Metropolis: Revisited [Game Over]


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Post Post #25 (ISO) » Sun Mar 13, 2011 2:29 pm

Post by Wraith »

I'd prefer to not break the game, guys.
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Post Post #26 (ISO) » Sun Mar 13, 2011 2:30 pm

Post by Friend »

Lynch him NOW.
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Post Post #27 (ISO) » Sun Mar 13, 2011 3:09 pm

Post by AlmasterGM »

Wraith wrote:I'd prefer to not break the game, guys.
lol hi scumbag.
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Post Post #28 (ISO) » Sun Mar 13, 2011 3:11 pm

Post by MagnaofIllusion »

/confirm

I'd guess that Reaper hasn't left a fucking hole the size of Chicago in his set-up that would allow breaking Day 1 but feel free to test that theory.

Then hang Wraith.
"I am a leaf on the wind ... watch how I soar!"

Pretty much Geriatric game restricted at this point ... unless there are players I REALLY want to play with.
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Post Post #29 (ISO) » Sun Mar 13, 2011 3:23 pm

Post by Toogeloo »

/confirm
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Post Post #30 (ISO) » Sun Mar 13, 2011 3:26 pm

Post by Nachomamma8 »

/confirm

The striking mechanic lends to the opportunity for multiple lynches per day. It's a bit dangerous, considering that there are only 13 town to 11 non-town, but I don't think that we'll have a problem reducing that number on Day 1.

The mass 40% won't work because it only affects specialized role actions, not factional ones.
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Post Post #31 (ISO) » Sun Mar 13, 2011 3:53 pm

Post by Plum »

/confirm

Am open to breaking the game but doubt that true breakage is possible at this point. Multiple lynches per Day would be satisfactory and %40ing any borderline cases as well (as scum do have nonfactional role-related actions as well, no?). There's probably an optimal strategy or at least some beneficial tactics going down here and when I've digested I'll be back for more.
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Post Post #32 (ISO) » Sun Mar 13, 2011 4:01 pm

Post by Albert B. Rampage »

FOS: Wraith
Guard your honor. Let your reputation fall where it will. And outlive the bastards.
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Post Post #33 (ISO) » Sun Mar 13, 2011 4:14 pm

Post by KageLord »

/confirm

Doubt immediate breakage is possible, but I'm not adverse to a good strategy. ;)
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Post Post #34 (ISO) » Sun Mar 13, 2011 4:22 pm

Post by ThAdmiral »

AlmasterGM wrote:
Wraith wrote:I'd prefer to not break the game, guys.
lol hi scumbag.
I would rather play a game as it is meant to be played than break it, that's just my preference. I hardly think this sort of thing is a scumtell.

In any case:
MagnaofIllusion wrote:I'd guess that Reaper hasn't left a fucking hole the size of Chicago in his set-up that would allow breaking Day
This
Nachomamma8 wrote:The mass 40% won't work because it only affects specialized role actions, not factional ones.
And this.
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Post Post #35 (ISO) » Sun Mar 13, 2011 4:28 pm

Post by curiouskarmadog »

/confirm
NO YOU'RE OVER DEFENSIVE
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Post Post #36 (ISO) » Sun Mar 13, 2011 4:45 pm

Post by GummyBear »

/confirm

We agree with the general consensus that a breakable game seems unlikely. However, it does say that kills can be blocked in the wiki.

"Gang Leader (1 per): Controls the nightkill ability.
If blocked, his faction loses their ability to kill that night
. When investigated, a Gang Leader will appear innocent."

Additionally, I'm not sure where the multiple lynches idea came from. The rules state that once someone hits 60%, we go into twilight. We DO have unlimited roleblocks, though. Using the knock-everyone-to-40% strategy, we neutralize all nighttime scumpowers (which is all of them outside of the Day Serial Killer). We also lose any town powers, which turns this game into "find the day SK". Once we succeed in finding the DSK, we're left with only vote analysis, no night actions OR nightkills to base our reads off of.

Follow-the-cop (as brought up by Kise) would be a good strategy AFTER we find the DSK, except the Gang Leaders are inv-immune, and we still have to factor the Inner Circle in.

-quadz
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Post Post #37 (ISO) » Sun Mar 13, 2011 4:55 pm

Post by Plum »

We
could
induce a state where multiple players were put over the %60 threshold simultaneously, assuming the Mod counts hits in one post as simultaneous. Pretty sure the Night SK is about as unblockable as the Day SK but I'll check again . . . yeah, it rather looks like it.
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Post Post #38 (ISO) » Sun Mar 13, 2011 5:12 pm

Post by Exe »

The question of mass-block is really one of risk.

If the block stops the kills, then a mass-block would be benefitial.
However, the chance that they block does not stop the kills means that in that case a mass-block greatly helps the scum.

Hold on, reviewing the rules:

@Mod:
Mod wrote:
Only one blow may be struck per player per day
, so choose wisely who it is you are beating on with that baseball bat.
I initially read the bolded part as me being only allowed to strike each person once, however the warning makes it sound like you mean I can only strike once. Can you clarify?
Note: Weekends are my busiest time. Expect me to not post much from Friday to Sunday.

Do not expect me to play to a meta.
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Post Post #39 (ISO) » Sun Mar 13, 2011 5:32 pm

Post by ReaperCharlie »

Hmmm. Suppose I should clarify on a couple of points:

Each player may strike only one blow per day.
I had thought it was obvious (maybe it was only obvious to me, sorry) that each player is only in control of one strike per day. Just think of it as one vote that can't be taken back. Anyway, this clarification has been edited into the ruleset, under #1 in the "Game Specific Rules" section.

This makes it so that you can only put one player above the 60% threshold, but you can roleblock two people per day effectively if you don't want to kill either of them (well, really, you can kill one and roleblock the other in some cases, but only on days when the percentages line up exactly. This was on purpose). Doing it this way shouldn't really affect endgame, because 4/6, 3/5, 3/4, 2/3 will all still come out to greater than 60%. The 60% being different than the 50% majority only affects down to 7 players, where four players only constitute a 57% majority, which will not be enough. After that, however, the "lynch threshold" for this game will be for all practical intents and purposes no different than a 50% majority. Again, this was on purpose.

@ABR #17:
You are correct. Everyone heals to 100% the next Day. Don't ask me how. Maybe the amusement park sells some kinda special juice with healing powers or something (HealJuice™, get yours today!). Or... maybe the Paramedics always try to help out the people who are crying out in pain each Night. Or perhaps even think up your own flavor justification, if neither of the aforementioned seem plausible to you. Either way, at the start of each Day, no matter how "struck" one was the day before (unless they were killed, obv), they will start at full health.

@Kise #19:
40% will disable any player-specific powers. For the purposes of this game, the Gang Leader holds the "power" of night-killing, even though any scum player may perform the kill. 40% strikes on a Gang Leader will remove his faction's ability to nightkill that night. Doing the same to an Implicator will remove their ability to Frame that night, and the same with the Streetwalker: they will not be able to Block that night. Doing this to the Night SK will block his kill for that night. Doing it to the Day SK will have no effect because he kills in broad daylight.

@Breaking Strategists:
It won't be
that
easy, I hope. :P

@MoI #28:
Thanks. lol

All players who have confirmed thus far have been bolded in the OP. We are
[edit: STILL]
waiting for one account to be activated, and that shouldn't take long.
Last edited by ReaperCharlie on Tue Mar 15, 2011 6:14 am, edited 1 time in total.
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Post Post #40 (ISO) » Sun Mar 13, 2011 6:17 pm

Post by Magua »

Is it too early to call Nachomamma town?

Just curious.
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Post Post #41 (ISO) » Sun Mar 13, 2011 6:23 pm

Post by Friend »

ThAdmiral is also scum.
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Post Post #42 (ISO) » Sun Mar 13, 2011 6:38 pm

Post by Albert B. Rampage »

ReaperCharlie wrote:This makes it so that you can only put one player above the 60% threshold, but you can roleblock two people per day effectively if you don't want to kill either of them (well, really, you can kill one and roleblock the other in some cases, but only on days when the percentages line up exactly. This was on purpose). Doing it this way shouldn't really affect endgame, because 4/6, 3/5, 3/4, 2/3 will all still come out to greater than 60%. The 60% being different than the 50% majority only affects down to 7 players, where four players only constitute a 57% majority, which will not be enough. After that, however, the "lynch threshold" for this game will be for all practical intents and purposes no different than a 50% majority. Again, this was on purpose.
Someone should translate this bit and put forward an action plan.
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Post Post #43 (ISO) » Sun Mar 13, 2011 6:41 pm

Post by Friend »

We roleblock one and kill one, or just kill one if we don't have enough votes. Doesn't seem too complicated.

We just need to talk about who we're striking before it happens.
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Post Post #44 (ISO) » Sun Mar 13, 2011 6:53 pm

Post by Albert B. Rampage »

well, really, you can kill one and roleblock the other in some cases, but only on days when the percentages line up exactly.
Which days? Quick, a mathematician.
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Post Post #45 (ISO) » Sun Mar 13, 2011 6:58 pm

Post by Magua »

Albert B. Rampage wrote:
ReaperCharlie wrote:This makes it so that you can only put one player above the 60% threshold, but you can roleblock two people per day effectively if you don't want to kill either of them (well, really, you can kill one and roleblock the other in some cases, but only on days when the percentages line up exactly. This was on purpose). Doing it this way shouldn't really affect endgame, because 4/6, 3/5, 3/4, 2/3 will all still come out to greater than 60%. The 60% being different than the 50% majority only affects down to 7 players, where four players only constitute a 57% majority, which will not be enough. After that, however, the "lynch threshold" for this game will be for all practical intents and purposes no different than a 50% majority. Again, this was on purpose.
Someone should translate this bit and put forward an action plan.
It doesn't work like RC says -- you cannot roleblock and lynch someone, because it requires *greater* than 40% to roleblock and *greater* than 60% to lynch.

You've got 24 players, so 24 strikes D1. 40% of 24 is 9.6 => 10, 60% is 14.4 => 15. So 15 strikes will lynch someone, 10 will roleblock them. So D1, we can either lynch one person, or roleblock two.

If RC changes it to be greater than or equal, then on days where the # of living players is divisible by 5, we can lynch *and* roleblock. But, D1 will not be one of those days regardless.
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Post Post #46 (ISO) » Sun Mar 13, 2011 7:00 pm

Post by ReaperCharlie »

As the vast majority of players have confirmed by now... we might as well start. :)




Metropolis:
Revisited
— End of Night Zero


The sun was low in the sky, and patrons with children bustled around the park, trying to get in the last few rides before leaving for the day. The lines for the newest ride, Screamer, stretched for hundreds of feet. The atmosphere was somewhat tired as is common at the end of a long day, but excitement was evident in the crowd: soon the children would be gone, and the real fun would begin! The lines would be shorter, the alcohol would flow freely, and the good times would come thick and fast.

Cobalt blue and neon yellow-green lights lit up the night sky, and concession stands were stocked full with energy drinks and mixed beverages. The night became wilder; details became hazy as the collective level of inebriation among the park-goers gradually grew.

And as always happens when alcohol is involved, tension and one-upmanship also grew. Eventually, a fight broke out between some park patrons. Shouts were raised, and among the darkness lit by occasional blue and green lights, a brilliant flash was seen in conjunction with an unsilenced muzzle report. Simultaneously, silence fell in the crowd, and a strangled cry rang out from the hapless victim.

Someone had been shot! The crowd fell into turmoil. A man was seen dashing away from the crowd, but the vast majority of the park-goers were tipsy at best, and nobody saw where he went, and he disappeared into the shadows.



ReaperCharlie,
a poor, unfortunate
Citizen of Metropolis
, has been killed in cold blood!





Day 1 begins now. The deadline is April 3rd, 11pm PST (April 4th, 2am EST).

.
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"Take me to Pleasure Town!" "Look, the most Glorious Rainbow Ever!" "Do me on it!" -

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Albert B. Rampage
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Post Post #47 (ISO) » Sun Mar 13, 2011 7:02 pm

Post by Albert B. Rampage »

Very informative post, Magua.
Guard your honor. Let your reputation fall where it will. And outlive the bastards.
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Post Post #48 (ISO) » Sun Mar 13, 2011 7:07 pm

Post by Friend »

I'd strike Wraith right now if I was going to strike anybody.
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Post Post #49 (ISO) » Sun Mar 13, 2011 7:08 pm

Post by Magua »

So, spreading the /strike's around will screw us. At best, we end up only being able to lynch from one of a very small group of people, and at worst we don't end up being able to lynch at all.

I'm going to propose that we pseudo-vote this, using
Vote: Blah
as normal instead of strike -- that way RC won't count it. If he'd be a gent, he can keep a pseudo vote count, but if not, I'll volunteer to do it.

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