[mrow]Captain[col]Systems[col]EnergyBabyJesus [col] N/A [col] 100
GreenLiquid [col] Assimilation (25)
Mirror (14)
Salvage Rights (31)
Spilt Missle (26)
Tractor Beam (15)
Usurper (31)
X-Wing (23)[col]-70
Iammars[col]Armor or Guns (25)
Large Mounted Photon Cannon (25)[col]50
Mr Stoofer [col]Battering Ram (12)
Tactical Fire (24)[col]64
Norinel [col]Diplomatic Mission (2)
Infinite Improbability Drive (18)[col]80
SSB![col]Disrupter (10)
Self Operation Shield System (SOSS) (40)[col]50
This is not me [col] N/A[col]100
WindSlicer [col]Pod Release (12)[col]88
Round 1
[mrow]Captain[col]Initial Energy[col]Orders[col]Attacks On[col]Final EnergyBabyJesus[col]100[col]Attack Iammars - 30
Attack X-Wing - 20
Defend - 50[col]Norinel - 10[col]100
GreenLiquid[col]DEAD[col]N/A[col]N/A[col]N/A
Iammars[col]50[col]LMPC (Norinel) - 10
A/D - Defense
Defense - 40 (70)[col]BabyJesus - 30
Norinel - 29[col]60
Mr Stoofer[col]64[col]Defense - 64[col]None[col]64
Norinel[col]80[col]Attack Iammars - 29
Attack This is not me - 10
Attack BabyJesus - 10
Attack WindSlicer - 5
Defend - 35[col]Iammars (LMPC) - 10[col]70
SSB![col]50[col]Defend - 50 (75)[col]None[col]50
This is not me[col]100[col]Attack X-Wing - 30
Defend - 70[col]Norinel - 10[col]100
WindSlicer[col]88[col]Release Pod - Burn 10
Attack X-Wing 28
Defend - 50[col]Norinel - 5[col]78
X-Wing (GreenLiquid)[col]50[col]Defend 50[col]BabyJesus - 20
This is not me - 30
WindSlicer - 28[col]22
Round 2
[mrow]Captain[col]Initial Energy[col]Orders[col]Attacks On[col]Final Energy
BabyJesus[col]100[col]Attack Iammars - 40
Attack Pod I - 20
Defend - 40[col]NONE[col]100
GreenLiquid[col]DEAD[col]N/A[col]N/A[col]N/A
Iammars[col]60[col]LMPH (Pod I) - 10
A/G - Defense
Defend - 50 (87)[col]BabyJesus - 40
Mr Stoofer - 24
Norinel - 30
This is not me - 45
WindSlicer - 68[col]-50
Mr Stoofer[col]64[col]Attack Iammars - 24
Defend - 40[col]NONE[col]64
Norinel[col]70[col]Attack Iammars - 30
Attack This is not me - 25
Defend - 15[col]NONE[col]70
Pod I (WS)[col]30[col]Defend 30[col]BabyJesus - 20
Iammars (LMPC) - 10[col]20
SSB![col]50[col]Defend - 50 (75)[col]NONE[col]50
This is not me[col]100[col]Attacks Iammars - 45
Defend - 55[col]Norinel - 25[col]100
WindSlicer[col]78[col]Release Pod - Burn 10
Attack Iammars - 68[col]NONE[col]68
X-Wing (GL)[col]22[col]Defend 22[col]NONE[col]22
Round 3
[mrow]Captain[col]Initial Energy[col]Orders[col]Attacks On[col]Final Energy
BabyJesus[col]100[col]Attack Mr Stoofer - 30
Attack Pod I - 25
Defend - 45[col]This is not me (Redirected) - 30
X-Wing - 10[col]100
GreenLiquid[col]DEAD[col]N/A[col]N/A[col]N/A
Iammars[col]DEAD[col]N/A[col]N/A[col]N/A
Mr Stoofer[col]64[col]Tactical Fire
Defend - 64 (16)[col]SSB! (Disr)
BabyJesus - 30
Norinel - 10
This is not me - 30 (Redirect to BJ)[col]40
Norinel[col]70[col]Attack Mr Stoofer - 10
Attack WindSlicer -35
Defend - 25[col]NONE[col]70
Pod I (WS)[col]20[col]Attack SSB! - 20[col]BabyJesus - 25[col]-5
Pod II (WS)[col]30[col]Attack SSB! - 30[col]NONE[col]30
SSB![col]50[col]Disr (Mr Stoofer) - Burn 15
Defend - 35 (60)[col]Pod I - 20
Pod II - 30
WindSlicer - 58[col]-13
This is not me[col]100[col]Attack Mr Stoofer - 30
Defend - 70[col]NONE[col]100
WindSlicer[col]68[col]Release Pod - Burn 10
Attack SSB! - 58[col]Norinel - 35[col]23
X-Wing (GL)[col]22[col]Attack BabyJesus - 10
Defend - 12[col]NONE[col]22
Round 4
[mrow]Captain[col]Initial Energy[col]Orders[col]Attacks On[col]Final Energy
BabyJesus[col]100[col]Attack Mr Stoofer - 30
Defend - 70[col]Norinel - 35[col]100
GreenLiquid[col]DEAD[col]N/A[col]N/A[col]N/A
Iammars[col]DEAD[col]N/A[col]N/A[col]N/A
Mr Stoofer[col]40[col]Defend - 40[col]BabyJesus - 30 (Redirect to WS)
Norinel - 20
This is not me - 30[col]30
Norinel[col]70[col]Attack BabyJesus - 35
Attack Mr Stoofer -20
Defend - 15 [col]Pod II - 30
Pod III - 30
WindSlicer - 13[col]12
Pod I (WS)[col]DEAD[col]N/A[col]N/A[col]N/A
Pod II (WS)[col]30[col]Attack Norinel - 30[col]NONE[col]30
Pod III (WS)[col]30[col]Attack Norinel - 30[col]NONE[col]30
SSB![col]DEAD[col]N/A[col]N/A[col]N/A
This is not me[col]100[col]Attack Mr Stoofer - 30
Attack X-Wing - 10
Defend - 60[col]NONE[col]100
WindSlicer[col]23[col]Release Pod - Burn 10
Attack Norinel - 13[col]BabyJesus (Redirected) - 30[col]-17
X-Wing (GL)[col]22[col]Defend - 22[col]This is not me - 10[col]22
Round 5
[mrow]Captain[col]Initial Energy[col]Orders[col]Attacks On[col]Final Energy
BabyJesus[col]100[col]Attack Mr Stoofer - 20
Attack Norinel - 14
Defend - 66[col]X-Wing - 22[col]100
GreenLiquid[col]DEAD[col]N/A[col]N/A[col]N/A
Iammars[col]DEAD[col]N/A[col]N/A[col]N/A
Mr Stoofer[col]30[col]Tactical Fire
Defend - 30[col]BabyJesus - 20
Pod II - 15
Pod III - 15
Pod IV - 15
This is not me - 30 (Redirect to PII)[col]-35
Norinel[col]12[col]IID - 10
Defend - 2[col]BabyJesus - 14[col]0
Pod I (WS)[col]DEAD[col]N/A[col]N/A[col]N/A
Pod II (WS)[col]30[col]Attack Mr Stoofer - 15
Attack X-Wing - 15[col]This is not me (Redirected) - 30[col]0
Pod III (WS)[col]30[col]Attack Mr Stoofer - 15
Attack X-Wing - 15[col]NONE[col]30
Pod IV (WS)[col]30[col]Attack Mr Stoofer - 15
Attack X-Wing - 15[col]NONE[col]30
SSB![col]DEAD[col]N/A[col]N/A[col]N/A
This is not me[col]100[col]Attack Mr Stoofer - 30
Attack X-Wing - 20
Defend - 60[col]NONE[col]100
WindSlicer[col]DEAD[col]N/A[col]N/A[col]N/A
X-Wing (GL)[col]22[col]Attack BabyJesus - 22[col]Pod II - 15
Pod III - 15
Pod IV - 15
This is not me - 20[col]-43
Round 6
[mrow]Captain[col]Initial Energy[col]Orders[col]Attacks On[col]Final Energy
BabyJesus[col]100[col]Attack This is not me - 100[col]This is not me - 100[col]0
GreenLiquid[col]DEAD[col]N/A[col]N/A[col]N/A
Iammars[col]DEAD[col]N/A[col]N/A[col]N/A
Mr Stoofer[col]DEAD[col]N/A[col]N/A[col]N/A]
Norinel[col]DEAD[col]N/A[col]N/A[col]N/A
Pod I (WS)[col]DEAD[col]N/A[col]N/A[col]N/A
Pod II (WS)[col]DEAD[col]N/A[col]N/A[col]N/A
Pod III (WS)[col]30[col]Defend 30[col]NONE[col]30
Pod IV (WS)[col]30[col]Defend 30[col]NONE[col]30
SSB![col]DEAD[col]N/A[col]N/A[col]N/A
This is not me[col]100[col]Attack BabyJesus - 100[col]BabyJesus - 100 [col]0
WindSlicer[col]DEAD[col]N/A[col]N/A[col]N/A
X-Wing (GL)[col]DEAD[col]N/A[col]N/A[col]N/A
Systems
Armor or Guns
- Each round, choose defense or offence. If defense is choosen, all your defense is multipled by 1.75, and your offense is halved. If offence is choosen, all your offnese is doubled, and you defense is halved.
Assimilation
- When you win this System, you may buy copies of any of the other Systems on the table, by paying their Power Strength.
Battering Ram
- Burn
X
: Do
X
unblockable damage to any one opponent.
Diplomatic Mission
- Any player may as their energy allocation choose to power down weapons, spending no Energy and using no Systems that round. If all surviving players power down weapons simultaneously, everyone who's still alive wins.
Disruptor
- Burn
15
and nominate a ship : That ship's defense is reduced by 75%.
Infinite Improbability Drive
- Spend
10
: At the end of the round, if you survive, set your Energy to a random value between zero and 100.
Large Mounted Photon Cannon
- Spend
10
and choose a target. The target loses 10 energy and you gain 10 energy.
Mirror
- Burn
X
. All attacks equal or less than
X
are reflected back to the attacker. Any attack greater than
X
have
X
damage reflected back to the attacker. Reflected attacks are unblockable.
Pod Release
- Burn
10
. A Pod with
30 Energy
is released. This Pod has no systems.
Salvage Rights
- Gain 50 Energy whenever an opponent leaves the game.
Self Operational Sheild System (SOSS)
- This system automatically gives you 25 defense per round regardless of any other factors.
Split Missle
- Spend
10
and make only one attack this round. This attack is done against every player in the game.
Tactical Fire
- Redirect any one attack during the resolution phase of combat.
Tractor Beam
- Spend
20
: A chosen opponent's Attack must be at least 10 lower next round than it was during this. If their Attack was below 10, it must be zero next round.
Usurper
- Gain energy equal to half the amount of damage you deal.
X-Wing
- The X-Wing counts as an extra ship under your control. It starts with
50 Energy
, and has no systems.
-----
Here are the
rules. This game will be
space themed. I'll mod. Who's in? I think five to eight players would be about right.
Since there are so few systems to choose from, everyone must submit at least one created system. As mod, I may alter or reject a system in the interest of balance. Remember, you may not get the system you submit.
Also, I will resolve any conflicts between the rules, systems, etc.
All communication relating to the game between players must happen within the thread.