In post 356, zoraster wrote:I mean, the two times it's been run before now it's been 5 town wins to 4 scum wins, so not exactly unbalanced.
The large theme was marred by an extraordinarily apathetic scum team. Mod Error didn't get to lylo, but it did last 5 days, which is a pretty good result. Twin Trap didn't last long, but it wouldn't have whoever won (incidentally, Twin Trap had a 60% win rate for scum before now). Vanilla Nightless lasted 9 days, so it's hard not to say that was close (though worth pointing out that with 4 scum and no night kills it'll automatically last longer).
As for scum PTs, I think they'll probably be released. Team PTs will be kept private unless I'm given permission to make them public by their team.
Hey Zoraster, would you like to get the game mods of the individual games to chip in with their commentary after all this is done? I think that all this discussion puts you in a spot here and I'm sorry. But these will definitely be raised after all these is over (and since you're in charge of the logistics process, specially replacements), so yeah since almost all of us are here, there we go.
I do think that team mafia is townsided, but I think it's a one sided discussion here. Just that it should be raised so that we can improve the future team mafias moving forward.