Mercatores - week 8

For completed/abandoned Mish Mash Games.
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Mercatores - week 8

Post Post #0 (isolation #0) » Mon Feb 26, 2007 9:37 am

Post by Lawrencelot »

Mercatores


Week 8 started

People can still join this game, either by replacing someone or starting as a new player. Post in this topic if you want to join, but read the rules first.

Data


Resource values

Image

Image

Costs of offices

Image

Player's resources at the beginning of the week:

-
Logicticus
: 19930 coins,
-10 grain

-
Cogito Ergo Sum
: 28040 coins,
-2 grain

-
bird1111
: 12191 coins, 4 grain
-
Mad Jackal
: 23260 coins
-
sprontalic
: 1070 coins, 2 grain, 6 marble, 1 olive oil, 1 slave
-
HackerHuck
: 15684 coins,
-8 grain


-
Sailor Jerry
: 12749 coins,
-1 grain

-
geraintm
: 9960 coins,
-2 grain

-
Leptopus
: 9214 coins, 6 grain

-
Raffles
:

-
Shanba
: 2940 coins, 2 grain, 5 iron,


Offices

-Logicticus: Roma lvl1, Gallia lvl1, 20 capacity
-Cogito Ergo Sum: Roma lvl2, Alpes lvl2, 24 capacity
-bird1111: Roma lvl3, Germania lvl3, 28 capacity
-Mad Jackal: Roma lvl2, Hispania lvl3, Asia lvl2, Dalmatia lvl2 50 capacity
-sprontalic: Roma lvl4, Graeca lvl4, 32 capacity
-HackerHuck: Roma lvl1, Africa lvl1, 20 capacity

-Sailor Jerry: Roma lvl1, Britannia lvl2, 22 capacity

-geraintm: Roma lvl1, Arabia lvl1, 20 capacity

-Leptopus: Roma lvl2, Dalmatia lvl2, 24 capacity

-Raffles: Roma lvl3, 14 capacity

-Shanba: Roma lvl1, Aegyptus lvl2, 22 capacity



Myth Power's this week


Myth powers currently in effect: none


-Jupiter --> Might, 1000 coins: other players can only trade with you, not with each other.
-Juno --> Rage, 1000 coins, 10 iron: Every office in Roma will drop one level, except: your office, any office that is level 1, and any office that is higher than level 5.
-Mars --> Riot, 1000 coins, 1 timber, 3 grain, 2 iron: choose one province, all trading offices drop one level unless they are the highest or lowest level.
-Apollo --> Speed, 2 olive oil: After your selling phase you can start at your buying phase once again.
-Minerva --> Summon Sphinx, 100 coins, 10 bricks: All offices in Aegyptus drop one level, unless they are level 1 or higher than level 8. All values in Aegyptus are decreased by 10%.
-Venus --> Luxury, 5000 coins, 1 olive oil: Wine and more expensive goods (table 2) are increased in value by 10% in Roma.
-Neptunus --> Rough Sea, 4 iron: Players can only trade with you, not with each other. (lasts 2 weeks)
-Pluto --> Plague, 10000 coins: Choose one province. This province will not buy or sell. (lasts 2 weeks)
-Ceres --> Famine, 2 slaves: Everybody except you needs three times as much grain for maintenance as normal.
-Dionysus --> Good wine year, 1 spices: All values of wine will be increased by 50%.
-Mercurius --> Blackmail, 20000 coins, 5 slaves: choose one player, you get 1 of his most valuable merchandise.


Rules

In this game you play the role of a Roman mercenary. It is set in the ancient Roman Empire, which stretched from Britain to Persia. Trading is the most important aspect of this game. You start with an office in Rome, and enough materials to build one in any of the Roman provinces. The goal of the game is to become as rich as possible. You do so by trading merchandise to the citizens in the provinces, the citizens in rome, and the other players. In the tables in this post you can see the values of each merchandise in each province. You can perform different actions of trade. You have to bold them, or I won't count them.

-
Buy <number> <name of merchandise> from <province>
: post this to buy from a province in which you have an office. Example:
Buy 2 grain from Aegyptus

-
Trade <number> <merchandise> for <number> <merchandise> with <player>
: post this to trade with other players. For example, if you want to give timber to me and recieve money from me:
Trade 1 timber for 85 coins with Lawrencelot

-
Accept trade <trade number>
: you have to post this when someone wants to trade with you and you accept the trade. This is to prevent someone from trading with you while you don't want it. The trade number is the post number in which the other player wanted to trade. Each post has a post number.
-
Refuse trade <trade number>
: if someone performs the trade action with you while you didn't agree to the trade, you can post this. You don't need to, however, because I only count the trades that are accepted.
-
Cancel trade <trade number>
: this is the same as the refuse trade action, but you refuse a trade you suggested yourself. If you change your mind and don't want to trade anymore use this action.
-
Sell <number> <name of merchandise> to <province>
: post this to sell to a province in which you have an office. Example:
Sell 2 grain to Roma

-
Lend <amount of coins> to <player> for <interest + time period>
: you can lend money to a player if they are low on cash. You can choose the interest yourself for example 10% or 100 coins, but be sure to set the amount of time the player has to return the loan. Example:
Lend 10000 coins to Lawrencelot for 5% interest over 4 weeks.

-
Accept loan <loan number>
: if you agree to the loan a player offers you, you accept with this action. During this action the other player transfers his money to you. If you don't return the interest things could go really wrong with your business. The loan number is the post number of the post in which the player offers a loan.
-
Build office in <province>
: post this to build an office in a province in which you didn't have an office yet. You can only build an office in a province that doesn't have more offices than an other province. The current cost to build a new office is 15000 coins.
-
Upgrade office in <province>
: your offices have a level, you start with lvl1. When you improve your office, they will be better protected and have a higher capacity. You can see the costs and benefits in the tables.
-
Offer to <roman god>
: sometimes the roman gods can help you in various ways, also known as myth power. You need to offer goods to their temples, however. Their temples might ask for any kind of merchandise. When you offer to a roman god they will immediately perform a myth power, which will last untill the week has ended (unless stated otherwise), so you can't 'save' myth powers for later. What kind of myth power they will perform you can see above. The myth powers change every week.

For the names of provinces you can use the english names too, or you may use abbreviations or whatever, as long as I understand it. But be sure to bold every action.

The game is based on realtime weeks. Every week I will update, so that you know how many resources you have (keep track on them yourself too). The actions you perform each week need to be performed at a certain order. At the beginning of the week you can buy from provinces in which you have an office. After you bought, you can trade with people who are also done with the buying part, but you can talk about trading during the whole week. Remember that the other player has to accept the trade. After trading you can sell to provinces in which you have an office. I will end the week every weekend (between friday and sunday, which may vary).

Building and upgrading offices can be done during the whole week. The offices (actually the employees) need grain every week, so be sure to keep buying grain. When I end the week I will check if you have enough grain, or else your offices will go down levels or can't operate.

The capacity of your offices counts for all your goods, and in every province. If you buy something, it does not matter if you buy it in a province with a low-level trade office, if you have a high-level trade office somewhere else your capacity counts for the other provinces too.

Editing your posts is not allowed.

I hope I made the rules clear. Feel free to ask questions or give suggestions.

I hope you will have fun playing this game. I might change some aspects during the game, but you can just play. I have made some research to see which province traded which goods with the romans, and thinking of the right values was hard without being able to test the game, so I hope they will be fair enough. Suggestions are always welcome, and questions too.
Last edited by Lawrencelot on Sun Apr 29, 2007 1:22 am, edited 40 times in total.
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Post Post #7 (isolation #1) » Wed Feb 28, 2007 4:03 am

Post by Lawrencelot »

Leptopus wrote:Do Trade Offers expire at the end of a week?

What happens if someone Accepts an Offer and I don't have the the goods I promised? Is the Trade just null, or is there a game rule penalty? This could happen either because I made a bad offer, or because I sold something I had offered after I made the offer.

Should there be a
Cancel Trade
option, to allow me to take back an offer than has not yet been accepted?
If someone accepts a trade which can't be performed, because of a wrong amount of goods or not enough capacity, then I will just not count the trade, but there will be no penalty. And if you perform the trade action but you don't want it anymore, you just have to hope that the other player doesn't accept, or that he refuses. Are you in this game btw Leptopus?
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Post Post #11 (isolation #2) » Thu Mar 01, 2007 3:49 am

Post by Lawrencelot »

Sailor Jerry wrote: I don't want to be a Max about it, but I really think that a "Withdraw Trade" option is a much better idea than that proposal...
I have added the accept action to make sure both players that trade with each other actually want the trade. You first talk about the trade without performing any actions, and when you have come to an agreement one player performs the trade action and the other the accept action. But if you two feel more comfortable with a cancel action, I will add it, but don't use it too much because it could confuse me when everybody does it.
Mad Jackal wrote: I too shall try to earn my fortunes. This looks interesting.

/in

How much money / what goods do we start with? If anything?


Is the cost to build a trade office upgrade just from the previous level or is that total to build from scratch?

And, does the listed capacity refect total space (all goods) or just per item ?
You start with 10000 coins and no goods. When you build a trade office it will be lvl 1 (that's why theres no cost to upgrade to lvl1), so the table with the costs upgrade are what you have to pay when you upgrade to a certain level. The capacity counts for all goods, so for example if you have 20 capacity and you already have 10 grain and 10 gold you can't buy anything.

However, I have not simulated this game, this will be the first time for me to see if it works out, I hope it does and I hope the values are good to play with. If they aren't, I might still change them during the game, but not without notice.
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Post Post #16 (isolation #3) » Fri Mar 02, 2007 2:39 am

Post by Lawrencelot »

Mad Jackal wrote:10000 coins will be interesting. I think that leaves all the provinces plenty of options.

Ok. there is no cost to upgrade to level 1, but what is the cost to build a level one ? ( I see the order to build one, but no coast attached. I also am not sure about the ability to place free ones.) And should there be a limit on how many can be built by a player per week ?

And, when you say cost to upgrade to a level 3 (for example), do you mean to a level 3 from a level 1 or from a level 2?

I have no problem with capacity= total capacity, I just wanted to be sure.

I also understand about the untested nature of the game, and can appreciate that fact. I think it has serious potential and I'm trying to find any problems/ questions ahead of time so play isn't halted once it gets going. (As much as possible.)
I wanted to add the cost to build a new office later, but then I forgot. Thanks for reminding me. I think 15000coins would do well, it's more than the money you start with so that it will take some time before you can build an office again. Btw, every thing I say here I will add to the first page aswell, so tell me if something is not on the first page.
You can build an office in every province that doesn't have more provinces than an other province. So every province will have the same amount of offices, or the difference is one. Roma is an exception (when I say province, I mean every area except Roma).
You can upgrade every office once per week, so you can't go from level 1 to level 4 for examle. Building offices does not have limitations.

Thank you for finding rules that are less clear, and things I forgot. It's better indeed that these questions are asked now instead of during the game.
sprontalic wrote:Also what do you mean by "better protected"? Is this against things like thievery that can happen etc?

Also if you have say 2 offices, a level 2 and a level 1, does this mean my total capacity is 22?
The protection will be needed against the myth powers, which I will include when the game is running at a normal speed. You can offer goods to the Roman goods to destroy other's players material, or protect yourself. In the first week this is not included, I will tell you when I add this feature.

Your right about the capacity thing.
Raffles wrote:Can you upgrade an office multiple levels a week?

Independednt of the last question, is the upgrade resources cumulutive or one-off?
(i.e. from going from level 1 to 3, is it 7 timbers or 5timbers? Going from level 2 to 3, is it 5 timbers or 3 timbers?)

(Can I shotgun Asia? I'm a Jap...)
You can upgrade every office once per week.
The cost to upgrade counts for upgrading towards a certain level, that's why the costs for upgrading to level 1 are zero. Going from 2 to 3 costs 5 timber 5 bricks for example.


More questions are welcome, better ask now than during the game!
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Post Post #22 (isolation #4) » Sat Mar 03, 2007 3:25 am

Post by Lawrencelot »

On the Offer to <roman god> thing: Am I correct in understanding that this can only be done after a roman god makes a request for some specific good? And that it is then first come, first served?
You're right, but it will become clear when I post the data of the myth powers. But this option is not available in the beginning of the game, I will add it when the game is running smoothly. There will be 11 gods by the way, with their own power for each week.
Isn't it a good idea to numerically code each trade? So instead of
Trade 1 timber for 85 coins with Lawrencelot

It should be
Raffles: Trade No. 231: 1 timber for 85 coins with Lawrencelot

So that the other trader can
Lawrencelot: Trade No. 231: Accepted
This is already the case, because each post already has a code of it's own. To the left of the 'quote'-button, it says post subject: with a number. This number is the trade number.


Alright, we have 11 participants! The confirm section starts now, you confirm and you say which province you want. First come, first served, so sorry bird1111 that the confirm section starts when you're gone, however I still doubt you will be the last one to confirm.
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Post Post #31 (isolation #5) » Sun Mar 04, 2007 1:48 am

Post by Lawrencelot »

@Mad Jackal: you are allowed to negotiate via PM, but it wouldn't make much of a difference, because the trade actions have to be done here and the resources you have can be seen by everyone on the first post.
@sprontalic: alright you got graeca, but editing is not allowed when the game started.
@Raffles: btw Asia is not the current Asia in this game, in ancient times Asia was the area now called Turkey, but it doesn't matter ;).
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Post Post #32 (isolation #6) » Sun Mar 04, 2007 1:52 am

Post by Lawrencelot »

Oh and the excange rates don't change every week, but when some values are not fair enough (if one province would have too much of an advantage for example) I might change them. If I change them, it won't be during a week.
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Post Post #36 (isolation #7) » Sun Mar 04, 2007 9:01 am

Post by Lawrencelot »

@Raffles: you can trade goods for goods, but when you buy from/sell to a province you can only pay with coins.
I was thinking that some trades would take several days to perform, but this would take too much time and make the game too complicated, so
trades are instantaneous
.
All goods you have are not bound to one place, just to a player. So for every action, also upgrading offices, you just need to have the resources, they don't need to be in a certain place because I won't keep track of where the resources you have come from.
@Mad Jackal: well the game is meant for negotiating trades, if you do it via PM your PM box would get full and if you do it in this thread this thread will get full, it's up to you, but negotiating is the essence of this game.
@bird1111: sorry but I wanted to start the first week early in the (real) week, so I had to start or wait a whole week. I didn't expect that you were one of the last people to confirm, but the others were quicker than I thought.


I am also adding a
Lend
action. Those with a low budget can ask for aid at other players, for an interest they choose.
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Post Post #42 (isolation #8) » Mon Mar 05, 2007 3:44 am

Post by Lawrencelot »

I will wait just a little bit longer and then I will send a PM to geraintm and HackerHuck. I don't think they forgot about this game, I think they just haven't checked yet and I forgot to say confirm in the game title. In the meanwhile you can already negotiate like some of you already started with.
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Post Post #56 (isolation #9) » Mon Mar 05, 2007 8:57 am

Post by Lawrencelot »

About the infinite profit issue: I have made sure that every province has something to sell to Roma or vice versa, so that everyone could make profit without trading with other players. However, the game is about trading with other players, and this would give
more profit
than when you trade with yourself. Maybe I should have forced everyone to trade with other players, but I first wanted to see what happens when I do it this way. And in the example Raffles gave, it's true, but you need to have an office in these both provinces first and an office costs money to build and grain for maintenance. The only thing I was worried about was that the difference of costs between various goods is so huge (I did this to make it more realistic, one trade cart of gold is not only a few times worth more than a trade cart of grain), so that people in some provinces would have way more profit than people in other provinces. I plan to solve all problems by the myth powers, but I need to see if there will be problems first.

Wow, long post. Geraintm, you need to select a province that hasn't been taken yet. And HackerHuck too. Arabia and Africa are not chosen yet. Arabia has excellent perfume (incense), and Africa has low selling prices but also low buying prices.
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Post Post #68 (isolation #10) » Tue Mar 06, 2007 12:18 am

Post by Lawrencelot »

Raffles wrote:Is upgrading an office instantaneous or takes a week?

i.e.
Upgrade opffice: Roma


Do I now have 12 capacity or do I have to wait until end of the week?
All actions are instantaneous, except trade and lend because they need to be accepted first. You don't have to wait until the end of the week, but you can upgrade each office only once per week (and building counts as upgrading to lvl 1 for this).

Prodding geraintm and HackerHuck...

I think theres some misunderstanding in making profit. You can buy something from your second province and sell it to Roma without the interference of other players, and this way you can become infinately rich, but it will take some weeks, for you can only sell after you bought and you can't buy anymore after you sold. All actions, except upgrade, build and offer need to be performed in a particular order. The buy action has to be performed first, than the trading and lending actions, and then you can sell. After you sold you can only sell more and use the upgrade, build and offer actions. Then you have to wait until the end of the week, so plan your actions carefully.
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Post Post #71 (isolation #11) » Tue Mar 06, 2007 5:43 am

Post by Lawrencelot »

Ok, only HackerHuck's left. But he has no choice but to take Africa, so let's start the game!

Week 1 starts now. No myth powers yet.
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Post Post #88 (isolation #12) » Tue Mar 06, 2007 9:44 am

Post by Lawrencelot »

Sailor Jerry wrote:Buy 1 Olive Oil from Roma
Buy 4 Grain from Roma
Buy 5 Iron from Britannia
Buy 2 Bricks from Roma
Buy 2 Timber from Britannia
Upgrade office in Britannia
Offer 5 iron to Aegyptus for 2100 coins and 10 grain
What do you mean with the last action? If it's a trade negotiation, please don't bold it, if you meant to sell to aegyptus use the sell action, and if you want to trade with someone post the player name instead of the province name.
logicticus wrote:Buy 10 timber from gallia
buy 10 bricks from gallia
buy 1 wine from gallia
buy 2 grain from rome
upgrade gallia office to level 3 (if allowed, otherwise level 2)
You can only upgrade each office once per week, so I count this as an upgrade to lvl2.
Mad Jackal wrote:pre-post status
start week 1.
10,000 coins
2 lvl 1s= 20 cap.
no total goods

------

Buy 2 grain from Roma @10ea. = 20 coins -(20 coins spent)
Buy 1 wine from Hispania @8000ea. = 8000 coins -(8020 coins spent)
Buy 14 Bricks from Hispania @65ea. = 910 coins - (8930 coins spent)

-----------

post post status
buying phase week 1
1,070 coins
2 lvl 1s= 20 cap
2 grain
1 wine
14 bricks
17 total goods
I really like the way you post. This will save me some calculations. If the others have time, please post this way too, else I'll just calculate everything myself (which I was planning anyway).
Mad Jackal wrote:begin Hispania trading phase.

Trade 1 Wine for 8 timber and 8860 coins with Cognito Ergo Sum


status to be updated upon acceptance of deal
The different phases in a week are not bound to provinces, only to players. So your trading phase counts for every province of yours.


First post is updated every week btw.
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Post Post #108 (isolation #13) » Tue Mar 06, 2007 9:58 pm

Post by Lawrencelot »

I got one PM from Mad Jackal: did you recieve my answer? Same for Raffles? To everyone: if you think you have a disadvantage in the values, or someone else has an advantage, feel free to tell me because I want all values to be as fair as possible (but still realistic).

In case I didn't tell yet: the week ends on either friday, saturday or sunday.
HackerHuck wrote:Do capacity limits take place at the end of the week? I mean, with my 20 capacity from two offices, can I have 20 resources plus the 4 resources to upgrade an office, plus the two grain to maintain my offices? Or could I purchase 100 units of something provided I trade it away by the end of the week?

I was going to use Excel to maintain my trades. Is it possible to get your tables in a text format so I don't have to retype everything into Excel?

Also, can my buying phase last more than one post, provided I haven't started the trading or selling phases yet?
The capacity limits take place all the time: you can never have more goods than your capacity allows. If you check the table: upgrading to some levels costs more goods than the capacity of the previous level, so later you will have to upgrade not only one office but more.
I don't like the table system in this forum, and plain text doesn't fit well, so all I could do is upload my word file, then you can download it.
All phases may last as many posts you want. You can also go through multiple phases in one post (if you perform them in the right order.
HackerHuck wrote:One final capacity/phase question:
Is this how things work:
begin buy phase - two lvl 1 for 20 capacity.
buy 4 timber and 4 brick - unused capacity is 12
upgrade both offices to lvl2 - 8 resources consumed and 4 additional capacity added from upgrade. Unused capacity is now 24.
Buy 24 whatever - Unused capacity is 0.
Trade phase begins, with no unused capacity, I may not get more resources than I give.
Sell phase where I unload all remaining resources except the 2 grain needed to maintain my offices.
Correct. Now you need to do that correctly in bold before the end of the week :) .
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Post Post #109 (isolation #14) » Tue Mar 06, 2007 10:25 pm

Post by Lawrencelot »

I wanted to upload the word file but savefile.com is down it seems. I'll do that later.
Cogito Ergo Sum wrote:You can't upgrade two offices, I believe, but you've got the right idea otherwise. An upgrade is instantaneous.
You can upgrade two offices once (but not one office twice): you can upgrade each office once per week. Then you can also build an office, but building counts as upgrading to lvl1 so you can't upgrade an office you just built.

@Raffles: the eastern provinces close to asia (asia, arabia and aegyptus) deal in luxury goods. If you own one of these provinces and a province in the west (brittannia for example) you can make huge profits. It's just that the investment is huge too, so you'll be at a disadvantage first and at an advantage later.
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Post Post #121 (isolation #15) » Wed Mar 07, 2007 10:48 am

Post by Lawrencelot »

What phase of the game are loans offered/accepted? The player to player trade phase? Or any phase?
This can only be done in the trade phase.

@Sprontalic: in your last post you accepted 2 trades. Can you please include the post number (do that in a new post for now). Thanks for posting so organized btw, to most of you.

@everyone: I am looking for a replacement, because geraintm said he doesn't want to play anymore (not with those words, but he thinks someone else would like to play more than he does, he's not that interested). If you know someone to replace geraintm, please ask.
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Post Post #122 (isolation #16) » Wed Mar 07, 2007 10:54 am

Post by Lawrencelot »

@HackerHuck: you forgot to mention where you were selling your goods. But I know it's Africa, so nevermind this time.
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Post Post #154 (isolation #17) » Fri Mar 09, 2007 6:39 am

Post by Lawrencelot »

logicticus, when are you leaving? I'm ending this week soon, the next week will probably start tomorrow. I'll see if I can end the next week after you returned, so that you will have enough time to trade. I won't wait for too long however.

Raffles what did you mean with the interest level for Timber? Or were you not talking to me in that post, then nevermind.

I will change some values when I end the week, but I won't change too much. Also Raffles friend had some suggestions, I'm still waiting for them, I think it has something to do with the values. Hope he will join this game too (as geraintm's replacement).

I am not implementing the myth power into the game yet, I first want the values to be fair enough.
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Post Post #175 (isolation #18) » Fri Mar 09, 2007 8:58 pm

Post by Lawrencelot »

Week 1 ends now!
Hope you are done with selling, I didn't give an exact time but I warned you. You all seemed ready for the next week btw.

Updating... no actions allowed, but negotiating is allowed
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Post Post #176 (isolation #19) » Fri Mar 09, 2007 10:18 pm

Post by Lawrencelot »

Some of you did not have enough grain for the maintenance of your offices. The penalty is now double the price of grain in Roma, while you still have to buy the grain for week1 (and week 2 too of course, else you will get another penalty). The penalty will become higher every week, so don't forget to buy grain as soon as you can.

I changed some values, but I forgot to color what I changed, so I just put up the new image. If you really want to see the old values, I can give the links. I didn't change the values of the expensive goods yet. HackerHuck said Africa is at a disadvantage, but that's only the case with the expensive goods I'm gonna check those values later since nobody has enough money to buy spices or anything.

Myth powers are implemented when the values are fair.

Week 2 starts now!
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Post Post #183 (isolation #20) » Sat Mar 10, 2007 1:47 am

Post by Lawrencelot »

In the rules it says that the week ends on either friday, saturday on sunday, so you have at least 4 or 5 days to perform all your actions. Also I warned 1 or 2 times by saying that I was nearly ending the week. About the grain: I expected people to forget that, that's why I gave just a small penalty.

I got the data from Raffles friend, he gave me a whole analysis of the game and what values need to be changed and which provinces have advantages and which don't. Too bad I already started week2, but with his help I can make the values really fair for the next week.
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Post Post #204 (isolation #21) » Sun Mar 11, 2007 1:56 am

Post by Lawrencelot »

@HackerHuck: you're right about the unfair values, however I just noticed it when Raffles' friend sent me his analysis. I'm hoping of getting more fairer values next week, because I didn't understand exactly what you meant last time.

Also, to everyone:
the values will change every week from now on
, this is to prevent someone from always having an advantage above other's, and vice versa. If you had a disadvantage in the beginning of the game, I hope I can give you an advantage later. Also, now that the values will be changing, there is a point in keeping your goods rather than selling them, because the value might rise.
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Post Post #209 (isolation #22) » Sun Mar 11, 2007 11:52 pm

Post by Lawrencelot »

@CES: well, the example you gave was a bit of a huge difference, but for examle all wine prices could rise by 200 or the marble price in one province could drop by 100.
@Raffles: I dont exactly understand the problem. If the values drop while you are storing your goods, that is the risk you take. If the values rise you can sell, if they drop you can wait till they rise again. Or you make sure you have some space left even when the prices are low, so that you can buy more if the prices get even lower.
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Post Post #215 (isolation #23) » Tue Mar 13, 2007 12:57 am

Post by Lawrencelot »

Alright, you guys have a point. I won't change the prices every week, but I will change them until they are fair enough (if you look at the luxury goods, they are not really fair for everyone). The myth powers will add some variety, which was said in the rules from the beginning of the game, but these are not random, because the players choose everything. What I could do is make the values based on how much has been bought from a certain province, but this would change the game too much. So,
The prices won't change every week, but will be adapted until they are fair
. I won't include random events like a bad wine year, but these will be included in the myth powers, along with robbers, pirates, war and peace and such.
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Post Post #226 (isolation #24) » Wed Mar 14, 2007 10:19 pm

Post by Lawrencelot »

HH proposed a trade to sell slaves to sprontalic before he had actually bought the slaves. Sprontalic accepted, and after that HH bought the slaves and performed the trade. The only thing HH did wrong was bolding the proposal, because that caused confusion, because he didn't have the goods so he had to buy after that. But I understand this now, so next time if you officially offer a trade only do that when you have the goods, if you don't have the goods yet you can also propose a trade but don't bold it then.
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Post Post #232 (isolation #25) » Sat Mar 17, 2007 2:43 am

Post by Lawrencelot »

The week will end soon. But not everyone is here, I think shanba didn't have chance to do anything this week so if he does not post here I will end the week tomorrow.

I already changed the values for next week(not in the first post), now every type of merchandise can be traded with Roma for profit in half of the provinces. The values are a lot fairer, but there will still be provinces with advantages or disadvantages, but I hope there will be less difference. The myth powers will be implemented next week too.
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Post Post #239 (isolation #26) » Sun Mar 18, 2007 5:18 am

Post by Lawrencelot »

Although I understand Shanba, we now have 4 players less than we started with. What do the others say, shall I try to find replacement or leave it like this? It does save me work with 4 players less, but you will have less possiblities to trade with others. On the other hand, I don't think anyone is willing to replace someone in this game now it's started, this game is hard for a replacement, but I could let people join if they want to and then they just start with the same as you guys started.

Raffles friend gave me the advise that there should be more goods between the price of marble and olive oil, because the difference is 10 times. I could add a type of merchandise (like cloth) with the price around 3000 coins, but that would change the game much. I don't think you guys mind that there is a big difference between marble and the next more valuable good, so I won't add more goods unless you say so.

Week 2 ends now! Updating... negotiations are allowed, actions are not.
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Post Post #241 (isolation #27) » Sun Mar 18, 2007 6:25 am

Post by Lawrencelot »

Hackerhuck made an error to his advantage in post 213.
Bird1111 made an error to his disadvantage in post 223.
Mad Jackal, since shanba is out, you can still keep the loan and I'll just substract the interest from your coins at the end of every week. You can pay back the loan whenever you want.

Week 3 starts now!


Note: when you offer to a temple for myth power, the action will be performed immediately, so if it says 'choose a province' you have to do that in the same post, and you cannot 'save' myth powers for later.
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Post Post #263 (isolation #28) » Fri Mar 23, 2007 11:02 pm

Post by Lawrencelot »

I will end this week when Raffles's office has been sold, ultimately tomorrow.
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Post Post #268 (isolation #29) » Sun Mar 25, 2007 7:12 am

Post by Lawrencelot »

@sprontalic: you can edit it, only not right now because I'm updating, you can edit when week 4 starts (and that's soon).
Happy birthday logicticus!
Raffles, thx for playing.

Week 3 ends now. Updating...
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Post Post #269 (isolation #30) » Sun Mar 25, 2007 7:55 am

Post by Lawrencelot »

Logicticus made an error to his disadvantage in post 254.
HackerHuck made an error to his advantage in post 260 (and 262).
Sprontalic made an error to his disadvantage in post 261.

Week 4 started! Remember that there are myth powers (most are still too expensive, but not all.
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Post Post #276 (isolation #31) » Mon Mar 26, 2007 10:25 pm

Post by Lawrencelot »

@HackerHuck: now I see you didn't make an error, I thought your Total Spent-Value was your calculated value of coins you had left.

Offering can be done in any phase, but only once per week, and not if someone else offered to the same temple. Also, if you perform the offering action you should choose a player or province (if you have to) in the same post, or the myth power will not be performed.
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Post Post #288 (isolation #32) » Sat Mar 31, 2007 11:29 pm

Post by Lawrencelot »

Week 4 ends now! (no joke)
Updating...
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Post Post #289 (isolation #33) » Sat Mar 31, 2007 11:58 pm

Post by Lawrencelot »

Sprontalic made an error to his advantage: his starting value was higher (probably because of Sailor Jerry's action.)

Week 5 starts now!
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Post Post #291 (isolation #34) » Mon Apr 02, 2007 2:20 am

Post by Lawrencelot »

Yes. I don't think I made a mistake, and if I did, you're just lucky.
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Post Post #297 (isolation #35) » Tue Apr 03, 2007 1:53 am

Post by Lawrencelot »

Mad Jackal wrote:I did not realize that the myth powers were going to change.

Nice play Bird1111.
I put it in the rules now. They change every week.
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Post Post #305 (isolation #36) » Sat Apr 07, 2007 4:04 am

Post by Lawrencelot »

Shall I end the week today? I see hacker and sprontalic are negotiating their trade, but I will not be able to end the day tomorrow. If I don't end it today it will be on monday I think.
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Post Post #308 (isolation #37) » Mon Apr 09, 2007 12:31 am

Post by Lawrencelot »

Week 5 ends now. Updating...
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Post Post #309 (isolation #38) » Mon Apr 09, 2007 12:52 am

Post by Lawrencelot »

Sprontalic made an error to his advantage in post 301.

Mad Jackal, you are right, I should be consistent, but now they still didn't trade so...

People, you should've watched out, as bird1111 used the power of Ceres to cause a famine in the whole empire, but he was prepared. Some just bought more grain, others forgot, causing their employees to have hunger.
Their offices dropped down one level, except the offices that could be payed, and the grain still has to be bought.


Week 6 starts now!
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Post Post #312 (isolation #39) » Mon Apr 09, 2007 4:12 am

Post by Lawrencelot »

Yeah, that's why I said "he was prepared". Oh, did I drop your offices down in level too? That's an error indeed, I'll fix it and the grain thing too.
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Post Post #317 (isolation #40) » Thu Apr 19, 2007 2:52 am

Post by Lawrencelot »

Damn I will have to update again, I don't have week-specific data on my pc, just general data. I will update to week 7 again while I would normally update to week 8, so this weekend. That also means you can do action for week 6 that you didn't do first, or didn't the actions for week 6 get lost?

Anyway, just pretend we're in week 6 again. Week 7 will start this weekend.
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Post Post #320 (isolation #41) » Sat Apr 21, 2007 1:04 am

Post by Lawrencelot »

Week 6 ends now! Updating...
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Post Post #321 (isolation #42) » Sat Apr 21, 2007 1:20 am

Post by Lawrencelot »

Sprontalic made an error to his advantage in post 314.
Mad Jackal made an error to his disadvantage in post 315.
Week 7 starts now! There are still people who didn't repay their grain (although maybe they did before the crash), their offices dropped down a level.
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Post Post #325 (isolation #43) » Sun Apr 29, 2007 1:12 am

Post by Lawrencelot »

Well people if you plan not to post in this game for some time that's not bad but you should buy grain for your employees or they'll starve, which will result in losing your office.

Week 7 ends now! Updating...
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Post Post #326 (isolation #44) » Sun Apr 29, 2007 1:23 am

Post by Lawrencelot »

Bird1111 couldn't buy that many iron due to the capacity limit. You bought 22 iron and sold 22 iron now, which means you made an error to your disadvantage post 324.

Week 8 starts now! Logicticus will be out of the game if he doesn't buy grain this week. Some others have to pay attention too.
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Post Post #330 (isolation #45) » Wed May 02, 2007 9:48 pm

Post by Lawrencelot »

Yeah you had 6 grain, and a capacity of 28.
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