Mini 383 - Ben & Jerry's Mafia - OVER!


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Post Post #800 (ISO) » Mon Mar 05, 2007 9:44 am

Post by meaning of life 42 »

PlaysWithSquirrels wrote:... but not as big of an idiot as MoL. Could you have acted any more scummy?

if you wanted me to i could have been runing around yelling i'm scum i'm scum!


how did i act THAT scummy?
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Post Post #801 (ISO) » Mon Mar 05, 2007 11:13 am

Post by PlaysWithSquirrels »

VitaminR wrote:Yeah, I didn't play a very good game.

Sorry you feel that way.
You're making it really hard for me to get pissed at you when you act all civil. :evil:
Oh hai.
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Post Post #802 (ISO) » Tue Mar 06, 2007 4:02 am

Post by VitaminR »

I'm glad to hear that. :)
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Post Post #803 (ISO) » Tue Mar 06, 2007 4:47 am

Post by Mr Stoofer »

I had a number of thoughts on this game, but instead of posting them here they can be found on the wiki in relation to Stoofer's 3rd Law.

It was this game above all others that really caused me to formulate the "law". It involved:
  • A vig killing a valuable pro-town player
  • A powerful pro-town claim being disbelieved because it appeared to be improbable
  • Scum claims going unquestioned because it was clear that in this game anything goes
  • The Scum were able (very skilfully) to manipulate betrand into proving his ability in a way which handed the game to the scum.
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Post Post #804 (ISO) » Tue Mar 06, 2007 4:57 am

Post by Patrick »

Interesting law you formulated there.

The thing about mol was he also got lynched for looking so scummy around your wagon. If he had claimed his role completely accurately, and actually given his night targets and explained his reasons, he might have stood a better chance.

The scum claims should have been grilled more by the town.

During the game it crossed my mind that an obvious way to test bertrand was to have him make two different votes, then have DGB quickly do a votecount, and after that he could quickly withdraw his votes. The way Vitamin presented it, he made it sound like the only way to test bertrand was to have him hammer TEOM which just wasn't true at all :lol:

Of the abilities, the cop, flavour finder, 1 shot vig and double voter were testable. The karma role was provable only if he chose luckily at night, which he didn't. It would have been pretty funny if he used karma on mari and had her vig herself.
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Post Post #805 (ISO) » Tue Mar 06, 2007 5:19 am

Post by VitaminR »

Mr Stoofer wrote:A vig killing a valuable pro-town player
Not sure if you can really pin that on the existence of a vig.
Mr Stoofer wrote:Scum claims going unquestioned because it was clear that in this game anything goes
I don't think that happened. Doc was accepted because everyone expects there to be doc and not many people realised MoL's role was a variation on the doc role. As for back-up doc, I don't know why we would got away with that... :D
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Post Post #806 (ISO) » Tue Mar 06, 2007 5:25 am

Post by Mr Stoofer »

You got away with the doc claim because the real doc was so complicated that the Town didn't realise he was the doc.

Patrick got away with the back-up doc claim because in a complicated set-up like this, unusual roles like back-up doc could not be ruled out.

A classic case of Stoofer's 3rd Law.
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Post Post #807 (ISO) » Tue Mar 06, 2007 5:29 am

Post by Patrick »

Guys. Mol's role wasn't even remotely similar to being a doc.
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Post Post #808 (ISO) » Tue Mar 06, 2007 5:44 am

Post by VitaminR »

I do think it's a factor, but I also think there are other mechanisms at work. Such as a reliance on traditional power roles.
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Post Post #809 (ISO) » Tue Mar 06, 2007 5:48 am

Post by VitaminR »

DrippingGoofball wrote: mol42
Your flavor is: KARAMEL SUTRA.

We created this Core Concoction to help you find your way to the ultimate ice cream experience. Whether your primal urges lead you to scoop into the sweet core of caramel, soothe your passions through the serene ice cream streams, or play scoop-&-tickle with the fudge chips, you'll be in total control of your own ice cream destiny.

Your role is: Deva. At night, you may use the power of karma on another player, duplicating their night action against them. In addition, any night action targeting you has a 50% chance of being affected by karma. "
You have to see it like this. There are two parties in a night-kill, the mafia member and the victim. Traditional docs target the victim. Mol would need to target the mafia member, but he would still stop the kill. He'd even kill the mafia member. Of course, it is more roleblockery in nature in general, but that role too is somewhat docish.
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Post Post #810 (ISO) » Tue Mar 06, 2007 5:51 am

Post by Patrick »

As far as I understand, he wouldn't stop a scum kill. It says duplicating the action, not roleblocking.

I saw it more as a copycat role with the added benefit of 50% chance of retaliation if he gets killed.
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Post Post #811 (ISO) » Tue Mar 06, 2007 6:04 am

Post by Mr Stoofer »

This discussion proves Stoofer's 3rd Law. When people can't even agree on the nature or effect of the role, even after the game is over, it's going to cause confusion. And confusion hurts the Town.
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Post Post #812 (ISO) » Tue Mar 06, 2007 6:07 am

Post by VitaminR »

You just want to see everything as a confirmation of Stoofer's Law. :P

(And it probably is.)
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Post Post #813 (ISO) » Tue Mar 06, 2007 6:24 am

Post by Mr Stoofer »

VitaminR wrote:You just want to see everything as a confirmation of Stoofer's Law.
QFT
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Post Post #814 (ISO) » Wed Mar 07, 2007 3:06 am

Post by spectrumvoid »

I was pretty confused with this game. On hindsight, I should have known such a complicated claim was probably true...
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Post Post #815 (ISO) » Wed Mar 07, 2007 4:01 am

Post by Mr Stoofer »

Yeah, on paper all those power roles look good, but I was hella glad I was scum because there was no way I could have followed/analysed all those roles if I didn't know which ones were real and which ones were lies.
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Post Post #816 (ISO) » Tue Jun 26, 2007 3:32 pm

Post by MeMe »

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