Mini 419: Farkle Mafia (Game Over)


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Post Post #125 (ISO) » Wed Apr 04, 2007 3:47 pm

Post by Thesp »

Nai wrote:I will put up status in the first post, I am also setting a 2 day maximum before you r turn is skipped. This is not helpful.

Thesp, you don't pick up where someone left off. You roll your dice separate from the opponent. You don't get their points.
Sorry, I'd never heard of Farkel where you couldn't play off of the prior player's roll. I've always known it with what the Wikipedia refers to as "running". Also, I'd rather not have the condescension, Coron. Thanks. Let's try again...

Original Roll String: 6d6
6 6-Sided Dice: (5, 4, 6, 6, 6, 6) = 33
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Post Post #126 (ISO) » Wed Apr 04, 2007 3:47 pm

Post by Thesp »

Keeping the 1, rolling 5 dice, current points - 100

Original Roll String: 5d6
5 6-Sided Dice: (1, 4, 5, 1, 5) = 16
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Post Post #127 (ISO) » Wed Apr 04, 2007 3:48 pm

Post by Thesp »

Keeping the 1, rolling 4 dice, current points - 200

Original Roll String: 4d6
4 6-Sided Dice: (5, 4, 6, 6) = 21
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Post Post #128 (ISO) » Wed Apr 04, 2007 3:48 pm

Post by Thesp »

Keeping the 1, rolling 3 dice, current points - 300

Original Roll String: 3d6
3 6-Sided Dice: (1, 4, 4) = 9
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Post Post #129 (ISO) » Wed Apr 04, 2007 3:50 pm

Post by Thesp »

Presuming we don't need to open with 500 points, I'll take the 5 and stop with
350 points
. Thanks.
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Post Post #130 (ISO) » Wed Apr 04, 2007 3:56 pm

Post by Coron »

Thesp wrote:
Nai wrote:I will put up status in the first post, I am also setting a 2 day maximum before you r turn is skipped. This is not helpful.

Thesp, you don't pick up where someone left off. You roll your dice separate from the opponent. You don't get their points.
Sorry, I'd never heard of Farkel where you couldn't play off of the prior player's roll. I've always known it with what the Wikipedia refers to as "running". Also, I'd rather not have the condescension, Coron. Thanks. Let's try again...

Original Roll String: 6d6 (STATIC)
6 6-Sided Dice: (1, 5, 1, 3, 2, 2) = 14
It wasn't intended to be condescending.
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Post Post #131 (ISO) » Wed Apr 04, 2007 3:57 pm

Post by Coron »

Also, running was listed under "variations" and so we're probably not playing that variant.
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Post Post #132 (ISO) » Thu Apr 05, 2007 2:13 am

Post by Mojo »

OK, my turn.

Original Roll String: 6d6
6 6-Sided Dice: (3, 2, 6, 2, 4, 4) = 21
[b]BELLADONNA, n.[/b]
In Italian a beautiful lady; in English a deadly poison. A striking example of the essential identity of the two tongues.
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Post Post #133 (ISO) » Thu Apr 05, 2007 2:14 am

Post by Mojo »

take out the 1 and gain 100 points. Roll 5 dice.

Original Roll String: 5d6
5 6-Sided Dice: (4, 3, 6, 2, 2) = 17
[b]BELLADONNA, n.[/b]
In Italian a beautiful lady; in English a deadly poison. A striking example of the essential identity of the two tongues.
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Post Post #134 (ISO) » Thu Apr 05, 2007 2:15 am

Post by Mojo »

Take out the 1 and gain another 100 for 200 total. Roll 4 dice.

Original Roll String: 4d6
4 6-Sided Dice: (2, 3, 3, 4) = 12
[b]BELLADONNA, n.[/b]
In Italian a beautiful lady; in English a deadly poison. A striking example of the essential identity of the two tongues.
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Post Post #135 (ISO) » Thu Apr 05, 2007 2:19 am

Post by Mojo »

Take out the 1 and gain yet another 100 for 300 total. Roll 3 dice.

Original Roll String: 3d6
3 6-Sided Dice: (1, 5, 1) = 7
[b]BELLADONNA, n.[/b]
In Italian a beautiful lady; in English a deadly poison. A striking example of the essential identity of the two tongues.
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Post Post #136 (ISO) » Thu Apr 05, 2007 2:27 am

Post by Mojo »

Take out the 5 for a total of 350 points and stop.
Thesp wrote:Also, I'd be good with either a Coron or a Mojo lynch.
I can see why you would want to lynch Coron, but why me? Just because I suggested we skip your turn? What a baby. [/joke]

Now seriously, I suggested we skip your turn for 2 reasons. First, it was three days since your turn begun and the Mod said in the first posts that any player that kept the game from moving will be skipped. Second, I play tactically in order to win and I would have suggested we skip anyones turn.
[b]BELLADONNA, n.[/b]
In Italian a beautiful lady; in English a deadly poison. A striking example of the essential identity of the two tongues.
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Post Post #137 (ISO) » Thu Apr 05, 2007 4:09 am

Post by Cogito Ergo Scum »

Original Roll String: 6d6
6 6-Sided Dice: (3, 1, 1, 1, 2, 3) = 11
"This topic needs more CESc." --Vi
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Post Post #138 (ISO) » Thu Apr 05, 2007 4:11 am

Post by Cogito Ergo Scum »

Take out 3 4's for 400 points and 2 5's for 50 points each for a total of 500 points. End my turn.

Are we ready to lynch Coron yet?
"This topic needs more CESc." --Vi
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Post Post #139 (ISO) » Thu Apr 05, 2007 4:22 am

Post by Nocmen »

I still dont see why we would all go for a Coron lynch, and its pushing me the wrong way seeing all of you pushing to get Coron when I havent seen anything scummy from him.

Original Roll String: 6d6
6 6-Sided Dice: (5, 5, 3, 1, 3, 5) = 22
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Post Post #140 (ISO) » Thu Apr 05, 2007 4:22 am

Post by Nocmen »

pull the 3 threes for 300.

Original Roll String: 3d6
3 6-Sided Dice: (1, 3, 5) = 9
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Post Post #141 (ISO) » Thu Apr 05, 2007 4:23 am

Post by Nocmen »

And I lose the round.
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Post Post #142 (ISO) » Thu Apr 05, 2007 8:52 am

Post by Nai »

Time for an update.

Farkle Scores

Coron - 1900
ThAdmiral - 0
Dagger - 0
kilmenator - 0
bird1111 - 750
Thesp - 350
Mojo - 350
Cogito Ergo Scum - 500
Nocmen - 0
Adele - 0

Page 6 Voting Record


Nocmen (4): Thesp, Dagger, Mojo, Cogito Ergo Scum
Mojo (1): Bird1111
Adele (1): Coron
Not Voting (4): ThAdmiral, Adele, Kilmenator, Nocmen

With 10 alive, it's 6 to lynch.


On another note, I'll keep the thread title update with whoever's turn it is whenever I check in on the thread.
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Post Post #143 (ISO) » Thu Apr 05, 2007 9:43 am

Post by Coron »

They want to lynch me because I'm doing well in terms of points as far as I can tell. Also, it seems Nocmen has 4 votes, any reason why?
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Post Post #144 (ISO) » Thu Apr 05, 2007 12:53 pm

Post by Nocmen »

The bandwagon thinks that Im scum because I was trying to figure out the reasoning behind 2 deaths last night.
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Post Post #145 (ISO) » Thu Apr 05, 2007 2:53 pm

Post by Adele »

Original Roll String: 6d6
6 6-Sided Dice: (3, 6, 4, 4, 1, 3) = 21
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Post Post #146 (ISO) » Thu Apr 05, 2007 2:56 pm

Post by Adele »

Pull the one and the two fives for 200

Original Roll String: 3d6
3 6-Sided Dice: (3, 6, 4) = 13
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Post Post #147 (ISO) » Thu Apr 05, 2007 2:56 pm

Post by Adele »

Um...

boo. Farkle'd
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Post Post #148 (ISO) » Thu Apr 05, 2007 4:22 pm

Post by Dagger »

Coron wrote:They want to lynch me because I'm doing well in terms of points as far as I can tell. Also, it seems Nocmen has 4 votes, any reason why?
I think based on your previous reasoning on not helping the others roll, you have a much higher chance of being a scum than ourselves, who knew with a certainty we are town?

Anyone else have a better case than Nocmen?
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Post Post #149 (ISO) » Thu Apr 05, 2007 4:43 pm

Post by Coron »

Dagger that makes no sense. My whole reasoning is based around the assumption that the only person you know the alignment of is yourself.

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