Mini 14 ~ Mafia Holographica (Game Over!)


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Post Post #50 (ISO) » Tue Jan 11, 2011 5:07 am

Post by Fate »

Feysal is obvtown. Vi Id prefer that method with the pretty picture just for ambiance
Fate is absurdly beautiful. 運命に弄ばれる
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Post Post #51 (ISO) » Tue Jan 11, 2011 5:49 am

Post by Zodiark13 »

Vi wrote:
...please watch warmly. The game will begin when about 10 people have confirmed...
I see what you did there. ;)
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Post Post #52 (ISO) » Tue Jan 11, 2011 5:50 am

Post by Zodiark13 »

Opps, was meant to PM, sorry.
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Post Post #53 (ISO) » Tue Jan 11, 2011 5:57 am

Post by curiouskarmadog »

strange "PM"
NO YOU'RE OVER DEFENSIVE
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Post Post #54 (ISO) » Tue Jan 11, 2011 6:01 am

Post by VasudeVa »

...I don't understand what's happening anymore.
My whip went through, right?
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Post Post #55 (ISO) » Tue Jan 11, 2011 6:04 am

Post by Feysal »

Fate #50 wrote:Feysal is obvtown. Vi Id prefer that method with the pretty picture just for ambiance
Thanks, though you do realize we're all neutral in the demo phase?

I'll probably keep my own notes on the side, so there is no need to make a separate table on my account. It looks crude anyway.
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Post Post #56 (ISO) » Tue Jan 11, 2011 6:07 am

Post by inHimshallibe »

I'd rather we format our moves by column/row, as such:

..A B C
1
2
3

But that's pretty much just aesthetics.
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Post Post #57 (ISO) » Tue Jan 11, 2011 6:33 am

Post by Feysal »

When I sent my starting position, I gave it as 2nd row, 3rd column. Later I regretted it, and thought something like StartPosition(1, 2); would've been more appropriate. Indices beginning from 0 of course.
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Post Post #58 (ISO) » Tue Jan 11, 2011 6:35 am

Post by chesskid3 »

IM SO LOST
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Post Post #59 (ISO) » Tue Jan 11, 2011 7:17 am

Post by vezokpiraka »

This game is so much fun.

Let's kill ourselves before we get alignments. Last man standing wins.
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Post Post #60 (ISO) » Tue Jan 11, 2011 7:26 am

Post by VP Baltar »

You first.

@ chess kid - if you have questions about what to do, now is the time to ask. Once the game starts, you better not be confused or you'll likely be dead quickly.
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Post Post #61 (ISO) » Tue Jan 11, 2011 7:28 am

Post by Fate »

@Feysal:
WHOOOOOOOOOOOOOSSSSHH
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Post Post #62 (ISO) » Tue Jan 11, 2011 8:11 am

Post by Furcolow »

tri attack: plum(1), thebuttonmen(2), vp baltar(3)
MOVE: NORTH


....sequence fades
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Post Post #63 (ISO) » Tue Jan 11, 2011 8:12 am

Post by chesskid3 »

VP Baltar wrote:You first.

@ chess kid - if you have questions about what to do, now is the time to ask. Once the game starts, you better not be confused or you'll likely be dead quickly.
but i don't knwo where I am
because he reset actions
but people are acting like I am in the NE corner
if he reset
I am not there
no?
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Post Post #64 (ISO) » Tue Jan 11, 2011 8:15 am

Post by Furcolow »

I just used feysal's chart, i'm pretty sure it is correct
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Post Post #65 (ISO) » Tue Jan 11, 2011 8:15 am

Post by inHimshallibe »

You are in Top-Middle. Not every action is limited to your square alone.
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Post Post #66 (ISO) » Tue Jan 11, 2011 8:18 am

Post by Furcolow »

*whooooooooooosh*
pew pew
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Post Post #67 (ISO) » Tue Jan 11, 2011 8:19 am

Post by Fate »

furcolow....vezok...

chesskid...

I hope to hell and back there's no actual need for SCUMHUNTING this game.
Fate is absurdly beautiful. 運命に弄ばれる
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Post Post #68 (ISO) » Tue Jan 11, 2011 9:09 am

Post by Feysal »

I made the table based on the picture, so it should be correct.

One observation I've made about the rules is that since moves resolve last, there will be no dodging of attacks in this game. Whereever players are after actions are resolved, there they will remain for the next 24 hours. That means everyone is currently at their starting positions, including those who have posted move commands. Only at resolve time will players change areas.

This has the effect that if you've moved already, you can later decide to shoot, and this will happen from your old position, not from wherever you were moving to. I fully expect to see confusion result from this.

I have no idea how we're supposed to be scumhunting in this setup, without any votes. Possibly the only things we can use are special abilities and game mechanics to identify scum, otherwise this will turn into a free-for-all.
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Post Post #69 (ISO) » Tue Jan 11, 2011 9:12 am

Post by Feysal »

Oh, and I'm going to say this now, for the sake of everyone's sanity we probably should keep a list of where everyone is and what actions they have posted. This is only the third page of the demo, and if we've already lost track of who is going where and shooting in which direction, we have to be prepared when the actual game starts.
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Post Post #70 (ISO) » Tue Jan 11, 2011 9:30 am

Post by VP Baltar »

Feysal wrote:I have no idea how we're supposed to be scumhunting in this setup, without any votes. Possibly the only things we can use are special abilities and game mechanics to identify scum, otherwise this will turn into a free-for-all.
Well, my impression is that we should just punish anyone that tries to make it a free for all, as this will probably benefit the scum. Once the actual game starts, I think we should play it like a mafia game and people can shoot others, but need to explain why they are doing it and have good reason. Players that are willy nilly shooting people are a hindrance and should be executed accordingly by the mob.
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Post Post #71 (ISO) » Tue Jan 11, 2011 9:31 am

Post by Vi »

The next five and a half hours can't go by quickly enough.

chesskid - by "reset" I mean nothing you did before registered. You are in the top middle region.
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #72 (ISO) » Tue Jan 11, 2011 11:30 am

Post by chesskid3 »

Move to center
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Post Post #73 (ISO) » Tue Jan 11, 2011 2:15 pm

Post by Feysal »

Move(north);
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Post Post #74 (ISO) » Tue Jan 11, 2011 3:04 pm

Post by Vi »

>
Processing actions...
>
NOTICE: Due to this being the DEMO phase, the underlying mechanics will be revealed along the way...

>
You hear a clicking sound...
>
HIDDEN: This can mean any number of invisible actions. Surprise and terror!

>
Furcolow unleashes a tricolored swirl of energy! Plum is hit! TheButtonmen is hit! VP Baltar is hit!
>
HIDDEN: This is the result of TriAttack(). Furcolow's attempt to inflict 3 damage on VP Baltar failed, as the maximum damage for this attack is 2. Plum takes 1 damage, TBM takes 2.

>
Gammagooey forces a slash so hard it distorts the arena! ...But it missed every eligible target!
>
HIDDEN: This is the result of MagneticWipe(N). Everyone in the E and NE regions except for Gammagooey was in range for this, but by sheer bad luck it missed all three of them (60% accuracy per).

>
inHimshallibe forces a slash so hard it distorts the arena! chesskid3 is hit!
>
HIDDEN: This is, again, the result of MagneticWipe(ck3). In addition to doing 2 damage, Magnetic Wipe causes the victim to potentially lose modules as well. It doesn't apply to chesskid3 here, because he has no eligible modules to lose.

>
VasudeVa's whip arcs and cracks against its victim! Fate is hit!
>
HIDDEN: This is the result of PlasmaWhip(Fate).

>
A wobbling field of static swirls around vezokpiraka! chesskid3 is hit! curiouskarmadog is hit!
>
HIDDEN: This is the result of Gyroscope(), which hits everyone in regions adjacent to its user for 4 damage.

>
VP Baltar unleashes a tricolored swirl of energy! Fate is hit! VasudeVa is hit!
>
HIDDEN: TriAttack(). chesskid3 was not in range of this attack.

>
HIDDEN: At this time 1 day of recharge is assessed. Please note that Offense, Shield, and Support recharge times are separate, although it doesn't seem to apply to anyone right now.
>
HIDDEN: All of the abilities explicitly named above have recharge time of at least 2 days. Therefore, none of the players using said abilities may use one during this coming day.

Stand by for map and damage count due to character count...
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.

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