An ill-advised text-based adventure:

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Post Post #50 (ISO) » Sun Feb 01, 2015 7:43 pm

Post by mastin2 »

In post 49, TellTaleHeart wrote:
Action: Inspect guard (clothing, items on him, etc)
Though the dim light makes it hard to tell, you do your best effort to inspect the man. It is impossible to get a full bearing without physically contacting him, however, you can tell the man is wearing some form of armor. Around his waist is a single key.

It is a safe assumption that he is therefore a guard of some sort, and perhaps your ticket to freedom...if only you could get that key...

ENTER ACTION:
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Post Post #51 (ISO) » Sun Feb 01, 2015 7:47 pm

Post by TellTaleHeart »

Alright, here's what I'm going to do.

Action: Take the mattress stuffing and wad it up into a sizable ball. Flush it down the toilet and clog the toilet until it overflows with water. Call the guard over to my cell and while he fixes the toilet, attempt to steal the key.
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Post Post #52 (ISO) » Sun Feb 01, 2015 7:56 pm

Post by mastin2 »

In post 51, TellTaleHeart wrote:
Action: Take the mattress stuffing and wad it up into a sizable ball. Flush it down the toilet and clog the toilet until it overflows with water. Call the guard over to my cell and while he fixes the toilet, attempt to steal the key.
Ooh, very nice action. Your plan goes well for the first two steps: you create a sizable ball from mattress stuffing. You flush it down the toilet. If this were your standard game, then you might even lure the guard over close enough to steal the key, but unfortunately, this is where your plan begins to unfold. Instead of fixing it himself, the guard simply makes a comment: "You really don't deserve my help, but I suppose I'm obligated to get a maintenance guy down here. I'll be right back."

...SO close. And yet, so far...the guard begins to walk towards the light, heading back to where he came from.
Huh. Guess this game is not entirely as cliched as you may have been led to believe. It would appear some greater level of ingenuity would be required.

ENTER ACTION:
_____
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"...You have a blog?!?" (Yes, I do. Click.)
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Post Post #53 (ISO) » Sun Feb 01, 2015 8:01 pm

Post by TellTaleHeart »

That maintenance guy is going to have tools.

Tools I can steal...

Let's think about this.
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Post Post #54 (ISO) » Sun Feb 01, 2015 8:43 pm

Post by Zymf »

Okay so I have come up with multiple ways for us to get out:
Option 1: Acquire food from the guard and use the spoon to dig a way out.
Option 2: Ambush the maintenance guy that is comming to TellTaleHeart's cell and get tools.
Option 3: Make a rope out of our underwear and use it as a tripline to ambush the guard.
Option 4: Use excessive force to pull out the screws on our bed (Not sure how that would help though)
Option 5: AcRv use his pants to strangle the guard.

TellTaleHeart and AcRv have the best opportunities right now...
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Post Post #55 (ISO) » Sun Feb 01, 2015 8:45 pm

Post by EspeciallyTheLies »

TTH should grab a useful tool surreptitiously so no one notices. I think that's the best way to move forward with the least complications.
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Post Post #56 (ISO) » Sun Feb 01, 2015 8:46 pm

Post by Antihero »

what is this and why the hell did no one invite me?
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Post Post #57 (ISO) » Sun Feb 01, 2015 8:47 pm

Post by TellTaleHeart »

In post 56, Antihero wrote:what is this and why the hell did no one invite me?

Oh boy, the cavalry's here. :roll:
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Post Post #58 (ISO) » Sun Feb 01, 2015 8:50 pm

Post by Psyche »

Action: wait for guard to return, then yelp and kick toilet bowl once as loudly as possible, then play dead.
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Post Post #59 (ISO) » Sun Feb 01, 2015 8:52 pm

Post by Antihero »

no memories? well the solution is obvious. more head trauma. that's how ppl get superpowers.

action: run at full speed at the back wall
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Post Post #60 (ISO) » Sun Feb 01, 2015 8:53 pm

Post by TellTaleHeart »

In post 59, Antihero wrote:no memories? well the solution is obvious. more head trauma. that's how ppl get superpowers.

action: run at full speed at the back wall

Brilliant.
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Post Post #61 (ISO) » Sun Feb 01, 2015 8:53 pm

Post by Psyche »

i was going to slam my head into the toilet but
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Post Post #62 (ISO) » Sun Feb 01, 2015 9:03 pm

Post by TellTaleHeart »

In post 54, Zymf wrote:Okay so I have come up with multiple ways for us to get out:
Option 1: Acquire food from the guard and use the spoon to dig a way out.
Option 2: Ambush the maintenance guy that is comming to TellTaleHeart's cell and get tools.
Option 3: Make a rope out of our underwear and use it as a tripline to ambush the guard.
Option 4: Use excessive force to pull out the screws on our bed (Not sure how that would help though)
Option 5: AcRv use his pants to strangle the guard.

TellTaleHeart and AcRv have the best opportunities right now...

The existence of a "maintenance guy" implies a facility staffed by a lot more than the guard we see. Violence may be necessary eventually, but that doesn't seem like the smart way to start.

In post 55, EspeciallyTheLies wrote:TTH should grab a useful tool surreptitiously so no one notices. I think that's the best way to move forward with the least complications.

I agree.

Action: While waiting for the maintenance guy to show up, hollow out a small hole on the underside of the torn mattress to hide things in.
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Post Post #63 (ISO) » Sun Feb 01, 2015 10:26 pm

Post by mastin2 »

By the way, be warned that actions don't have to be formatted for me to accept them. However, actions that are clearly hypothetical (e.g. "we could", "option 1") will obviously not be taken. Just don't be surprised if your hypothetical action becomes real to your surprise.

Player "Antihero" has joined the game.
In post 56, Antihero wrote:what is this and why the hell did no one invite me?
I didn't send out invitations because honestly, I made the game on a whim--I wasn't entirely certain that I'd be able to make much of it, so didn't want to get people hyped up only for it to end in failure. Since then, I have worked out the details of the game and I know exactly how players can win it, so I put a link in my sig, but don't want to actively invite people in, because the title's accurate: it's ill-advised, because you're definitely getting more than you asked for.
In post 59, Antihero wrote:no memories? well the solution is obvious. more head trauma. that's how ppl get superpowers.
action: run at full speed at the back wall
While the guard leaves, you decide this is a perfect opportunity to be massively reckless and ram your head into the wall. A more malevolent individual may have made this action be lethal, but given that I am clearly benevolent (clearly) and that you only had ten feet to do it in, all you inflict upon yourself is a mild concussion. This blunt head trauma leaves you rather dazed and confused, and you fall to the ground, stunned.

You let out a moan and find a universal despise from other players that instinctively copied your action. "Brilliant", a rather bitter player_TellTaleHeart vocally informs you, sarcasm ripe in their voice.

'Antihero', indeed.

ENTER ACTION:
_____

Player "Psyche" has joined the game.
In post 58, Psyche wrote:
Action: wait for guard to return, then yelp and kick toilet bowl once as loudly as possible, then play dead.
The guard, being up the stairs but not yet having fully left, you figure you might as well, hoping that this in addition to player_Antihero's actions will draw the guard back in.

Unfortunately, though his footsteps do pause for a minute, he does not return, continuing to walk into the distance, presumably to fetch the maintenance worker. It is a safe assumption you have time for one action before they return.

ENTER ACTION:
_____

In post 62, TellTaleHeart wrote:
Action: While waiting for the maintenance guy to show up, hollow out a small hole on the underside of the torn mattress to hide things in.
Though a crude and rudimentary job, you quickly make a small hole in the underside of the torn mattress to hide things in. You hear the footsteps in the distance, but they are still a long ways away; you have time for another action before they arrive, perhaps two before they get to your cell specifically.

ENTER ACTION:
_____
My academy.
"...You have a blog?!?" (Yes, I do. Click.)
Agnigi
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Post Post #64 (ISO) » Sun Feb 01, 2015 11:50 pm

Post by AcRv »

Well, the guard's still being a guard and my head hurts.

Request medical attention
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Post Post #65 (ISO) » Sun Feb 01, 2015 11:58 pm

Post by AcRv »

I would've done something, but "the guard begins to walk towards the light, heading back to where he came from." - no chance for me to get him now unless I yell at him some more. But I like the odds with the maintenence guy Had I been online I would've.
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Post Post #66 (ISO) » Mon Feb 02, 2015 12:14 am

Post by Zymf »

Action: Say "I'm sooo hungry, can't I get something to eat?" and make fake rumbling sounds..
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Post Post #67 (ISO) » Mon Feb 02, 2015 12:50 am

Post by Antihero »

ok, just for clarification, if i do something does that mean EVERYONE else does the same thing, or is it just me? i was under the impression it was the latter
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Post Post #68 (ISO) » Mon Feb 02, 2015 12:54 am

Post by Cheery Dog »

Action: Study how the door works


flushing a toilet is always part of using it, although I don't believe there was a handle?
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Post Post #69 (ISO) » Mon Feb 02, 2015 12:56 am

Post by Antihero »

In post 63, mastin2 wrote:I didn't send out invitations because honestly, I made the game on a whim--I wasn't entirely certain that I'd be able to make much of it, so didn't want to get people hyped up only for it to end in failure. Since then, I have worked out the details of the game and I know exactly how players can win it, so I put a link in my sig, but don't want to actively invite people in, because the title's accurate: it's ill-advised, because you're definitely getting more than you asked for.


i was giving tth a hard time, not you mastin. :lol:
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Post Post #70 (ISO) » Mon Feb 02, 2015 2:24 am

Post by TellTaleHeart »

Anti, pull your bed off the wall, I want to see what happens.
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Post Post #71 (ISO) » Mon Feb 02, 2015 6:39 am

Post by Antihero »

just a sec, i'm waiting on mastin's answer to my question
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Post Post #72 (ISO) » Mon Feb 02, 2015 6:48 am

Post by EspeciallyTheLies »

Each of us can take an action each turn, and our actions are somewhat shared, which means we can do multiple things at once, and we should.

Action: Do the same thing TTH did - make a small hole in the mattress (under it so it's not visible to anyone walking in ) and pull out some stuffing. Put it down the toilet to clog it up.


The hole should be big enough to hide something should TTH fail. That way when the maintenance guy is done with hers and comes to mine, we have another chance just in case.
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Post Post #73 (ISO) » Mon Feb 02, 2015 7:20 am

Post by TellTaleHeart »

Anti, the guard's gone, just pull the goddamn bed out of the wall. >:|
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Post Post #74 (ISO) » Mon Feb 02, 2015 7:22 am

Post by Antihero »

FIIIIIIIIIIIIIIIIIIINNNNNNNNNNNNNNNEEEEEEEEEEEEEEEEEEEEEE

action: loosen the screws in the bed "with a great amount of effort"
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