It helps the town by letting us get a lynch without having the vast majority of players agree on it. Assuming we currently have active scum which I definitely think we do. Scotmany, Skruffs, Twito, Dragon Phoenix, maybe Kison, I guess there are three scum somewhere there.scummany wrote:Modkills, are you kidding me. That helps the town out to no extent. The chance that we lose more scum than town is extremely low.
It is true but irrelevant that we would not likely lose more scum than town because we surely STARTED with less scum than town!
What? Seriously what are you saying?Kison wrote:The presence of inactive players is in the town's BENEFIT because the endgame is based on how many town members are alive.
Or maybe therefore you are scum because you know there are a bunch of scum among the dropouts!Kison wrote:Therefore, you are scum for wanting to have these people mod-killed. Hell, as scum, there is no risk involved because you would know their alignment.
ASSUMING the scum ratio among the dropouts is at least the same as among all the players, I don't see that anyone has given a sensible explanation for why these 7-8 modkillings would be bad for the town. Not to mention that even if it is bad for the town at least the game would be better. Not to mention that even if we only lost townies it would reduce the voting power of the active scums since at least it would be POSSIBLE to have a lynch without scum help.