Mr. Flay wrote:Oh, duh. It just occurred to me that this:
wiki wrote:A normal game does not have to have any other roles other than Mafia and Townies. If it includes other roles, they should mostly be considered standard, such as Cop, Doctor, Vigilante, Roleblocker, Mason, Traitor, Serial Killer.
Could be leading some people to think "Any Role that is on the Wiki is Standard." Granted, that doesn't excuse Early Morning and the like, but I'll try to be helpful instead of obstructionist and come up with my personal bright-line list:
Absolutely Normal:
Cop, Doctor, Vigilante, Roleblocker, Mason, Serial Killer (incl. Arsonist), Mafia, Townie, Godfather.
I'd argue with Traitor, as it involves a weird alignment rule. The
old wiki even listed Godfather, but not Roleblocker, Vigilante or Traitor, under Basic Roles.
if someone said to me "this game only contains standard roles", this is what i would consider "standard roles".
Almost Certainly Normal:
Non-Sane Cops (except Random), Less Effective Doctors (incl. Bodyguard), Traitor/Spy, Role Cops such as Gunsmith/Burglar/FBI Agent/Psychiatrist, Bomb/Army Veteran (variant Vigilante), Nurse, Deputy, Mayor/Governor/whatever-we-call-the-Stop-a-Lynch-role, Werewolves and the above role names that go with them.
several of these i would consider, well, very unusual at the least. i haven't seen fbi agent in a game
ever
. ok, it might be in the wiki, ok it might be a minor variation on other roles, ok it might have been relatively standard three years ago - but i wouldn't consider it a "standard role".
(shrug) I still think that any list would be a bad idea, and that perhaps that rule should just be lost or at least softened. Perhaps just change it to "it is recommended that most or all of the roles in a normal game be commonly understood standardized roles", or something like that, rather then a hard-and-fast rule that's never really been enforced.
but then we're back to a circular situation, as what
is
commonly understood and standardised? if i claimed "angel" having come from a site where mafia usually features two groups, mafia and werewolves, i'd argue very strongly that angels
are
commonly understood and standardised. if i'd been playing for five years, i could easily consider fbi agent CUAS, but most recent players (i'd wager) wouldn't.
I've got to say that I strongly disagree with "scum mason" and "inventor" not being normal roles, especally scum mason. If masons are normal roles, then the town should NOT be able to rule out the POSSIBILITY of a scum mason being in a normal game. Not a common role, sure, but as soon as people claim mason, the town shouldn't be able to instatnly rule out the possibility of a scum mason just because the game happens to be in the Little Italy forum. Same for roles like "miller" and things like that; they're not common, certanly, but I think it's quite important for game balance purposes that it be commonly understood that such roles are at least POSSIBLE.
i disagree with this philosophy, which boils down to "you should have to question everything". if we have an understanding of what constitutes "standard roles", playing a game with standard roles only means we know what kind of bastard-modding (and scum masons are most definitely bastard-modding) is off limits. if we
don't
know what's off-limits, what's the point of putting any restrictions on what roles are available, and how do we know what "normal game" actually means?
also, what does inventor do precisely? it's not quite as bad as cult but i've seen variations on the theme. it's clearly not "standardised" in the same way cop is.