- The Golden Rules
1. The site-wide rules apply. Read them, know them, love them, but do not break them.
2. Play to win.
3. I reserve the right to change the rules at any time for any reason. If I do this, the rule changes will be posted in thread.
- The Inviolable Rules
4. If you’re unsure if what you’re going to do will break a rule, ASK.
5. We're all here to have fun. Tempers may flare, but avoid personal attacks and keep it civil.
6. Do not edit or delete your posts in this thread.
7. Do not quote or link private communications, including Role PMs, Quicktopics, etc. (Quoting is allowed wherever alignment is confirmed, such as scum or mason QTs.)
8. Do not use cryptography, invisible text, tiny text, or the like.
9. Do not use any form of provable randomness. Claiming you rolled dice and acting on that is fine. Using dice tags is not.
10. Do not impersonate or pretend to be the moderator.
If I edit a post, my words will be in purple.
Do not use this color.
11. Do not talk about this game outside of this game thread until it is completed, unless I have specifically told you it is allowed.
12. Do not bring outside factors into this game. This includes making bets, promises of real life rewards, etc.
13. Do not pretend to break one of these rules. Pretending to break a rule will be treated the same as breaking the rule.
14. Breaking one of these rules may result in a modkill. If you are modkilled, you may become a Neutral Survivor, and thus automatically lose. Modkilling may or may not end the Day.
- The Activity Rules
15. Each player is expected to post at least once every 72 real life hours. If a player goes 72 real life hours without posting, they may be prodded. Prods will be publicly announced.
16. If a player does not respond to their prod within 24 real life hours, is prodded twice in the same Day, or three times in total within the game, they may be force-replaced.
17. If you will be V/LA, please alert me in the thread or via PM. I do not read the V/LA thread.
18. Each Day will have a deadline of fourteen real life days.
In the event deadline is reached before a lynch has occurred, no lynch will occur.
19. Each Night will have a deadline of three real life days. If a player has a night action, but does not submit a choice before deadline, they will perform no action.
20. I may extend deadlines in the event replacements must be found, at my discretion. This will be announced.
- The Voting Rules
21. Votes must be bolded to count, and in the format of VOTE: Magua. Abbreviations, missing punctuation, and misspellings will be accepted as long as the vote is bolded and it is obvious to me who is being voted for.
22. Unvoting is nice, but is not necessary.
23. Once a majority of votes is reached (# of players / 2 + 1, rounded down), that player will be lynched and dead as of the next vote count. No further votes or unvotes will be counted.
24.
If you are dead, that is it. Do not post. Not even a "Bah" post.
25. You may VOTE: No Lynch. It still requires a majority to end the Day before deadline.
II. Setup Rules and Information
1. This game is Night start.
2. Entrepreneur Role PM: At least one player will have received this Role PM:
Spoiler: Entrepreneur Role PM
Hello, XXX!
You clawed your way into this marketplace, and you’ve made a success of yourself, creating your own niche and your own wealth. But in the recent days, your fellow entrepreneurs have been winding up dead -- it’s up to you to show that innovation trumps murder.
You are an
Entrepreneur
.
Nest Egg:
You start the game with $100.
Wage:
At the end of every Day, you will receive $50.
Efficiency Bonus:
At the end of every Day, you will receive $5 for every full 24 hours that remained until deadline (since deadline is 14 real life days, this bonus will be between $65 and $0).
Money (P):
Each Night, you may spend any or all of your money on the following activities:
Bid:
Bid on abilities being auctioned off in the marketplace. Described in Section III.
Invest:
The following Night, you will receive 120% (round down) of what you invested.
Transfer:
Choose another player. The following Night, that player will (anonymously) receive 95% (round down) of what you transferred.
Advertise:
Influence what abilities will be auctioned off in the marketplace the following Night. Described in Section IV.
You win with the
Town
: You win when all the players alive have the
Town
win condition, and there is at least one player alive.
3. Money: Each player starts with a set amount of money (their Nest Egg). Additionally, at the end of every Day, each player will receive an amount of money as described in their Role PM.
Spoiler: Money Example
Magua is an Entrepreneur. His Nest Egg is $100. His Wage is $50, with an Efficiency Bonus of $5 per 24 hours remaining when the Day ended. If Day 1 lasts...
5 hours: Magua will receive $115 at the end of Day 1, and have $215 total.
204 hours (8 days, 12 hours): Magua will receive $75 at the end of Day 1, and have $175 total.
336 hours (14 days -- deadline): Magua will receive $50 at the end of Day 1, and have $150 total.
4. Limited Reveal: When a player dies, their role and alignment will be revealed, but whatever money and abilities they possessed when they died will not be.
5. Timing: When it comes to precise issues of timing, apply these rules:
The lynch occurs before “end of Day” effects. The lynchee is not considered alive for any such effects.
At Night, auctions are ended and all transfers, investments, etc are processed before abilities. Specifically, killing someone at Night does not stop them from winning an auction or performing a transfer.
6. Mafia Knowledge: The following things are true about the mafia in this setup:
No member of the mafia gets an Efficiency Bonus; they receive the same amount of money regardless of the length of the Day.
The mafia do not possess a factional Night-kill. The only Night-kill available will be via the marketplace.
The mafia have daytalk.
There are two mafia teams. Each team does not know the other team; however, they win together.
The mafia have a method to share abilities.
III. Auctions
1. Each Night, the marketplace will contain a number of auctions related to the number of players. One of these auctions will always be for “Night-kill x 1”, which is a one-shot Night-kill.
2. The abilities that appear each Night in the marketplace are in a predetermined order.
3. The current bid and ending bid for an ability are public; the highest bidder (and the winner) are anonymous. Current bids will be updated roughly every 24 hours during the Night.
4. The rules for bidding are as so:
A player may PM the mod the *maximum* amount they wish to bid on an auction at any time while that auction is ongoing. This is the their “maximum bid”.
All bids must be in whole dollars. No fractions or decimals. A player may not bid more money than they have.
Maximum bids function like eBay -- the current bid will always be $1 more than the second highest bid, or, to put it another way, if you are winning the auction, you are always bidding the minimum amount required to do so. If another player bids higher than the current bid, but less than or equal to your maximum bid, you will remain the highest bidder and the current bid will be raised appropriately.
The maximum bid mechanic is to make things easier for the moderator. A player may voluntarily choose to pay more than the minimum amount if they so desire.
All bids between status updates are given equal timing priority. In the case of tied maximum bids, the person who was previously winning will continue to win if possible. Otherwise, random.org will provide a tiebreaker.
Maximum bids may be increased at any time, but may never be decreased.
At the end of the Night, before kills resolve, the highest bidder receives any unused bid money back, and receives the ability in question. All other bidders receive 90% (round down) of their bid money back.
Spoiler: Bidding Example
1. The ability "Cop x 2" is in the marketplace. It has a starting bid of $10, but no current bid as of yet.
2. Magua has $100. He sends a PM that includes “Bid: Cop x 2, $50”. This costs Magua $50. Magua is now the highest bidder for "Cop x 2", with a current bid of $10 (the minimum amount required to win). He has $50 remaining.
3. Faraday has $100. He sends a PM that includes “Bid: Cop x 2, $40.” This costs Faraday $40. Magua remains the highest bidder, with a current bid of $41. Faraday has $60; he will not receive any money back until the end of the Night. Magua still has $50.
4. Faraday sends a PM that includes “Bid: Cop x 2, $65.” This costs Faraday another $25. Faraday is now the highest bidder, with a current bid of $51, and has $35.
5. If the auction were to end at this point, Faraday would receive $14 (his $65 maximum bid - the $51 winning bid) and receive Cop x 2, ending up with $49. Magua would receive $45 back (90% of $50), ending up with $95.
6. If, however, Magua were to come back and place a new maximum bid of $80, that would cost Magua $30. If the auction then ended, Magua would win for $66; he would receive $14 back ($80 - $66) and have $34. Faraday would end with $93 (90% of $65 is $58, plus the unspent $35).
IV. Advertising
1. Advertising allows players to pay money to start another auction for a specific ability.
2. Each Night, players may spend money along in the name of a specific ability that has come up for auction already.
3. The name of the ability that currently has the most money spent on it will be public (but not the amount of money). In the event of a tie, the ability that reached that amount first will be “the winner”.
4. The following Night, an auction for that ability will be held. Once an ability has won an Advertising auction, it cannot be advertised for the rest of the game.
5. Money spent on Advertising for an ability that did not win carries over to the next Night.
Spoiler: Advertising Example
1. It is N0. No one has spent any money advertising any ability.
2. Magua sends a PMs that include “Advertise: Cop, $10.” This costs him $10. The leading Advertising candidate is now “Cop”, and this will be reflected in the auction counts.
3. Faraday sends a PM that includes “Advertise: Neighborizer, $20.” This costs him $20. The leading Advertising candidate is now “Neighborizer”, and this will be reflected in the auction counts.
4. Magua sends in another PM that includes “Advertise: Cop, $10”. This costs him another $10. Neighborizer is still the leading candidate, because it reached $20 first.
5. The Night ends with Neighborizer winning. The following Night, there will be a Neighborizer auction.
6. The following Night, the leading Advertising candidate will start out being “Cop,” because the $20 of donations from N0 will have carried over.
V. Abilities
1. Abilities are the powers that can be won from the auctions in the marketplace.
2. All abilities have a limited number of uses (even abilities that are normally considered passive, such as “Investigation Immunity”, must be activated to gain their benefit). The number of uses remaining comes after the name. Eg, “Cop x 2” is a two-shot Cop; each use returns one investigation, “Night-kill x 1” is a one-shot Night-kill, and so on.
3. Abilities may only be activated once per phase (Day or Night), even if you have multiple uses of that ability. However, you may activate as many *different* abilities per phase as you desire.
4. Unless otherwise specified, an ability lasts for the length of the phase (Day or Night) on which its activated. Eg, an activation of “Investigation Immunity” is good for the entirety of the Night on which it is activated, and the extra vote from “Extra Vote” lasts for the entire Day on which it is activated.
5. Each ability is put into one of the following categories:
Day:
This ability is activated during the Day. It cannot be roleblocked, and will not show up on tracker and watcher reports. Many Day abilities will trigger an in-thread announcement; if so, the activator of that ability is always anonymous.
Targeted:
This ability is activated at Night, and targets a specific player. This ability can be roleblocked, and it will show up on tracker and watcher reports. Targeted abilities may not be used on yourself.
Personal:
This ability is activated at Night, and does *not* target a player. It cannot be roleblocked, and will not show up on tracker and watcher reports.
6. Ability Glossary: The effects and rules for each ability are known and are public. When an ability appears in an auction for the first time, its effect and any associated rules will be listed on that auction, as well as the glossary at the end of this section. Where the rules of an ability contradict other rules, the ability rules take precedence.
Spoiler: ”Ability Glossary”
Abilities will go here as they are put up for auction.
For those who have experience with the original Marketplace Mafia, be aware of the following changes:
Bidding, transferring, investing, etc happen only at Night, not during the Day.
It no longer costs $1 to place a bid. However, there is a penalty for not winning (10% of your maximum bid), and you do not receive your money back on a losing bid until the end of the Night.
Thanks for the offer Mehdi but I can't. Too much work to pay attention to a new game. Dirty Dealing was the last game I am goin to play for a while. I try to get into Magua's games because I like his style of design.
C'mon, Oversoul, tell me what I have to do to get you to drive away in one of these player slots today. Financing? I can do financing! How about 1.9% APR for three years? I'd gnaw off my right arm for a deal like that!
Or how about this? Don't tell the boss, but if you sign today, I can get your player slot pinstriped for no additional cost! What a bargain, what a bargain...
Btw, I don't ever do this, but Magua's games are FUCKING AWESOME and this setup is FUCKING AWESOME and the fact it didn't fill in 24 hours is a TRAGEDY