Mini 419: Farkle Mafia (Game Over)


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Post Post #275 (ISO) » Sat May 12, 2007 4:08 pm

Post by Thesp »

Vote count, please. I need to see who I'm going to vote for.
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Post Post #276 (ISO) » Sat May 12, 2007 11:00 pm

Post by ThAdmiral »

Why not vote for who you think is most scum? Do you really need a vote count?
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Post Post #277 (ISO) » Sun May 13, 2007 1:32 am

Post by Seol »

We need a vote count because we have very little time to lynch. We don't want to risk no-lynch,
especially
with two kills last night.

Unofficial votecount:

Cogito Ergo Scum (3): Kilmenator, Nocmen, Dagger
Coron (2): Thesp, Seol
Nocmen (2): Cogito Ergo Scum, Coron
ThAdmiral (1): a3maniac

Not Voting (2): ThAdmiral, Adele

It's 6 to lynch, no published rules on how lynches work at deadline (so we don't know if it's half majority or full majority required). We ideally want to hit 6 but it may be that 3 is sufficient for a lynch.

So, for example, a vote for Thesp is probably a vote for no-lynch at this point (not that I want to vote for Thesp). As such I'm only going to consider changing my vote to Nocmen or Cogito.

In respect of Nocmen, there's the slight tell of commenting on night 1 deaths and SK/vig speculation, there's the dice-based random vote (divestment of accountability), and I'm not to keen on his CES vote either.

In respect of Cogito...

Hang on, this actually is Cogito Ergo S
c
um, ie not the Cogito we know and love to hate, isn't it? I was originally "fixing" the spelling in the votecount. Well, that changes things, I'm considerably less inclined to vote him now.

CES, who are you really? Are you an alt for the original CES, or for someone else we know? If this is common knowledge I apologise, I haven't been around much recently and am thus behind the times.

I don't like his arguing the Coron lynch without voting Coron. CES, why are you doing that?

That just leaves my current vote-holder, Coron. I only see one reason to vote him - ie, his position re Farklefixing - but apart from that he's talking good sense, albeit quite tersely and keeping his cards close to his chest (ie, being typical Coron). The Farklefixing position
is
antitown but his reasoning is valid and I've seen townies object to breaking strategies on a fun basis before, and Coron taking such a position doesn't suprise me in the least. As such, I don't think he's a good lynch.

unvote, vote: Nocmen
.
[i]The hungry maw of Twilight snaps, but shall not have its fill,
Until one man hangs by his neck, by half this curs'd town's will[/i]
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Post Post #278 (ISO) » Sun May 13, 2007 9:44 am

Post by Cogito Ergo Scum »

Seol wrote:CES, who are you really? Are you an alt for the original CES, or for someone else we know? If this is common knowledge I apologise, I haven't been around much recently and am thus behind the times.

I don't like his arguing the Coron lynch without voting Coron. CES, why are you doing that?
The purpose of using a gimmick is to hide your identity from the other players, so excuse me for not answering to your first question.

As for the second one, I'm not completely sure why I'm not voting Coron, but I think I've said enough about him to make my stance clear without having to reflect that stance in the votecount. A vote on Coron wouldn't be of any practical value, really.
The only other lynch I'd agree with is one on Nocmen. Hence my vote for him. Also, the 'wagon on Nocmen, as opposed to one I could try to start on Coron, has got more than one follower, which is pretty crucial for a good 'wagon.
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Post Post #279 (ISO) » Sun May 13, 2007 9:52 am

Post by Seol »

Cogito Ergo Scum wrote:The purpose of using a gimmick is to hide your identity from the other players, so excuse me for not answering to your first question.
It is? I did the whole gimmick thing
terribly,
then.
As for the second one, I'm not completely sure why I'm not voting Coron,
Huh? You're
not sure
why you're not voting him? Did you forget about post 109 or something?

By the way, for the sake of good order, I make it Coron's turn to Farkle. Not like it's going to make a damn bit of difference today... ;)
[i]The hungry maw of Twilight snaps, but shall not have its fill,
Until one man hangs by his neck, by half this curs'd town's will[/i]
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Post Post #280 (ISO) » Sun May 13, 2007 12:01 pm

Post by Coron »

Thanks seol, forgot it was my turn. BTW I think we should lynch CES for being a gimmick and not telling us who he is. That is an anti-town strategy. ;) Also, for making a poor choice in his choice of gimmick names.
Original Roll String: 6d6
6 6-Sided Dice: (3, 2, 3, 5, 1, 4) = 18
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Post Post #281 (ISO) » Sun May 13, 2007 12:02 pm

Post by Coron »

take out a 5 for 50
Original Roll String: 5d6
5 6-Sided Dice: (2, 4, 6, 4, 3) = 19
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Post Post #282 (ISO) » Sun May 13, 2007 12:02 pm

Post by Coron »

take out a 1 for 150 total this time
Original Roll String: 4d6
4 6-Sided Dice: (3, 2, 3, 4) = 12
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Post Post #283 (ISO) » Sun May 13, 2007 12:04 pm

Post by Coron »

take out a 1 for 250.
I believe that makes a total of 3150.
Pass.
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Post Post #284 (ISO) » Sun May 13, 2007 9:57 pm

Post by Dagger »

I am willing to go either way, but I am more interested in at least someone winning the Farkle game first.

Another person's turn before mine. Urgh...
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Post Post #285 (ISO) » Mon May 14, 2007 12:31 am

Post by Seol »

Dagger wrote:I am willing to go either way, but I am more interested in at least someone winning the Farkle game first.
Nai, emphasis mine wrote:Farkle Rules: 10,000 is the first marker you want to reach. If this marker is reached, the one who surpasses it first gains an ability of their choice off of a list. Another marker will be given.
If no one reaches the marker by the end of day 1, the highest score will be awarded an ability.
If we don't have a winner of the Farkle game, the person leading (currently Coron) gets a choice. We won't miss out on Farkle abilities by not finishing the game.

Our pressure at the moment is the deadline. Which is currently
today
, we don't know when. We're nowhere near lynching without that deadline, and unless that deadline changes,
we are not finishing the Farkle today
.

We should be very wary of letting Farkle get in the way of playing Mafia.
[i]The hungry maw of Twilight snaps, but shall not have its fill,
Until one man hangs by his neck, by half this curs'd town's will[/i]
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Post Post #286 (ISO) » Mon May 14, 2007 12:51 am

Post by Dagger »

Good point. Let's speed things up a bit then.

Unvote, Vote: Nocmen


I am interested in a claim.
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Post Post #287 (ISO) » Mon May 14, 2007 3:05 pm

Post by Nai »

Stuff has picked up again, people are posting, so I'll revoke the deadline once more. Official vote count to come soon.
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Post Post #288 (ISO) » Mon May 14, 2007 3:26 pm

Post by Nai »

Farkle Scores

Coron - 3150

ThAdmiral - 250
Dagger - 500
kilmenator - 400
Seol - 750
Thesp - 700
a3maniac - 1250
Cogito Ergo Scum - 850
Nocmen - 250
Adele - 350

Page 12 Voting Record

Nocmen (4): Cogito Ergo Scum, Coron, Seol, Dagger

Cogito Ergo Sum (2): Kilmenator, Nocmen
Coron (1): Thesp
ThAdmiral (1): a3maniac
Not Voting (2): ThAdmiral, Adele

With 10 alive, it's 6 to lynch.
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Post Post #289 (ISO) » Mon May 14, 2007 6:03 pm

Post by ThAdmiral »

Original Roll String: 6d6
6 6-Sided Dice: (6, 4, 2, 6, 4, 6) = 28
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Post Post #290 (ISO) » Mon May 14, 2007 6:05 pm

Post by ThAdmiral »

take out the two 1's = 200

Original Roll String: 4d6
4 6-Sided Dice: (4, 3, 3, 3) = 13
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Post Post #291 (ISO) » Mon May 14, 2007 6:09 pm

Post by ThAdmiral »

sweet, take out the three 1's = 1000, total 1,200. (grand total = 1,450)

God, it's probably too close to the end of day for another turn isn't it. I'm gonna go again...

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #292 (ISO) » Mon May 14, 2007 6:10 pm

Post by ThAdmiral »

yeaaaas!

take out the 1 = 100, sub-total = 1300, grand total = 1550.

roll again:

Original Roll String: 6d6
6 6-Sided Dice: (4, 6, 4, 6, 4, 6) = 30
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Post Post #293 (ISO) » Mon May 14, 2007 6:12 pm

Post by ThAdmiral »

take out the three 6's = 600, sub total = 1900, grand total = 2150

Original Roll String: 3d6
3 6-Sided Dice: (6, 1, 5) = 12
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Post Post #294 (ISO) » Mon May 14, 2007 6:13 pm

Post by ThAdmiral »

take out the 1 = 100, sub total = 2000, grand total = 2250.

no point stopping now.

Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2
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Post Post #295 (ISO) » Mon May 14, 2007 6:15 pm

Post by ThAdmiral »

oh. my. god.

take out the 5 and the 1 = 150, sub total 2150, grand total = 2400

Original Roll String: 6d6
6 6-Sided Dice: (4, 6, 3, 1, 5, 1) = 20
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Post Post #296 (ISO) » Mon May 14, 2007 6:16 pm

Post by ThAdmiral »

take out the 1 = 100, sub total = 2250, grand total = 2500

Original Roll String: 5d6
5 6-Sided Dice: (2, 4, 1, 3, 3) = 13
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Post Post #297 (ISO) » Mon May 14, 2007 6:17 pm

Post by ThAdmiral »

take out the 1 = 100, sub total = 2350, grand total = 2600

Original Roll String: 4d6
4 6-Sided Dice: (1, 3, 5, 3) = 12
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Post Post #298 (ISO) » Mon May 14, 2007 6:19 pm

Post by ThAdmiral »

take out the 1's and the 5 = 250, sub total = 2600, grand total = 2850

this next one HAS to farkle me. it's suicide.

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #299 (ISO) » Mon May 14, 2007 6:21 pm

Post by ThAdmiral »

And finally it does. I had a good run, you'll find no complaints here.

I'm going to
vote:
cogito ergo scum
. I can see where people are coming from with the nocmen votes, but I just think ces has been completely one minded for little or no reason, and hasn't been helpful for the town otherwise.

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