Popsofctown wrote:In sincerity though, why was I given a softball? Why don't I get a theory question like everyone else?
Skerterg's wasn't a theory question either D:
Red Star wrote:
Now here's some of my questions, for everyone:
1. Do you prefer a faster paced game or a slower game with discussion?
2. Do you think online mafia is more a psychological game or a logic game?
3. On day 1, do you think that a random lynch is better than no lynch?
4. Do you think that WIFOM is a scumtell?
5. Do you think that OMGUS is a scumtell?
6. Would you classify your playstyle as aggresive, analytical, passive or other (if so, state what).
Lots of questions
1. I have this thing with fast-paced games - they rub me in a very wrong way. I feel that when things are fast, they're rushed - and when they're rushed, they're generally wrong. So I prefer slower games with more discussion, instead of just going for the heck of it. The more, the merrier, as they say.
2. Online AND offline mafia is based on a lot of logic. There's the difference that you can't see the people you are playing with on online mafia, so that gives the logic a great bump when comparing with offline. In my opinion, online mafia is more of a logical game, but there's still a lot of psychology involved. Gauging people's reactions through what they post is in itself more psychology than logic, for example. And personality is a crucial factor one has to consider when analyzing posts.
3. I can't really say because I don't think I will ever random lynch or no-lynch on day 1 (aside obvious exceptions), but for the sake of it, hypothetically speaking, if we had to choose between totally random lynch or no-lynch on the F11 (this game) setup? I'd go for no-lynch, because, even if we have a 2/9 chance of catching scum, we also have 1/9 or 2/9 (depending on the setup) chance of catching a power role, if there is one. Furthermore, we also have a 7/9 chance of catching a pro-town role. The odds aren't favorable to the town. Even if the death of a townie can give us some information, it doesn't give us as much information as he would give us by contributing to the discussion were he alive the next day. Besides, we're sure that someone is going to get night killed (if it doesn't, it's better, nothing changes except for the fact that we know we avoided the 1/9 chance of hitting the doctor, or the mafia is setting up a fakeclaim which could be risky for them)(and don't forget that since we have a 50% chance of having a cop, we can get a free night of investigations), and that by itself will give us death-related information to go with. We don't get much information for a randomly lynched townie - after all, it was a RANDOM lynch. I know many people say to never "no-lynch" on the first day, but they had the choice of having a justified and discussed lynch.
4. WIFOM? Well, not really. Most of the arguments on a mafia game are a little WIFOM'ish, because there's many things you can't comprove (for example, nature and intention of nightkills). Unless we're talking about blatant and useless WIFOM which doesn't have any other purpose and effect other than confuse the townsfolk or defend /attack desperatly... but I haven't seen someone do that, really.
5. Assuming that OMGUS is the sole act of voting for a person who voted you, then I don't think it can be considered a scum-tell. If a person's OMGUS is consistent, justified and / or reasoned, then I don't think one could consider it a scumtell. If there isn't any reasoning, it becomes a little more suspicious, but this can be applied to any vote after RVS, I believe; so the issue isn't really OMGUS as much as the reasons for the vote are.
6. On my last game, I was classified as "not being convicing / forceful enough to be the necessary town leader". I agree with that, even if I'll try to change it a little bit (always learning, right?
) I'm kind of a passive player, but I'm very analytical.
Hum, did I write too much? I do tend to get engrossed in what I write :s
Feels like I've been here before.