An ill-advised text-based adventure:

For completed/abandoned Mish Mash Games.
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Post Post #200 (ISO) » Mon Feb 09, 2015 2:36 am

Post by beastcharizard »

Are we all out of our cells now?

If yes:
Self Action: Focus my attention on my hands and make gauntlets and bracers appear on my hands and forearms so that I have some protection. To clarify these are bracers I just made and have never once existed in this world. Also, get off the horse if I am on one.


If no:
Self Action: Summon a Lvl 100 Charizard who will obey me and knows the following movies: Flare Blitz, Brick Break, Dragon Claw, Roost.
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Post Post #201 (ISO) » Mon Feb 09, 2015 2:54 am

Post by Psyche »

Action: Slap BC with my mind.
It is not possible to step twice into the same river.
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Post Post #202 (ISO) » Mon Feb 09, 2015 3:41 am

Post by KingdomAces »

That Charizard scares me. If he gets that, I want a Waterfall/Play Rough/Superpower/Aqua Jet Azumarill to protect myself.
Never be sorry for your little time.

It's not when you get there, it's always the climb.
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Post Post #203 (ISO) » Mon Feb 09, 2015 4:20 am

Post by TellTaleHeart »

I don't have a rope in my possession as far as I know, Jackal. o.O
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Post Post #204 (ISO) » Mon Feb 09, 2015 4:24 am

Post by TellTaleHeart »

(Mastin: To clarify, can I take the armor? If so, was my previous action successful? Am I wearing the armor?)

Action: Using the key, unlock all the cells except Jackal's.
Action: Remove clothes from guard and use them to bind and gag him. If possible, try to crudely bandage the neck wound. Drag the guard into an empty cell and lock him in.
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Post Post #205 (ISO) » Mon Feb 09, 2015 5:31 am

Post by Nicholas1024 »

Enter Action: Use the item glitch to obtain a snag machine and an infinite supply of master balls, and begin snagging any spontaneously appearing pokemon.
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Post Post #206 (ISO) » Mon Feb 09, 2015 9:55 am

Post by mastin2 »

In post 201, Psyche wrote:Action: Slap BC with my mind.
You mentally slap player_beastcharizard. Though player_beastcharizard feels a sharp mental pain to their cheek, they are physically uninjured by the action.

ENTER ACTION:
_____

In post 197, Jackel98 wrote:Scratch that.
Action:
Untie my rope from the door.
Then
take player_TellTaleHeart's rope, tie it to mine, and then tie one end to the horse. Tie the other end to my torso, and follow behind the horse on my roller blades.
I would not even know where to begin describing the many ways this will not work.

Action failed, let us leave it at that.

In post 198, KingdomAces wrote:Um, pull out a flashlight and point it towards the darkness?
You do not possess a flashlight. The darkness, however, seems to be dim, yet manageable: were you to proceed further down the hallway towards it, you are certain that you would be able to vaguely make out whatever would await you there, especially with focus on it.

In post 199, Cheery Dog wrote:Action: (probably personal) Lie on bed and go to sleep, then attempt to dream about the future of exploring the corridor to get hints in an attempt to find out what lies ahead.
Though successful when lying in bed and going to sleep, when you attempt to dream about the future of exploring the corridor, you see only darkness, as if there is a wall blocking you.

In post 200, beastcharizard wrote:If yes:
Self Action: Focus my attention on my hands and make gauntlets and bracers appear on my hands and forearms so that I have some protection. To clarify these are bracers I just made and have never once existed in this world. Also, get off the horse if I am on one.

If no:
Self Action: Summon a Lvl 100 Charizard who will obey me and knows the following movies: Flare Blitz, Brick Break, Dragon Claw, Roost.
In post 205, Nicholas1024 wrote:
Enter Action: Use the item glitch to obtain a snag machine and an infinite supply of master balls, and begin snagging any spontaneously appearing pokemon.
Your powers do not work that way.

Hmm...perhaps some clarity is in order, to be given after this...

[url=http://mafiascum.net/forum/viewtopic.php?p=6589583#p6589583]QUERY[/url]: TellTaleHeart wrote:(Mastin: To clarify, can I take the armor? If so, was my previous action successful? Am I wearing the armor?)
Yes, you can and did take the armor; your previous action was successful and you are now wearing the armor.

Action: Using the key, unlock all the cells except Jackal's.
Action: Remove clothes from guard and use them to bind and gag him. If possible, try to crudely bandage the neck wound. Drag the guard into an empty cell and lock him in.
You remove the clothing from the guard and use it to bind, gag, and bandage him. You drag the guard into an empty cell and lock him in, while unlocking every cell that contains an entity within that you are connected to.

Congratulations. You have escaped.

...Now what?

You see light in one direction and darkness in another; which do you choose to move towards?

ENTER ACTION:
_____


Announcement:Now that you have escaped, it's time for me to reveal the ways that I, as the gamemaster, originally developed for you to escape the cells.
  • Take off clothing and use it to strangle the guard.
    (You have no clue how much I laughed out loud when someone suggested EXACTLY THIS.)

  • Loosen screws and bang the lock until it breaks.
  • Squeeze through the bars. (With assistance, as needed.)
  • Using clothing, pickpocket the guard.
  • Manage to get the guard in your cell and overpower him.
  • Throw bed through bars to knock guard over, and have player across grab the keys.
  • Outlogic the gamemaster--By which, I mean, using impossibly-contrived methods, e.g. the shadowy nature of your powers, defying laws of physics.
    (This, by the way, was the method I began hinting at with post 150 and 153. It was to remain secret unless tried, which...because it was, I am revealing. It is in fact why N escaped: his wordplay temporarily 'broke' the game, allowing him to escape. I will say that there are severe limitations on this ability, which is why so many of you keep on failing.)

Congratulations on the escape, but now you have to figure out how to WIN the game.
There are NINE ways to win the game
; FOUR of these are
public/shared
and once revealed can be achieved by a group of players (there are two locations where you can locate the information needed to learn them); FIVE of these are
private
and are revealed only on their completion. Further information will be provided when relevant.
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Post Post #207 (ISO) » Mon Feb 09, 2015 10:20 am

Post by Nicholas1024 »

(For the record, my idea on how to get out was to bend the bars using an urine-soaked shirt. No idea whether it would have actually worked, but I figured it would be worth a try once the guard was gone.)

Enter Action: Loot any weapons (hidden or otherwise) the guard might still be carrying. Then head off in the direction of the light. Should the light source be portable (such as a lantern, flashlight, or torch), loot that as well.
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Post Post #208 (ISO) » Mon Feb 09, 2015 10:43 am

Post by KingdomAces »

Okay, back to trying to play this straight then.

I head towards the darkness.
Never be sorry for your little time.

It's not when you get there, it's always the climb.
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Post Post #209 (ISO) » Mon Feb 09, 2015 11:11 am

Post by Empking »

I ensure that I have a shirt on.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #210 (ISO) » Mon Feb 09, 2015 11:33 am

Post by beastcharizard »

Self Action: Ask TTH for the key to the locked cell the guard is in so that I may go in and see if he is alive and if he can give me any information that might help lead to my escape. Also, I am a pokemon master from the town off pallet and I am named after Ash's Charizard therefore I have a special connection with the pokemon world therefore allowing me to summon any Charizard at any time I feel like it. It is in my back story so you have to let me do it.
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Post Post #211 (ISO) » Mon Feb 09, 2015 11:55 am

Post by N »

In post 206, mastin2 wrote:(This, by the way, was the method I began hinting at with post 150 and 153. It was to remain secret unless tried, which...because it was, I am revealing. It is in fact why N escaped: his wordplay temporarily 'broke' the game, allowing him to escape. I will say that there are severe limitations on this ability, which is why so many of you keep on failing.)

p sure that's why they made me green
GTKAS

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Post Post #212 (ISO) » Mon Feb 09, 2015 12:07 pm

Post by TellTaleHeart »

beast, lose the key and I'll stab you in the groin.

Action: Give beast the key.

Personal Action: Walk towards the light side of the hall.
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Post Post #213 (ISO) » Mon Feb 09, 2015 12:51 pm

Post by KingdomAces »

Come to the dark side, there may or may not be cookies. I wouldn't know, as I haven't arrived there yet.
Never be sorry for your little time.

It's not when you get there, it's always the climb.
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Post Post #214 (ISO) » Mon Feb 09, 2015 12:52 pm

Post by Jackel98 »

Action:
Tie my rope to player_Antihero, so that neither of us get lost. Follow TTH.
“Never put off till tomorrow what you can do the day after tomorrow.”
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Post Post #215 (ISO) » Mon Feb 09, 2015 12:54 pm

Post by Psyche »

action: just do what tth does
It is not possible to step twice into the same river.
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Post Post #216 (ISO) » Mon Feb 09, 2015 1:47 pm

Post by JDGA »

ENTER ACTION: I head to darkland.
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #217 (ISO) » Mon Feb 09, 2015 4:04 pm

Post by EspeciallyTheLies »

go towards the light!
Art is cool.
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Post Post #218 (ISO) » Mon Feb 09, 2015 4:10 pm

Post by Cheery Dog »

Action: Sleepwalk into the wall.
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Post Post #219 (ISO) » Mon Feb 09, 2015 9:14 pm

Post by AcRv »

Follow the heard
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -
Kristian Wilson, Nintendo Inc., 1989
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Post Post #220 (ISO) » Tue Feb 10, 2015 1:28 am

Post by Zymf »

Never follow the light! Something bad is bound to happen!

Action: Go to towards the darkness
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Post Post #221 (ISO) » Thu Feb 12, 2015 5:32 pm

Post by Nobody Special »

Action: Become aware
Enter game? Ask nicely? /in?


Action: Observe immediate surroundings
....what?



Blitz: Picking Simplicity taking pre-ins; PM for info. (0/13)
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Post Post #222 (ISO) » Wed Feb 18, 2015 6:41 am

Post by EspeciallyTheLies »

Is this still happening?
Art is cool.
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Post Post #223 (ISO) » Wed Feb 18, 2015 7:10 am

Post by Jackel98 »

I do not know.
“Never put off till tomorrow what you can do the day after tomorrow.”
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Post Post #224 (ISO) » Wed Feb 18, 2015 10:30 pm

Post by mastin2 »

A thousand times apologies for not updating the game for so long. I DO promise you the game isn't dead, though. Life has just been a KILLER, so it's taken me until tonight to have the free time to. If I'm truly unable to continue, I won't just leave the game hanging; I will announce the official termination of it. Since this is not such an announcement...that must mean one thing: the game is afoot! (Much better than defeat!)

In post 207, Nicholas1024 wrote:
Enter Action: Loot any weapons (hidden or otherwise) the guard might still be carrying. Then head off in the direction of the light. Should the light source be portable (such as a lantern, flashlight, or torch), loot that as well.
In post 212, TellTaleHeart wrote:
Personal Action: Walk towards the light side of the hall.
In post 214, Jackel98 wrote:
Action:
Tie my rope to player_Antihero, so that neither of us get lost. Follow TTH.
In post 215, Psyche wrote:action: just do what tth does
In post 217, EspeciallyTheLies wrote:go towards the light!
In post 219, AcRv wrote:
Follow the heard
The guard has no weapons other than the dagger player_TellTaleHeart has stolen.

You head towards the light: there is a curved stairwell, and the harsh rays of daylight shine down upon you from above.

ENTER ACTION:
_____

Player "Empking" has entered the game.
In post 209, Empking wrote:I ensure that I have a shirt on.
You undo the rope in your inventory to create a shirt to put back on.

ENTER ACTION:
_____

In post 208, KingdomAces wrote:I head towards the darkness.
In post 216, JDGA wrote:
ENTER ACTION: I head to darkland.
In post 220, Zymf wrote:
Action: Go to towards the darkness
You head towards the darkness. When you reach the back of the room, you see a wall, blocking further progress. On the wall, you observe some writing. It reads: "In darkness, light cannot exist without me."

It is a riddle! (No, speaking 'friend' will not let you enter.)

ENTER ANSWER:
___

In post 210, beastcharizard wrote:
Self Action: Ask TTH for the key to the locked cell the guard is in so that I may go in and see if he is alive and if he can give me any information that might help lead to my escape.
The guard is alive, but currently unconscious. He will wake after a long, long sleep, and you feel that whatever information he may have for you would be easier to obtain via other methods.

ENTER ACTION:
_____

Player "NobodySpecial" has entered the game.
In post 221, Nobody Special wrote:
Action: Observe immediate surroundings
You are in the hallway, with the others.

ENTER ACTION:
_____

In post 218, Cheery Dog wrote:Action: Sleepwalk into the wall.
You sleepwalk into the wall.

Ouch.

ENTER ACTION:
_____
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