Mini 472 - Cartman Mafia - Game Over


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Post Post #825 (ISO) » Thu Sep 20, 2007 5:27 pm

Post by Stewie »

You wake up to find that you are all still here! There's 5 of you alive, so it will take three to lynch.
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Post Post #826 (ISO) » Fri Sep 21, 2007 12:37 am

Post by Off the Mark »

Woot! I blocked Sorin. He is the last remaining mafia.

vote: Roach
:wink: :evil: 8)
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Post Post #827 (ISO) » Fri Sep 21, 2007 12:38 am

Post by Off the Mark »

Actually screw that, let's just finish this game.

unvote, vote: Sorin
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Post Post #828 (ISO) » Fri Sep 21, 2007 9:13 am

Post by vampyrusddg »

Agreed

vote:Sorin
"So we're going to die then"
"Yes... Hang on a minute what's this?"
"Where"
"Only kidding, we're going to die after all..."
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Post Post #829 (ISO) » Sat Sep 22, 2007 7:12 am

Post by Roach »

vote: Sorin
(avvy courtesy of Diseased Productions, sig courtesy of orcam07 from ASN)
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Post Post #830 (ISO) » Sat Sep 22, 2007 8:00 am

Post by ZeekLTK »

Dang I didn't even realize the game was back on and you guys already ended it.

Vote: Roach
:p
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Post Post #831 (ISO) » Sat Sep 22, 2007 8:03 am

Post by ZeekLTK »

So I'm kinda curious why Estes, as a cop who had already revealed all this investigations, couldn't replace in. Was he PMed the result of the investigation during the night he died?
Tigers ate my signature.
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Post Post #832 (ISO) » Sat Sep 22, 2007 8:21 am

Post by Estes »

No I was not.
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Post Post #833 (ISO) » Sun Sep 23, 2007 8:09 am

Post by Stewie »

Sorin is lynched, and he was Kyle, the last mafia member.

Town Wins


I'll post the setup & choices in a few minutes.

As to why Estes could not replace in: it's just my policy to replace people back in only if they didn't have any extra game information, regardless of whether they released that information or not.
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Post Post #834 (ISO) » Sun Sep 23, 2007 8:15 am

Post by Stewie »

ChaosOmega 3
DeanWinchester 11
DeliciousGoldfish 5
Earwig 2
Estes 8
Gatorguy91 4
J-man 9
OfftheMark 10
ryan 1
SorintheSeeker 12
Vendagoat 6
ZeekLTK 7

Scum(3)
1. Evil Cartman (GF, immune to investigations)
You are evil Cartman (episode 215). The time-portal also allows travel between dimensions, and you got though to the non-evil world, where Kyle (2) and Stan (3) are nice. Every night you can talk to them and send someone back to the evil universe. Your goal is for you, Kyle and Stan to be the last ones alive.

PS: Safe claims: cartmanland owner cartman (506), Gay cartman (708), misbehaving cartman (1007). You are responsible for letting your teammates know. Oh, and since you are cartman, you will be immune to investigations.

Confirm by PM.

2. Kyle

You are Kyle! You thought there was no way that Cartman could be nice, until his evil twin from the parallel universe showed up! Now you, evil Cartman (1) and Stan (3) talk every night to send one of the normal Cartmans to the evil universe, until you are the only people left in the world.

Confirm by PM.

3. Stan

You are Stan! You thought there was no way that Cartman could be nice, until his evil twin from the parallel universe showed up! Now you, evil Cartman (1) and Kyle (2) talk every night to send one of the normal Cartmans to the evil universe, until you are the only people left in the world.

Confirm by PM.

SK(1)
4. M-word cartman
You are M-word cartman (episode 416). Every night you can call the police and tell them someone molested you, and they will be sent to jail. Since the police knows you are constantly being victimized, they are keeping a close eye on you, so you cannot be killed at night. As an added bonus, if a cop investigates you they will not be told you are scum, but instead they will be given a hint. You win when everyone else is gone.

PS: Safe claim: deputy cartman (203), use wisely.

Confirm by PM.

MASONS, linked(2)
5. Agent Cartman(903)
You are Cartman, the talent agent (episode 903). You provide representation for artists, so they can get gigs and earn money. Your current client is Christian rock band member Cartman (6) whom you can speak to every night. You are nothing without him. You win when whomever is destroying the town is gone.

Confirm by PM.

6. Christian rock band member Cartman (709)
You are Cartman, the Christian rock band member (episode 709). Every night, you may talk to your agent (5). He gets you gigs, so you are nothing without him. You win when whomever is destroying the town is gone.

Confirm by PM.

Miller(1)
7. Ginger cartman (911)
You are Ginger Cartman (episode 911). One day, you woke up to find out you were ginger... now, you are in a different time shift with other versions of you... but the other versions of you don't think you are one of them. You will appear guilty to sane cop investigations. You win when whomever is destroying the town is gone.

Confirm by PM.


Cops(2)
8. hall monitor 1010 (sane)
You are Hall Monitor Cartman (episode 1010). You had the authoritah to apprehend criminals in the school hallways, but you extended your jurisdiction to the whole town since other yous started dying. Every night you can investigate someone to find something about them. You win when whomever is destroying the town is gone.

Confirm by PM.

9. Psychic cartman (813) (paranoid)
You are psychic Cartman (episode 813). You fell from a rooftop, and in the process you've gained psychic powers. Every night you can use your powers to find out if another player is innocent or guilty.You win when whomever is destroying the town is gone.

Confirm by PM.


Roleblocker(1)
10. revenge business cartman (516)
You are Cartman, the revenge business owner (episode 516). Every night, you can smear crap all over someone's house, and they'll have to stay home cleaning it up. You win when whomever is destroying the town is gone.

Confirm by PM.


Night skipper(1)
11. Brown noise cartman (317)
You are brown noise Cartman (episode 317). You figured out what the brown noise is, and you plan to use it to your advantage. However, you don't want to walk around with crapped pants. As a result, you will only use the brown noise when you are lynched. You'll crap your pants too, but you were going to anyways, since that's what happens after you die, so you might as well get your revenge. When you play the brown noise, the night stage will be skipped and the game will go to the following day. You win when whomever is destroying the town is gone.

Confirm by PM.

Vigi(1)
12. Chili cartman (501)
You are Chili Cartman. If you feel someone has wronged you, you may make some Chili... with their dead bodies. You can only do this at night, during the day people will notice and it might look suspicious. You win when whomever is destroying the town is gone.

Confirm by PM.



Notes: Alignment is revealed at death, but role will be revealed in the morning (in other words, lynches only reveal the alignment, until the next morning). If lynched, the miller will turn up evil, but he will be shown to be good the next morning. If lynched the night skipper forces no night actions to be taken at night, therefore after being lynched the next day starts again, immediately. Masons are linked, if one dies then the other one is not taken seriously, and therefore can't vote. Votes will still be tallied, but if the person the mason is voting for reaches mayority, one more vote will be required. This goes away in lylo, but only if it's defenetly lylo. The first mafia kill is done by someone I choose at random from the group, and from then on they alternate down the list and starting from the top at the bottom. (ChaosOmega was chosen as the first killer).

Night 1:
Mafia (ChaosOmega) kills DeliciousGoldfish (Agent).
SK kills Vendagoat (Christian Rock band member)
hall monitor targets SorinTheSeeker, gets "spends a lot of time cooking, but nothing suspicious."
psychic investigates cartman investigates gatorguy(sk), should get innocent but gets guilty due to paranoia.
Roleblocker and Vigi make no choice.

Night 2:
Hall monitor targets dean, gets "You searched his house and found some music written down. However, nothing suspicious."
Revenge business owner spreads crap all over ryan's house.
Mafia (ryan) targets Estes but is blocked.
SK targets chaosomega.
Psychic cartman made no choice (took too long to send)

Night 3:
Sorin kills Estes
Hall monitor targets Sorin, but he's dead
Psychic targets OfftheMark, gets guilty
Gatorguy targets Zeek, but is blocked.
Revenge business owner speads crap all over Gatorguy's house.

Night 4:
Roach investigates nobody.
Sorin targets Zeek
OTM targets Sorin

Best night choice PM, by OTM:
I want to spread crap all over Ryan's house
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Post Post #835 (ISO) » Sun Sep 23, 2007 10:20 am

Post by Estes »

Thanks for the block on night two OTM.

Good game everyone.
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Post Post #836 (ISO) » Sun Sep 23, 2007 11:08 am

Post by vampyrusddg »

yeah, good job town, and great blocks OtM
"So we're going to die then"
"Yes... Hang on a minute what's this?"
"Where"
"Only kidding, we're going to die after all..."
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Post Post #837 (ISO) » Mon Sep 24, 2007 3:29 pm

Post by Off the Mark »

Scum played badly this game IMO. Actually, Day 1 they were quite good, although Ryan was just scummy enough for me to choose him to block. Once I blocked Ryan, and Gator killed Chaos, they had no chance, and they imploded under the pressure.
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Post Post #838 (ISO) » Mon Sep 24, 2007 6:01 pm

Post by Stewie »

The crappy part about that is that I purposely left the doctor spot open so that the mafia could claim doctor. However, since you blocked him, there was no way he'd successfully claim doctor. I also gave the mafia and SK safe claims such that it would be easy to claim cop as well, thus making the town think that it's a game heavy on cops with different sanities.

The game played out quite interestingly anyway. After day one I thought that the town was gonna lose, because too many people claimed and they had no doctor, but then OTM blocked ryan and gatorguy killed chaos, and that changed things.
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Post Post #839 (ISO) » Sat Mar 01, 2008 11:41 am

Post by MeMe »

last post
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