Sangy wrote:Not exactly. I think his actions are suspicious, but I think scum would need to be awfully stupid to go so obviously against the grain. Really, I want opinions on that- I hate to play the 'newbie' card, but I haven't really seen enough games either way to know how valid that opinion is. It makes logical sense to me, but in the world of Mafia, it might not necessarily be the case, if that makes sense.
The end result of this logic is that you allow the scum to get away with very scummy things because they would be "awfully stupid" to do them. It's best to go after the people with the highest frequency of scumtells first. We don't have much information yet, so even minor tells can raise a person greatly in that order.
In general I consider 3 kinds of tells:
Tells caused by the difference in objective between town (searching) and scum (hiding); for example, lurking or only making uncontroversial contributions
Tells caused by the scum knowing who is scum and who is town; for example, jumping on the townie out of two bandwagons
Tells caused by the scum deliberately trying to manipulate the town; for example, arguing for a bad move like nolynch
None of these are necessarily conscious. Given two possible actions, scum will have more of a tendency to one because they're scum. Any act that hurts the town is scummy, even if the person who did it had a good reason.