NY Mafia 155 - New Age Mafia II - Game Over!


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Post Post #1250 (ISO) » Wed Sep 26, 2012 2:51 am

Post by Quagmire »

While scooby isn't confirmed town by any means, again I will reiterate Occam's Razor, in that any sort of evidence against scooby being scum should be put on hold while we attack those who do not have any townpoints.

There is someone who has claimed one-shot not-a-gunsmith (AGar). The reason I think KoC is all but confirmed town is if he were scum he would have either a) gotten a fakeclaim from the mod (which would have clashed with my actual role), or b) gotten extremely lucky to pick one-shot-gunsmith. I would be much more wary if he had picked 'gunsmith'.
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Post Post #1251 (ISO) » Wed Sep 26, 2012 2:57 am

Post by Tierce »

...mod provided fakeclaims? In a Normal? Since when?
And gunsmith would be a rather likely claim as scum--especially when you know who your team is and there is an ongoing massclaim. Look, I think he's town, but your reasoning makes no sense from town.

And that application of the Razor is very wrong. The fact that scooby didn't kill anyone one night doesn't mean anything unless you have something that points for the likelihood of scooby-scum making the kill on that night,
in which case
it might make some sense to discard that possibility for now. Seriously, there are no townpoints there and I can't understand your logic.
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Post Post #1252 (ISO) » Wed Sep 26, 2012 3:06 am

Post by Quagmire »

I don't know how you can't see how my reasoning doesn't make sense from a one-shot gunsmith's perspective. Remember, that's my role too. And I refused to claim during the D1 massclaim, so he either a) has that role, or b) came up with a really lucky fakeclaim. Recall in OGML's last setup there were two one-shot townspeople also.
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Post Post #1253 (ISO) » Wed Sep 26, 2012 3:09 am

Post by Quagmire »

And I full well understand why scooby's "townpoints" are minor. They are just more townpoints than, say, redFF has.

(I also have a townread on scooby)
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Post Post #1254 (ISO) » Wed Sep 26, 2012 5:44 am

Post by Cogito Ergo Sum »

KoC as Mafia One-shot Gunsmith is perfectly feasible.
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Post Post #1255 (ISO) » Wed Sep 26, 2012 5:53 am

Post by Cogito Ergo Sum »

In post 1242, Tierce wrote:So I have a gunsmith innocent on me, and you're claiming I can be some kind of gunsmith-godfather (a Mafia Doctor, in a Normal).

I'd totally let a Godfather be gunsmith-immune, for the record.
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Post Post #1256 (ISO) » Wed Sep 26, 2012 3:14 pm

Post by scooby »

yeah when I was talking about an innocent result on you, I was talking about you being a Godfather (inmune to cops and gunsmiths)

I have no idea where you got mafia doctor.

Anyway, meh, I need to do some vote analysis and find the last scum(s), kinda like I did with Sableheart, etc.
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Post Post #1257 (ISO) » Wed Sep 26, 2012 3:15 pm

Post by scooby »

In post 1254, Cogito Ergo Sum wrote:KoC as Mafia One-shot Gunsmith is perfectly feasible.

why? we don't have evidence of a third party?
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Post Post #1258 (ISO) » Wed Sep 26, 2012 3:16 pm

Post by scooby »

reff is STILL TOWN, btw, we need to get rid of RHynox now.
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Post Post #1259 (ISO) » Wed Sep 26, 2012 3:17 pm

Post by scooby »

In post 1234, Rhinox wrote:you're an idiot scoobi. I wasn't making excuses. Glork asked me why I didn't think MSH was scum. Answering a question is not making excuses. And just because I'm burnt out doesn't mean I'm not invested or will just stop playing/caring entirely.

keep appealing to emotion, while trying to look town, while saying that you dont care about mafia anymore

MAKES A LOT OF SENSE

Also, it's SCOOBY.
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Post Post #1260 (ISO) » Wed Sep 26, 2012 7:51 pm

Post by Cogito Ergo Sum »

In post 1257, scooby wrote:
In post 1254, Cogito Ergo Sum wrote:KoC as Mafia One-shot Gunsmith is perfectly feasible.

why? we don't have evidence of a third party?

It catches cop and gunsmiths and AGar and provides a nice anti-gunsmith result fake claim? It doesn't need to catch SKs at all (and SKs don't even necessarily show up as having a gun).
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Post Post #1261 (ISO) » Thu Sep 27, 2012 5:23 am

Post by scooby »

Since when gunsmith catch cop or other gunsmith?
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Post Post #1262 (ISO) » Thu Sep 27, 2012 5:32 am

Post by Cogito Ergo Sum »

Since forever.
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Post Post #1263 (ISO) » Sat Sep 29, 2012 2:09 am

Post by Tierce »

ITT,




(Also, CES, this is a Normal game--Gunsmiths can catch Godfathers afaik--they don't match false-negatives with cops at all.)
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Post Post #1264 (ISO) » Sat Sep 29, 2012 2:33 am

Post by Cogito Ergo Sum »

I blame Glrok.

(Also, Tierce, was meant as a reference to my membership in the Normal Review Group; I don't think I'd go for it as a mod since it's a little clunky. This being a Normal game isn't really something I'd miss anyway.)
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Post Post #1265 (ISO) » Sat Sep 29, 2012 4:08 am

Post by scooby »

I was under the impression that gunsmiths only checked vigilantes and non-godfather mafiosi, but I just checked the wiki and CES is right.

But I am sure that gunsmith can not catch godfathers. Which makes sense in this setup, since gunsmith should be weaker than cop.

Ok, in other news, we need to lynch Rhynox PRONTO.
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Post Post #1266 (ISO) » Sat Sep 29, 2012 6:31 am

Post by Bella »

I'm still waiting for Glork to show up and make the case against Quagmire if he wants us to seriously think he's not scum.
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Post Post #1267 (ISO) » Sat Sep 29, 2012 3:00 pm

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Yeah, I'd be interested in seeing a case from Glork, since I'm not at a point where I'm considering the gunsmiths untouchable.
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Post Post #1268 (ISO) » Sun Sep 30, 2012 3:01 am

Post by Bella »

It's not like Glork hasn't been around. He's had opportunities to come in here and post his case - or at least post to say he's compiling it and needs more time. Instead, he's avoiding the thread.
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Post Post #1269 (ISO) » Sun Sep 30, 2012 3:25 am

Post by scooby »

In post 1228, Glork wrote:Part of me really wans to make a case against Quagmire, but:
A) I'm lazy as fuck;
B) It'll probably just get me lynched, and then nobody will go back and heed my words after I'm dead.

I just wanted to post this for posterity, though.

No scum posts this in his right mind.

Can we like votre RHynox and get this shit done?
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Post Post #1270 (ISO) » Sun Sep 30, 2012 4:20 am

Post by Cogito Ergo Sum »

Rhinox is doubleplustown.
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Post Post #1271 (ISO) » Sun Sep 30, 2012 2:39 pm

Post by redFF »

No he's not!!!
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Post Post #1272 (ISO) » Mon Oct 01, 2012 3:30 am

Post by Rhinox »

(yes he is)

CES why are you so sure I'm town? Everyone else wants me lynched or is pretty meh about me. What in your eyes makes me "doubleplustown"?
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Post Post #1273 (ISO) » Mon Oct 01, 2012 3:41 am

Post by Quagmire »

Still here; still think we should save Rhinox for the time being; still think we should be lynching from the VT pool. I'm sure we have at least one other scum who claimed vanilla in there. Still think that person should be redFF.
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Post Post #1274 (ISO) » Mon Oct 01, 2012 3:44 am

Post by Quagmire »

In post 1266, Bella wrote:I'm still waiting for Glork to show up and make the case against Quagmire if he wants us to seriously think he's not scum.


Whether or not you think us gunsmiths are infallible or not (and you shouldn't), don't you think we have time to sit and wait on us before making some kind of decision? There are three claimed power roles (four if you include Rhinox) and I'm willing to bet at most one of those four is scum. So, we could sit on this info and wait. IMO the only one of these four who have any threat at being killed overnight soon is AGar, who noone seems to think is scum.

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