Open 59 - Daytalk 12! (Game Over) before 545


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Post Post #200 (ISO) » Wed Jan 30, 2008 10:25 am

Post by Mizzy »

Incognito wrote:Adel, just what exactly are you trying to accomplish by acting the way you are? If you're town, I can't think of any reasons for why your actions might actually be beneficial towards helping us out in any way. There's no village idiot in this game but yet you seem to be trying to set yourself up as this unproductive, village idiot character. I
can
, however, think of possible benefits for acting this way if you're scum.

In other news, I'm finding myself having a hard time believing that all six of the people who were originally on the xyzzy wagon are pro-town. xyzzy peeps, what are your feelings about one another?
I replaced DS who was originally on the wagon, so I can't really explain why for him. I stayed on as long as I did because I was hoping for some content...but that pretty much failed.
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Post Post #201 (ISO) » Wed Jan 30, 2008 12:35 pm

Post by Adel »

I guess I'll put on my
"serious face"
and be real about
unvote, vote: vollkan
being the word, the way, and the truth!
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Post Post #202 (ISO) » Wed Jan 30, 2008 2:40 pm

Post by vollkan »

JDodge wrote: But if you don't know why it's supposedly scummy, why would you go after more people for it?

Also, unvote, vote: vollkan
Adel wrote: I guess I'll put on my "serious face" and be real about unvote, vote: vollkan being the word, the way, and the truth!
:D Just as I expected: I slap a vote on Adel and now I have fleas to scratch.

You said it's probably either 2 or 3, and I agree with you. Adel isn't the type to throw a hissy fit and sabotage a game.

So that means we have Adel, of whatever alignment she may be, claiming scum most likely to "stir shit". Now, I have no objection to chaotic behaviour in principle, but most manifestations of it really rub me the wrong way.

I have not encountered any evidence, even anecdotal, that "trapping" behaviour, where one play does something explicitly not pro-town (ie. claiming scum, self-voting) in order to judge reactions is actually an effective means of scumhunting. I've laid traps of sorts in the past as town, but I've always done via questioning in argument rather than resorting to chaotic means (best example was Mini 486 with Oman).

My objection to chaotic means is two-fold:
1) Chaotic play can come from any alignment
2) Chaotic behaviour can elicit a wide spectrum of reactions from both alignments. No reaction is ostensibly "pro-town" or "pro-scum".

What I mean is that town is just as likely to be caught by such a trap as scum. Some town might jump on it as being genuine (ie. an actual scumclaim), others might see it as a trap and vote anyway because it is anti-town, others might steer clear altogether. Similarly, some scum might jump on opportunistically, others might steer clear to avoid being called oppportunistic. Neither of these is a restrictive list, but they both show the potential for diversity. The point I am trying to make is that I am do not believe such behaviour is actually a reliable means of determining the alignment of other players.

Scum-claims are probably the best example of this. @Adel, JDodge and any future fleas: How should a townie react on seeing someone claim scum?

I have no answer to that question, myself. As I said above, the variety of potential reactions is enormous. Thus, scum claims are something that I will not tolerate unless and until I receive some credible explanation as to their reliability.

So, why did I vote Adel?

By voting Adel, I have made myself the target of the fleas. Thus, I have defused the trap which was set by her chaotic play. Nobody else, town or scum, is going to be caught in it - because I have pulled the argument onto myself.
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Post Post #203 (ISO) » Wed Jan 30, 2008 2:46 pm

Post by Adel »

vollkan wrote:How should a townie react on seeing someone claim scum?
lynch 'em and throw salt on their grave.
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Post Post #204 (ISO) » Wed Jan 30, 2008 4:12 pm

Post by JDodge »

vollkan wrote:So that means we have Adel, of whatever alignment she may be, claiming scum most likely to "stir shit". Now, I have no objection to chaotic behaviour in principle, but most manifestations of it really rub me the wrong way.
Is this because she voted you? What inclines you to believe she is scum now?
vollkan wrote:I have not encountered any evidence, even anecdotal, that "trapping" behaviour, where one play does something explicitly not pro-town (ie. claiming scum, self-voting) in order to judge reactions is actually an effective means of scumhunting. I've laid traps of sorts in the past as town, but I've always done via questioning in argument rather than resorting to chaotic means (best example was Mini 486 with Oman).
Vengeful GF claim gambit.

Actually pretty much any small setup (7p or less) that is fully open can be broken by claiming scum. I'll have to explain the reasons behind it sometime; but not now.
vollkan wrote:My objection to chaotic means is two-fold:
1) Chaotic play can come from any alignment
2) Chaotic behaviour can elicit a wide spectrum of reactions from both alignments. No reaction is ostensibly "pro-town" or "pro-scum".
1) Technically any play can come from any alignment. Are you objected to all forms of play?
2) Unless you have meta information to back up how someone will react in such a situation.
vollkan wrote:What I mean is that town is just as likely to be caught by such a trap as scum. Some town might jump on it as being genuine (ie. an actual scumclaim), others might see it as a trap and vote anyway because it is anti-town, others might steer clear altogether. Similarly, some scum might jump on opportunistically, others might steer clear to avoid being called oppportunistic. Neither of these is a restrictive list, but they both show the potential for diversity. The point I am trying to make is that I am do not believe such behaviour is actually a reliable means of determining the alignment of other players.
Idiots; sometimes they're town, sometimes they're scum. Which is why traps are in general
ineffective
. Your entire argument is that traps are
ineffective
. How is playing ineffectively scummy?
vollkan wrote:Scum-claims are probably the best example of this. @Adel, JDodge and any future fleas: How should a townie react on seeing someone claim scum?
They should analyze all possible scenarios behind it posthaste, and figure out (based on a combination of meta and logistics of the situation) whether a player is more likely pro-town or scum. I'd actually wager that more townies claim scum than scum claim scum, but that's a different argument entirely.
vollkan wrote:I have no answer to that question, myself. As I said above, the variety of potential reactions is enormous. Thus, scum claims are something that I will not tolerate unless and until I receive some credible explanation as to their reliability.
How is something that you dislike from a playstyle standpoint in any way a scumtell?
vollkan wrote:So, why did I vote Adel?

By voting Adel, I have made myself the target of the fleas. Thus, I have defused the trap which was set by her chaotic play. Nobody else, town or scum, is going to be caught in it - because I have pulled the argument onto myself.
Essentially, you decided to step in and play hero so maybe people will look beyond what you're actually saying. Tell me; how is preventing reactions in any way a pro-town action?
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Post Post #205 (ISO) » Wed Jan 30, 2008 5:16 pm

Post by vollkan »

JDodge wrote:
vollkan wrote:So that means we have Adel, of whatever alignment she may be, claiming scum most likely to "stir shit". Now, I have no objection to chaotic behaviour in principle, but most manifestations of it really rub me the wrong way.
Is this because she voted you?
Adel's vote for me has nothing to do with this. Indeed, I expected her to vote me.
JDodge wrote: What inclines you to believe she is scum now?
She laid a trap which I have submitted was going to be useless at best and destructive at worst. That sort of play merits pressure and argument, and my vote. I don't take scum claims lightly.
JDodge wrote:
Vengeful GF claim gambit.
Never heard of it.
JDodge wrote:
Actually pretty much any small setup (7p or less) that is fully open can be broken by claiming scum. I'll have to explain the reasons behind it sometime; but not now.
I don't expect a massive theory discussion here. Do you mean broken in town's favour, or in scum's?
JDodge wrote:
vollkan wrote:My objection to chaotic means is two-fold:
1) Chaotic play can come from any alignment
2) Chaotic behaviour can elicit a wide spectrum of reactions from both alignments. No reaction is ostensibly "pro-town" or "pro-scum".
1) Technically any play can come from any alignment. Are you objected to all forms of play?
2) Unless you have meta information to back up how someone will react in such a situation.
I agree with you that any play can come from any alignment. I'll try and flesh out what I meant in more detail, connecting both points.

Let's imagine two scenarios:
A) Player X is scum, and claims scum
B) Player X is town, and claims scum

In both scenarios, player X can claim scum, elicit the same reactions and make the same attacks on people based on those reactions.

Unless there is some reliable way of judging reactions to scum claims (and I am not aware of any) then tolerating scum claims effectively allows a means by which grounds for suspicion can be
easily
contrived.

Now, obviously any form of play can be utilised by scum, and I don't object to "all forms of play". What makes things like scum claims unique is the ease with which scum can exploit them - in contrast with, for example, having to stretch themselves to form credible arguments.

It's very easy for scum to claim scum and leap on those who react in wrong way (eg. by voting them for claiming scum). It's far more difficult for scum to build a case against people (I'm talking in a relative sense here).
JDodge wrote: Idiots; sometimes they're town, sometimes they're scum. Which is why traps are in general ineffective. Your entire argument is that traps are ineffective. How is playing ineffectively scummy?
Well, let's proceed with the idiot example. Pushing the lynch of an idiot is very likely going to be anti-town (since there are more town than scum) and, thus,
ineffective
. Unless I am missing something, that's the reason that there is objection against lynching newbies for what probably is the result of inexperience, or idiots for what is the result of idiocy. That sort of thing is seen as opportunistic and, ergo, scummy.

Now, laying a trap by claiming scum is also very likely going to be anti-town and, thus, ineffective UNLESS you have some reliable meta evidence supporting things one way or the other. As I have said, I've never encountered even anecdotal evidence that "Town are more likely to ___" or "Scum are more likely to ___" and, thus, laying such traps is really no better than pushing, with no good reason, for the lynch of an idiot.
JDodge wrote: Essentially, you decided to step in and play hero so maybe people will look beyond what you're actually saying. Tell me; how is preventing reactions in any way a pro-town action?
By preventing reactions I have prevented the potential for those reactions to be exploited. I have already argued my view that said reactions are worthless in terms of information value. No information has been lost, but the potential for exploitation of reactions has been stifled.
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Post Post #206 (ISO) » Wed Jan 30, 2008 7:40 pm

Post by JDodge »

vollkan wrote:
JDodge wrote:
vollkan wrote:So that means we have Adel, of whatever alignment she may be, claiming scum most likely to "stir shit". Now, I have no objection to chaotic behaviour in principle, but most manifestations of it really rub me the wrong way.
Is this because she voted you?
Adel's vote for me has nothing to do with this. Indeed, I expected her to vote me.
I see. Go on. There's still something else there; what are you hiding?
vollkan wrote:
JDodge wrote: What inclines you to believe she is scum now?
She laid a trap which I have submitted was going to be useless at best and destructive at worst. That sort of play merits pressure and argument, and my vote. I don't take scum claims lightly.
Again, how does uselessness = anti-town? You're incredibly good at dodging questions.
vollkan wrote:
JDodge wrote:
Vengeful GF claim gambit.
Never heard of it.
Townie claims GF day one. Reactions almost always find at least the goon, except in rare circumstances (as with any gambit) in which scum successfully manipulates it to their own gain.
vollkan wrote:
JDodge wrote:
Actually pretty much any small setup (7p or less) that is fully open can be broken by claiming scum. I'll have to explain the reasons behind it sometime; but not now.
I don't expect a massive theory discussion here. Do you mean broken in town's favour, or in scum's?
Depends on who's claiming scum.
vollkan wrote:
JDodge wrote:
vollkan wrote:My objection to chaotic means is two-fold:
1) Chaotic play can come from any alignment
2) Chaotic behaviour can elicit a wide spectrum of reactions from both alignments. No reaction is ostensibly "pro-town" or "pro-scum".
1) Technically any play can come from any alignment. Are you objected to all forms of play?
2) Unless you have meta information to back up how someone will react in such a situation.
I agree with you that any play can come from any alignment. I'll try and flesh out what I meant in more detail, connecting both points.

Let's imagine two scenarios:
A) Player X is scum, and claims scum
B) Player X is town, and claims scum

In both scenarios, player X can claim scum, elicit the same reactions and make the same attacks on people based on those reactions.
Let's imagine two scenarios"
A) Player C is scum, and does something
B) Player C is town, and does something

Both scenarios are the same. My logic holds.
vollkan wrote:Unless there is some reliable way of judging reactions to scum claims (and I am not aware of any) then tolerating scum claims effectively allows a means by which grounds for suspicion can be
easily
contrived.
It's something that involves reading deep enough into the situation where you can construct in your own mind a sort of "road map" of the exact psychological state of the person's mind at the time they made said claim, and extrapolate from that the exact thought process behind it. It's a skill that requires loads of careful observation of small-setup mechanics, but it's easier than it sounds.
vollkan wrote:Now, obviously any form of play can be utilised by scum, and I don't object to "all forms of play". What makes things like scum claims unique is the ease with which scum can exploit them - in contrast with, for example, having to stretch themselves to form credible arguments.
Actually, there are numerous plays that can be exploited by scum - furthermore, how is it different from any other fake-claim? There should be some questioning about the circumstances of it before blind hopping on wagons.
vollkan wrote:It's very easy for scum to claim scum and leap on those who react in wrong way (eg. by voting them for claiming scum). It's far more difficult for scum to build a case against people (I'm talking in a relative sense here).
It's easy for town to claim scum and correctly leap on those who react in the wrong way. Either way, I'm pretty sure you don't really believe what you're saying right now, so it's all good. It's far too easy for scum to build a case against people when you delve deep enough into the psychologies of mafia to learn exactly what sways people in what ways, and why it does so. I could easily build a convincing case against someone if given enough time and if I were to put enough effort into it.
vollkan wrote:
JDodge wrote: Idiots; sometimes they're town, sometimes they're scum. Which is why traps are in general ineffective. Your entire argument is that traps are ineffective. How is playing ineffectively scummy?
Well, let's proceed with the idiot example. Pushing the lynch of an idiot is very likely going to be anti-town (since there are more town than scum) and, thus,
ineffective
. Unless I am missing something, that's the reason that there is objection against lynching newbies for what probably is the result of inexperience, or idiots for what is the result of idiocy. That sort of thing is seen as opportunistic and, ergo, scummy.
That is a specific example missing a broader spectrum of possibilities. Here's my favorite example to show why that argument is crap:

Someone is scumhunting logically. They (through a logical series of conclusions) decide that a townie is scum. They get said townie lynched. Is that anti-town because it was technically
ineffective
?
vollkan wrote:Now, laying a trap by claiming scum is also very likely going to be anti-town and, thus, ineffective UNLESS you have some reliable meta evidence supporting things one way or the other. As I have said, I've never encountered even anecdotal evidence that "Town are more likely to ___" or "Scum are more likely to ___" and, thus, laying such traps is really no better than pushing, with no good reason, for the lynch of an idiot.
If you have never encountered anything that says "Town are more likely to ___" or "Scum are more likely to ____", then how the hell do you even scumhunt? That is the entire basis of tells; ___ is more likely to do ____ than ____.
vollkan wrote:
JDodge wrote:Essentially, you decided to step in and play hero so maybe people will look beyond what you're actually saying. Tell me; how is preventing reactions in any way a pro-town action?
By preventing reactions I have prevented the potential for those reactions to be exploited. I have already argued my view that said reactions are worthless in terms of information value. No information has been lost, but the potential for exploitation of reactions has been stifled.
Information
has
been lost. Reactions
are
information. We can easily point out where someone is exploiting a reaction; we can't turn back time and figure out how people would have reacted.
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Post Post #207 (ISO) » Wed Jan 30, 2008 9:58 pm

Post by vollkan »

JDodge wrote:
vollkan wrote:
JDodge wrote:
vollkan wrote:So that means we have Adel, of whatever alignment she may be, claiming scum most likely to "stir shit". Now, I have no objection to chaotic behaviour in principle, but most manifestations of it really rub me the wrong way.
Is this because she voted you?
Adel's vote for me has nothing to do with this. Indeed, I expected her to vote me.
I see. Go on. There's still something else there; what are you hiding?
Let me run over my thinking and actions for you:
Adel tries to set what is mot likely a trap, of a nature which I disagree with and believe is anti-town. I vote Adel in the knowledge that, since it is a trap, she will end up retaliating (along with anyone else of a similar mind). In doing so, I not only defuse the potential for the trap to get out of hand but I also get to spark a proper argument regarding my actions (which this thread is crying out for).
JDodge wrote:
vollkan wrote:
JDodge wrote: What inclines you to believe she is scum now?
She laid a trap which I have submitted was going to be useless at best and destructive at worst. That sort of play merits pressure and argument, and my vote. I don't take scum claims lightly.
Again, how does uselessness = anti-town? You're incredibly good at dodging questions.
I didn't dodge the question. As I said: Useless at best, destructive at worst.

There is no reliable scum reaction for such a trap, so it's useless as a means of catching scum (ie. it has NO advantage)

However, it is quite foreseeable that a townie would be caught in Adel's trap and come under undue suspicion for that. Obviously, the same goes for scum also, but without any reliable sort of indicator (and, again, I don't know of any) this is basically just relying on probability, which obviously favours the scum. Thus, the trap has an anti-town effect.
JDodge wrote:
Let's imagine two scenarios"
A) Player C is scum, and does something
B) Player C is town, and does something

Both scenarios are the same. My logic holds.
The point I made with my scenarios was directly leading into my discussion about ease of contrivance. A general "something" is distinct from the specific "claims scum".

vollkan wrote:Unless there is some reliable way of judging reactions to scum claims (and I am not aware of any) then tolerating scum claims effectively allows a means by which grounds for suspicion can be
easily
contrived.
It's something that involves reading deep enough into the situation where you can construct in your own mind a sort of "road map" of the exact psychological state of the person's mind at the time they made said claim, and extrapolate from that the exact thought process behind it. It's a skill that requires loads of careful observation of small-setup mechanics, but it's easier than it sounds. [/quote]

You're missing my point.

I agree with you that all of the above about reading deep etc. is going to be the best way to judge scumminess (in respect to scum claims and many other things).

However, I reiterate that I don't believe that reactions to scum claims can be reliably assessed. Proof of this to me was the fact that, like clockwork, I attracted votes after voting Adel. The letters "Q.E.D." are dancing around in my head right now.

But besides that, I can reasonably conceive of a non-newb townie voting someone for claiming scum (whether it be for the reason I voted Adel, or just out of belief that the claim was genuine). I can also reasonably conceive of scum voting someone for claiming scum (out of opportunism).

This brings me to two questions, for JDodge and Adel each to answer:
1) Can you judge responses to scum claims at least as reliably as you can ordinary behaviour (the threshold for it being non-harmful)?
2) What's your assessment of my response to the scum claim?
JDodge wrote:
vollkan wrote: Now, obviously any form of play can be utilised by scum, and I don't object to "all forms of play". What makes things like scum claims unique is the ease with which scum can exploit them - in contrast with, for example, having to stretch themselves to form credible arguments.
Actually, there are numerous plays that can be exploited by scum - furthermore, how is it different from any other fake-claim? There should be some questioning about the circumstances of it before blind hopping on wagons.
That's why I said "things like scum claims" - I include things like fake-claims in that. To be more specific, I was referring to any form of play that is targeted generally (I've trapped specific players in the past), involves some form of deception (eg. a scum claim, calling for someone to be lynched just to see who goes along with it, etc), and which forms a grounds for suspicion in and of itself, rather than as a springboard (cf. wake-up wagoning).
JDodge wrote: That is a specific example missing a broader spectrum of possibilities. Here's my favorite example to show why that argument is crap:

Someone is scumhunting logically. They (through a logical series of conclusions) decide that a townie is scum. They get said townie lynched. Is that anti-town because it was technically ineffective?
It's anti-town in effect, but the behaviour itself is not.

However, as I've been saying, I don't accept that claiming scum is ever a good means of catching scum. If X is most likely going to hurt the town with no hope of any advantage, then X is anti-town - even if X is committed with the best of intentions.
JDodge wrote:
It's easy for town to claim scum and correctly leap on those who react in the wrong way. Either way, I'm pretty sure you don't really believe what you're saying right now, so it's all good. It's far too easy for scum to build a case against people when you delve deep enough into the psychologies of mafia to learn exactly what sways people in what ways, and why it does so. I could easily build a convincing case against someone if given enough time and if I were to put enough effort into it.
You don't think I'm serious about this?

I didn't say that building cases is impossible for scum to do; it just requires effort and is far more exposing. If scum put themselves out in the open with arguments that can be logically analysed, they are far more liable to fail than if they rely on trap tactics which prima facie don't need to be justified
because they're traps
(similar to voting based on smell/gut/feeling/faith/etc.)
JDodge wrote:
Vollkan wrote: Now, laying a trap by claiming scum is also very likely going to be anti-town and, thus, ineffective UNLESS you have some reliable meta evidence supporting things one way or the other. As I have said, I've never encountered even anecdotal evidence that "Town are more likely to ___" or "Scum are more likely to ___" and, thus, laying such traps is really no better than pushing, with no good reason, for the lynch of an idiot.
If you have never encountered anything that says "Town are more likely to ___" or "Scum are more likely to ____", then how the hell do you even scumhunt? That is the entire basis of tells; ___ is more likely to do ____ than ____.
It might pay to consider the context of what I said. I was talking specifically in relation to dealing with scum claims and similar.
JDodge wrote: Information has been lost. Reactions are information. We can easily point out where someone is exploiting a reaction; we can't turn back time and figure out how people would have reacted.
Second order information (information about reactions to reactions) and so on (third, fourth, etc) was lost as a result of my behaviour.

As I said, my intention was to prevent first order reactions being exploited by defusing an unreliable tool. The cost was no higher-order reactions. As a trade-off, however, I opened a new field of higher-order reactions around myself (we've seen yours and Adel's already) and some nice discussion.
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Post Post #208 (ISO) » Thu Jan 31, 2008 3:38 am

Post by JDodge »

vollkan wrote:Let me run over my thinking and actions for you:
Adel tries to set what is mot likely a trap, of a nature which I disagree with and believe is anti-town. I vote Adel in the knowledge that, since it is a trap, she will end up retaliating (along with anyone else of a similar mind). In doing so, I not only defuse the potential for the trap to get out of hand but I also get to spark a proper argument regarding my actions (which this thread is crying out for).
OK, thanks for answering that. Tells me your answers are rather legitimate since they don't change from your initial account.
vollkan wrote:I didn't dodge the question. As I said: Useless at best, destructive at worst.

There is no reliable scum reaction for such a trap, so it's useless as a means of catching scum (ie. it has NO advantage)

However, it is quite foreseeable that a townie would be caught in Adel's trap and come under undue suspicion for that. Obviously, the same goes for scum also, but without any reliable sort of indicator (and, again, I don't know of any) this is basically just relying on probability, which obviously favours the scum. Thus, the trap has an anti-town effect.
Again, there is no reliable scum reaction for
anything
. What makes this any different? Even if a townie comes under suspicion for the trap, don't you think that will still help us in the long run? Personally, I don't think you "ran in and defused the trap" like you said. I think you stumbled right into it and are now trying to cover that up.
vollkan wrote:
JDodge wrote: Let's imagine two scenarios"
A) Player C is scum, and does something
B) Player C is town, and does something

Both scenarios are the same. My logic holds.
The point I made with my scenarios was directly leading into my discussion about ease of contrivance. A general "something" is distinct from the specific "claims scum".
But in the end, most everything in the game boils down to that; either someone who does something, be it claim scum or whatever, is either scum or town. Your point actually works
against
scumclaim as a scumtell; if both town and scum can do it, it's not really alignment-indicative is it?

vollkan wrote:You're missing my point.

I agree with you that all of the above about reading deep etc. is going to be the best way to judge scumminess (in respect to scum claims and many other things).

However, I reiterate that I don't believe that reactions to scum claims can be reliably assessed. Proof of this to me was the fact that, like clockwork, I attracted votes after voting Adel. The letters "Q.E.D." are dancing around in my head right now.
I just
told
you how to reliably assess them. When you can't win an argument, say "you're missing my point" and ignore the other person! What a brilliant debate tactic.
I am voting you because you hopped on Adel's wagon while even stating that you did not know how a scum claim is scummy
.
vollkan wrote:But besides that, I can reasonably conceive of a non-newb townie voting someone for claiming scum (whether it be for the reason I voted Adel, or just out of belief that the claim was genuine). I can also reasonably conceive of scum voting someone for claiming scum (out of opportunism).
I can reasonably conceive that most players who know what they're doing can read deep enough to see the intent of that person. Your intent seem dubious at best. I seem to be having trouble reading deeper though because I cannot conceive what would possibly be running through your mind right now.
vollkan wrote:This brings me to two questions, for JDodge and Adel each to answer:
1) Can you judge responses to scum claims at least as reliably as you can ordinary behaviour (the threshold for it being non-harmful)?
2) What's your assessment of my response to the scum claim?
1) As with all tells, how reliably you can judge someone with it largely varies from person-to-person, situation, etc.
2) You hopped on a wagon because "claiming scum is scummy" without any substantiating evidence anywhere.
vollkan wrote:That's why I said "things like scum claims" - I include things like fake-claims in that. To be more specific, I was referring to any form of play that is targeted generally (I've trapped specific players in the past), involves some form of deception (eg. a scum claim, calling for someone to be lynched just to see who goes along with it, etc), and which forms a grounds for suspicion in and of itself, rather than as a springboard (cf. wake-up wagoning).
Ugh, you're one of those lynch-all-liars fanatics aren't you.

There is
so much that can be found
through fake-claiming different
alignments
. Fake-claiming role is generally accepted as a horrible strategy, and it's what makes Albert B. Rampage a horrible player. The point is that in general, fake-claiming alignment is a good play in any fully open setup of 12p or less, and optimal play first-thing D1 in any fully open setup of 7p or less.
vollkan wrote:It's anti-town in effect, but the behaviour itself is not.

However, as I've been saying, I don't accept that claiming scum is ever a good means of catching scum. If X is most likely going to hurt the town with no hope of any advantage, then X is anti-town - even if X is committed with the best of intentions.
Well, if you're just going to say all my arguments are crap with the blanket statement "I don't accept this", then what is the point of discussion anyways?

So you have no problem lynching a townie if they're supposedly "anti-town"?
vollkan wrote:You don't think I'm serious about this?

I didn't say that building cases is impossible for scum to do; it just requires effort and is far more exposing. If scum put themselves out in the open with arguments that can be logically analysed, they are far more liable to fail than if they rely on trap tactics which prima facie don't need to be justified
because they're traps
(similar to voting based on smell/gut/feeling/faith/etc.)
Testing the waters.

If town puts themselves in the open with arguments that can be logically analyzed, they are also liable to fail. Anyone is liable to fail at arguing. Anyone is liable to fail at
anything
, which is what makes your argument so shaky. And really, if you think voting on gut/feeling is scummy, then there's a bit more of an issue there.
Vollkan wrote:It might pay to consider the context of what I said. I was talking specifically in relation to dealing with scum claims and similar.
The way it is worded does not imply that. Even then, I have
told you
numerous times how it works; you have entirely ignored it and said "I don't accept this". What will you accept? How can I show you exactly what I mean when you just brush it off as nothing?
vollkan wrote:Second order information (information about reactions to reactions) and so on (third, fourth, etc) was lost as a result of my behaviour.

As I said, my intention was to prevent first order reactions being exploited by defusing an unreliable tool. The cost was no higher-order reactions. As a trade-off, however, I opened a new field of higher-order reactions around myself (we've seen yours and Adel's already) and some nice discussion.
The "first-order reactions" are the
most important things of all in this game
. The cost is potential info on Adel being lost, and turning the thread into a two-sided argument between you and I. This is not helpful compared to what is originally necessary.
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Post Post #209 (ISO) » Thu Jan 31, 2008 3:55 am

Post by Adel »

vollkan is just pissed that he got outed so easily.
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Post Post #210 (ISO) » Thu Jan 31, 2008 3:58 am

Post by Mizzy »

JDodge wrote:Personally, I don't think you "ran in and defused the trap" like you said. I think you stumbled right into it and are now trying to cover that up.
Imma get shot for this, you watch, but no, he DID pre-plan it. We (vollkan and I) spoke about "traps" via daytalk way before he "ran in" and I knew he was going to do what he did. He didn't stumble in by accident.

That is all, carry on.
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Post Post #211 (ISO) » Thu Jan 31, 2008 4:32 am

Post by vollkan »

JDodge wrote: Again, there is no reliable scum reaction for anything. What makes this any different? Even if a townie comes under suspicion for the trap, don't you think that will still help us in the long run? Personally, I don't think you "ran in and defused the trap" like you said. I think you stumbled right into it and are now trying to cover that up.
Scum claims (and similar) are different for the simple reason that grounds for suspicion are infinitely easier to contrive (there's no difficulty in claiming scum) and don't require the "claimer" (our apparent scumhunter) to actually justify themself with any meaningful explanation.

Concocting arguments to prove someone's guilt isn't hard - we all do it when we are scum. However, it's also dangerous for scum because it requires them go out on a limb and present arguments which not only need to be decent at the time, but that they need to keep a consistent playstyle in light of.

I don't think a townie being caught will be helpful in the long run. If traps are reasonable, and voting people based on their reactions is reasonable then, bravo, you've created an easy-access method for scum to push lynches.

As for there being no such thing as a reliable scumtell generally, I agree with you. All of the stuff you said about going into detailed analysis etc. is required no matter what the situation is. The point is that it's a lot easier to dissect arguments and logic than it is to judge reactions to things like scum claims. While any assessment requires consideration of the individual's playstyle, at least when it comes to the former class of things there are explicit things to look out for that don't depend entirely on how you read the individual (eg. contradictions from an experienced player, kid-glove distancing, etc.).
JDodge wrote: But in the end, most everything in the game boils down to that; either someone who does something, be it claim scum or whatever, is either scum or town. Your point actually works against scumclaim as a scumtell; if both town and scum can do it, it's not really alignment-indicative is it?
Scum and town can pretty much act any way they want during the day. Both have the ability to do
anything
within the constraints of the rules and their role.

Things that are factors in indicating alignment are behaviours which are ostensibly anti-town. Nothing is a total proof (again, both can do anything). I've already explained why I think scum claims are anti-town (for those of you watching at home, it's because there's nothing to suggest they are good at catching scum and will most likely end up hurting the town by casting suspicion on townies)
JDodge wrote: I just told you how to reliably assess them. When you can't win an argument, say "you're missing my point" and ignore the other person! What a brilliant debate tactic.
You did miss my point, though.

Your comments on deep analysis and psychological roadmaps have my entire agreement. That's the sort of thing that one needs to do in response to any tell, so you needn't have pointed that out to me. What you missed was what I had been trying to get across regarding the reliability of any assessment of scum claim reactions.

JDodge, if you had said: "Scum claim. Unvote, Vote: Adel" I would not have had a clue how to go about working out what your intentions were. I couldn't start from the assumption that you agreed with me. I'd be stuck thinking "Maybe JDodge is being opportunistic, but he might just have the view that Adel is serious or is being anti-town." It would basically be rendered as a null-tell in my head at that point.
JDodge wrote: I am voting you because you hopped on Adel's wagon while even stating that you did not know how a scum claim is scummy.
JDodge wrote: 2) You hopped on a wagon because "claiming scum is scummy" without any substantiating evidence anywhere.
I'm voting for Adel because she committed behaviour which I think is anti-town, ergo a factor indicating scumminess. If Adel explains herself adequately, not to point of achieving my agreement (we'd be here arguing for a looong time), I will unvote and file her scum claim away in the null tell box.
JDodge wrote: 1) As with all tells, how reliably you can judge someone with it largely varies from person-to-person, situation, etc.
I just mean generally. If X votes Y after a Y scum claim, do you find that you can reliably analyse X?
JDodge wrote: Ugh, you're one of those lynch-all-liars fanatics aren't you.
No, I don't advocate LAL. I've lied as town in the past.

My exact position is lynch-all-liars-unless-I-can-understand-what-they-are-doing-or-they-explain-themselves-to -me.
JDodge wrote: So you have no problem lynching a townie if they're supposedly "anti-town"?
I don't think I have ever lynched someone over a single anti-town play. I do, however, treat anti-town plays as scumminess indicators until they argue their case decently.
JDodge wrote: Testing the waters.

If town puts themselves in the open with arguments that can be logically analyzed, they are also liable to fail. Anyone is liable to fail at arguing. Anyone is liable to fail at anything, which is what makes your argument so shaky. And really, if you think voting on gut/feeling is scummy, then there's a bit more of an issue there.
Failure at argument doesn't equal automatic lynch. I know that lots of people aren't comfortable at it. However, serious, uncharacteristic failures/discrepancies are the things that I scumhunt from.

And yeah, I have issues with the gut.
JDodge wrote: What will you accept? How can I show you exactly what I mean when you just brush it off as nothing?
I think one aspect of this is the fact that I find such reactions pretty much impossible to judge as anything but null-tells, without some outside evidence strong enough to push my mental see-saw one way or the other. In that sense, short of crash course in "Reaction Judging ala JDodge" I'm not going to be swung round to agree with you.

That said, I see the sense in what you are saying and, were it not for the fact that I still don't think this can be judged reliably (again, the votes on me proved this to me), I would agree with you entirely.
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Post Post #212 (ISO) » Thu Jan 31, 2008 8:43 am

Post by Adel »

A note to other players: vollkan is very good at appearing protown. So, how do you trap a scum-vollkan? You give him obviously scummy evidence to analyze and expound upon, dazzeling the uninvolved townies with the depth and accuracy of his thoughts.

How many times has a scum player claimed scum in a mafia game? How often has a town player claimed scum in a mafia game? Does a scum claim have any bearing on a player's real alignment? How throughly did vollkan dazzle you?
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Post Post #213 (ISO) » Thu Jan 31, 2008 10:00 am

Post by kabenon007 »

I personally don't get dazzled by vollkan's massive posting, as he and I duked it out pretty well in my first game here. Be he town or scum, he does provide much information either way. So I just let it continue. As a side note... he was scum in that game...
I put the "laughter" in manslaughter.
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Post Post #214 (ISO) » Thu Jan 31, 2008 2:49 pm

Post by vollkan »

Mizzy wrote: Imma get shot for this, you watch, but no, he DID pre-plan it. We (vollkan and I) spoke about "traps" via daytalk way before he "ran in" and I knew he was going to do what he did. He didn't stumble in by accident.

That is all, carry on.
She speaketh the truth. However, that discussion was in the context of Adel saying:
Adel wrote: or we could just lynch xyzzy and call it a day...
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Post Post #215 (ISO) » Thu Jan 31, 2008 3:06 pm

Post by Mizzy »

vollkan wrote: She speaketh the truth. However, that discussion was in the context of Adel saying:
Adel wrote: or we could just lynch xyzzy and call it a day...
Yes, but I wanted him to know that (at least in this instance where I know better) you didn't screw up and try to cover your butt later.
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Post Post #216 (ISO) » Thu Jan 31, 2008 3:15 pm

Post by Adel »

why don't we just lynch vollkan can call it a day?
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Post Post #217 (ISO) » Thu Jan 31, 2008 5:12 pm

Post by Incognito »

Yay, discussion! :D

My two cents: I think you guys seem to be missing or overlooking the fact that Adel's scum claim wasn't a more simple isolated scum claim. What do I mean by isolated? She didn't just come into the thread on Day 2 and state something like "Hi, my name is Adel. I'm scum" like the Vengeful GF scum claim gambit that JDodge cited. Instead, she received a number of votes and then decided to claim scum while citing two different people as her scum partners: one being me (this one she explicitly stated) and the other being vollkan (she said "oops" afterwards making it seem like it was a joking type of slip of tongue). I think one's interpretation of the claim is dependent on how you saw Adel
before
she made the claim; i.e. did you find her scummy before she made the claim or not? In my case, I did find her scummy before she made the claim so I feel like my vote on her is still warranted. Vollkan seems to have found the claim anti-town in and of itself and is awaiting an explanation from Adel to determine her intentions for making the claim.

Vollkan, was it just the claim that you found scummy or was there more to it?
kabenon007 wrote:I personally don't get dazzled by vollkan's massive posting, as he and I duked it out pretty well in my first game here. Be he town or scum, he does provide much information either way. So I just let it continue. As a side note... he was scum in that game...
kabenon, you mentioned as a side note that he was scum in your first game. Are you suggesting that you think he's scum here?
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Post Post #218 (ISO) » Thu Jan 31, 2008 5:24 pm

Post by vollkan »

Incognito wrote: Vollkan, was it just the claim that you found scummy or was there more to it?
Before the scum claim, Adel looked like Adel; I find her incredibly difficult to read. Her behaviour leading up to the xyzzy lynch troubled me, but I couldn't work out if it was scummy or Adel-y. Then we hit today and she pulls a scum claim, which as I have said, I consider prima facie anti-town. Thus, I voted her.
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Post Post #219 (ISO) » Thu Jan 31, 2008 7:42 pm

Post by kabenon007 »

incognito wrote:kabenon, you mentioned as a side note that he was scum in your first game. Are you suggesting that you think he's scum here?
I'm... weary of Mr. Vollkan. As I said before, from what I've gathered he does play like that all the time. I can't read the subtle differences between this game, the first game I played with him, and others, because I haven't played other games with him. So I guess it's more of an IGMEOY and I'll resort to scum hunting rather than debating meta.
I put the "laughter" in manslaughter.
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Post Post #220 (ISO) » Thu Jan 31, 2008 7:47 pm

Post by vollkan »

Kabenon wrote: I'm...
weary
of Mr. Vollkan.
Freudian slip?
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Post Post #221 (ISO) » Thu Jan 31, 2008 8:36 pm

Post by kabenon007 »

Heh, meant wary. Not weary. Curse my dyslexia.
I put the "laughter" in manslaughter.
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Post Post #222 (ISO) » Fri Feb 01, 2008 6:08 am

Post by JDodge »

vollkan wrote:
JDodge wrote: Again, there is no reliable scum reaction for anything. What makes this any different? Even if a townie comes under suspicion for the trap, don't you think that will still help us in the long run? Personally, I don't think you "ran in and defused the trap" like you said. I think you stumbled right into it and are now trying to cover that up.
Scum claims (and similar) are different for the simple reason that grounds for suspicion are infinitely easier to contrive (there's no difficulty in claiming scum) and don't require the "claimer" (our apparent scumhunter) to actually justify themself with any meaningful explanation.
Which is again not necessarily true. Any good player
would
ask for the reasoning behind the trap, and if the person did not give it, it would then be admissable to call it into question.
vollkan wrote:Concocting arguments to prove someone's guilt isn't hard - we all do it when we are scum. However, it's also dangerous for scum because it requires them go out on a limb and present arguments which not only need to be decent at the time, but that they need to keep a consistent playstyle in light of.
How "difficult" or "dangerous" it is depends on so many variables that to make a blanket statement saying "X is more Y than Z" in this situation is fallacious.
vollkan wrote:I don't think a townie being caught will be helpful in the long run. If traps are reasonable, and voting people based on their reactions is reasonable then, bravo, you've created an easy-access method for scum to push lynches.
Your logic only holds if you automatically assume that town is going to follow traps without question - if they do, then quite frankly they're not doing their jobs well enough.
vollkan wrote:As for there being no such thing as a reliable scumtell generally, I agree with you. All of the stuff you said about going into detailed analysis etc. is required no matter what the situation is. The point is that it's a lot easier to dissect arguments and logic than it is to judge reactions to things like scum claims. While any assessment requires consideration of the individual's playstyle, at least when it comes to the former class of things there are explicit things to look out for that don't depend entirely on how you read the individual (eg. contradictions from an experienced player, kid-glove distancing, etc.).
It is very easy to dissect a reaction. You are assuming that every reaction to any single action is one-sided, and you are assuming that every reaction is single-layered. There is actually a wealth of information to be had when you analyze deep enough.
vollkan wrote:
JDodge wrote:But in the end, most everything in the game boils down to that; either someone who does something, be it claim scum or whatever, is either scum or town. Your point actually works against scumclaim as a scumtell; if both town and scum can do it, it's not really alignment-indicative is it?
Scum and town can pretty much act any way they want during the day. Both have the ability to do
anything
within the constraints of the rules and their role.

Things that are factors in indicating alignment are behaviours which are ostensibly anti-town. Nothing is a total proof (again, both can do anything). I've already explained why I think scum claims are anti-town (for those of you watching at home, it's because there's nothing to suggest they are good at catching scum and will most likely end up hurting the town by casting suspicion on townies)
Again, anti-town =/= scum. This is a huge imposition on your argument. Furthermore, you have to take into account that there's nothing to suggest
anything
is good at catching scum and won't end up hurting the townies.
vollkan wrote:
JDodge wrote: I just told you how to reliably assess them. When you can't win an argument, say "you're missing my point" and ignore the other person! What a brilliant debate tactic.
You did miss my point, though.

Your comments on deep analysis and psychological roadmaps have my entire agreement. That's the sort of thing that one needs to do in response to any tell, so you needn't have pointed that out to me. What you missed was what I had been trying to get across regarding the reliability of any assessment of scum claim reactions.
And I'm saying that is how you can assess scum claim reactions reliably. I got your point - you ignored my explanation.
vollkan wrote:JDodge, if you had said: "Scum claim. Unvote, Vote: Adel" I would not have had a clue how to go about working out what your intentions were. I couldn't start from the assumption that you agreed with me. I'd be stuck thinking "Maybe JDodge is being opportunistic, but he might just have the view that Adel is serious or is being anti-town." It would basically be rendered as a null-tell in my head at that point.
That kind of disproves your whole "scum-claims are anti-town" thing.
vollkan wrote:
JDodge wrote: I am voting you because you hopped on Adel's wagon while even stating that you did not know how a scum claim is scummy.
JDodge wrote: 2) You hopped on a wagon because "claiming scum is scummy" without any substantiating evidence anywhere.
I'm voting for Adel because she committed behaviour which I think is anti-town, ergo a factor indicating scumminess. If Adel explains herself adequately, not to point of achieving my agreement (we'd be here arguing for a looong time), I will unvote and file her scum claim away in the null tell box.
You have not properly substantiated your arguments. That is the issue.
vollkan wrote:
JDodge wrote:1) As with all tells, how reliably you can judge someone with it largely varies from person-to-person, situation, etc.
I just mean generally. If X votes Y after a Y scum claim, do you find that you can reliably analyse X?
I find that I can reliably analyze Y to a level of close to full understanding and reliably analyze X to a general enough sense to tell if X's reaction is scum-like or town-like, yes.
vollkan wrote:
JDodge wrote:Ugh, you're one of those lynch-all-liars fanatics aren't you.
No, I don't advocate LAL. I've lied as town in the past.

My exact position is lynch-all-liars-unless-I-can-understand-what-they-are-doing-or-they-explain-themselves-to -me.
Essentially your exact position is "lynch anyone who lies unless I can conceive what they're trying to do", which is a dangerous precedent. Better is "lynch all liars unless I perceive their lie to be scummy", since you actually know what they're doing.
vollkan wrote:
JDodge wrote:So you have no problem lynching a townie if they're supposedly "anti-town"?
I don't think I have ever lynched someone over a single anti-town play. I do, however, treat anti-town plays as scumminess indicators until they argue their case decently.
This answer does not answer my yes-or-no question.
vollkan wrote:
JDodge wrote:Testing the waters.

If town puts themselves in the open with arguments that can be logically analyzed, they are also liable to fail. Anyone is liable to fail at arguing. Anyone is liable to fail at anything, which is what makes your argument so shaky. And really, if you think voting on gut/feeling is scummy, then there's a bit more of an issue there.
Failure at argument doesn't equal automatic lynch. I know that lots of people aren't comfortable at it. However, serious, uncharacteristic failures/discrepancies are the things that I scumhunt from.

And yeah, I have issues with the gut.
1. Explain issues with gut, please. I feel this is an important avenue to persue.
2. Good enough.
vollkan wrote:
JDodge wrote:What will you accept? How can I show you exactly what I mean when you just brush it off as nothing?
I think one aspect of this is the fact that I find such reactions pretty much impossible to judge as anything but null-tells, without some outside evidence strong enough to push my mental see-saw one way or the other. In that sense, short of crash course in "Reaction Judging ala JDodge" I'm not going to be swung round to agree with you.

That said, I see the sense in what you are saying and, were it not for the fact that I still don't think this can be judged reliably (again, the votes on me proved this to me), I would agree with you entirely.
How can the votes on you prove that reactions are entirely null-tells or incorrect, especially when there are other circumstances?
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Post Post #223 (ISO) » Fri Feb 01, 2008 2:45 pm

Post by vollkan »

JDodge wrote:
Vollkan wrote: Scum claims (and similar) are different for the simple reason that grounds for suspicion are infinitely easier to contrive (there's no difficulty in claiming scum) and don't require the "claimer" (our apparent scumhunter) to actually justify themself with any meaningful explanation.
Which is again not necessarily true. Any good player would ask for the reasoning behind the trap, and if the person did not give it, it would then be admissable to call it into question.
And what extent of "reasoning behind the trap" would you find acceptable?

An explanation along the lines of "To gather reactions" pretty much covers all bases, but I don't find it very reassuring at all. My paranoia
JDodge wrote: How "difficult" or "dangerous" it is depends on so many variables that to make a blanket statement saying "X is more Y than Z" in this situation is fallacious.
A major variable here will be your answer as to what level of reasoning behind the trap is reasonable.

However, if that reasoning is less intricate and requires less work than a proper case would, I feel it quite likely that the latter will be more difficult.

Of course, anything in mafia is going to be subject to a whole range of variables, but in most circumstances I know that if I was scum and had the choice between contriving suspicion from a trap and having to build a case, I'd go for the former in a heartbeat (in the hypothetical scenario that I didn't have an established loathing of trapping which would cause meta-inconsistency)
JDodge wrote:
Your logic only holds if you automatically assume that town is going to follow traps without question - if they do, then quite frankly they're not doing their jobs well enough.
Yes. I am assuming that town can fall for a trap. I mean, I can fully envisage someone reasonably taking Adel's claim as genuine, voting someone that trappingly calls for a lynch on someone else, etc. Of course, the townies in question might not have taken the trouble to really think things through in the fullest way, or they might just be incapable of doing so.

I've already said that I find reading Adel a vexing and challenging task, so I think it perfectly plausible for people to misread her.
JDodge wrote: Again, anti-town =/= scum. This is a huge imposition on your argument. Furthermore, you have to take into account that there's nothing to suggest anything is good at catching scum and won't end up hurting the townies.
And I never said that antitown = scum. In fact, I said that nothing is a total proof.

Things which are anti-town are worth looking into and investigating, because they are good potential leads for scumminess.

And yes, I doubt that there is anything that doesn't have the possibility of hurting town. I've given my reasons as to why I think traps are more dangerous (and we are still discussing those reasons) than conventional argument.
JDodge wrote:
vollkan wrote: JDodge, if you had said: "Scum claim. Unvote, Vote: Adel" I would not have had a clue how to go about working out what your intentions were. I couldn't start from the assumption that you agreed with me. I'd be stuck thinking "Maybe JDodge is being opportunistic, but he might just have the view that Adel is serious or is being anti-town." It would basically be rendered as a null-tell in my head at that point.
That kind of disproves your whole "scum-claims are anti-town" thing.
No it doesn't. It shows that I personally find reactions to these sorts of things meaningless. The possibility for people to come under suspicion for allegedly falling into the trap leads to the anti-town effects.
JDodge wrote: I find that I can reliably analyze Y to a level of close to full understanding and reliably analyze X to a general enough sense to tell if X's reaction is scum-like or town-like, yes.
Okay. Then our respective abilities on this front are going to be a source of continuous disagreement. I've already said that I don't trust myself to make a good judgment on these sorts of things. You say that you can do this.

Thus, you are going to be able to find value in such traps more often than I will.
JDodge wrote: This answer does not answer my yes-or-no question.
JDodge wrote: So you have no problem lynching a townie if they're supposedly "anti-town"?
Yes.

I don't lynch people on singular anti-town behaviours. I don't lynch people on a couple of behaviours. If I see a sufficient number (varies with circumstances) of anti-town behaviours which are unexplained upon my pressuring and which seem "scummy" to me (again, a judgment that varies wildly based on circumstances) then I will probably be happy to lynch them.
JDodge wrote: 1. Explain issues with gut, please. I feel this is an important avenue to persue.
Just so I am clear that we are talking about the same thing, I mean things like:
Joe Hypothetical #1 wrote:
Vote: X

My gut tells me he's scum
This sort of thing sets me rabid. Rather than giving evidence which everyone can assess, Joe adduces a subjective feeling that nobody can argue with. If Joe is called to explain his vote - he doesn't have to since it's "gut".

Whenever I get "gut" feelings about people, that often prompts me to reread them a little more carefully - but hell will freeze over before I vote because of that feeling.
JDodge wrote: How can the votes on you prove that reactions are entirely null-tells or incorrect, especially when there are other circumstances?
I'm not sure I entirely follow your question.

The fact that I have votes on me for voting Adel after her scum claim proves to me that both you and Adel (two players I respect) were not able to correctly evaluate me. I'm not saying that the fact you were wrong proves without a doubt that you can never be correct on these things, but it further supported my belief that voting for scum claim reactions is dodgy (no pun intended).
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Post Post #224 (ISO) » Fri Feb 01, 2008 5:58 pm

Post by JDodge »

vollkan wrote:
JDodge wrote:
Vollkan wrote: Scum claims (and similar) are different for the simple reason that grounds for suspicion are infinitely easier to contrive (there's no difficulty in claiming scum) and don't require the "claimer" (our apparent scumhunter) to actually justify themself with any meaningful explanation.
Which is again not necessarily true. Any good player would ask for the reasoning behind the trap, and if the person did not give it, it would then be admissable to call it into question.
And what extent of "reasoning behind the trap" would you find acceptable?

An explanation along the lines of "To gather reactions" pretty much covers all bases, but I don't find it very reassuring at all. My paranoia
It's more case-by-case.

Again, if you're going solely by
to gather reactions
, you're not pressing the trap-setter enough.
vollkan wrote:
JDodge wrote:How "difficult" or "dangerous" it is depends on so many variables that to make a blanket statement saying "X is more Y than Z" in this situation is fallacious.
A major variable here will be your answer as to what level of reasoning behind the trap is reasonable.

However, if that reasoning is less intricate and requires less work than a proper case would, I feel it quite likely that the latter will be more difficult.

Of course, anything in mafia is going to be subject to a whole range of variables, but in most circumstances I know that if I was scum and had the choice between contriving suspicion from a trap and having to build a case, I'd go for the former in a heartbeat (in the hypothetical scenario that I didn't have an established loathing of trapping which would cause meta-inconsistency)
How intricate the reasoning depends on how intricate the trap, and again, towns need to push trap-setters more. Automatically assuming scum based on "setting a trap" is just as scummy as "setting a trap" is in your hypothetical.
vollkan wrote:
JDodge wrote:Your logic only holds if you automatically assume that town is going to follow traps without question - if they do, then quite frankly they're not doing their jobs well enough.
Yes. I am assuming that town can fall for a trap. I mean, I can fully envisage someone reasonably taking Adel's claim as genuine, voting someone that trappingly calls for a lynch on someone else, etc.
Of course, the townies in question might not have taken the trouble to really think things through in the fullest way, or they might just be incapable of doing so.
Exactly my point.
vollkan wrote:
JDodge wrote:Again, anti-town =/= scum. This is a huge imposition on your argument. Furthermore, you have to take into account that there's nothing to suggest anything is good at catching scum and won't end up hurting the townies.
And I never said that antitown = scum. In fact, I said that nothing is a total proof.

Things which are anti-town are worth looking into and investigating, because they are good potential leads for scumminess.

And yes, I doubt that there is anything that doesn't have the possibility of hurting town. I've given my reasons as to why I think traps are more dangerous (and we are still discussing those reasons) than conventional argument.
Traps are less dangerous if you know how to read into them, and I really don't think this two-sided argument is getting anywhere; for one, it's entirely based on a playstyle argument, and furthermore we're falling into a pattern of just repeating ourselves over and over again.
vollkan wrote:
JDodge wrote:
vollkan wrote:JDodge, if you had said: "Scum claim. Unvote, Vote: Adel" I would not have had a clue how to go about working out what your intentions were. I couldn't start from the assumption that you agreed with me. I'd be stuck thinking "Maybe JDodge is being opportunistic, but he might just have the view that Adel is serious or is being anti-town." It would basically be rendered as a null-tell in my head at that point.
That kind of disproves your whole "scum-claims are anti-town" thing.
No it doesn't. It shows that I personally find reactions to these sorts of things meaningless. The possibility for people to come under suspicion for allegedly falling into the trap leads to the anti-town effects.
I misunderstood what you'd said there. My apologies. It shows that you know how to read into reactions in the correct manner for how the trap works; it is my psychological read on the trap that Adel was not looking to see who voted, but what they said in regards to it. I would also file that away as a null-tell, although I might prod into it a bit more asking
why
it's scummy (as I've already proven).
vollkan wrote:
JDodge wrote:I find that I can reliably analyze Y to a level of close to full understanding and reliably analyze X to a general enough sense to tell if X's reaction is scum-like or town-like, yes.
Okay. Then our respective abilities on this front are going to be a source of continuous disagreement. I've already said that I don't trust myself to make a good judgment on these sorts of things. You say that you can do this.

Thus, you are going to be able to find value in such traps more often than I will.
Which is
exactly why you do not run in and "disarm" a trap before anyone has the chance to react on it
. Even if you can't read it, perhaps somebody else can and can explain to you what the tells are within said reactions.
vollkan wrote:
JDodge wrote:This answer does not answer my yes-or-no question.
JDodge wrote: So you have no problem lynching a townie if they're supposedly "anti-town"?
Yes.

I don't lynch people on singular anti-town behaviours. I don't lynch people on a couple of behaviours. If I see a sufficient number (varies with circumstances) of anti-town behaviours which are unexplained upon my pressuring and which seem "scummy" to me (again, a judgment that varies wildly based on circumstances) then I will probably be happy to lynch them.
Makes sense.
vollkan wrote:
JDodge wrote: 1. Explain issues with gut, please. I feel this is an important avenue to persue.
Just so I am clear that we are talking about the same thing, I mean things like:
Joe Hypothetical #1 wrote:
Vote: X

My gut tells me he's scum
This sort of thing sets me rabid. Rather than giving evidence which everyone can assess, Joe adduces a subjective feeling that nobody can argue with. If Joe is called to explain his vote - he doesn't have to since it's "gut".

Whenever I get "gut" feelings about people, that often prompts me to reread them a little more carefully - but hell will freeze over before I vote because of that feeling.
The truth of the matter is that you
cannot
play on gut alone, nor can you play on logic alone. Both must be used to complement each other in such a way that you can effectively see clearly into who is scum and who isn't.
vollkan wrote:
JDodge wrote:How can the votes on you prove that reactions are entirely null-tells or incorrect, especially when there are other circumstances?
I'm not sure I entirely follow your question.

The fact that I have votes on me for voting Adel after her scum claim proves to me that both you and Adel (two players I respect) were not able to correctly evaluate me. I'm not saying that the fact you were wrong proves without a doubt that you can never be correct on these things, but it further supported my belief that voting for scum claim reactions is dodgy (no pun intended).
I have no clue what I meant when I wrote that question either.

But again,
I am not voting based on your reaction to the claim
. I am voting you based on two factors:

1) The intent to deprive the town of potentially useful information from reactions to the trap
2) The ease with which you voted someone stating that you didn't necessarily know why you found it scummy.
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