Risk, Game 1 - the silent speaker wins

For completed/abandoned Mish Mash Games.
User avatar
mith
mith
Godfather
User avatar
User avatar
mith
Godfather
Godfather
Posts: 9267
Joined: March 27, 2002
Location: McKinney, TX

Post Post #25 (ISO) » Thu Aug 25, 2005 4:32 pm

Post by mith »

Ukraine only has one army.

Also, you (and anyone making a move in the future) needs to check the results after you post, and if you capture a territory you need to state how many armies end up in each. Basically, completing your whole turn in one go is the only way this is going to work. Make sure you know everything you need to do and do it all. :)
User avatar
Save The Dragons
Save The Dragons
He/Him
Protection unnecessary
User avatar
User avatar
Save The Dragons
He/Him
Protection unnecessary
Protection unnecessary
Posts: 21499
Joined: April 26, 2004
Pronoun: He/Him
Location: WA, USA

Post Post #26 (ISO) » Thu Aug 25, 2005 4:32 pm

Post by Save The Dragons »

Well, it was very stupid of me to roll two dice with one defender. If you wish me to redo that, I will, but for now I'll just move on.

I beat the one and move 5 into Ukraine, keeping 3 in Scandinavia.

I attack Great Britain from Northern Europe.

Original Roll String: 3d6
3 6-Sided Dice: (2, 2, 5) = 9

Original Roll String: 2d6
2 6-Sided Dice: (1, 4) = 5


Original Roll String: 3d6
3 6-Sided Dice: (3, 6, 1) = 10

Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9


Original Roll String: 3d6
3 6-Sided Dice: (6, 3, 3) = 12

Original Roll String: 2d6
2 6-Sided Dice: (3, 2) = 5


Original Roll String: 3d6
3 6-Sided Dice: (2, 4, 5) = 11

Original Roll String: 2d6
2 6-Sided Dice: (2, 4) = 6


Original Roll String: 3d6
3 6-Sided Dice: (2, 2, 1) = 5

Original Roll String: 2d6
2 6-Sided Dice: (4, 6) = 10


Original Roll String: 3d6
3 6-Sided Dice: (4, 6, 3) = 13

Original Roll String: 2d6
2 6-Sided Dice: (3, 2) = 5
User avatar
mith
mith
Godfather
User avatar
User avatar
mith
Godfather
Godfather
Posts: 9267
Joined: March 27, 2002
Location: McKinney, TX

Post Post #27 (ISO) » Thu Aug 25, 2005 4:36 pm

Post by mith »

Ah, caught you in the middle of posting.

Yeah, I suppose for the sake of speed, you can just roll 3 and 2 every time, and if the defender gets down to 1, just take the first die. Do specify before you roll if you want to stop attacking if you get down to a certain point.
User avatar
Save The Dragons
Save The Dragons
He/Him
Protection unnecessary
User avatar
User avatar
Save The Dragons
He/Him
Protection unnecessary
Protection unnecessary
Posts: 21499
Joined: April 26, 2004
Pronoun: He/Him
Location: WA, USA

Post Post #28 (ISO) » Thu Aug 25, 2005 4:37 pm

Post by Save The Dragons »

First roll: Raj loses two
Second roll: I lose two
Third roll: I lose two

Now what happens? My rolls become irrelivent because I rolled three. And do you want me to redo Ukraine?
User avatar
Save The Dragons
Save The Dragons
He/Him
Protection unnecessary
User avatar
User avatar
Save The Dragons
He/Him
Protection unnecessary
Protection unnecessary
Posts: 21499
Joined: April 26, 2004
Pronoun: He/Him
Location: WA, USA

Post Post #29 (ISO) » Thu Aug 25, 2005 4:49 pm

Post by Save The Dragons »

Well, I put a lot of thought into it, and I've decided I'm going to go for it, because I didn't specify that I wasn't going to.

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

Original Roll String: 2d6
2 6-Sided Dice: (4, 6) = 10


Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Original Roll String: 2d6
2 6-Sided Dice: (2, 5) = 7
User avatar
Save The Dragons
Save The Dragons
He/Him
Protection unnecessary
User avatar
User avatar
Save The Dragons
He/Him
Protection unnecessary
Protection unnecessary
Posts: 21499
Joined: April 26, 2004
Pronoun: He/Him
Location: WA, USA

Post Post #30 (ISO) » Thu Aug 25, 2005 4:51 pm

Post by Save The Dragons »

Ouch. Ok, I got one guy on Neurope while Raj has 2 on whatever.

I come in from Ukraine into Southern Europe.

Original Roll String: 3d6
3 6-Sided Dice: (1, 2, 2) = 5

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Original Roll String: 3d6
3 6-Sided Dice: (5, 5, 6) = 16

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
User avatar
Save The Dragons
Save The Dragons
He/Him
Protection unnecessary
User avatar
User avatar
Save The Dragons
He/Him
Protection unnecessary
Protection unnecessary
Posts: 21499
Joined: April 26, 2004
Pronoun: He/Him
Location: WA, USA

Post Post #31 (ISO) » Thu Aug 25, 2005 4:54 pm

Post by Save The Dragons »

We both lose one.

That leaves 2 in Ukraine and 2 in So Europe.

I move 3 from N Africa into So Europe.

I end my turn. Risk card!
User avatar
WindSlicer
WindSlicer
Goon
User avatar
User avatar
WindSlicer
Goon
Goon
Posts: 165
Joined: August 2, 2005

Post Post #32 (ISO) » Thu Aug 25, 2005 5:14 pm

Post by WindSlicer »

Just a quick question.

Do we use the "Preview' button on the posts to figure out how many attacks we need to continue to capture the territory? Because then we'd end up having way too many posts right? Just want to make sure.
the silent speaker
the silent speaker
Mafia Scum
the silent speaker
Mafia Scum
Mafia Scum
Posts: 2072
Joined: February 8, 2004
Location: Wouldn't you like to know.

Post Post #33 (ISO) » Thu Aug 25, 2005 7:22 pm

Post by the silent speaker »

Quick question -- what's the code for dice rolls? I've never used that.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
User avatar
CoolBot
CoolBot
Mafia Scum
User avatar
User avatar
CoolBot
Mafia Scum
Mafia Scum
Posts: 2340
Joined: February 24, 2003
Location: Ann Arbor, MI

Post Post #34 (ISO) » Fri Aug 26, 2005 3:06 am

Post by CoolBot »

Code: Select all

[dice]2d5[/dice]
will get you
Original Roll String: 2d5
2 5-Sided Dice: (4, 3) = 7
User avatar
mith
mith
Godfather
User avatar
User avatar
mith
Godfather
Godfather
Posts: 9267
Joined: March 27, 2002
Location: McKinney, TX

Post Post #35 (ISO) » Fri Aug 26, 2005 8:15 am

Post by mith »

StD, you have to move 3 armies to Southern Europe because you rolled 3 dice.

Clarification: Roll 3 and 2 for every attack. If you want to roll a different number of dice at a particular point in your attack (for example, when the defender is down to 1), you need to say that beforehand


I've gone ahead and updated the map. StD, if you'd like to adjust your free move, you can do so during the next two turns, but not after that.

WindSlicer, you're up.

Previewing will not work for dice rolls. If you're unsure how long you want to attack, you can always just do one roll per post. Otherwise, post any conditions you have for stopping or changing the number of dice.
User avatar
Save The Dragons
Save The Dragons
He/Him
Protection unnecessary
User avatar
User avatar
Save The Dragons
He/Him
Protection unnecessary
Protection unnecessary
Posts: 21499
Joined: April 26, 2004
Pronoun: He/Him
Location: WA, USA

Post Post #36 (ISO) » Fri Aug 26, 2005 4:25 pm

Post by Save The Dragons »

My bad...I'll just keep it as is.
User avatar
WindSlicer
WindSlicer
Goon
User avatar
User avatar
WindSlicer
Goon
Goon
Posts: 165
Joined: August 2, 2005

Post Post #37 (ISO) » Sat Aug 27, 2005 4:26 pm

Post by WindSlicer »

Oook. Let's cross my fingers and hope I don't screw up too badly.

Place the two armies that I get b/c of the 6 territories I control onto Siberia. This gives Siberia 6 armies.

Siberia (6) attacks Irkutsk (1)
- attack until Irkutsk is defeated

1st attack
Original Roll String: 3d6
3 6-Sided Dice: (5, 4, 1) = 10

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

2nd attack
Original Roll String: 3d6
3 6-Sided Dice: (1, 1, 2) = 4

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

3rd attack
Original Roll String: 3d6
3 6-Sided Dice: (4, 4, 3) = 11

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Alberta (7) attacks Alaska (1)
- attack until Alaska is defeated

1st attack
Original Roll String: 3d6
3 6-Sided Dice: (1, 6, 4) = 11

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

2nd attack
Original Roll String: 3d6
3 6-Sided Dice: (5, 2, 6) = 13

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

3rd attack
Original Roll String: 3d6
3 6-Sided Dice: (5, 5, 3) = 13

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


I am not done with my turn. Refer to consecutive posts.
User avatar
WindSlicer
WindSlicer
Goon
User avatar
User avatar
WindSlicer
Goon
Goon
Posts: 165
Joined: August 2, 2005

Post Post #38 (ISO) » Sat Aug 27, 2005 4:35 pm

Post by WindSlicer »

Ok, results of my last post

Siberia (6) conquered Irkutsk (1) using only the 1st attack. Attacks 2 and 3 are null. Siberia lost no armies to Irkutsk before defeating Irkutsk. 1 army is left in Siberia, while 5 are transferred to Irkutsk.

Alberta (7) conquered Alaska (1) using the 1st and 2nd attacks. Attack 3 is null. Alberta lost one army to Alaska before defeating Alaska. 1 army is left in Alberta, while 5 are transferred to Alaska.

Current tally:
Siberia, Irkutsk, Alberta and Alaska all are territories of the WindSlicer Empire
Siberia has 1 army.
Irkutsk has 5 armies.
Alberta has 1 army.
Alaska has 5 armies.

Irkutsk (5) attacks Yakutsk (1)
-attack until yakutsk is defeated

1st Attack
Original Roll String: 3d6
3 6-Sided Dice: (2, 4, 4) = 10

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

2nd Attack
Original Roll String: 3d6
3 6-Sided Dice: (6, 2, 2) = 10

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

3rd Attack
Original Roll String: 3d6
3 6-Sided Dice: (2, 1, 5) = 8

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


I am not done with my turn. Refer to consecutive posts.
User avatar
WindSlicer
WindSlicer
Goon
User avatar
User avatar
WindSlicer
Goon
Goon
Posts: 165
Joined: August 2, 2005

Post Post #39 (ISO) » Sat Aug 27, 2005 4:42 pm

Post by WindSlicer »

Ok, results of my last post.

Irkutsk (5) defeated Yakutsk (1) using only the 1st attack. Attacks 2 and 3 are null. Irkutsk lost no armies to Yakutsk before defeating Yakutsk. 1 army is left in Irkutsk, while 4 are transferred to Yakutsk.

Current Tally:
Irkutsk and Yakutsk are currenty territories of the WindSlicer empire.
Irkutsk has 1 army.
Yakutsk has 4 armies.

Yakutsk (4) attacks Kamchatka (1)
- attack until Kamchatka is defeated

1st attack
Original Roll String: 3d6
3 6-Sided Dice: (6, 2, 6) = 14

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

2nd attack
Original Roll String: 2d6
2 6-Sided Dice: (3, 5) = 8

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

3rd attack
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


I am not done with my turn. Refer to consecutive posts.
User avatar
WindSlicer
WindSlicer
Goon
User avatar
User avatar
WindSlicer
Goon
Goon
Posts: 165
Joined: August 2, 2005

Post Post #40 (ISO) » Sat Aug 27, 2005 4:49 pm

Post by WindSlicer »

Ok, results of my last post.

Yakutsk (4) defeated Kamchatka (1) using only the 1st attack. Attacks 2 and 3 are null. Yakutsk lost no armies to Kamchatka before defeating Kamchatka. 1 army is left in Yakutsk while 3 armies are transferred to Kamchatka.

Current Tally:
Yakutsk and Kamchatka are currently territories of the WindSlicer empire.
Yakutsk has 1 army.
Kamchatka has 3 armies.

Kamchatka (3) attacks Japan (1).
-attack until Japan is defeated

1st Attack
Original Roll String: 2d6
2 6-Sided Dice: (4, 5) = 9

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

2nd Attack
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


I am not done with my turn. Refer to consecutive posts.
User avatar
WindSlicer
WindSlicer
Goon
User avatar
User avatar
WindSlicer
Goon
Goon
Posts: 165
Joined: August 2, 2005

Post Post #41 (ISO) » Sat Aug 27, 2005 4:58 pm

Post by WindSlicer »

Results of my last post.

Kamchatka (3) defeated Japan (1) using only the 1st Attack. Attack 2 is null. Kamchatka loses no armies before defeating Japan. 1 army remains in Kamchatka while 2 are transferred to Japan.

Current Tally:
Kamchatka and Japan are currently territories in the WindSlicer empire.
Kamchatka has 1 army.
Japan has 2 armies.

I AM DONE ATTACKING, HERE IS THE CURRENT STATISTICS OF THE WINDSLICER EMPIRE.

Kamchatka, Japan, Yakutsk, Irkutsk, Siberia, Mongolia, Afghanistan, Indonesia, Alaska, Alberta, and Northwest Territory are all territories in the WindSlicer empire.
Kamchatka has 1 army.
Japan has 2 armies.
Yakutsk has 1 army.
Irkutsk has 1 army.
Siberia has 1 army.
Mongolia has 1 army.
Afghanistan has 1 army.
Indonesia has 1 army.
Alaska has 5 armies.
Northewest Territory has 5 armies.
Alberta has 1 army.

BEFORE I END MY TURN I WILL TRANSFER A SET OF ARMIES FROM TWO OF MY TERRITORIES.

Transfer 4 armies from Northwest Territory (5) into Alaska (5). This leaves Alaska with 4 armies and Northwest Territory with 9.

THE FINAL STATISTICS ARE:

Kamchatka, Japan, Yakutsk, Irkutsk, Siberia, Mongolia, Afghanistan, Indonesia, Alaska, Alberta, and Northwest Territory are all territories in the WindSlicer empire.
Kamchatka has 1 army.
Japan has 2 armies.
Yakutsk has 1 army.
Irkutsk has 1 army.
Siberia has 1 army.
Mongolia has 1 army.
Afghanistan has 1 army.
Indonesia has 1 army.
Alaska has 9 armies.
Northewest Territory has 1 army.
Alberta has 1 army.


My turn is finished (32 minutes O.o). Card please.
User avatar
bigbenwd
bigbenwd
got thread?
User avatar
User avatar
bigbenwd
got thread?
got thread?
Posts: 826
Joined: November 18, 2003
Location: Chicago, IL

Post Post #42 (ISO) » Sun Aug 28, 2005 10:25 am

Post by bigbenwd »

thanks for not going for N.America, that was helpful :)
"Plato is a lot of fun. It comes in many colors. You can put it through the plato fun factory, and make spaghetti out of it. You shouldn't eat it, but if you do, your poop turns different colors."
-Werebear
User avatar
WindSlicer
WindSlicer
Goon
User avatar
User avatar
WindSlicer
Goon
Goon
Posts: 165
Joined: August 2, 2005

Post Post #43 (ISO) » Sun Aug 28, 2005 10:30 am

Post by WindSlicer »

Yeah that was my first game plan, and then I reasoned it out, and it came down to the fact that if I had like 2 or 3 more armies, I would have :P And also I didn't want to risk dying during the first round, heh.

Btw, why did STD get to place 3 armies at the start of his turn?
User avatar
bigbenwd
bigbenwd
got thread?
User avatar
User avatar
bigbenwd
got thread?
got thread?
Posts: 826
Joined: November 18, 2003
Location: Chicago, IL

Post Post #44 (ISO) » Sun Aug 28, 2005 10:34 am

Post by bigbenwd »

we all do, you get your #of terretoris/3 extra armies at the beginning of each turn rounded down with a minimum of 3.
"Plato is a lot of fun. It comes in many colors. You can put it through the plato fun factory, and make spaghetti out of it. You shouldn't eat it, but if you do, your poop turns different colors."
-Werebear
User avatar
WindSlicer
WindSlicer
Goon
User avatar
User avatar
WindSlicer
Goon
Goon
Posts: 165
Joined: August 2, 2005

Post Post #45 (ISO) » Sun Aug 28, 2005 10:37 am

Post by WindSlicer »

Oh I didn't see the "minimum of 3"... darn I only placed 2 on the start of my turn.

Mith, I would have placed the 3rd army in Siberia, so should I reroll some of those or can I just make it so Japan now has 3 armies?
User avatar
mith
mith
Godfather
User avatar
User avatar
mith
Godfather
Godfather
Posts: 9267
Joined: March 27, 2002
Location: McKinney, TX

Post Post #46 (ISO) » Sun Aug 28, 2005 11:06 am

Post by mith »

You can just place it in Japan. You rolled with less dice than you had to, that's all.

I'll update the map tonight.
User avatar
WindSlicer
WindSlicer
Goon
User avatar
User avatar
WindSlicer
Goon
Goon
Posts: 165
Joined: August 2, 2005

Post Post #47 (ISO) » Sun Aug 28, 2005 11:11 am

Post by WindSlicer »

Oh, and after reading over post 41, something is definitely up with this

"BEFORE I END MY TURN I WILL TRANSFER A SET OF ARMIES FROM TWO OF MY TERRITORIES.

Transfer 4 armies from Northwest Territory (5) into Alaska (5). This leaves Alaska with 4 armies and Northwest Territory with 9. "

That statement should read

"BEFORE I END MY TURN I WILL TRANSWER A SET OF ARMIES BETWEEN TWO OF MY TERRITORIES>

Transfer 4 armies from Northwest Territory (5) into Alaska (5). This leaves Alaska with 9 armies and Northwest Territory with 1. "
User avatar
Save The Dragons
Save The Dragons
He/Him
Protection unnecessary
User avatar
User avatar
Save The Dragons
He/Him
Protection unnecessary
Protection unnecessary
Posts: 21499
Joined: April 26, 2004
Pronoun: He/Him
Location: WA, USA

Post Post #48 (ISO) » Sun Aug 28, 2005 11:36 am

Post by Save The Dragons »

bigbenwd wrote:we all do, you get your #of terretoris/3 extra armies at the beginning of each turn rounded down with a minimum of 3.
We all do? Damn, I thought mith and I had something special going on...
User avatar
mith
mith
Godfather
User avatar
User avatar
mith
Godfather
Godfather
Posts: 9267
Joined: March 27, 2002
Location: McKinney, TX

Post Post #49 (ISO) » Tue Aug 30, 2005 11:33 am

Post by mith »

Map updated, it's ben's turn. Sorry about the delay.

Return to “Sens-O-Tape Archive”