Mini 1099: The Prisoner Mafia. Game Over.


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Post Post #700 (ISO) » Thu Jan 20, 2011 6:27 pm

Post by Zorblag »

Scum role PMs were as follows:

Nachomamma8:
The Mod wrote:You are
Number 2, Village Administrator Rolecop
.

You are the Village’s current chief administrator and are working with your subordinates, Ojanen (the Supervisor) and Plum (Rover.) To the casual observer it probably seems that your position is usually one that wields considerable power. In some superficial ways that’s true, but ultimately you know that you have very little control over anything, let alone your own fate. It’s not a job that one keeps for an extended period of time but so long as you keep the right people happy you can expect to move on to other, less stressful assignments in the future.

At this point you find yourself required to blend in with the rest of the Village as they attempt to uncover and lynch administrators. You need to make them fail at their goal. All of them are expendable, but at this time you can’t move overtly for reasons that haven’t been explained clearly to you but which you dare not question. You have access to the files on all the Village Residents which you’ll be able to look at during the night if you’re not busy doing other things.

Active Abilities*
:
  • Rolecop
    . Each night you may attempt to look up one player’s records. If you succeed in targeting them you will learn their number (if they have one) and their role.
  • Night Kill
    . Each night one member of the mafia may attempt to kill one player. If they succeed in targeting and the kill is not prevented the kill method will be “disappeared.”
*You can use at most one active ability each night.


Passive Abilities
:
  • Night Talk
    . You may communicate with the other Village Administrators during nights. You are encourage to use the following quick topic to do so: http://www.quicktopic.com/45/H/a3JYGWwJ6Ax
  • Fake Number Claim
    . You know that Numbers 74, 120 and 174 are not in the game.
  • Threat to the Village
    : The Village Administrators count as a threat to the Village. Any win conditions (other than those of Village Administrators) that require that there be “no threats to the Village” or “no other threats to the Village” will not be fulfilled until you are dead.
Win Condition
: You win when the Village Administrators make up at least half the Village, there are no other threats to the Village and at least one Village Administrator is still alive.
Ojanen
Sotty7:
The Mod wrote:You are
The Supervisor, Village Administrator Watcher
.

You are a Village Administrator and are working with your direct superior Nachomamma8 (Number Two) as well as one of the primary enforcers of the Village Administrators’ will, Plum (Rover.) You are usually left in charge of monitoring the Village and its residents using an extensive system of hidden (and not so hidden) cameras, microphones and other detection devices from a control room somewhere in the network of tunnels and corridors below the Village itself.

While there are no permanent positions in the Village Administration yours comes as close as it can. You’re not important enough to cause the higher ups concern but you’re competent enough at your job to not need replacing. You know when to speak and when not to, a very useful skill indeed in the Village.

At this point you find yourself required to blend in with the rest of the Village as they attempt to uncover and lynch administrators. You need to make them fail at their goal. All of them are expendable, but at this time you can’t move overtly for reasons that haven’t been explained clearly to you but which you dare not question. You have access to the surveillance equipment in the control room which you’ll be able to use during the night if you’re not busy doing other things.

Active Abilities*
:
  • Watch
    . Each night you may attempt to watch one player. If you succeed in targeting them you will learn which players successfully targeted them that night.
  • Night Kill
    . Each night one member of the mafia may attempt to kill one player. If they succeed in targeting and the kill is not prevented the kill method will be “disappeared.”
*You can use at most one active ability each night.


Passive Abilities
:
  • Night Talk
    . You may communicate with the other Village Administrators during nights. You are encourage to use the following quick topic to do so: http://www.quicktopic.com/45/H/a3JYGWwJ6Ax
  • Fake Number Claim
    . You know that Numbers 74, 120 and 174 are not in the game.
  • Threat to the Village
    : The Village Administrators count as a threat to the Village. Any win conditions (other than those of Village Administrators) that require that there be “no threats to the Village” or “no other threats to the Village” will not be fulfilled until you are dead.
Win Condition
: You win when the Village Administrators make up at least half the Village, there are no other threats to the Village and at least one Village Administrator is still alive.
Plum:
The Mod wrote:You are
Rover, Village Administrator Jailkeeper
.

Technically you’re a Village Administrator with Nachomamma8 (Number 2) and Ojanen (The Supervisor.) Really you’re the big white ball that gets sent out to bring back people trying to escape or to menace people who might be thinking about it. You can be used lethally or with stopping force but you’re definitely able to take people out of the picture when it’s desired.

Somehow you’re able to blend in with the rest of the Village residents for this exercise despite essentially being a malevolent weather balloon. Even if you’re “killed” here you’re sure that you’ll be brought back once everything is over to resume your regular duties.

Active Abilities*
:
  • Jailkeep
    . Each night you may attempt to jailkeep one player. If you succeed in targeting them you will prevent them for targeting anyone with active abilities and you will prevent active abilities from targeting them.
  • Night Kill
    . Each night one member of the mafia may attempt to kill one player. If they succeed in targeting and the kill is not prevented the kill method will be “disappeared.”
*You can use at most one active ability each night.


Passive Abilities
:
  • Night Talk
    . You may communicate with the other Village Administrators during nights. You are encourage to use the following quick topic to do so: http://www.quicktopic.com/45/H/a3JYGWwJ6Ax
  • Fake Number Claim
    . You know that Numbers 74, 120 and 174 are not in the game.
  • Threat to the Village
    : The Village Administrators count as a threat to the Village. Any win conditions (other than those of Village Administrators) that require that there be “no threats to the Village” or “no other threats to the Village” will not be fulfilled until you are dead.
Win Condition
: You win when the Village Administrators make up at least half the Village, there are no other threats to the Village and at least one Village Administrator is still alive.
The Rufflig:
The Mod wrote:You are
Number 33, Paranoid Explosives Setting Serial Killer
.

You’ve been sent with a list of targets by your superiors to test security at the Village. If you can kill all your targets before you’re caught then security isn’t nearly tight enough. If you get caught before you’re done then you probably aren’t a good enough security tester. You’re not expected to survive here; even if you do you have a nagging suspicion that your reward won’t be any better than a chance to retire in the Village after your job is done, but you’ll worry about the future when and if you get to it.

You’ve already been through the Village and have set up a variety of explosive booby traps in key locations. Now you’re ready to move on to the more active part of your mission. Apparently the Village is currently being allowed (and encouraged) to try to hunt down and lynch the Village Administrators. Perhaps this was arranged to correspond with your mission or perhaps it’s part of something entirely unrelated. You’re hoping that you can make the most of the situation regardless of why it’s happening.

Active Ability
:
  • Night Kill
    . Each night you may attempt to kill one player. If you succeed in targeting them and the kill is not prevented your kill method will be “garroted.”
Passive Ability
:
  • Threat to the Village
    : You count as a threat to the Village. Any win conditions that require that there be “no threats to the Village” or “no other threats to the Village” will not be fulfilled until you are dead.
Reactive Ability
:
  • Booby Traps
    . If anyone targets you with an active ability a bomb will go off. Their action will still target you but, unless they would survive a reactive ability night kill, they will die in the explosion. Should someone die in this method the kill will show up as “exploded.” Every time an explosion happens it will be be heard by everyone and noted in the game thread.
Win Condition
: You win when all the other players in the game are dead. It does not matter if you are alive when this happens.
Mod Note: If Number 2 was exploded the Green Dome would have been blown up. If either The supervisor or Rover had been exploded the explosion would have come from below the Village (in the tunnel system.) Jailkeeping Number 33 would kill rover but would also prevent Number 33 from killing that night.


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Post Post #701 (ISO) » Thu Jan 20, 2011 6:33 pm

Post by Fate »

I WONDER IF SCUM ROLE-COPPED JACK N1.

*LETS SEE*
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Post Post #702 (ISO) » Thu Jan 20, 2011 6:34 pm

Post by Zorblag »

Town role PMs were as follows:

Fate:
The Mod wrote:You are
Number 30, Village Resident Mason
.

You are a Scientist who developed a revolutionary new way to harvest energy from geothermal sources. It should have heralded a new golden age with essentially free energy for all, but when you tried to take your findings to the public it seems that the Powers That Be didn’t support your vision of the future. Before you could make your announcement you and your family woke up here in the Village one morning.

At this point only you and your son, Hiraki (Number 41) are left. You have no idea what happened to your husband; hope that he’s being kept alive keeps you in check but you often wonder whether that’s not just another false promise being used to keep you in line. Although you have given up on escaping you’re not yet ready to give up resisting.

You and your son are both Jammers. Your inventions now are fake but plausible plots against the Village Administrators. You pass messages to your co-conspirators knowing that they’ll be intercepted and with the intention of tying up resources (which might otherwise be used to cause far more harm) to track false leads .

For whatever reason you’re now being given a chance to try to expose and dispose of the more public faces of your oppressors. Even the illusion of justice has its appeal. As does the thrill of the mob (and you’ve learned in your time here that you want to be a part of the mob, not its focus.) You know that this is almost certainly one of the many games within games that you now play and that this one isn’t being instigated by the Jammers, but at least it should feel good while you play it. You hope.

Passive Abilities
:
  • Night Talk
    . You may communicate with the Jammers during nights. You are encourage to use the following quick topic to do so: http://www.quicktopic.com/45/H/SgyyDJMThyVj
  • Mason Knowledge
    . You know that Hiraki (Number 41) is not a threat to the Village.
Win Condition
: You win when there are no threats to the Village and there is at least one Village Resident still alive.
Hiraki
Camn:
The Mod wrote:You are
Number 41, Village Resident Mason
.

Your mother, Fate (Number 30) was a Scientist who made some groundbreaking discovery that seems to have offended the wrong people. You’re not sure what the details are as she’s never willing to talk about it now, but before she had a chance to share it with the world your entire family woke up here in the Village one morning.

Your freedom has been taken away. Your former life has been taken away. Your father has been taken away (he wouldn’t play by their rules.) Even your name has been taken away. All you have left now are your mother and your desire to fight back in a way that won’t bring down massive reprisals upon you and the rest of the village. Your method of resistance has been to become a Jammer with your mother. You spread misinformation about fake but plausible plots against the Village Administrators. You pass messages to your co-conspirators knowing that they’ll be intercepted and with the intention of tying up resources (which might otherwise be used to cause far more harm) to track false leads.

For whatever reason you’re now being given a chance to try to expose and dispose of the more public faces of your oppressors. Even the illusion of justice has its appeal. As does the thrill of the mob (and you’ve learned in your time here that you want to be a part of the mob, not its focus.) You know that this is almost certainly one of the many games within games that you now play and that this one isn’t being instigated by the Jammers, but at least it should feel good while you play it. You hope.

Passive Abilities
:
  • Night Talk
    . You may communicate with the Jammers during nights. You are encourage to use the following quick topic to do so: http://www.quicktopic.com/45/H/SgyyDJMThyVj
  • Mason Knowledge
    . You know that Fate (Number 30) is not a threat to the Village.
Win Condition
: You win when there are no threats to the Village and there is at least one Village Resident still alive.
populartajo:
The Mod wrote:You are
Number 129, 2-Shot Bulletproof Village Resident
.

At one time you were a General who helped keep the secret circles that pulled the strings for the government (which one doesn’t matter) in power. Then those circles made a change and your support was no longer needed. Sadly you knew too much to simply retire to your Estate by the Sea as you’d always planned, but it turns out that retirement by the Sea of another sort was an option (and one more appealing than the alternatives.)

You know that you’ll never escape from the Village but If you follow their rules you can live a mostly comfortable life here. That is provided that you’re not unlucky enough to be caught up in one of the countless plots and schemes that the powers that be constantly use to test the Village Residents, their Administrators and each other. Fortunately, even on the rare instances when you do get involved you’ve got a trick or two from your days in the army left to protect you.

For whatever reason the Village is now being given a chance to try to expose and dispose of the more public faces of its oppressors. You know that it won’t make a difference in the long run but you also know better than to do anything other than go along with it for now. With a little luck you’ll get through this and soon be able to return to the Illusion of a peaceful life in an idyllic environment. Even if you know it’s not real you’re pragmatic enough to enjoy it while you can.

Reactive Ability
:
  • 2-Shot Bulletproof
    : The first two times you are targeted by an active ability that would kill you if this ability did not activate that kill will be prevented.
Win Condition
: You win when there are no threats to the Village and there is at least one Village Resident still alive.
chesskid3:
The Mod wrote:You are
Number 143, Village Resident
.

There was a time when you had a perfectly normal life. You worked for the government (which one doesn’t matter) in a capacity that occasionally brought you into contact with sensitive material. Apparently at some point you encountered something so sensitive that it made you a security risk. As a result, you woke up one day as a resident of the Village, your past effectively lost and your future restricted to one small community which only barely hides its terrifying nature under a veneer of cheerful pleasantries.

Your hopes of escape are long since gone. Your hopes of justice on any large scale have vanished as well. If you follow their rules you’ve found that you can live a mostly comfortable life here provided that you’re not unlucky enough to be caught up in one of the countless plots and schemes that you only see the periphery of but which you know are constantly brewing in the background.

For whatever reason you’re now being given a chance to try to expose and dispose of the more public faces of your oppressors. Even the illusion of justice has its appeal. As does the thrill of the mob (and you’ve learned in your time here that you want to be a part of the mob, not its focus.) You know that this is almost certainly one of the many games within games that you’re now forced to play but at least this one should feel good while you play it. You hope.

Win Condition
: You win when there are no threats to the Village and there is at least one Village Resident still alive.
EtherealCookie:
The Mod wrote:You are
Number 81, Village Resident
.

There was a time when you had a perfectly normal life. You worked for the government (which one doesn’t matter) in a capacity that occasionally brought you into contact with sensitive material. Apparently at some point you encountered something so sensitive that it made you a security risk. As a result, you woke up one day as a resident of the Village, your past effectively lost and your future restricted to one small community which only barely hides its terrifying nature under a veneer of cheerful pleasantries.

Your hopes of escape are long since gone. Your hopes of justice on any large scale have vanished as well. If you follow their rules you’ve found that you can live a mostly comfortable life here provided that you’re not unlucky enough to be caught up in one of the countless plots and schemes that you only see the periphery of but which you know are constantly brewing in the background.

For whatever reason you’re now being given a chance to try to expose and dispose of the more public faces of your oppressors. Even the illusion of justice has its appeal. As does the thrill of the mob (and you’ve learned in your time here that you want to be a part of the mob, not its focus.) You know that this is almost certainly one of the many games within games that you’re now forced to play but at least this one should feel good while you play it. You hope.

Win Condition
: You win when there are no threats to the Village and there is at least one Village Resident still alive.
Jack:
The Mod wrote:You are
Number 51, Village Resident
.

There was a time when you had a perfectly normal life. You worked for the government (which one doesn’t matter) in a capacity that occasionally brought you into contact with sensitive material. Apparently at some point you encountered something so sensitive that it made you a security risk. As a result, you woke up one day as a resident of the Village, your past effectively lost and your future restricted to one small community which only barely hides its terrifying nature under a veneer of cheerful pleasantries.

Your hopes of escape are long since gone. Your hopes of justice on any large scale have vanished as well. If you follow their rules you’ve found that you can live a mostly comfortable life here provided that you’re not unlucky enough to be caught up in one of the countless plots and schemes that you only see the periphery of but which you know are constantly brewing in the background.

For whatever reason you’re now being given a chance to try to expose and dispose of the more public faces of your oppressors. Even the illusion of justice has its appeal. As does the thrill of the mob (and you’ve learned in your time here that you want to be a part of the mob, not its focus.) You know that this is almost certainly one of the many games within games that you’re now forced to play but at least this one should feel good while you play it. You hope.

Win Condition
: You win when there are no threats to the Village and there is at least one Village Resident still alive.
SpyreX:
The Mod wrote:You are
Number 29, Village Resident
.

There was a time when you had a perfectly normal life. You worked for the government (which one doesn’t matter) in a capacity that occasionally brought you into contact with sensitive material. Apparently at some point you encountered something so sensitive that it made you a security risk. As a result, you woke up one day as a resident of the Village, your past effectively lost and your future restricted to one small community which only barely hides its terrifying nature under a veneer of cheerful pleasantries.

Your hopes of escape are long since gone. Your hopes of justice on any large scale have vanished as well. If you follow their rules you’ve found that you can live a mostly comfortable life here provided that you’re not unlucky enough to be caught up in one of the countless plots and schemes that you only see the periphery of but which you know are constantly brewing in the background.

For whatever reason you’re now being given a chance to try to expose and dispose of the more public faces of your oppressors. Even the illusion of justice has its appeal. As does the thrill of the mob (and you’ve learned in your time here that you want to be a part of the mob, not its focus.) You know that this is almost certainly one of the many games within games that you’re now forced to play but at least this one should feel good while you play it. You hope.

Win Condition
: You win when there are no threats to the Village and there is at least one Village Resident still alive.
Zang:
The Mod wrote:You are
Number 69, Village Resident
.

There was a time when you had a perfectly normal life. You worked for the government (which one doesn’t matter) in a capacity that occasionally brought you into contact with sensitive material. Apparently at some point you encountered something so sensitive that it made you a security risk. As a result, you woke up one day as a resident of the Village, your past effectively lost and your future restricted to one small community which only barely hides its terrifying nature under a veneer of cheerful pleasantries.

Your hopes of escape are long since gone. Your hopes of justice on any large scale have vanished as well. If you follow their rules you’ve found that you can live a mostly comfortable life here provided that you’re not unlucky enough to be caught up in one of the countless plots and schemes that you only see the periphery of but which you know are constantly brewing in the background.

For whatever reason you’re now being given a chance to try to expose and dispose of the more public faces of your oppressors. Even the illusion of justice has its appeal. As does the thrill of the mob (and you’ve learned in your time here that you want to be a part of the mob, not its focus.) You know that this is almost certainly one of the many games within games that you’re now forced to play but at least this one should feel good while you play it. You hope.

Win Condition
: You win when there are no threats to the Village and there is at least one Village Resident still alive.
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Post Post #703 (ISO) » Thu Jan 20, 2011 6:39 pm

Post by Zorblag »

The Green Room for dead players was http://www.quicktopic.com/45/H/shMyJ9P7a4m

Night actions were as follows:

Night 1: Plum kills Fate.
Ojanen watches Fate (sees Plum and Ojanen target him.)
nachomamma8 investigates populartajo (learns Number 129, 2-shot bullet proof village resident.)
The Rufflig kills Zang.

Night 2: Sotty7 kills chesskid3.
nachomamma8 investigates Jack (learns Number 51, Village Resident.)
The Rufflig kills Sotty7.

Night 3: The Rufflig kills Camn.

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Post Post #704 (ISO) » Thu Jan 20, 2011 6:43 pm

Post by Fate »

N2. Damn nacho can read people too well.
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Post Post #705 (ISO) » Thu Jan 20, 2011 6:45 pm

Post by Zorblag »

So definitely congratulations to The Rufflig. His role was there to power the town and for the scum to hunt so I wasn't overly expecting it to win. The scum team all had active abilities and none of the town did so there was no way for the town to get any of the exploded kills. Without the SK the town wasn't particularly powerful (though the scum abilities mostly didn't actually help them against the town as the watcher and jailkeeper were both useless against this town in particular.)

It was on the whole a pretty good player group and I was pleased that there were only two replacements needed (Ojanen's being completely understandable and Hiraki's coming with a warning which was nice.) Thank you all for playing!

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Post Post #706 (ISO) » Thu Jan 20, 2011 6:54 pm

Post by Jack »

aahhhh, oh well.

Good SK is very difficult to spot by nature, because it's only minimally different from playing town.

My thought about tajo being absent and being unlikely to have pegged nacho was a good one though, too bad I forgot about it when nacho flipped scum instead of SK.
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Post Post #707 (ISO) » Thu Jan 20, 2011 6:56 pm

Post by Fate »

GAAAH TROLL

TROLL NO BE NIKNAOR.

TROLL NO PUT 3RD PARTY ROLES IN TO BE POWER FOR TOWN LIKE NIKANOR DID.

NIKANOR MADE A LYNCHER TO TWO SCUMBAGS AS TOWN'S MAIN POWER ROLE.

THE FUCKS UP WITH MODS THESE DAYS
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Post Post #708 (ISO) » Thu Jan 20, 2011 6:57 pm

Post by The Rufflig »

Thank you, camn. I'm sorry that I had to take you out of the game; it's a pity that you had to be the mason.

Overall, I enjoyed the game.

I'll make a couple notes: I took out Zang because he was hardcore lurking. When called on lurking, Zang got upset because he wasn't lurking more than x and y. I almost didn't take out sotty7. As SpyreX noted it looks like a risky move that could have led right back to me. In the end, I took out sotty7 because of the attempted directing of the nightkill posts. That produced enough suspicion of sotty7 in thread that I thought I could get away with it and still not be firmly connected to the killing. Taking out camn was forced and made me sad because camn had put a lot of effort into the game and deserved to be in the endgame more than some of the others who were left.

I had no intention of ever claiming bomb. However, it quickly became apparent that the town would not look for a third mafia unless I revealed that part of my role. Nacho had me genuinely fooled most of day 3. I knew that he couldn't win with me as a survivor, but I initially dismissed that as a genuine mistake on Nacho's part rather than a fake role claim - I am too stubborn to change my mind once I've made it up sometimes. In the end, I was ready to lynch Nacho, but I wanted to hear what he had to say first. Jack beat me to the lynch.
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Post Post #709 (ISO) » Thu Jan 20, 2011 7:11 pm

Post by Zorblag »

@Fate, well, without the SK it was essentially a town with 2 confirmed masons and a 2 shot bullet proof up against a scum roleclop. Given that I think rolecops are highly overrated I'm not too dissapointed with that. The SK was working against town to some degree but much more than that they were a danger to the scum and half of the scum's tools only worked against them. I think that's a pretty fair tradeoff most of the time. It's a swingy setup but I knew that when I was making it.

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Post Post #710 (ISO) » Thu Jan 20, 2011 7:29 pm

Post by Fate »

I WAS TARGETED BY TWO SCUMBAGS N1.

IF YOU HAD MADE ME THE SK THERE WOULD'VE BEEN GLORY

/PRE-IN
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Post Post #711 (ISO) » Thu Jan 20, 2011 8:20 pm

Post by SpyreX »

SORRY

I dont feel bad. Not one bit.

Tajo, if you're not going to play, don't sign up. GOD
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I always lynch scum... sometimes they're just not mafia. :P

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Post Post #712 (ISO) » Thu Jan 20, 2011 11:25 pm

Post by camn »

I think it was a great setup, Troll.

It came down to a 3:1 lylo.. So it didn't swing took hard, right?

I loved it.
I miss Ojanen, though :(
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Post Post #713 (ISO) » Fri Jan 21, 2011 2:23 am

Post by Sotty7 »

Well played Ruff.

I thought it was a pretty good set up Troll, I enjoyed my short playing time in the game. Wish I could have done better as a replacement Oj but I suffered from holiday laxness.
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hasdgfas
hasdgfas
Jack of All Trades
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hasdgfas
Jack of All Trades
Jack of All Trades
Posts: 5628
Joined: October 2, 2007
Location: Madison, WI

Post Post #714 (ISO) » Wed Jul 27, 2011 11:14 am

Post by hasdgfas »

Fin
jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
jdodge1019: thus he is a cow

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