Roll to Dodge: Zombie Apocalypse!

For completed/abandoned Mish Mash Games.
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Post Post #1800 (ISO) » Mon Jul 02, 2012 7:44 am

Post by Mist7676 »

I'M BACK :o

Slide down a shute and complain at the boring ride
You Are Worth It
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Post Post #1801 (ISO) » Mon Jul 02, 2012 2:27 pm

Post by Packbat »

Nifty - dice and resolutions when I can (no power at my house).
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Post Post #1802 (ISO) » Mon Jul 02, 2012 2:29 pm

Post by theplague42 »

Ah, we had lost power for a couple hours but we got lucky. I'll start on the dice.
Part of the problem.
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Post Post #1803 (ISO) » Fri Jul 06, 2012 12:05 am

Post by theplague42 »

Sorry everybody, power losses from the storm combined with a busy internship week for me means super-slow resolutions. I'll get to them ASAP today.
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Post Post #1804 (ISO) » Tue Jul 10, 2012 1:31 am

Post by theplague42 »

I sent in the first draft of resolutions on Sunday but Packbat hasn't responded, probably due to the second storm front moving across where we live (adjacent states). I'll post them tomorrow if he doesn't log back on by then.
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Post Post #1805 (ISO) » Tue Jul 10, 2012 2:12 pm

Post by Packbat »

Sorry, logged, looking now!
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Post Post #1806 (ISO) » Tue Jul 10, 2012 2:18 pm

Post by Packbat »

Looking good - posting.


Turn 83 Resolution


jmj3000: 5
unconscious and dying - no move this turn.

izakthegoomba: 3
Perform CPR on jmj.

AcRv: 1
use the machine gun app to make the aliens think we're armed and hopefully keep them back long enough to let Izak CPR.


izakthegoomba runs over to his new friend and checks his breathing again. Hearing nothing, he starts performing CPR, singing quietly under his breath. He continues for a couple minutes before giving rescue breaths and checking jmj3000. There's still a pulse but no breathing. izakthegoomba continues his work.

Down the hallway, AcRv fires up his machine gun app and blasts imaginary bullets at full volume. The aliens realize the ruse instantly and rush down the hall, firing at the trio.

JDGA: 6
Check out the alien cadavers.


JDGA searches the dead aliens, hoping to find something useful. In the first one's pockets he finds some strange gadgets with no apparent function and tosses them aside. He also finds some food-like substances whose smell makes him retch. The second one has much of the same, but JDGA also finds a small device with a screen on it. He flips what appears to be on the power switch and the device whirrs to life. He sees a map of the city with a bunch of different colored dots moving through streets and buildings. A large, flashing red dot seems to be the current location of the device. There are also several flashing dots of other colors clustered around a dark area that seems similar to the large metal structure a couple blocks over.

Suddenly, the device begins to screech horribly. jmj3000 tries to turn it off but the switch does nothing. On the screen, he sees several groups of dots switch direction towards the flashing red dot.

theamatuer: 4
head down to the first floor.

Katty Bard: 4
Stake out air duct, waiting for zombie activity.


theamatuer carefully enters the hallway, opens the door to the stairwall, and starts down the stairs. He is about to exit the stairwell when he hears several boots stepping quickly outside the door. He backs up a half-flight of stairs and watches the door. It bangs open and three aliens enter. One sees theamatuer and motions to the others. As they raise their weapons to fire, semi-automatic fire erupts from their right. Several bullets strike each of them and they all fall to the ground. theamatuer descends the stairs again to find Katty Bard stepping out of an air vent underneath the stairwell, a triumphant grin on her face.

Katty Bard's current magazine now has 15 rounds remaining. She has five other 30-round magazines on her bandolier.


Mist7676: 2
Slide down a shute [sic] and complain at the boring ride.


Mist7676 jumps up onto the counter and prepares to slide down the mail chute. She slides in feet first and lets go. She makes it about five feet before coming to an abrupt halt. She wiggles around some but is completely stuck inside a bend in the chute.

Spoiler: Turn 84 Actions
1. jmj3000: unconscious and dying - still no move this turn.

2. izakthegoomba: Grab the Baretta and continue with the CPR.

3. AcRv: Pull out my deoderant and lighter and spray fire so the aliens will run around the corner straight into it.

4. theamatuer: kill things with Katty.

5. JDGA: Destroy the speaker, telekinetically if necessary.

6. Katty Bard: Search and destroy any remaining aliens near apartment complex.

7. Mist7676: Wiggle Some More...


Turn 84 Deadline: (expired on 2012-07-17 21:18:20)
Last edited by Packbat on Tue Jul 17, 2012 6:43 am, edited 4 times in total.
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Post Post #1807 (ISO) » Tue Jul 10, 2012 2:23 pm

Post by animorpherv1 »

In post 1806, Packbat wrote:Suddenly, the device begins to screech horribly. jmj3000 tries to turn it off but the switch does nothing.


:?:
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Post Post #1808 (ISO) » Tue Jul 10, 2012 2:27 pm

Post by AcRv »

Well crap.

Approximately how far away are the aliens at this point?
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Post Post #1809 (ISO) » Tue Jul 10, 2012 4:10 pm

Post by Packbat »

Subject, of course, to theplague42's veto: they'll be turning the corner you're hiding around near the beginning of Turn 84.
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Post Post #1810 (ISO) » Tue Jul 10, 2012 5:07 pm

Post by JDGA »

Okay...
Good news: We have a map.
Bad news: We're broadcasting our location to everyone within about a kilometre radius.
Destroy the speaker, telekinetically if necessary
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #1811 (ISO) » Tue Jul 10, 2012 9:51 pm

Post by izakthegoomba »

Well that sucks. Doesn't jmj's 5 mean anything?

Sorry jmj, but we can't save you with them firing at us. Are the aliens very killable?
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Post Post #1812 (ISO) » Tue Jul 10, 2012 10:25 pm

Post by JDGA »

I believe there's precedent for no-actions automatically getting a 5.
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Post Post #1813 (ISO) » Tue Jul 10, 2012 10:50 pm

Post by AcRv »

Hang on Izak, don't give up yet. I think I have one more trick up my sleeve. Providing I don't roll another one...

Action: Pull out my deoderant and lighter and spray fire so the aliens will run around the corner straight into it.


I didn't do it earlier because if I got a one I was probably going to set myself on fire. And because it's short range so I'd need to run out to them to hit them. And now they think we're unarmed so they won't be expecting anything.

I'd recommend you get your actual gun out (assuming you have one), then resume the CPR so if this does fail you can run away shooting.
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Post Post #1814 (ISO) » Tue Jul 10, 2012 10:54 pm

Post by izakthegoomba »

I think I'm out of bullets, even though I didn't actually try to shoot it. Something must have gone wrong somewhere.
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Post Post #1815 (ISO) » Tue Jul 10, 2012 11:31 pm

Post by AcRv »

jmj has a round in his Baretta still, if your gun's empty. It's only one round, but if you make a break and fire off the one shot that'll probably be enough for you to escape. But there's still a chance that this might keep us and jmj safe for a little longer.
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Post Post #1816 (ISO) » Thu Jul 12, 2012 2:41 am

Post by Mist7676 »

Wiggle Some More
...
You Are Worth It
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Post Post #1817 (ISO) » Fri Jul 13, 2012 4:37 pm

Post by AcRv »

Where's everyone else?
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Post Post #1818 (ISO) » Fri Jul 13, 2012 5:10 pm

Post by Katty Bard »

Search and destroy any remaining aliens near apartment complex


I am at the complex, right...? not the post office? (I really did forget...)
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Post Post #1819 (ISO) » Fri Jul 13, 2012 5:21 pm

Post by Packbat »

Apartment building, yes.
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Post Post #1820 (ISO) » Fri Jul 13, 2012 7:19 pm

Post by Katty Bard »

okay then yea leave action as is
It's pronounced "Kstyy"
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Post Post #1821 (ISO) » Mon Jul 16, 2012 12:59 pm

Post by izakthegoomba »

Eh.
Grab the Baretta and continue with the CPR.
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Post Post #1822 (ISO) » Mon Jul 16, 2012 1:46 pm

Post by theamatuer »

kill things with Katty
Its just whatever
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Post Post #1823 (ISO) » Tue Jul 17, 2012 6:43 am

Post by Packbat »

Rolling dice.
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Post Post #1824 (ISO) » Thu Jul 19, 2012 1:39 am

Post by theplague42 »

In post 1812, JDGA wrote:I believe there's precedent for no-actions automatically getting a 5.

It was just a coincidence, but doing nothing extremely well doesn't benefit anyone. :]
Part of the problem.

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