tracker <- RPG*Twilight
Not voting: Toon Fighter, Canada, CommieX, PaltryExcuse, Neo-con John, Gayle, tracker, imkingdavid
The
With 9 alive, it's 5 to lynch.
CommieX & Neo-con John have been prodded; Canada is V/LA.
A strong case indeed.He asks about the everyone's opinion on allowing a no lynch, but does not give his own until everyone else has given theirs. Then he goes out of his way to explain why a no lynch may be feasible.
He establishes that he is scatterbrained and doesn't have the best memory. A good excuse for a mistake later in the game.
He questions twilight's use of the word agenda, as if he thought twilight was accusing him.
He first advocates lynching lurkers as a policy, and then waters it down a bit with 'if i believe someone to be scum then they're lynch candidate #1'.
Sorry to hear that. I hope you have a speedy recovery!RPG*Twilight wrote:so unfortunate news.... I got hit with the flu bug and will be hopped up on drugs for the next couple of days... so I'll be V/LA till probably wedensday. Thanks.
Look at the other game that he was in the started with questions instead of RVS. A lot of the questions he's asked are basically copy/pasted from there. But... I don't know.neo wrote:Tracker seems very suspicious to me. From the beginning I saw the questions as good for the game but also as really good for tracker as it provides a great cover for scum. He gives the appearance of being pro-town while at the same time collecting valuable information on all of us and maybe even dividing us amongst ourselves. His second line of questions looked to me like someone trying to divert our attention away from the RPG/PE fiasco in PS# 29-33. The questions themselves just seem weak and quickly put together, What is your favorite role?, C'mon. I am not quite quite ready to vote but I am
This has already been touched on, but I still really don't like this for two reasonsGayle wrote:From the very beginning (and yes, we are still at the beginning), twilight has been questioning a lot of things. Too many things, in my opinion. I understand that the point of the game is to question things, but some of these questions were a stretch. His posts are thick with paranoia for this stage of the game. He could be trying a little too hard to appear town.
Could you give examples?but some of these questions were a stretch.
Eh? Not from my experience, but I have a more limited experience on this site.tracker wrote:and often times, from what I've seen, scum are heavy lurkers so you'll often hit scum
I can't speak for RPG, but it kinda seems like you're strawman-izing his argument? (am I using that right?)however if you would rather let the scum have a free kill.... I guess everyone is entitled to their own opinions.
Again, Strawman-izing (I think)? Everyone besides the scum wants to lynch scum. That's how we WIN.I would rather lynch scum that waste my days policy lynching lurkers.
I agree.imkingdavid wrote:I am choosing not to answer this for the following reason...
I don't want to give the scum knowledge of who I suspect the least, as doing so will let them know who not to try and push the lynch of. Also mafia often NK (night kill) the most pro-town players that they would have a hard time building support for a lynch of. So by answering this question, I would only be aiding the scum, which is something I do not wish to do.
Please don't try and psychoanalyze people. Just...don't.tracker wrote:The fact that you say townie tells me that you probably have an analitical mind. You enjoy decidphering people's posts to find discrepancies that signal scum. correct?
And what is this, mr. every little bit of information helps the town?just because I haven't chosen to announce my findings to the world doesn't mean I don't have any.
As in throwing around a lot of questions in the beginning, or something else?imkingdavid wrote: As far as RPG goes, you may have something there... I played with him in Newbie 826 and he played pretty much the same way that he is playing so far, and turned out to be scum.
Would you agree or disagree that mafia has more to be paranoid about than a pro-town player? Based on that, does it make sense to assume that a player who is acting highly paranoid is likely scum?CommieX wrote:This has already been touched on, but I still really don't like this for two reasons
1. Mafia is pretty much the game of paranoia
In some cases, yes, scum do lurk more often than townies. However, it can go either way. I don't find lurking inherently scummy, even though I also don't find it pro-town in any respect. Which is why I am of the mindset that we should replace all lurkers, rather than lynch all lurkers.CX wrote:Eh? Not from my experience, but I have a more limited experience on this site.tracker wrote:and often times, from what I've seen, scum are heavy lurkers so you'll often hit scum
1) The wiki defines strawmanning as "mischaracterizing your opponent's position in order to present a weaker argument than they have actually given, thereby allowing you to defeat it." (Strawman - wiki link) So I guess this could be considered strawmanning, yes.CX wrote:KingDavid:(and everyone else but IKD is the most experienced so I'm most interested in his opinion), What's your take on this?
I can't speak for RPG, but it kinda seems like you're strawman-izing his argument? (am I using that right?)however if you would rather let the scum have a free kill.... I guess everyone is entitled to their own opinions.
A couple of things, but I'm waiting to see more of his behavior this game before telling him what I'm looking for. Any scum can mask their play when they know what to/not to do if they try hard enough.tags.
3) As far as my opinion goes on this one, yes, he does seem to be putting words into RPG's mouth.
Again, please label your quotes. However, this time, I don't see him as directly referring to any of RPG's quotes in his post. If I am missing something, let me know. But it looks like he's just stating his opinion here.CX wrote:Again, Strawman-izing (I think)? Everyone besides the scum wants to lynch scum. That's how we WIN.I would rather lynch scum that waste my days policy lynching lurkers.
As in throwing around a lot of questions in the beginning, or something else?imkingdavid wrote: As far as RPG goes, you may have something there... I played with him in Newbie 826 and he played pretty much the same way that he is playing so far, and turned out to be scum.
Disagree, at least in the context of this game, as the mafia knows who is with them and who is against them whereas the town doesn't. But it's subjective.imkingdavid wrote: Would you agree or disagree that mafia has more to be paranoid about than a pro-town player?
I apologize.imkingdavid wrote:2) Please please label your quotations. Because just from reading this and the next quotation, it looks like you're attributing them to me and then accusing me of strawmanning. However, both this and the next are from post #37 by tracker. So to avoid confusion, add ="player" to the
Well, yes, that's the point of the game, that mafia know who each other are. However, because they are trying to blend in with the rest of the town, aren't they naturally going to be more paranoid about how they word things and such than, say, a vanilla townie? Pro-town players don't have as much at stake as anti-town players, because there's more of them, so there's more of a chance of a town win. Does that make sense?CommieX wrote:Disagree, at least in the context of this game, as the mafia knows who is with them and who is against them whereas the town doesn't. But it's subjective.imkingdavid wrote: Would you agree or disagree that mafia has more to be paranoid about than a pro-town player?
No worries. I was just confused as to whom you were referring exactly until i looked it up.CX wrote:I apologize.imkingdavid wrote:2) Please please label your quotations. Because just from reading this and the next quotation, it looks like you're attributing them to me and then accusing me of strawmanning. However, both this and the next are from post #37 by tracker. So to avoid confusion, add ="player" to the
Overall, I think it depends on the player. You could be paranoid about who's on your side, you could be paranoid about who's on to you. Anyone's 'paranoia' at this stage in the game is only going to help in later days if we see a dramatic personality switch.imkingdavid wrote:Well, yes, that's the point of the game, that mafia know who each other are. However, because they are trying to blend in with the rest of the town, aren't they naturally going to be more paranoid about how they word things and such than, say, a vanilla townie? Pro-town players don't have as much at stake as anti-town players, because there's more of them, so there's more of a chance of a town win. Does that make sense?CommieX wrote:Disagree, at least in the context of this game, as the mafia knows who is with them and who is against them whereas the town doesn't. But it's subjective.imkingdavid wrote: Would you agree or disagree that mafia has more to be paranoid about than a pro-town player?
Was my 'defense' harsh or was RPG's questioning harsh? And if I were defending another player, how is that scummy?Neo-con John wrote:I completely agree that it looked like PE was trying to protect tracker from RPG's questioning which was pretty harsh, perhaps RPG was onto something? Nothing else PE has done seems scummy though so that doesn't add up right now.
In this post(#29), RPG overexaggerates my case as to say I'll lynch anybody for any reason whatsoever, when this is not true, and I would rather lynch someone who's given off solid scum tells as I've already said.RPG*Twilight wrote:tracker wrote:if i believe someone to be scum then they're lynch candidate #1, if i just don't know who the scum is, from what I've seen, it seems to me that lurker lynching is probably the better option. In short, if I believe you to be scum, I'll do my best to get you lynched, if I don't know,or don't agree with the case on anybody, I would prefer to lynch a lurker.
That bolded part of the quote strikes me as odd. "Anybody" is a vast generalization of... well, everybody. That would include lurkers. If you are preferring to lynch a lurker, isnt that a case, that he's lurking? I just find this a bit contradictory. Sounds like your just going to use any old reason in the book to get someone lynched.
so do I accuse RPG of overexaggeration(strawmanning) or do it in return?RPG*Twilight wrote:Um. Of course not. Where did you get this from? It's nice to see that you're putting words in my mouth. I'm trying to move past the molasses that is your questions and pick apart the text from the answers from the first batch, which you really havent done yourself. Quite interesting. Maybe you should yourself pay attention to the answers people have. It'll do wonders. The only way we'll get past the "majority not finding scum" is if we start, oh I don't know, scumhunting. And it seems you're trying to deflect by asking even more questions that, like I said, have nothing to do with helping us find scum.tracker wrote: however if you would rather let the scum have a free kill.... I guess everyone is entitled to their own opinions.
this was already explained in above post(#43)tracker wrote:Here is where your wrong. All of post-37 has it's purpose. Starting with the first part where I "put words in you mouth". You overexaggerated my case so I returned the favor.RPG wrote: That said, Tracker is almost too scared to get out of "beginning" question mode. At least I answer questions and move on, but seriously, a second round of pretty much "beginning" questions?
and as for the other case of strawmanning I was just using a phrase already out there.[/quote]imkingdavid wrote:This is really just out of curiosity. I agree that Lurkers do not help the town, even if they have a pro-town role, so they should not be allowed into LyLo. However, I think that a better way eliminating lurkers is to just replace them,rather than policy lynch them. Of course, not to say that I won't lynch someone who has been lurking, but IMO if you waste your days policy lynching lurkers,you're going to run out of days, and chances are, scum will win.
I'm pretty sure I countered above points but I don't have the time to back and find them now, so I'll just restate my view.Neo-con John wrote:Gayle puts the names of RPG and tracker in bold letters in PS#35 questioning RPG's suspicions and had the following to say about trackerA strong case indeed.He asks about the everyone's opinion on allowing a no lynch, but does not give his own until everyone else has given theirs. Then he goes out of his way to explain why a no lynch may be feasible.
He establishes that he is scatterbrained and doesn't have the best memory. A good excuse for a mistake later in the game.
He questions twilight's use of the word agenda, as if he thought twilight was accusing him.
He first advocates lynching lurkers as a policy, and then waters it down a bit with 'if i believe someone to be scum then they're lynch candidate #1'.
Tracker seems very suspicious to me. From the beginning I saw the questions as good for the game but also as really good for tracker as it provides a great cover for scum. He gives the appearance of being pro-town while at the same time collecting valuable information on all of us and maybe even dividing us amongst ourselves. His second line of questions looked to me like someone trying to divert our attention away from the RPG/PE fiasco in PS# 29-33. The questions themselves just seem weak and quickly put together, What is your favorite role?, C'mon. I am not quite quite ready to vote but I am
Seriously considering:tracker
Ahh, there it is. Thanks for finding that.tracker wrote:and as for the other case of strawmanning I was just using a phrase already out there.imkingdavid wrote:This is really just out of curiosity. I agree that Lurkers do not help the town, even if they have a pro-town role, so they should not be allowed into LyLo. However, I think that a better way eliminating lurkers is to just replace them,rather than policy lynch them. Of course, not to say that I won't lynch someone who has been lurking, but IMO if you waste your days policy lynching lurkers,you're going to run out of days, and chances are, scum will win.
Would you mind rewording this? Doesn't make sense right now. maybe I'm too tired.tracker wrote:2)I didn't of it so much as an excuse for forgetting things in this game but as informing you guys that my schedule is hetic and I may have to priotize other things before this.
I said, and I quote,tracker wrote:4)I don't see myself policy lynching lurker's, EVER, I never said that, IKD said that, I don't think I ever advocated policy lynching lurkers, I said that if we're close to the deadline (were No-Lynching is the set course of action)and the town is divided about wether Player A is scum or Player B is scum, and I don't agree with either of them I would rather lynch a lurker(who is at worst an anti-town player) than let our lynch slip away.
You never "let me know" that I was wrong, so I assumed you do agree with LAL. In which case, you would advocate (whether you say it or not) policy lynching lurkers, as that is the definition of LAL. Sorry if I misrepresented you. I wasn't necessarily trying to, but I was going with the information I had.so from what I gather, you agree with Lynch All Lurkers? If I'm wrong, let me know; if not, here's a question, then:
I don't see myself as having "jumped on tracker and RPG as doing the 'townie thing' (getting conversation going and actively scumhunting respectively)". If you see me doing that, you're welcome to provide examples. However, I my vote on RPG is based on meta from my previous game with him, not on him trying to stimulate discussion.Paltry wrote:At this point, IKD has been very helpful as an IC. However, many have jumped on tracker and RPG as doing the 'townie thing' (getting conversation going and actively scumhunting respectively) and the most obvious one in this category is IKD. Still, the 'too townie' argument means little without scummy actions.
my "findings" in this case would really not be of much use as we're on page 3 d1, basically what i meant by my "findings" where my thoughts and what i found "interesting" and stored away for future reference, I would prefer to save them for later, but if you and 2 others ask I will reveal them.CommieX wrote:@Tracker: Just so we're clear:
Announce your findings.tracker wrote:just because I haven't chosen to announce my findings to the world doesn't mean I don't have any.
^this, except V/LA =tracker wrote:V/LA - That is when you know that your going to be gone so you announce it in the thread ahead of time. I don't know what it stands for but thats how it's used.
I guess nearing a lynch in the given scenario with no hope of a deadline extension to allow a replacement for a lurker time to give their thoughts, I would vote toward a lurker. Although, I would in any other case try to build a case on someone that has something to be built on, instead of just resorting to a lurker. But in the scenario you gave, I would opt for oa lurker.tracker wrote:I guess if i had to take a stance on it I would have to say I would be more towards replace all lurkers than lynch all lurkers, sorry for not answering/clarifying that before.
IKD if there was a deadline approaching and you didn't think the town concrete a lynch on anybody,(and you didn't agree with the case on either of the top lynch canidates) would you rather try and lynch a lurker, jump on one of the other wagons and hope for the best, or what?
Ah, ok, thanks for clarification.tracker wrote:Also IDK, I know that you weren't accusing me of wanting to policy lynch lurkers it was that other's were using that as an example in an attack against me when i didn't even coin the phrase. I figured that I should clarify that.
IMO =What's IMO?
That is true, we do have some previous experience. But you have me completely baffled by this. Did I really play the same way in that game as in this? I still have that game on my watched topics, and I re-read all of what I wrote. I got prodded, had short sentences, didnt even talk to my scum-buddy (who got killed in D1, which I wasnt entirely active on.) Which, if you'll see, is exactly how i'm not playing now. So where in that game is there really a whole lot of similarities to this one? That being my first mafia game, and being scum, was pretty unnerving. If anything, David, i'm playing completely opposite, i'm actually scumhunting. This makes me pretty weary of you, trying to use my meta that is the complete antithesis of what i'm playing now, to make your case. And that, and only that, is the reason i'm highest on your list? Again, baffling.imkingdavid wrote:
As far as RPG goes, you may have something there... I played with him in Newbie 826 and he played pretty much the same way that he is playing so far, and turned out to be scum.
Here's a weak vote based on meta to apply pressure.
vote: RPG*Twilight
Right now RPG's my highest.
So was I. So why did you ask me why I was isolating him (with questions) about his questions? His questions, in all actuality, are less impactful to the game then mine. I'm wondering WHY he's continuing to ask questions when we are clearly trying to move past that and decipher what we have already. His questions would be impactful if they were on page 1. He already did that. Those are page 1 questions. Not page 3 "I have nothing to add and I'm scared to move on so lets revert back to what we did and I can hide" questions. How does that not scream of hiding in a hole to you?PaltryExcuse wrote: This early in the game, it is difficult to get firm reads on people, and I think people are ignoring the obvious possibility of: He's just asking questions.
I agree. But in order, right now, for us to get any movement past this, we needed to break free of those questions. That's why I did it. My hope is to see people's reactions to what other people say about tracker, because it's like a domino effect. We can see how people stack up against tracker, and I, at least, can adjust accordingly. If I see that people are just along for the ride, and not picking out other peoples' texts when there's inconsistencies and contradictions, then we have an issue. Day 1 is a slow process and I am just trying to move this along and see what we can uncover from our players.PaltryExcuse wrote: I think it's easier for scum to jump on in support of something negative against another player rather than make their own case. Why? That's what I did until the 3rd day, and I won. People could be genuinely finding tracker seriously scummy, but on the other hand it is an easy excuse for scum to latch on to at this point.
I actually dont. That first paragraph you wrote in this text i've deciphered is screaming pretty pro-town to me. But you are right, people ask me questions, I will answer.PaltryExcuse wrote: Getting 'in the way' of RPG's questions:
RPG may see me as another target, but I doubt he'd drop his suspicions because another person asked him a question.
Correct. But where does this help you? Anyone can be analytical here. To play this game I believe we all have to have an analytical mind somewhat. I still dont understand how this is going to help you with any case you have, it really, and always has seemed, liked a stall tactic.Tracker wrote: dirt? this wasn't about dirt. What do I need dirt for? This was about gaining insight into your thoughts. The fact that you say townie tells me that you probably have an analitical mind. You enjoy decidphering people's posts to find discrepancies that signal scum. correct?
They werent awol in the first set of questions. That wasnt enough? Which leads me to this:Tracker wrote: did you fail to notice that half the town is AWOL? These questions are useful in the sense of getting players involved.
... No. Those were just like those questionnaires you take for a job, where they ask for the same question 3 different ways. You werent really out to gain information. And if seeing that one has an "analytical mind" is going to get you to catch scum, then you need to sharpen your scumhunting skills.Tracker wrote:So the questions I've been asking don't count as follow-up questions?
Yeah, because you need findings first. Like I said, those questions didnt help. If you have findings, then prove it. Why would you wait? Because you have a third batch of questions that you need to "gather more findings"? Or as i'd like to call it, hiding in a hole.Tracker wrote: just because I haven't chosen to announce my findings to the world doesn't mean I don't have any.
An interesting little ditty here. Just wanted to note it, but it seems a bit odd he had to outright mention it before he got any heat for it. You know, stop it before the snowball rolls in. I'll see if he contributes more.commieX wrote: BTW, I realize a lot of my post has already been touched on by other people.
Poorly worded sentence on my part. I didn't think that. I meant some are looking at those two for the 'too townie' reason, while they haven't considered you as being 'too townie' for being helpful. Just pointing out inconsistencies.imkingdavid wrote:I don't see myself as having "jumped on tracker and RPG as doing the 'townie thing' (getting conversation going and actively scumhunting respectively)". If you see me doing that, you're welcome to provide examples. However, I my vote on RPG is based on meta from my previous game with him, not on him trying to stimulate discussion.Paltry wrote:At this point, IKD has been very helpful as an IC. However, many have jumped on tracker and RPG as doing the 'townie thing' (getting conversation going and actively scumhunting respectively) and the most obvious one in this category is IKD. Still, the 'too townie' argument means little without scummy actions.
Surprisingly before this game started, I read two games he was in (kept up with the most recent one, and before I started playing I read a different one) and the random questions seemed to linger for a few pages. However I agree it seems like the town wanted to move past and his new ones might've stagnated things again. Hence, null-read.RPG*Twilight wrote:So was I. So why did you ask me why I was isolating him (with questions) about his questions? His questions, in all actuality, are less impactful to the game then mine. I'm wondering WHY he's continuing to ask questions when we are clearly trying to move past that and decipher what we have already. His questions would be impactful if they were on page 1. He already did that. Those are page 1 questions. Not page 3 "I have nothing to add and I'm scared to move on so lets revert back to what we did and I can hide" questions. How does that not scream of hiding in a hole to you?PaltryExcuse wrote:This early in the game, it is difficult to get firm reads on people, and I think people are ignoring the obvious possibility of: He's just asking questions.