Break my Cult-focused semiopen roleset

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oEJo
oEJo
Goon
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oEJo
Goon
Goon
Posts: 399
Joined: October 8, 2007
Location: Australia

Post Post #7 (isolation #0) » Sun Feb 03, 2008 8:19 pm

Post by oEJo »

I like the idea. I like cults, even though alot of people here despise them.

Some numbers would be a good help. How many cults would there be? Two?

Once the cult recruiter dies, I think that should be it. The cult wouldn't necessarily suicide, but they'd have to survive with no NK, and no recruiting power from then on. It wouldn't really be that difficult, I don't think. Except a townie/cult members with no leader/cult members with no leader would be an interesting "endgame," though very unlikely.
Just call me EJ.

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