next turn.


CSL: 3


CSL stands by idly, oblivious to the frantic action around her. Fortunately, no zombies are heading in her direction, distracted as they are by the more vivacious survivors.

animorpherv1: 2


animorpherv1 checks the store, but finds nothing except for a dull thumbtack. Deciding it would probably not penetrate a zombie skull, he tosses it aside in disgust.

theamatuer: 2


theamatuer carefully searches the gardening store. While there are bags of fertilizer among the rows and rows of seeds, watering cans, and potting soil, no sharp tools, gasoline, or guns are apparent. Most conspicuously-useful items seem to already have been taken.

He is just taking a final turn around the store when Riley yowls outside. When he steps through the door to look, he sees a mob of zombies shambling down the street in his direction.

Spoiler: Turn 62 Actions
1. jmj3000: Kill that zombie by any means necessary short of dying myself.

2. mb53: None so far.
3. Tragedy: Take care of the hand.

4. CSL: Kill the zombies!

5. animorpherv1: Dance.

6. theamatuer: Grab a bag of fertilizer and make towards the nearest house, destroying any zombies in the way.


Turn 62 Deadline: (expired on 2011-11-22 19:56:00)
Last edited by Packbat on Tue Nov 22, 2011 10:24 am, edited 3 times in total.
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Post Post #1530 (ISO) » Tue Nov 15, 2011 3:18 pm

Post by Tragedy »

Ouch.

CSL's a guy.

Take care of the hand.
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
Tragedy
~
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Post Post #1531 (ISO) » Tue Nov 15, 2011 3:20 pm

Post by animorpherv1 »

Dance
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Post Post #1532 (ISO) » Tue Nov 15, 2011 3:22 pm

Post by theamatuer »

Grab a bag of fertilizer and make towards the nearest house, destroying any zombies in the way
Its just whatever
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Post Post #1533 (ISO) » Tue Nov 15, 2011 3:38 pm

Post by Packbat »

In post 1530, Tragedy wrote:CSL's a guy.

CSL, do you want us to go back and flip pronouns?
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Post Post #1534 (ISO) » Tue Nov 15, 2011 3:44 pm

Post by Tragedy »

In post 1533, Packbat wrote:
In post 1530, Tragedy wrote:CSL's a guy.

CSL, do you want us to go back and flip pronouns?

HF.
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
Tragedy
~
I wish for Kami-nii-sama to have better naming skills.
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Post Post #1535 (ISO) » Tue Nov 15, 2011 6:47 pm

Post by CSL »

My character is a female. Keep it as is.

(If I really had a problem, I'd have said SOMETHING by now)

Kill the zombies!
Show
"I can't kill my own best friend, especially when I can't do shit at all!" - Tragedy


"
T
H
E
T
I
G
E
R
B
L
O
O
D
L
U
S
T
W
A
S
R
U
N
N
I
N
G
T
H
R
O
U
G
H
M
Y
V
E
I
N
S
" - Amrun

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Post Post #1536 (ISO) » Tue Nov 15, 2011 8:50 pm

Post by Packbat »

In post 1535, CSL wrote:My character is a female. Keep it as is.

(If I really had a problem, I'd have said SOMETHING by now)

Ten-four!
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Post Post #1537 (ISO) » Tue Nov 22, 2011 8:59 am

Post by theplague42 »

Bump.
Part of the problem.
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Post Post #1538 (ISO) » Tue Nov 22, 2011 9:48 am

Post by Packbat »

PMing jmj3000 & mb53.
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Post Post #1539 (ISO) » Tue Nov 22, 2011 10:17 am

Post by jmj3000 »

Kill that zombie by any means necessary short of dying myself
Looking for experienced designers to help me design
SONY MAFIA
, a sequel to my Nintendo Mafia game!

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Post Post #1540 (ISO) » Fri Nov 25, 2011 8:03 am

Post by Packbat »

Turn 62 Resolution


jmj3000: 5


First, jmj3000's shotgun butt shoots up, catching the zombie on the chin. It staggers back a step - and another two, when the butt lashes again. The other two zombies have just circled to either side when jmj3000 has raised the gun back to his shoulder.

*BOOM!-chk-chk-BOOM!-chk-chk!-BOOM!*

As the bodies collapse to the ground, jmj3000 takes a quick look around. Then he reloads, quickly.

jmj3000 is now carrying a shotgun loaded with seven birdshot shells. His bag has four boxes of birdshot, one with two instead of ten.


Tragedy: 3


Holstering her Desert Eagle, Tragedy digs through her bag for medical supplies. She comes up with a roller bandage and wraps it tightly around her wrist and hand.

Tragedy's hand is mostly fixed, but care must be taken to avoid re-injury.


mb53: 5

CSL: 3


CSL hefts her rifle and walks through the front door of the shop. A glance up the street reveals several more zombies trailing animorpherv1 from the market. A second later, the first .30-06 bullet drives into the brain of the leader. The next three rounds, however, hit the next zombie in the stomach. It stumbles backwards momentarily, but recovers as the zombies behind it stagger forwards.

A moment later, a well-muscled arm grabs CSL by the shoulder and hurls her backwards into the shop. And, as CSL lands, she sees the zombie that had been coming from the other direction, and mb53, wrestling to keep it out.

CSL's current clip contains more 4 rounds.


animorpherv1: 4


animorpherv1, on the other hand, discovers that while the store has been pretty well picked over for
guns
, someone left behind a rather nice boombox with some hopping tracks. His distraction is near-complete.

theamatuer: 4


theamatuer grabs the nearest 20-lb bag of fertilizer and sprints out the door. He sees a flash of blue and hears a roar as Riley pounces towards the horde of zombies.

He turns away from the grisly scene and heads back towards the residential area of the city. He sees a house with boarded-up windows and walks up to the door. He tries to open it, but it is locked.

Spoiler: Turn 63 Actions
1. jmj3000: None so far.
2. mb53: None so far.
3. Tragedy: Find any useful resources nearby.

4. CSL: None so far.
5. animorpherv1: Throw boombox at zombies.

6. theamatuer: Knock on the door.


Turn 63 Deadline: (expired on 2011-12-03 13:21:40)
Last edited by Packbat on Sat Nov 26, 2011 6:27 pm, edited 2 times in total.
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Post Post #1541 (ISO) » Fri Nov 25, 2011 9:20 am

Post by Tragedy »

Laaaa.
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
Tragedy
~
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Post Post #1542 (ISO) » Sat Nov 26, 2011 6:21 am

Post by Packbat »

Posted.
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Post Post #1543 (ISO) » Sat Nov 26, 2011 6:52 am

Post by theamatuer »

knock on the door
Its just whatever
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Post Post #1544 (ISO) » Sat Nov 26, 2011 6:55 am

Post by animorpherv1 »

throw boombox at zombies
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Post Post #1545 (ISO) » Sat Nov 26, 2011 4:03 pm

Post by theplague42 »

Might as well spam in here as well. Anybody want to co-mod Prisoner's Dilemma Mafia III with me in a few weeks? Setup is done, but open to consideration. I'd like to co-write role PMs as to not miss anything. You'd probably do mostly flavor, as I'm very un-creative, and the occasional votecount. I'd handle lynches and mechanics.
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Post Post #1546 (ISO) » Sat Nov 26, 2011 4:09 pm

Post by Tragedy »

Find any useful resources nearby.
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
Tragedy
~
I wish for Kami-nii-sama to have better naming skills.
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Post Post #1547 (ISO) » Fri Mar 09, 2012 6:03 am

Post by Packbat »

I will be posting Resolutions 63-70 shortly.
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Post Post #1548 (ISO) » Fri Mar 09, 2012 6:21 am

Post by Packbat »

Turn 63 Resolution


Note: We would like to thank Mist7676 for selflessly roleplaying Riley behind the scenes.

RIP Riley, Turns 38-62.


jmj3000: 3


jmj3000 scours the shop yet again, this time for ammo. He finds a few loose 12-gauge shells in a corner, but nothing else.

jmj3000 has acquired 3 slugs.


Tragedy: 6


Tragedy exits through the back of the now-empty gun shop and strolls down the street, away from the zombie horde. She checks the stores along the way, but all are locked securely with metal roll-down fences. Down a side street, she sees some smaller stores with almost no security. She is walking up to the first store when she hears clanking sounds coming from the main street, as well as words in a strange language.

CSL: 6


CSL sees Tragedy walking down the street and follows her. Tragedy has just entered the side street when CSL sees movement down the street. She crouches behind a burned-out car, rifle at the ready. She tenses as she hears footsteps and machinery approaching.

animorpherv1: 6


animorpherv1, seeing CSL take her leave with mb53 still fighting outside, takes hold of the boombox and takes aim at the first zombie in the line. He winds up and hurls it at the first zombie's head with a strength he didn't realize he had. The heavy piece of plastic blasts straight through its skull ... and into mb53's.

A moment later, to animorpherv1's horror, the vanguard of the other zombies arrives.

mb53 is unconscious and being eaten by a zombie.


theamatuer: 1


theamatuer sets down his fertilizer and loudly raps on the door several times. Unsurprisingly, nobody answers. Deciding that this house is a dead end, he collects his fertilizer and turns...

...whereupon he sees that the zombies have caught up and are filling the space around the front porch on which he stands.




As CSL crouches behind the car, two lizardlike figures turn the corner into the street, with what are obviously weapons of some kind held at the ready and covering both directions. A moment later, a noisy, heavy machine walks out from behind them.

The first thing that springs to CSL's mind is "mecha". It resembles a scaled up robotic velociraptor, with two heavy legs, a counterbalancing tail ... and quite a lot of armaments. A targeting laser shines from atop its 'head', presumably to offer guidance to whatever missiles lie in the boxy racks attached to the torso. Smaller-bore launchers poke out from the forearms of the device, and large mechanical gripping claws take the place of hands.

The machine and its escorts (two leading, four trailing) stop in the intersection for several seconds. Then one points down the street towards where CSL is hiding, and the group turns and proceeds with military precision towards her.




Turn 64 Resolution


jmj3000: 4


Abandoning his efforts to stock up on ammunition, jmj3000 returns to the front room. Ignoring the sounds of combat outside, he climbs back up to the roof to take a look around - where he sees...

Tragedy: 5

CSL: 4


...first, the line of reptilian soldiers marching carefully down the street with their walking tank. As he hunkers down on the rooftop, he sees Tragedy ghosting out of the alley behind them when they pass by, and CSL crawling out from underneath a car to join her. He winces suddenly when Tragedy pumps the action of her shotgun, fearing that she will be heard ... until he realizes she timed it with the footfall of the tank.

As Tragedy passes the Desert Eagle to CSL, jmj3000 decides that situation is probably stable and creeps around to the front of the shop. From there, he sees...

animorpherv1: 3


...animorpherv1, slashing wildly at zombies with the bayonet on the Galil, with the lynx at his side.

animorpherv1 is now carrying the Galil. He has not yet figured out how to disengage the safety.


jmj3000 blinks at this, remembering that mb53 was the one with that assault rifle, but soon after sees mb53 on the ground, bleeding and unconscious. His eyes widen when he sees the bite marks, but ...

mb53 zombification roll: 3 > 1.


... he sees that mb53 is apparently stable so far. Or, well,
not a zombie
so far.

As jmj3000 turns to crawl back to the trap door, he sees in a third direction...

theamatuer: 1


...two mobs of zombies, some distance away in a mostly-residential district. One seems to be feeding on something outside a strip mall, and as jmj3000 focuses on it, he can see numerous bodies slashed and torn.

"Oh,
Riley
", he sighs. "Valiant to the end."

The other, when he looks over at it, seems to be centered on the porch of a house, where a man clad in urban camouflage is ineffectively batting at zombies with a sack of some kind. As jmj3000 watches, two of the zombies take hold of the bag, forcing him to drop it as he kicks them back.

theamatuer has lost his bag of fertilizer. Zombies are swarming the porch from three directions.





Deadline has been extended by one week for what remains of the holidays.


Turn 65 Resolution


jmj3000: 4


jmj3000 carefully descends the ladder into the gun store, then ducks out through the back entrance and starts walking cautiously down the side streets to the main avenue. Ten minutes of walking brings him to the center of the downtown, from which he begins to see some sort of prefabricated fence blocking the street where the alien compound stretches out.

The structure is some distance away, but even from where he is jmj3000 can see that it is guarded, and that the guards are watching the street he is on.

Tragedy: 6


"Hey, check this out", Tragedy says to CSL. She slings the shotgun over her shoulder, draws her katana, and ghosts across the street toward a scattering of isolated zombies casting about on the sidewalk. One of them has just begun to turn towards her when she takes a quick, chopping swing and slices off its head. Two steps, and she neatly decapitates a second, before the first even hits the ground - and she's just taking out a third when...

CSL: 4


...a gunshot from CSL's Garand echoes off the storefronts. As Tragedy glances in the direction CSL was firing, she sees one of the lizards slumping to the ground, the weapon it had been aiming at Tragedy falling from its hand. The unit (and it's clear that it is a military unit of some kind) wheels about as CSL drops a second of their number, and both Tragedy and CSL are forced to dive into cover as weapons fire strafes the street.

CSL is now carrying an M1 Garand loaded with 6 bullets. Both Tragedy and CSL are taking small-arms fire from the aliens.


animorpherv1: 6


Taking advantage of a momentary gap in the assaults of the zombies, animorpherv1 spends a moment examining the Galil again. Finding a lever with three positions, he puts it in the middle and pulls the trigger again.

The gun sprays bullets, tearing three nearby zombies to pieces.

Then it clicks as the hammer falls on an empty chamber.

animorpherv1 is now carrying an unloaded IMI Galil.


theamatuer: 3


theamatuer leaps nimbly onto the head of the first zombie. He prepares to jump to the next when his feet come out from under him, slipping on the bloody skull of the zombie. He falls forward and rolls, managing to get away from the rest of the undead. He sets off at a run towards a large building in the distance, followed closely by several hungry zombies.

mb53: 2


mb53 grunts, pulls out a knife, and tries to cut out the poison from the zombie bite. His hands begin to shake and his vision begins to blur, however, and he soon drops the knife as he shudders...

zombification roll: 1 < 2.


...and turns.

mb53 is now a zombie.





Deadline has been extended by two days for what remains of the holidays.


Turn 66 Resolution



jmj3000: 2


jmj3000 looks around for a suitable distraction. He finds a nearby metal garbage can and rolls it down the street, where it crashes into a nearby building. He sees some of the guards turn around, weapons raised as they search for the sound. One of the guards seems to talk to his shoulder, as if he was wearing a radio. jmj3000 soon hears footsteps down the street. A tight block of aliens turns a corner and investigates the can. Finding nothing of interest, they begin walking down the street in the direction of jmj3000.

Tragedy: 5

CSL: 1


Meanwhile, a few streets over, Tragedy turns to CSL and says, "Cover me." CSL nods, and shoulders her Garand. She fires off the remaining six rounds in the magazine as Tragedy leaps from cover and sprints towards the aliens, flanking them. As CSL ducks behind cover and reloads, Tragedy quickly decapitates the remaining alien troopers, leaving only the strange tank-like walker. CSL then stands up, aims at the walker, and pulls the trigger.

The bullet makes a sharp
krak
as it ricochets off the armor, but does nothing more. However, the pilot of the walker notices her, and raises its left arm. CSL dives for cover as Tragedy tries to knock the weapon aside, but the walker seems unaffected, and a cataract of metal shards perforates the car CSL is hiding behind ... and several of the shards strike her.

CSL is now seriously wounded. She will be at a -2 next turn, and then a -1 every turn thereafter until the wound is fixed. Her bandolier now contains 5 clips, with 7 bullets in the magazine.


animorpherv1: 2


animorpherv1 flips the Galil around and goes to work with its buttplate. He smacks one zombie in the forehead. It stumbles back, but regains its balance and trudges forward again. More follow behind it, and animorpherv1 cannot do any damage with just the blunt force of the buttplate.

theamatuer: 1


theamatuer turns around, drawing two kunais as he continues to jog backwards. He flicks them towards the fertilizer, just as he trips over the sidewalk curb. He falls hard, bruising his ribs on the pavement.

He realizes a moment later that the kunais had no perceptible effect on the bag of fertilizer. Then he realizes he is surrounded by a dozen zombies intent on eating him.




Turn 67 Resolution


jmj3000: 6


jmj3000 sprints across the street into a side alley, narrowly avoiding the eyes of the aliens. He keeps walking down the alley and watches as the patrol moves past. Relieved, he turns around and exits the other side of the alley. He finds himself near the base of the gigantic structure, one of its legs towering above the nearest buildings. There are guards everywhere, although they do not seem to be on alert.

Tragedy: 2

CSL: 4-2 = 2


Tragedy grabs the downed CSL by the collar and starts to pull her down the street. CSL soon goes limp and becomes dead-weight. Tragedy is unable to pull her any further down the street, and stumbles to the ground less than a block away from the walker, which seems to be preparing for another shot.

animorpherv1: 1


animorpherv1 sings some lullaby in a high-pitched voice, reminiscent of a cat being fed through a wood chipper. The zombies seem to become even more interested in animorpherv1 and they grab him by the arms, mere seconds from tearing into his flesh with their teeth.

theamatuer: 6


theamatuer gets up and sprints down the street. Carefully watching the zombies, he fails to see a steel light-pole suddenly spring up in front of him. The side of his head collides with the pole, and he falls to the ground, dazed.

theamatuer will suffer a -1 penalty next turn due to disorientation and a splitting headache.





Meanwhile, back at the structure, jmj3000 notices movement off to the side. He turns to see a young girl crouching nearby in the shadows of a large, rundown building. She is studying him intently and raises her finger to her lips. jmj3000 nods and sneaks over towards her.

"What the hell do you think you're doing?" the girl demands.

"I was more focused on escaping that patrol than seeing where I was going, thanks!" snarls jmj3000.

"Well, you have to be more careful. Follow me."

The girl disappears into the darkened building. jmj3000 glances back apprehensively at the structure, and ducks inside the door.

Mist7676 has joined the game.





Turn 68 Resolution


jmj3000: 6

Mist7676: 4


"C'mon," says Mist7676. "The staircase is back here."

"Not a problem," says jmj3000. He slings the shotgun over his shoulder and draws the pistol, glancing alertly in all directions as Mist7676 makes her way through the building and cautiously, carefully opens the fire door at the back stairs. As Mist7676 climbs the first flight of stairs, jmj3000 eases the door closed with one foot, pistol ready.

As the door closes, jmj3000 looks out the window. Where, about fifty feet away and up a hill, he sees another of the lizards, looking with an odd expression at the window where (jmj3000 glances) Mist7676 just turned the corner to the next flight.

The guard reaches for its weapon.

jmj3000 puts four bullets through its head.

And a sudden loud noise blares - from where, neither jmj3000 nor Mist7676 can tell. That the lizards are responding to it, however, they can tell.

jmj3000 has removed his 9mm Beretta from the hip holster, and it is now loaded with 11 rounds. Over his shoulder is a shotgun loaded with seven birdshot shells. His bag has four boxes of birdshot, one with two instead of ten, three slugs, and 45 rounds of 9mm cartridges.


Tragedy: 5

CSL: 6-1=5


Tragedy brings her hand back, preparing to slap CSL in the hopes of waking her up. Just before impact, CSL's eyes snap open and her hand grabs Tragedy's wrist.

"Move!" she shouts in a panicked voice.

The two roll off to the side of the street as a flash of light speeds past them. They hear a crash in the distance and the sound of breaking glass. With Tragedy's help, CSL pulls herself up and limps into the nearest building. The walker's heavy footsteps can be heard as it marches down the street, its head scanning for the survivors.

animorpherv1: 3


animorpherv1 presses back against the zombies with all his strength, driving them back a few steps. Taking advantage of the moment's leeway, he turns and thrusts himself into the gap that the lynx (half-forgotten in the struggle) had managed to hold and makes it in through the door of the gun shop with the cat right behind him.

The zombies quickly regain their balance and resume their pursuit.

theamatuer: 3-1=2


theamatuer attempts to stand up but his head is still swimming. He sees a few indistinct green shapes near him and tries to hobble away. He makes it just a few steps before tripping again and falling to his hands and knees.




Turn 69 Resolution


jmj3000: 1

Mist7676: 1


Mist7676 rudely slaps jmj3000 as the two try to find a hiding place. He yelps in pain and glares at the young girl before ducking into an open door. Too late he realizes the room has no other door, only windows with a three-story drop below. The lizards, having heard the yell, group up outside the building. Others turn the corner in an attempt to block all exits. Reinforcements seem to be on the way.

Tragedy: 5

CSL: 2


Grabbing medical items left and right, Tragedy sets to work on CSL's injuries. The metal shards come out and bandages go on as the morphine takes effect on CSL. Soon, she is no longer in pain and is able to stand with the help of Tragedy. One limping and one walking, they make their way to the back of the building. Outside, the walker passes close to the window, still scanning for the survivors. It misses them in the shadows of the store and continues down the street.

animorpherv1: 1


Simultaneously, animorpherv1 and the lynx try to make it outside the door to safety. Before they make it, a lone zombie steps inside the store, blocking their path. The duo is again surrounded.

theamatuer: 6


theamatuer takes a moment to clear his head, then rolls back onto his feet and starts running again. He weaves through a dozen neighborhoods, from the residential to the industrial to the commercial, before stopping next to a high wall and looking back.

There are no zombies in sight. There is, however, an almighty din, and, looking the other way, a number of apparently-startled lizardlike hominids.




Turn 70 Resolution


jmj3000: 3

Mist7676: 3


Mist7676 opens her mouth to scream at jmj3000, but he shushes her. He continues up the stairs with her trailing and cursing him
sotto voce
. As the sounds of doors being hammered open echo up the stairs, jmj3000 spots an open door on the fourth floor hallway and ducks through it.

The room on the other side seems to be a meeting room of some kind. With a window opening onto a fire escape. And looking out, jmj3000 doesn't see any aliens ... yet.

Tragedy: 1

CSL: 4-1 = 3


As the sounds of the walker's footsteps approach, CSL tenses. Her consciousness of the injury in her leg, Tragedy's breathing, and the crackle of a fire somewhere down the street all fade away as she concentrates on the
krnch
of the walker's strides.

It passes the doorway though which CSL and Tragedy fled and continues down the street. Its escort follows it.

Several seconds later, CSL exhales in relief. When she turns to look at Tragedy, she finds the latter has fallen into an exhausted slumber.

Tragedy is now asleep. The action she takes on the turn she awakens will be at -1.


animorpherv1: 5


Without breaking stride, animorpherv1 smashes the stock of the Galil into the face of the obstructing zombie. With the entire momentum of the charge behind it, the zombie's head explodes like a watermelon with an anvil dropped on it.

The lynx bowls over what was left of the zombie and dashes down the alleys. animorpherv1 follows.

The lynx and animorpherv1 are in an apparently-empty street and running.


theamatuer: 2


theamatuer freezes for a moment, staring at the lizards before him as they stare back.

Nonchalantly, he tries to slip back around the corner. They open fire.
Non
-nonchalantly, he runs for it.

theamatuer is fleeing from the aliens through a warren of strange buildings. He has no idea where he is, or anyone else for that matter.


Spoiler: Turn 71 Actions
1. jmj3000: None so far.
2. Tragedy: Recover all my strength.

3. CSL: Wake Tragedy up by any means...except slapping.

4. animorpherv1: RUN LIKE HELL.

5. theamatuer: turn around in a corner and attempt to assassinate aliens.

6. Mist7676:
Check if the area is clear.
Check outside window to see if coast is clear, if so walk out onto the fire escape. If not find a quick hiding spot.


Turn 71 Deadline suspended, pending confirmation that playerlist is available and willing to continue.
Last edited by Packbat on Mon Mar 26, 2012 3:59 pm, edited 6 times in total.
advice from a trans otherkin queer plural system: you don't have to accept what normal says it's possible for you to be.
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Post Post #1549 (ISO) » Fri Mar 09, 2012 10:15 am

Post by animorpherv1 »

Hi.

RUN LIKE HELL.
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare

"Ani is right 100% of the time" - Alisae

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