IH wrote:Ok, look. A 7-0 will not be a learning game persay for a newbie, unless there are other newbies who have played before, but most of these people are brand new players playing now.
They will have NO idea how to go about it, especially if left on their own. If they do start discussion, they will not know the logic to go about how to keep a good game running. Not only that, when they do finish, they will leave the newbie game with little chance of knowing the basic mechanics and logic as one should when leaving their first newbie game.
1. Judging from the not-a-bot comments on admin activation, I'd say the split of completely new newbies vs. newbies who've played somewhere before is roughly 50-50.
2. Again, I think you are giving newbies far too little credit. A lot of people have the impression that newbies are completely helpless until they've played a few games - I can even understand where this impression comes from, as we've certainly had plenty of cases of new players getting into a larger more complex game and completely screwing it up.
But to suggest that a new player, given the proper resources, can't possibly work out how the game works without an IC to guide them? I mean, there is definitely evidence that an all-newbie game isn't completely doomed (otherwise, the GL and brunchma games would probably have never taken off, and this site wouldn't exist). I am convinced that if we put together a
good
newbie-friendly guide (which we don't have, at least as far as strategy goes) a 7-0 game would work just fine, but the fact is that we can't know for sure without trying it.
The whole point of newbie games are to teach the newbies how to go about tricking others as scum, and finding scum as town. To prepare them for OTHER games. If they play one or two 7-0 games, they will think they're ready to branch out, only to STILL be as clueless as they are in their first game.
The "whole point" of newbie games is to:
1. Teach newbies the basic rules. (Something a well-written guide and an experienced mod can do.)
2. Filter out the players that are going to flake within a few weeks of joining. (Irrelevant for this discussion.)
3. Teach newbies the basics of catching scum and/or acting innocent.
Even if I agreed with your statement here (that they can't do 3 adequately in an IC-free game), 7-0 games would accomplish the first two goals more efficiently than with ICs.
But I don't agree. How would a well-written guide be any less effective than an IC in teaching the basics of strategy? One could argue that the guide would be even more effective, because of the conflict of interests inherent in a player also acting as teacher.
And let's face it. Some of the players that have acted as ICs have done a terrible job of teaching. A bad IC can do a lot more harm than a good IC can do good.