Long post is long:
First, a suggestion for pairings: The point is to try to keep the scum separated, no? So how about everybody votes for the people they think are most likely to be scum? If we manage to get all the scum (hopefully no more than three) in the top four, we're golden. If we pair 1-8, 2-7 etc we pair who we collectively think is scummiest with the one we collectively think is least likely to be scum, which makes sense to me. If we decide to go for a no lynch, the least voted person would (obviously) be the one without a "partner".
I'm not sure if this an altogether better variant than voting for pairs, but it seems cleaner. The largest flaw with that plan is, I think, if scum manage to manipulate the voting enough to put scum at place four and five.
I *think* it would be best if we rank all the players (except SensFan, if we want him to investigate) according to scumminess and give them the corresponding points value (IE, the scummiest get eight points, second scummiest gets seven points etc) and total that amount (alternative would be to vote for the X scummiest people and giving them one point each). I believe that would be beneficial because we outnumber the scum, but for now that's an educated guess, because I don't have the math for it. (The reasoning would be something about a higher combined total of point would average out better and be harder to influence, I think.)
If we do this, I suggest we do it popcorn style, giving the scum less chance to be able to cast their votes in a way that would push one of their scumbuddies out of the top four and into a a spot where they'd be teamed up with fellow scum.
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As for whether to lynch or not... I really only have one problem with not lynching, and that's that it'd give scum a higher chance of avoiding a block because someone has to go unpaired:
Chance of locking down the scum (with eight people): (1)*(6/7)*(4/6)=24/42=4/7 (about 58%)
Chance of scum locked down with nine people: (8/9)*(5/7)*(3/6)=40/126=20/63 (about 32%)
Figures are ([number of "safe seats"]/[total number of "seats"] for the first scum)*(numbers for scum #2)*(numbers for scum #3).
Oh, and all this is on the assumption that there are three scum (and that SensFan isn't one of them) and that everyone else is a roleblocker. If there's another role out there (a real cop or an SK for example), the odds drop to (7/8*5/7*3/6=35/112) about 31% or (7/9*4/7*2/6=28/189) about 15%. Those are not good odds.
(Note that I earlier claimed scum would have a 5/8 chance of not being blocked with eight people; I think this was a mistake on my part where I counted pairs instead of "seats".) If anyone spots a mistake here, please tell me.
That's random chance, mind you, and hopefully we can do better by not pairing up randomly. Still, the risk is about twice as high with one person unblocked.
Even if we don't lynch: the moment either Jerub or SensFan dies, the other one is confirmed as scum/town (with the possible exception of SensFan bussing Jerub, but in that case we'd still be up a lynch and would find out that SensFan lies when we lynch the next one.) Right now, based on likelyhood of a PR in the first place combined with someone claiming cop day one and then immediately finding scum etc, I'd estimate the chance of SensFan/Jerubbaal being scum to be something like 70-30, assuming there's no bussing going on. If we lynch one of them, I'd
still
rather it be Jerubbaal, entirely based on the added benefit of a confirmed cop over the benefit of a confirmed townie/roleblocker. On a similar note, we'd be in a better position if we no lynch now (and every day after that while SensFan investigates) but the odds of us successfully blocking are lower with nine than ten people. I'm not sure which is best.
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jerubbaal wrote:Regardless, the odds of a cop being in this game are precisely zero. It's already broken enough, Khel wouldn't completely break it.
Hmm. That's not a bad point. Mind you, I could easily think of roles that would unbreak the scenario even with a cop (EG unblockable scum/SK, a Godfather, what have you). Ugh, the complexity of all this combined with the fact that this is supposedly a normal game is pretty much giving me a headache. Maybe we should just apply Occam's razor and lynch SensFan already.
Or maybe see if we can get moved to the theme park?
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Lastly, since nobody seems interested enough to do a vote on revealing night actions, I'll just reveal mine and get it out there: I blocked Joubert. Ting and Shanba, what were your blocks?