In post 7924, Aneninen wrote:how do multiple Kidnaps resolve?
In post 7924, Aneninen wrote:What would happen if players massclaimed on Day1 and they set up a Kidnapping chain?
The mafia could kill a tracker.
In post 7924, Aneninen wrote:how do multiple Kidnaps resolve?
In post 7924, Aneninen wrote:What would happen if players massclaimed on Day1 and they set up a Kidnapping chain?
In post 7926, Cheery Dog wrote:They'd all die. (i assume they're babysitters without the doctor part) and scum win.
In post 7924, Aneninen wrote:As for the Chain Reaction: how do multiple Kidnaps resolve? What would happen if players massclaimed on Day1 and they set up a Kidnapping chain?
You are aBomb Mechanic. You are confirmed town and bomb mechanic to all players. You can not be killed at night and you can not vote or effect the majority as you do not count towards the total player count. If 12 players are alive, its as though there are only 11 alive, it will only take 6 votes for a lynch. The timer on everyone's chest is set at the start to 72 hours. Whenever a player posts, their timer is reset. All timers are turned off at night and do not reset and restart until the next game day. The timer can be changed to any number between 24 and 120 at your digression. Simply postSet PlayerName to X hours. When that player next posts their next timer will be set to that length. Any player that posts 4 times on the same page auto blows up. You win when all threats to the town have been eliminated, good luck
In post 7940, TierShift wrote:The joker can never win:
If he can give parcels to himself, he's bound to kill himself sooner rather than later.
If he cannot give parcels to himself, everyone who receives one is confirmed not-joker and that will eventually lead to the joker getting lynched.
I think there is something to say for a concept that has the joker be able to choose the people who receive the parcels; in that way, he can WIFOM by selecting himself. Still, doing so has a high chance of suiciding.
You need to define what the healing po(r?)tion does. Does it stop the virused player from dying? Who decides if the potion is applied or not? What do you mean by sharable?