Risk, Game 1 - the silent speaker wins

For completed/abandoned Mish Mash Games.
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Post Post #350 (ISO) » Sun Oct 23, 2005 5:22 am

Post by mith »

Map updated. I'll send cards after the draft.
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Post Post #351 (ISO) » Sun Oct 23, 2005 9:46 am

Post by the silent speaker »

Oookay. Here goes.

Ukraine Cannon
Greenland Cannon
Northern Europe Cannon

I get 15 armies for the set; I have, by my count, 15 territories and so get five armies for that; two more for Australia; all told 22 reinforcements. Furthermore Ukraine gets a bonus 2. I place 15 on Mongolia and 7 on Iceland.

Mon-Jap. First three dice for me, last two for McCoyn; if McCoyn is run down to one army the fifth die is ignored; double posts ignored altogether.

Original Roll String: 5d6
5 6-Sided Dice: (3, 1, 3, 4, 2) = 13

Original Roll String: 5d6
5 6-Sided Dice: (3, 2, 4, 1, 3) = 13

Original Roll String: 5d6
5 6-Sided Dice: (4, 3, 6, 1, 1) = 15

Original Roll String: 5d6
5 6-Sided Dice: (5, 4, 1, 5, 3) = 18
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #352 (ISO) » Sun Oct 23, 2005 9:48 am

Post by the silent speaker »

First roll: split. Mongolia 15, Japan 2.
Second roll: split. Mongolia 14, Japan 1.
Third roll: Japan wins. Mongolia 13.
Fourth roll: I win. 12 armies move into Japan.
Jap-Kam.
Dice rules and double post rules will be the same throughout my turn.
Original Roll String: 5d6
5 6-Sided Dice: (2, 5, 4, 6, 6) = 23

Original Roll String: 5d6
5 6-Sided Dice: (3, 5, 1, 2, 4) = 15

Original Roll String: 5d6
5 6-Sided Dice: (3, 6, 4, 5, 3) = 21
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #353 (ISO) » Sun Oct 23, 2005 9:49 am

Post by the silent speaker »

Kamchatka loses two on the first roll and is defeated. 11 armies move into Kamchatka.
Kam-Yak (2).
Original Roll String: 5d6
5 6-Sided Dice: (2, 5, 2, 3, 2) = 14

Original Roll String: 5d6
5 6-Sided Dice: (6, 2, 3, 1, 3) = 15

Original Roll String: 5d6
5 6-Sided Dice: (4, 2, 2, 2, 6) = 16
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #354 (ISO) » Sun Oct 23, 2005 9:51 am

Post by the silent speaker »

Yakutsk loses two on the first roll and is defeated.
3
armies -- not all of them -- move in. Yakutsk now has 3; Kamchatka has 8.
Iceland (10) to Greenland (3).
Original Roll String: 5d6
5 6-Sided Dice: (1, 4, 1, 2, 2) = 10

Original Roll String: 5d6
5 6-Sided Dice: (4, 4, 1, 1, 5) = 15

Original Roll String: 5d6
5 6-Sided Dice: (3, 3, 6, 1, 5) = 18

Original Roll String: 5d6
5 6-Sided Dice: (5, 6, 6, 1, 5) = 23
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #355 (ISO) » Sun Oct 23, 2005 9:53 am

Post by the silent speaker »

First roll: Greenland loses two and has one remaining.
Second roll: Greenland loses. 9 armies move into Greenland.
Kam (8.)-Ala (1).
Original Roll String: 5d6
5 6-Sided Dice: (5, 5, 4, 1, 2) = 17

Original Roll String: 5d6
5 6-Sided Dice: (5, 5, 3, 3, 2) = 18
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #356 (ISO) » Sun Oct 23, 2005 9:55 am

Post by the silent speaker »

I lose the first, win the second. 6 armies move in.
Ala-NWT.
Original Roll String: 4d6
4 6-Sided Dice: (4, 1, 1, 2) = 8

Original Roll String: 4d6
4 6-Sided Dice: (6, 2, 2, 3) = 13
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #357 (ISO) » Sun Oct 23, 2005 9:56 am

Post by the silent speaker »

I lose the first, win the second. 4 armies move in.
NWT-Alb.
Original Roll String: 4d6
4 6-Sided Dice: (1, 2, 5, 2) = 10

If I lose, I can only roll two.
Original Roll String: 3d6
3 6-Sided Dice: (1, 2, 5) = 8
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #358 (ISO) » Sun Oct 23, 2005 9:57 am

Post by the silent speaker »

I win the first. 3 armies move in.
Alb-WUs. I can roll two.
Original Roll String: 3d6
3 6-Sided Dice: (3, 6, 4) = 13
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #359 (ISO) » Sun Oct 23, 2005 9:58 am

Post by the silent speaker »

I lose and can roll only one. Here goes.
Original Roll String: 2d6
2 6-Sided Dice: (3, 2) = 5
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #360 (ISO) » Sun Oct 23, 2005 9:59 am

Post by the silent speaker »

I lose.
Greenland (9)-Quebec (1).
Original Roll String: 4d6
4 6-Sided Dice: (1, 5, 2, 4) = 12

Original Roll String: 4d6
4 6-Sided Dice: (1, 3, 2, 3) = 9
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #361 (ISO) » Sun Oct 23, 2005 9:59 am

Post by the silent speaker »

I win the first. 8 armies move in.
Que-Ont.
Original Roll String: 4d6
4 6-Sided Dice: (1, 2, 6, 1) = 10

Original Roll String: 4d6
4 6-Sided Dice: (1, 2, 4, 4) = 11
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #362 (ISO) » Sun Oct 23, 2005 10:00 am

Post by the silent speaker »

I lose both and have 6 remaining. Continuing.
Original Roll String: 4d6
4 6-Sided Dice: (2, 4, 3, 3) = 12

Original Roll String: 4d6
4 6-Sided Dice: (1, 4, 4, 1) = 10
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #363 (ISO) » Sun Oct 23, 2005 10:00 am

Post by the silent speaker »

I lose the first and win the second. 4 armies move in.
Ont-EUS.
Original Roll String: 4d6
4 6-Sided Dice: (3, 3, 1, 4) = 11

Original Roll String: 3d6
3 6-Sided Dice: (2, 2, 4) = 8
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #364 (ISO) » Sun Oct 23, 2005 10:02 am

Post by the silent speaker »

I win the first. 3 armies move in.
EUS-WUS. I can roll only two dice.
Original Roll String: 3d6
3 6-Sided Dice: (4, 6, 5) = 15

Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #365 (ISO) » Sun Oct 23, 2005 10:04 am

Post by the silent speaker »

I get it in one and have two armies in Western United States.

McCoyn, I believe that entitles you to a home in exile on Tahiti. WindSlicer can attest to how well you'll be treated.
Can't you, WindSlicer?


Continuation of my turn will have to wait on a card update. I think I have to exchange another set before I continue.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #366 (ISO) » Sun Oct 23, 2005 11:52 am

Post by mccoyn »

I've PM'd my 4 cards to you.
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Post Post #367 (ISO) » Sun Oct 23, 2005 10:13 pm

Post by mith »

I'll get a mid turn update up after lunch, and resend all the cards you have just to make sure.


Updated.
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Post Post #368 (ISO) » Mon Oct 24, 2005 6:21 am

Post by the silent speaker »

Southern Europe Horse
India Cannon
South Africa Soldier

20 for the set, two additional ones on India. All 20 go on Ukraine, which now has 23 and attacks the Mideast (3).
Original Roll String: 5d6
5 6-Sided Dice: (6, 2, 2, 2, 6) = 18

Original Roll String: 5d6
5 6-Sided Dice: (1, 3, 3, 5, 4) = 16

Original Roll String: 5d6
5 6-Sided Dice: (1, 5, 1, 2, 5) = 14
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #369 (ISO) » Mon Oct 24, 2005 6:22 am

Post by the silent speaker »

Firsst roll: split. Ukraine 22, Mideast 2.
Second roll: Ukraine loses two (20).
Third roll: Ukraine loses two (18).
Original Roll String: 5d6
5 6-Sided Dice: (4, 5, 5, 2, 4) = 20

Original Roll String: 5d6
5 6-Sided Dice: (2, 6, 1, 4, 3) = 16
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #370 (ISO) » Mon Oct 24, 2005 6:23 am

Post by the silent speaker »

Fourth roll: mideast loses two. 17 armies move in.
Mideast to S. Europe (1).
Original Roll String: 4d6
4 6-Sided Dice: (2, 6, 1, 5) = 14

Original Roll String: 4d6
4 6-Sided Dice: (2, 1, 6, 4) = 13
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #371 (ISO) » Mon Oct 24, 2005 6:24 am

Post by the silent speaker »

I win the first. 16 armies move in.
S. Europe-N. Europe (1).
Original Roll String: 4d6
4 6-Sided Dice: (1, 2, 4, 6) = 13

Original Roll String: 4d6
4 6-Sided Dice: (6, 4, 3, 5) = 18
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #372 (ISO) » Mon Oct 24, 2005 6:24 am

Post by the silent speaker »

I win the first. 16 armies move in.
S. Europe-N. Europe (1).
Original Roll String: 4d6
4 6-Sided Dice: (2, 6, 2, 5) = 15

Original Roll String: 4d6
4 6-Sided Dice: (2, 4, 1, 6) = 13
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #373 (ISO) » Mon Oct 24, 2005 6:24 am

Post by the silent speaker »

I win the first. 16 armies move in.
S. Europe-N. Europe (1).
Original Roll String: 4d6
4 6-Sided Dice: (4, 3, 1, 4) = 12

Original Roll String: 4d6
4 6-Sided Dice: (1, 2, 2, 1) = 6
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #374 (ISO) » Mon Oct 24, 2005 6:25 am

Post by the silent speaker »

I win the first. 16 armies move in.
S. Europe-N. Europe (1).
Original Roll String: 4d6
4 6-Sided Dice: (5, 2, 6, 2) = 15

Original Roll String: 4d6
4 6-Sided Dice: (1, 2, 2, 2) = 7
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons

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